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The Baron in Black

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

The Baron in Black (Japanese: 黒衣の男爵 The Black-Clad Baron) is the twenty-fourth chapter of Fire Emblem: Thracia 776. In order to play the side quest after, the player must obtain the Kia Staff in this chapter and Sara must have been recruited, uncaptured, and alive.

The Baron in Black

Cm fe05 24.png

Location

Munster

New units

Galzus

Boss(es)

Raydrik

Previous chapter(s)

The Fiend's Lair

Next chapter(s)
Side quest conditions

Kia was obtained and Sara is recruited and alive

We don't have enough men... August, why did you divide our troops into three squads?
— Leif to August

Plot

Main article: The Baron in Black/Script

Leif storms Castle Munster in a final confrontation with Raydrik. During the battle, he also fights Galzus, but if Mareeta is on the battlefield, she recognizes Galzus as someone who rescued her in the past and he joins Leif's army to help save Eyvel, Mareeta's other caretaker.

After the battle ends, if Sara is in Leif's army, Leif heads toward the petrified Eyvel's location in order to undo the spell affecting her with the Kia staff. If Sara is not present, Leif's forces instead move into the Loptian temple underneath the castle in order to eliminate Veld, the man responsible for Eyvel's petrification and for the child hunts around Munster.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize the throne Player Partner Other Enemy
Defeat: Leif dies 10–18+2 {{{partner}}} 8 40+42+∞
 

Units are arranged based on their position in deployment order after Leif. If Saias or Ced were recruited, they appear in a fixed position above Leif.

The center-north door cannot be opened like a standard door. Instead, it can only be opened by one of the Civilians; which one can open it is determined randomly from the four boys on turn 5.

Character data

Characters
New units
Galzus
 
Mercenary
HP
54
Inventory
  Meisterschwert
  Flame Sword
  Vulnerary
  Vulnerary
  Master Axe
Level
20
Enemy, talk to with Mareeta
Required characters
 
Available characters
                                                 

If they were recruited, Saias or Ced are not available in the preparations menu, and their inventory cannot be managed from preparations. They will join the battle on turn 1.

Item data

Items
Name Obtainment Method
  Kia Open lone chest

Shop data

Armories and vendors

Swords Lances Axes Bows Tomes Staves Items Secret

None

The secret shop is located in the isolated top-right chamber; requires Warp or Rewarp and unlocking the door.

