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The Baron in Black: Difference between revisions

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{{stub}}
{{Chapter Infobox
{{Chapter Infobox  
|title=The Baron in Black
|image=[[File:Cm fe05 24.png|200px]]
|image=[[File:Cm fe05 24.png|200px]]
|location=[[Manster]]
|location=[[Munster]]
|new units=[[Galzus]]
|new units=[[Galzus]]
|boss=[[Raydrik]], [[Galzus]]
|boss=[[Raydrik]]
|weather=
|previous=[[The Fiend's Lair]]
|next=*[[Sworn Upon a Sword]]
*[[The Loptrian Altar]] <small>(side quest)</small>
|sidequest=[[Kia]] was obtained and Sara is recruited and alive
}}
}}
{{Quote|We don’t have enough men… August, why did you divide our troops into three squads?|[[Leif]] to [[August]]}}
 
'''The Baron in Black''' (Japanese: {{hover|黒衣の男爵|Kokui no danshaku}} ''The Baron Clothed in Black'') is chapter 24 of {{FE5}}. In order to play the [[The Lopt Altar|sidequest after]], the player must obtain the [[Kia Staff]] in this chapter and [[Sara]] must be alive.
{{Quote|We don't have enough men... August, why did you divide our troops into three squads?|[[Leif]] to [[August]]}}
 
'''The Baron in Black''' (Japanese: {{hl|黒衣の男爵|Kokui no danshaku}} ''The Black-Clad Baron'') is the twenty-fourth chapter of {{FE5}}. In order to play [[The Loptrian Altar|the side quest after]], the player must obtain the [[Kia Staff]] in this chapter and [[Sara]] must have been recruited, uncaptured, and alive.


==Plot==
==Plot==
{{main|The Baron in Black/Script}}
{{main|The Baron in Black/Script}}
{{sectstub}}
[[Leif]] storms Castle Munster in a final confrontation with [[Raydrik]]. During the battle, he also fights [[Galzus]], but if [[Mareeta]] is on the battlefield, she recognizes Galzus as someone who rescued her in the past and he joins Leif's army to help save [[Eyvel]], Mareeta's other caretaker.


===Beginning log===
After the battle ends, if [[Sara]] is in Leif's army, Leif heads toward the petrified Eyvel's location in order to undo the spell affecting her with the [[Kia]] staff. If Sara is not present, Leif's forces instead move into the Loptian temple underneath the castle in order to eliminate [[Veld]], the man responsible for Eyvel's petrification and for the child hunts around Munster.
After securing the city, [[Leif]] faced his final obstacle. Towering before him stood Castle [[Manster]], the “Palace of Evil.”
Though in the past having to escape from this ominous castle, [[Leif]] now stood ready to breach its walls. To reclaim a long-lost treasure…and to cut open the path for a new age…


==Chapter data==
==Chapter data==
Line 23: Line 24:
|victory=Seize the throne
|victory=Seize the throne
|defeat=[[Leif]] dies
|defeat=[[Leif]] dies
|ally=18{{hover|+2|either Ced or Saias automatically and Galzus}}
|ally=10–18{{h|+2|Upon Saias or Ced appearing, and Galzus being recruited}}
|other=8
|other=8
|enemy=40{{hover|+reinforcements|number may vary}}
|enemy=40{{h|+42|Reinforcements}}{{h|+∞|Reinforcements (infinite)}}
|map=[[File:Cm fe05 24.png]]
|map=[[File:Cm fe05 24.png]]
}}
}}
Units are arranged based on their position in deployment order after Leif. If [[Saias]] or [[Ced]] were recruited, they appear in a fixed position above Leif.


===Character data===  
The center-north door cannot be opened like a standard door. Instead, it can only be opened by one of the [[Civilian]]s; which one can open it is determined randomly from the four boys on turn 5.
{{ChapChars  
 
|game#=05  
===Character data===
|newunits=1
{{ChapChars
|newunit1={{NewUnit  
|game#=05
|newunit1={{NewUnit
|name=Galzus
|name=Galzus
|portrait=[[File:portrait galzus fe05.png]]
|portrait=[[File:portrait galzus fe05.png]]
Line 39: Line 42:
|HP=54
|HP=54
|lv=20
|lv=20
|recruitment method=Talk with [[Mareeta]]
|inventory={{Item|5|Meisterschwert}}<br>{{Item|5|Flame Sword}}<br>{{Item|5|Vulnerary}}<br>{{Item|5|Vulnerary}}<br>{{Item|5|Master Axe}}
|recruitment method=Enemy, talk to with [[Mareeta]]
}}
}}
|return1=leif
|forced1=leif
|return2=lifis
|return1=lifis
|return3=brighton
|return2=fergus
|return4=machyua
|return3=karin
|return5=lara
|return4=brighton
|return6=felgus
|return5=machyua
|return7=karin
|return6=lara
|return8=dalsin
|return7=dalsin
|return9=asvel
|return8=asbel
|return10=nanna
|return9=nanna
|return11=hicks
|return10=hicks
|return12=finn
|return11=finn
|return13=safy
|return12=safy
|return14=shiva
|return13=shiva
|return15=orsin
|return14=osian
|return16=halvan
|return15=halvan
|return17=ronan
|return16=ronan
|return18=carrion
|return17=carrion
|return19=marty
|return18=marty
|return20=dagdar
|return19=dagdar
|return21=tanya
|return20=tanya
|return22=selfina
|return21=selphina
|return23=kain
|return22=cain
|return24=alva
|return22article=Cain (Thracia 776)
|return24article=Alva (Thracia 776)
|return23=alva
|return25=robert
|return23article=Alva (Thracia 776)
|return25article=Robert (Thracia 776)
|return24=robert
|return26=fred
|return25=fred
|return27=olwen
|return26=olwen
|return28=mareeta
|return27=mareeta
|return29=salem
|return28=salem
|return30=pirn
|return29=perne
|return31=trewd
|return30=troude
|return32=tina
|return31=tina
|return33=glade
|return32=glade
|return34=dean
|return33=deen
|return35=eda
|return33article=Deen (Thracia 776)
|return36=homer
|return34=eda
|return37=linoan
|return35=homer
|return38=ralf
|return36=linoan
|return39=eyrios
|return37=ralf
|return40=sleuf
|return38=ilios
|return41=misha
|return39=sleuf
|return42=shanam
|return40=misha
|return43=miranda
|return41=shannam
|return44=sara
|return42=miranda
|return45=xavier
|return43=sara
|return46=amalda
|return44=xavier
|return47=conomool
|return45=amalda
|return48=delmud
|return46=conomor
|return49=saias
|return47=diarmuid
|return50=ced
|return48=saias
|return50article=Ced (character)
|return49=ced
}}  
}}
If they were recruited, Saias or Ced are not available in the [[preparations]] menu, and their inventory cannot be managed from preparations. They will join the battle on turn 1.


===Item data===  
===Item data===
{{ChapItems  
{{ChapItems
|platform=snes03
|platform=snes03
|itemlast=Kia
|itemlast=Kia
Line 103: Line 108:
}}
}}


===Shop data===  
===Shop data===
{|style="margin-left:auto; margin-right:auto; width: 500px; border: 2px solid {{Color2}}; {{round}}; background: {{Color3}};"
{{ChapShop SNES03
{{!}}<div style="{{round}}; border: 2px solid {{Color2}}; background: {{Color1}}; text-align:center; padding:3px;"><big>'''Secret Shop'''</big></div>
|secret1=Life Ring
{{tablebegin}} class=wikitable style="{{round}}; border-collapse:separate; border:none;" align="center"
|secost1=8,000
!style="{{roundl}}; border: 1px solid {{Color2}}; background: {{Color1}}; width: 5%" {{!}}
|secret2=Speed Ring
!style="border: 1px solid {{Color2}}; background: {{Color1}}; width: 30%" {{!}} Name
|secost2=8,000
!style="{{roundr}}; border: 1px solid {{Color2}}; background: {{Color1}}; width: 15%" {{!}} Cost
|secret3=Skill Ring
{{!-}}
|secost3=8,000
{{!}} style={{roundl}}; {{!}} [[File:Is snes03 life ring.png|right]]
|secret4=Power Ring
{{!}} [[Life Ring]]
|secost4=8,000
{{!}} style={{roundr}}; text-align: center {{!}} 8,000
|secret5=Shield Ring
{{!-}}
|secost5=8,000
{{!}} style={{roundl}}; {{!}} [[File:Is snes03 speed ring.png|right]]
}}
{{!}} [[Speed Ring]]
:''The secret shop is located in the isolated top-right chamber; requires [[Warp]] or [[Rewarp]] and unlocking the door.''
{{!}} style={{roundr}}; text-align: center {{!}} 8,000
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is snes03 skill ring.png|right]]
{{!}} [[Skill Ring]]
{{!}} style={{roundr}}; text-align: center {{!}} 8,000
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is snes03 power ring.png|right]]
{{!}} [[Power Ring]]
{{!}} style={{roundr}}; text-align: center {{!}} 8,000
{{!-}}
{{!}} style={{roundl}}; {{!}} [[File:Is snes03 shield ring.png|right]]
{{!}} [[Shield Ring]]
{{!}} style={{roundr}}; text-align: center {{!}} 8,000
{{!-}}
{{tableend}}
|}


===Enemy data===
===Enemy data===
{{ChapEnemies
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.''
|platform=snes03
{{ChapUnitHdr|type=Enemy|platform=snes03}}
|name1=Manster
{{ChapUnitCellFE5
|class1=Bishop
|name=Loptrian
|lv1=20
|class=Dark Mage
|#1=2
|lv=18
|inventory1=[[File:Is snes03 restore.png]] [[Restore]] • [[File:Is snes03 physic.png]] [[Physic]] • [[File:Is snes03 pure water.png]] [[Pure Water]]
|#=14
|-
|hp=24~44
|name2=Lopt
|str=0~20
|class2=Dark Mage
|mag=5~20
|lv2=18
|skill=4~20
|#2=14
|spd=3~20
|inventory2=[[File:Is snes03 jormungand.png]] [[Jormungand]]
|lck=0~20
|-
|def=4~20
|name3=Lopt
|con=5~20
|class3=Dark Mage
|mov=6~7
|lv3=18
|inventory={{Item|5|Jormungand}}
|#3=1
}}
|inventory3=[[File:Is snes03 jormungand.png]] [[Jormungand]] • [[File:Is snes03 door key.png]] [[Door Key]]
{{ChapUnitCellFE5
|-
|name=Loptrian
|name4=Lopt
|class=Dark Mage
|class4=Dark Mage
|lv=18
|lv4=18
|#=1
|#4=4
|hp=24~44
|inventory4=[[File:Is snes03 jormungand.png]] [[Jormungand]] • [[File:Is snes03 hel.png]] [[Hel (tome)|Hel]]
|str=0~20
|-
|mag=5~20
|name5=Lopt
|skill=4~20
|class5=Dark Mage
|spd=3~20
|lv5=18
|lck=0~20
|#5=1
|def=4~20
|inventory5=[[File:Is snes03 hel.png]] [[Hel (tome)|Hel]]
|con=5~20
|-
|mov=6~7
|name6=Lopt
|inventory={{Item|5|Silence|link=Silence (staff)}} • {{Item|5|Heal}}
|class6=Dark Mage
}}
|lv6=18
{{ChapUnitCellFE5
|#6=1
|name=Loptrian
|inventory6=[[File:Is snes03 fenrir.png]] [[Fenrir]]
|class=Dark Mage
|-
|lv=18
|name7=Lopt
|#=1
|class7=Dark Mage
|hp=24~44
|lv7=18
|str=0~20
|#7=1
|mag=5~20
|inventory7=[[File:Is snes03 silence.png]] [[Silence (staff)|Silence]] • [[File:Is snes03 heal.png]] [[Heal]]
|skill=4~20
|-
|spd=3~20
|name8=Lopt
|lck=0~20
|class8=Dark Mage
|def=4~20
|lv8=18
|con=5~20
|#8=1
|mov=6~7
|inventory8=[[File:Is snes03 restore.png]] [[Restore]] • [[File:Is snes03 heal.png]] [[Heal]]
|inventory={{Item|5|Restore}} • {{Item|5|Heal}}
|-
}}
|name9=Lopt
{{ChapUnitCellFE5
|class9=Dark Mage
|name=Loptrian
|lv9=18
|class=Dark Mage
|#9=1
|lv=18
|inventory9=[[File:Is snes03 rescue.png]] [[Rescue (staff)|Rescue]] • [[File:Is snes03 heal.png]] [[Heal]]
|#=1
|-
|hp=24~44
|name10=Lopt
|str=0~20
|class10=Dark Mage
|mag=5~20
|lv10=18
|skill=4~20
|#10=1
|spd=3~20
|inventory10=[[File:Is snes03 magic up.png]] [[Magic Up]] • [[File:Is snes03 heal.png]] [[Heal]]
|lck=0~20
|-
|def=4~20
|name11=Lopt
|con=5~20
|class11=Dark Mage
|mov=6~7
|lv11=18
|inventory={{Item|5|Rescue|link=Rescue (staff)}} • {{Item|5|Heal}}
|#11=1
}}
|inventory11=[[File:Is snes03 fortify.png]] [[Fortify]] • [[File:Is snes03 heal.png]] [[Heal]]
{{ChapUnitCellFE5
|-
|name=Loptrian
|name12=Lopt
|class=Dark Mage
|class12=Dark Mage
|lv=18
|lv12=18
|#=1
|#12=1
|hp=24~44
|inventory12=[[File:Is snes03 sleep.png]] [[Sleep (staff)|Sleep]] • [[File:Is snes03 heal.png]] [[Heal]]
|str=0~20
|-
|mag=5~20
|name13=Lopt
|skill=4~20
|class13=Dark Mage
|spd=3~20
|lv13=18
|lck=0~20
|#13=1
|def=4~20
|inventory13=[[File:Is snes03 berserk.png]] [[Berserk (staff)|Berserk]] • [[File:Is snes03 heal.png]] [[Heal]]
|con=5~20
|-
|mov=6~7
|name14=Mercenary
|inventory={{Item|5|Magic Up}} • {{Item|5|Heal}}
|class14=Mercenary
}}
|lv14=14
{{ChapUnitCellFE5
|#14=1
|name=Loptrian
|inventory14=[[File:Is snes03 sleep sword.png]] [[Sleep Sword]]
|class=Dark Mage
|-
|lv=18
|name15=Mercenary
|#=1
|class15=Mercenary
|hp=24~44
|lv15=15
|str=0~20
|#15=1
|mag=5~20
|inventory15=[[File:Is snes03 berserk sword.png]] [[Berserk Sword]]
|skill=4~20
|-
|spd=3~20
|name16=Mercenary
|lck=0~20
|class16=Mercenary
|def=4~20
|lv16=16
|con=5~20
|#16=1
|mov=6~7
|inventory16=[[File:Is snes03 flame sword.png]] [[Flame Sword]] • [[File:Is snes03 armorslayer.png]] [[Armorslayer]]
|inventory={{Item|5|Fortify}} • {{Item|5|Heal}}
|-
|notes=Capable of using [[Thief (staff)|Thief]].
|name17=Mercenary
}}
|class17=Mercenary
{{ChapUnitCellFE5
|lv17=16
|name=Loptrian
|#17=1
|class=Dark Mage
|inventory17=[[File:Is snes03 meisterschwert.png]] [[Meisterschwert]] • [[File:Is snes03 hammer.png]] [[Hammer]]
|lv=18
|-
|#=1
|name18=Mercenary
|hp=24~44
|class18=Mercenary
|str=0~20
|lv18=16
|mag=5~20
|#18=1
|skill=4~20
|inventory18=[[File:Is snes03 lightning sword.png]] [[Lightning Sword]] • [[File:Is snes03 poison axe.png]] [[Poison Axe]]
|spd=3~20
|-
|lck=0~20
|name19=Mercenary
|def=4~20
|class19=Mercenary
|con=5~20
|lv19=16
|mov=6~7
|#19=1
|inventory={{Item|5|Fenrir}} • {{Item|5|Heal}}
|inventory19=[[File:Is snes03 master axe.png]] [[Master Axe]] • [[File:Is snes03 killing edge.png]] [[Killing Edge]]
}}
|-
{{ChapUnitCellFE5
|name20=Sniper
|name=Loptrian
|class20=Sniper
|class=Dark Mage
|lv20=18
|lv=18
|#20=2
|#=1
|inventory20=[[File:Is snes03 master bow.png]] [[Master Bow]] • [[File:Is snes03 poison bow.png]] [[Poison Bow]]
|hp=24~44
|-
|str=0~20
|name21=[[Galzus]]
|mag=5~20
|class21=Mercenary
|skill=4~20
|lv21=20
|spd=3~20
|#21=1
|lck=0~20
|inventory21=[[File:Is snes03 meisterschwert.png]] [[Meisterschwert]] • [[File:Is snes03 flame sword.png]] [[Flame Sword]] [[File:Is snes03 vulnerary.png]] [[Vulnerary]] • [[File:Is snes03 vulnerary.png]] [[Vulnerary]] • [[File:Is snes03 master axe.png]] [[Master Axe]]<br>[[File:Is snes03 luna.png]] [[Luna (skill)|Luna]] • [[File:Is snes03 astra.png]] [[Astra (skill)|Astra]]
|def=4~20
|-
|con=5~20
|nameb=[[Raydrik]]
|mov=6~7
|classb=Baron
|inventory={{Item|5|Berserk|link=Berserk (staff)}} • {{Item|5|Heal}}
|lvb=20
}}
|inventoryb=[[File:Is snes03 lopt sword.png]][[Lopt Sword]]<br>[[File:Is snes03 pavise.png]] [[Pavise]]
{{ChapUnitCellFE5
|-
|name=Loptrian
|namer1=Lopt
|class=Dark Mage
|classr1=Dark Mage
|lv=18
|lvr1=16
|#=1
|#r1=22
|hp=24~44
|inventoryr1=[[File:Is snes03 jormungand.png]] [[Jormungand]]
|str=0~20
|-
|mag=5~20
|namer2=Lopt
|skill=4~20
|classr2=Dark Mage
|spd=3~20
|lvr2=20
|lck=0~20
|#r2=1
|def=4~20
|inventoryr2=[[File:Is snes03 jormungand.png]] [[Jormungand]] • [[File:Is snes03 unlock.png]] [[Unlock]]
|con=5~20
|-
|mov=6~7
|namer3=Lopt
|inventory={{Item|5|Hel|link=Hel (tome)}} • {{Item|5|Heal}}
|classr3=Dark Mage
}}
|lvr3=20
{{ChapUnitCellFE5
|#r3=varies
|name=Loptrian
|inventoryr3=[[File:Is snes03 jormungand.png]] [[Jormungand]] • [[File:Is snes03 hel.png]] [[Hel (tome)|Hel]]
|class=Dark Mage
|-
|lv=18
|namer4=Manster
|#=1
|classr4=Soldier
|hp=24~44
|lvr4=20
|str=0~20
|#r4=8
|mag=5~20
|inventoryr4=[[File:Is snes03 great lance.png]] [[Great Lance]]
|skill=4~20
|-
|spd=3~20
|namerl=Thief
|lck=0~20
|classrl=Thief
|def=4~20
|lvrl=20
|con=5~20
|#rl=1
|mov=6~7
|inventoryrl=[[File:Is snes03 killing edge.png]] [[Killing Edge]] • [[File:Is snes03 lockpick.png]] [[Lockpick]]
|inventory={{Item|5|Sleep|link=Sleep (staff)}} {{Item|5|Heal}}
}}
{{ChapUnitCellFE5
|name=Mercenary
|class=Mercenary
|lv=14
|#=1
|hp=24~40
|str=6~20
|mag=1~17
|skill=7~20
|spd=8~20
|lck=0~16
|def=5~20
|con=8~20
|mov=6~7
|inventory={{Item|5|Sleep Sword}}
|notes='''Authority:''' Raydrik<br>'''Action:''' ★★★{{h|*|Has four stars during preparations}}<br>Moves to attack units in range.
}}
{{ChapUnitCellFE5
|name=Mercenary
|class=Mercenary
|lv=15
|#=1
|hp=24~41
|str=6~20
|mag=1~18
|skill=7~20
|spd=8~20
|lck=0~17
|def=5~20
|con=8~20
|mov=6~7
|inventory={{Item|5|Berserk Sword}}
|notes='''Authority:''' Raydrik<br>'''Action:''' ★★★<br>Moves to attack units in range.
}}
{{ChapUnitCellFE5
|name=Loptrian
|class=Dark Mage
|lv=18
|#=4
|hp=24~44
|str=0~20
|mag=5~20
|skill=4~20
|spd=3~20
|lck=0~20
|def=4~20
|con=5~20
|mov=6~7
|inventory={{Item|5|Jormungand}} • {{Item|5|Hel|link=Hel (tome)}}
}}
{{ChapUnitCellFE5
|name=Mercenary
|class=Mercenary
|lv=16
|#=1
|hp=24~42
|str=6~20
|mag=1~19
|skill=7~20
|spd=8~20
|lck=0~18
|def=5~20
|con=8~20
|mov=6~7
|inventory={{Item|5|Master Axe}} • {{Item|5|Killing Edge}}
|notes='''Authority:''' Raydrik
}}
{{ChapUnitCellFE5
|name=Mercenary
|class=Mercenary
|lv=16
|#=1
|hp=24~42
|str=6~20
|mag=1~19
|skill=7~20
|spd=8~20
|lck=0~18
|def=5~20
|con=8~20
|mov=6~7
|inventory={{Item|5|Flame Sword}} • {{Item|5|Armorslayer}}
|notes='''Authority:''' Raydrik
}}
{{ChapUnitCellFE5
|name=Mercenary
|class=Mercenary
|lv=16
|#=1
|hp=24~42
|str=6~20
|mag=1~19
|skill=7~20
|spd=8~20
|lck=0~18
|def=5~20
|con=8~20
|mov=6~7
|inventory={{Item|5|Meisterschwert}} • {{Item|5|Hammer}}
|notes='''Authority:''' Raydrik
}}
{{ChapUnitCellFE5
|name=Mercenary
|class=Mercenary
|lv=16
|#=1
|hp=24~42
|str=6~20
|mag=1~19
|skill=7~20
|spd=8~20
|lck=0~18
|def=5~20
|con=8~20
|mov=6~7
|inventory={{Item|5|Lightning Sword}} • {{Item|5|Poison Axe}}
|notes='''Authority:''' Raydrik
}}
{{ChapUnitCellFE5
|name=Sniper
|class=Sniper
|lv=18
|#=2
|hp=22~42
|str=5~20
|mag=1~20
|skill=6~20
|spd=7~20
|lck=0~20
|def=3~20
|con=7~20
|mov=7~8
|inventory={{Item|5|Meisterbogen}} • {{Item|5|Poison Bow}}
|notes='''Authority:''' Raydrik
}}
{{ChapUnitCellFE5
|name=[[Raydrik]]
|class=Baron
|lv=20
|#=1
|hp=56
|str=16
|mag=8{{h|+20|Granted by Loptr Sword}}
|skill=12
|spd=9
|lck=6
|def=16
|con=20
|mov=6
|inventory={{Item|5|Loptr Sword}}<br>{{Item|5|Pavise}}
|notes='''Authority:''' ★★★★<br>'''Action:''' ★<br>Does not move; stands on a [[Terrain/Super Famicom games#Fire Emblem: Thracia 776|throne]], the chapter's seize point.
}}
{{ChapUnitCellFE5
|name=Loptrian
|class=Dark Mage
|lv=18
|#=1
|hp=24~44
|str=0~20
|mag=5~20
|skill=4~20
|spd=3~20
|lck=0~20
|def=4~20
|con=5~20
|mov=6~7
|inventory={{Item|5|Jormungand}} • {{Item|5|Door Key}}
}}
{{ChapUnitCellFE5
|name=Munster
|class=Bishop
|lv=20
|#=2
|hp=20~42
|str=0~20
|mag=5~20
|skill=2~20
|spd=2~20
|lck=0~20
|def=1~20
|con=4~20
|mov=5~6
|inventory={{Item|5|Restore}} • {{Item|5|Physic}} • {{Item|5|Pure Water}}
|notes='''Authority:''' Raydrik
}}
{{ChapUnitCellFE5
|name=[[Galzus]]
|class=Mercenary
|lv=20
|#=1
|hp=54
|str=20
|mag=9
|skill=20
|spd=20
|lck=17
|def=14
|con=18
|mov=7
|inventory={{Item|5|Meisterschwert}} • {{Item|5|Flame Sword}} • {{Item|5|Vulnerary}} • {{Item|5|Vulnerary}} • {{Item|5|Master Axe}}<br>{{Item|5|Luna}} • {{Item|5|Astra}}
|notes='''Authority:''' Raydrik<br>'''Action:''' ★★★★★<br>• Not present during preparations. Not present if he was killed or [[capture]]d in Chapters [[Mother and Daughter|5]] or [[The Escape|6]].<br>• Does retaliate against [[Mareeta]]; Mareeta does not retaliate against him.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=snes03}}
{{ChapUnitCellFE5
|name=Munster
|class=Soldier
|lv=20
|#=8
|hp=20~42
|str=3~20
|mag=0~20
|skill=0~20
|spd=0~20
|lck=0~20
|def=1~20
|con=6~20
|mov=5~6
|inventory={{Item|5|Great Lance}}
|notes='''Authority:''' Raydrik
}}
{{ChapUnitCellFE5
|name=Loptrian
|class=Dark Mage
|lv=20
|#=1
|hp=24~46
|str=0~20
|mag=5~20
|skill=4~20
|spd=3~20
|lck=0~20
|def=4~20
|con=5~20
|mov=6~7
|inventory={{Item|5|Jormungand}} • {{Item|5|Unlock}}
}}
{{ChapUnitCellFE5
|name=Loptrian
|class=Dark Mage
|lv=16
|#=22
|hp=24~42
|str=0~18
|mag=5~20
|skill=4~20
|spd=3~20
|lck=0~18
|def=4~20
|con=5~20
|mov=6~7
|inventory={{Item|5|Jormungand}}
}}
{{ChapUnitCellFE5
|name=Thief
|class=Thief
|lv=20
|#=1
|hp=16~38
|str=1~20
|mag=0~3
|skill=1~20
|spd=6~20
|lck=0~20
|def=0~20
|con=5~20
|mov=7~8
|inventory={{Item|5|Killing Edge}} • {{Item|5|Lockpick}}<br>{{Item|5|Steal}}
|notes='''Authority:''' Raydrik<br>Ignores combat; moves to open [[chest]]s, then moves to escape via the northeast stairs.
}}
{{ChapUnitCellFE5
|name=Loptrian
|class=Dark Mage
|lv=20
|#=∞
|hp=24~46
|str=0~20
|mag=5~20
|skill=4~20
|spd=3~20
|lck=0~20
|def=4~20
|con=5~20
|mov=6~7
|inventory={{Item|5|Jormungand}} • {{Item|5|Hel|link=Hel (tome)}}
|notes=Moves to attack units in range.
|last=y
}}
}}
{{ChapUnitFtr}}


====Reinforcements====
====Reinforcements====
{{sectstub}}
*Turns 2–5
* Two [[Dark Mage|dark mage]]s will appear in the upper most room for every turn after the room is opened.
**Two [[Soldier]]s appear from the eastern corridor, south of the northeast player group's starting location
*Turn 8
**One [[Dark Mage]] with [[Unlock]] from north of [[Raydrik]]
*Turns 10–20
**Two Dark Mages with only [[Jormungand]] from left and right of Raydrik
*Turn 20
**One [[Thief]] from the northeast stairs
*Every turn after the center-north door is opened
**Two Dark Mages appear in the upper-most room


===NPC data===
===NPC data===
{{ChapOthers
{{ChapUnitHdr|type=NPC|platform=snes03}}
|platform=snes03
{{ChapUnitCellFE5
|namel=Civilian
|name=Civilian
|classl=Civilian
|class=Civilian
|lvl=1
|version=boy
|#l=8
|type=other
|inventoryl=
|lv=1
}}  
|#=4
|hp=10
|str=0
|mag=0
|skill=0
|spd=0
|lck=0
|def=0
|con=0
|mov=2
|notes=Moves randomly until turn 5, at which point all but one begin moving to escape northwest; on turn 5, one randomly moves to the center-north door, then moves to escape northwest once it is open.
}}
{{ChapUnitCellFE5
|name=Civilian
|class=Civilian
|version=girl
|type=other
|lv=1
|#=4
|hp=10
|str=0
|mag=0
|skill=0
|spd=0
|lck=0
|def=0
|con=0
|mov=2
|notes=Moves randomly until turn 5, at which point they begin moving to escape northwest.
|last=y
}}
{{ChapUnitFtr}}


===Boss data===  
===Boss data===
{{Main|Raydrik}}
{{Main|Raydrik}}
{{BossStats FE5
{{BossStats FE5
|portrait=[[File:Portrait raydrik fe05.png]]
|portrait=[[File:Portrait raydrik fe05.png]]
|sprite=baron enemy
|class=Baron
|class=Baron
|movestars=★
|authority=★★★★
|lv=20
|lv=20
|HP=56
|HP=56
|str=16
|str=16
|mag=8+20
|mag=8{{h|+20|Granted by Loptr Sword}}
|skill=12
|skill=12
|spd=9
|spd=9
|luck=6
|luck=6
|def=16
|def=16
|FCM=0
|build=20
|build=20
|move=--
|move=6
|inventory={{Item|5|Loptr Sword}}
|skills={{Item|5|Pavise}}
|sw=A
|sw=A
|la=A
|la=A
Line 333: Line 656:
|bo=A
|bo=A
|st=A
|st=A
|fi-A
|fi=A
|th=A
|th=A
|wi=C
|wi=C