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Loptrian Dark Mage 18 14 24~44 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7   Jormungand
--
  Loptrian Dark Mage 18 1 24~44 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7   Silence  Heal
--
  Loptrian Dark Mage 18 1 24~44 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7   Restore  Heal
--
  Loptrian Dark Mage 18 1 24~44 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7   Rescue  Heal
--
  Loptrian Dark Mage 18 1 24~44 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7   Magic Up  Heal
--
  Loptrian Dark Mage 18 1 24~44 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7   Fortify  Heal
Capable of using Thief.
  Loptrian Dark Mage 18 1 24~44 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7   Fenrir  Heal
--
  Loptrian Dark Mage 18 1 24~44 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7   Berserk  Heal
--
  Loptrian Dark Mage 18 1 24~44 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7   Hel  Heal
--
  Loptrian Dark Mage 18 1 24~44 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7   Sleep  Heal
--
  Mercenary Mercenary 14 1 24~40 6~20 1~17 7~20 8~20 0~16 5~20 8~20 6~7   Sleep Sword
Authority: Raydrik
Action: ★★★*
Moves to attack units in range.
  Mercenary Mercenary 15 1 24~41 6~20 1~18 7~20 8~20 0~17 5~20 8~20 6~7   Berserk Sword
Authority: Raydrik
Action: ★★★
Moves to attack units in range.
  Loptrian Dark Mage 18 4 24~44 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7   Jormungand  Hel
--
  Mercenary Mercenary 16 1 24~42 6~20 1~19 7~20 8~20 0~18 5~20 8~20 6~7   Master Axe  Killing Edge
Authority: Raydrik
  Mercenary Mercenary 16 1 24~42 6~20 1~19 7~20 8~20 0~18 5~20 8~20 6~7   Flame Sword  Armorslayer
Authority: Raydrik
  Mercenary Mercenary 16 1 24~42 6~20 1~19 7~20 8~20 0~18 5~20 8~20 6~7   Meisterschwert  Hammer
Authority: Raydrik
  Mercenary Mercenary 16 1 24~42 6~20 1~19 7~20 8~20 0~18 5~20 8~20 6~7   Lightning Sword  Poison Axe
Authority: Raydrik
  Sniper Sniper 18 2 22~42 5~20 1~20 6~20 7~20 0~20 3~20 7~20 7~8   Meisterbogen  Poison Bow
Authority: Raydrik
  Raydrik Baron 20 1 56 16 8+20 12 9 6 16 20 6   Loptr Sword
  Pavise
Authority: ★★★★
Action:
Does not move; stands on a throne, the chapter's seize point.
  Loptrian Dark Mage 18 1 24~44 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7   Jormungand  Door Key
--
  Munster Bishop 20 2 20~42 0~20 5~20 2~20 2~20 0~20 1~20 4~20 5~6   Restore  Physic  Pure Water
Authority: Raydrik
  Galzus Mercenary 20 1 54 20 9 20 20 17 14 18 7   Meisterschwert  Flame Sword  Vulnerary  Vulnerary  Master Axe
  Luna  Astra
Authority: Raydrik
Action: ★★★★★
• Not present during preparations. Not present if he was killed or captured in Chapters 5 or 6.
• Does retaliate against Mareeta; Mareeta does not retaliate against him.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Munster Soldier 20 8 20~42 3~20 0~20 0~20 0~20 0~20 1~20 6~20 5~6   Great Lance
Authority: Raydrik
  Loptrian Dark Mage 20 1 24~46 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7   Jormungand  Unlock
--
  Loptrian Dark Mage 16 22 24~42 0~18 5~20 4~20 3~20 0~18 4~20 5~20 6~7   Jormungand
--
  Thief Thief 20 1 16~38 1~20 0~3 1~20 6~20 0~20 0~20 5~20 7~8   Killing Edge  Lockpick
  Steal
Authority: Raydrik
Ignores combat; moves to open chests, then moves to escape via the northeast stairs.
  Loptrian Dark Mage 20 24~46 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7   Jormungand  Hel
Moves to attack units in range.

Reinforcements

  • Turns 2–5
    • Two Soldiers appear from the eastern corridor, south of the northeast player group's starting location
  • Turn 8
  • Turns 10–20
    • Two Dark Mages with only Jormungand from left and right of Raydrik
  • Turn 20
    • One Thief from the northeast stairs
  • Every turn after the center-north door is opened
    • Two Dark Mages appear in the upper-most room

NPC data

NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Civilian Civilian 1 4 10 0 0 0 0 0 0 0 2 --
Moves randomly until turn 5, at which point all but one begin moving to escape northwest; on turn 5, one randomly moves to the center-north door, then moves to escape northwest once it is open.
  Civilian Civilian 1 4 10 0 0 0 0 0 0 0 2 --
Moves randomly until turn 5, at which point they begin moving to escape northwest.

Boss data

Main article: Raydrik
 
  Baron
Level 20
Action
Authority ★★★★
Stats
Max HP 56 Speed 9
Strength 16 Luck 6
Magic 8+20 Defense 16
Skill 12 Constitution 20
Movement 6 FCM 0
Inventory Skills
  Loptr Sword   Pavise
Weapon Levels
  A   A   A   A   A
  A   A   C   --   --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

The player's army is split into three groups for the chapter:

  • The middle group must defeat Raydrik and seize the throne
  • The left group can protect the 8 NPC units and obtain the Kia Staff
  • The right group can neutralize the group of Dark Mages in the bottom-right room

The middle group needs 1 Door Key. Galzus can only be recruited by the middle group, and only by Mareeta. If Mareeta was assigned to either the left or right groups, she will need to be warped or rescued to the middle squad to recruit Galzus. If Galzus is not recruited, he is dangerous to engage in combat – even with Ced he is best incapacitated with a Sleep staff. The Bragi Sword is incredibly useful for defeating Raydrik, as it deals bonus damage to him and negates the attack-halving effect of his Loptr Sword. Alternatively, a unit with the Steal command can use it to forcibly give Raydrik a 2-range weapon, as to force him to unequip his Loptr Sword and become vulnerable to attack by leaving a unit for him to attack at 2-range. With brave weapons, Mareeta and Galzus can also power through by proccing Astra then getting Luna-criticals to break through Raydrik's defense with raw damage. The unarmed Bishops can be easily captured for staves.

The left group needs at least 3 Door Keys, ideally carried by different units as to ensure they can engage the enemies there as soon as possible to protect the NPC units. The enemies prioritize capturing NPCs, but if they cannot reach a tile adjacent to an NPC to capture one, they will instead attack at 2-range and kill them, so it is important to ensure that NPC units are somewhat spaced out and to kill any enemy holding an NPC as soon as possible. Once the Kia Staff room is open, two units from this group can block the staircases to stop reinforcements from appearing.

The door in the upper center of the map that leads to the room with the Kia Staff chest cannot be opened through conventional means. In order to open it, one of the child NPCs must be able to reach the door, after which they will open it on their turn in a short cut-scene. The NPC who goes to open the door is randomly chosen from one of the four boys, and as such it is imperative to keep all four boys alive as it is impossible to tell which one of them can open the door. However, the girls are expendable and can be safely sacrificed to distract the enemies. The NPCs have very low movement, so it will take very long for them to reach the door by themselves, provided that the way ahead is clear of threats.

The right group can neutralize the Dark Mage congregation and should have some free inventory slots if able. However, a few of the Dark Mages are so dangerous that they are best put to sleep, silenced, or thieved on turn 1 – specifically, the Dark Mages with Sleep, Silence, Berserk, and Restore. The Mercenary on the outside of the door must be taken handled carefully, as he wields a Berserk Sword, though the one on the other side of the door can be killed safely. The reinforcements from the right 2-wide hallway can be prevented from appearing by occupying the tiles they appear from. No other threat exists apart from the enemies with Fenrir and Hel, meaning that the right squad can safely spend the rest of their time capturing the Dark Mages and taking their useful staves so long as the right hallway is blocked to stop reinforcements.

Trivia

  • This chapter holds the only secret shop in the entirety of Thracia 776.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)

The Baron in Black

--

Japanese

黒衣の男爵

The black-clad baron

Gallery

← The Fiend's Lair • The Baron in Black • Sworn Upon a Sword →
• The Loptrian Altar (side quest) →
Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable characters AltenaArionAugustCoirpreDryasHannibalIshtarJuliaJuliusLewynSeliphTravant
Bosses AlphandBaldackBandolBaráthBucksBovisBrookCanisCoddaCohenCulloughCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeismannWolfXavierZaomZyle
Background characters AlfionaCalfEthlynQuan
Personal weapons Beo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragon LanceForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Coastal Village • 2x: The Corsair Isles • 3: Kelbeth's Gate • 4: The Dungeon • 4x: Hero on the Wind • 5: Mother and Daughter • 6: The Escape • 7: The Shield of Thracia • 8: Mount Violdrake • 8x: Dagdar's Manor • 9: The Banner of Njörun • 10: Nowell Valley • 11: Fort Dandrum • 11x: Murder Holes • 12: The Bandits of Dacia • 12x: The Dandelion • 13: The Walled City • 14: The Onslaught • 14x: Yearning to Breathe Free • 15: Two Paths • 16A: Norden Line • 17A: The Gates of Leonster • 16B: Dark Forest • 17B: The Gathering Storm • 18: The Liberation of Leonster • 19: The Empire's Wrath • 20: The Scion of Light • 21: The War of Liberation • 21x: The Prison Camp • 22: Across the River • 23: The Fiend's Lair • 24: The Baron in Black • 24x: The Loptrian AltarE: Sworn Upon a Sword
Locations JugdralMunster District (ConnachtLeonsterMunsterUlster) • Thracia (FianaTarrah)
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLifis PiratesLoptr Church (BergrosenDeadlords) • Magi
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline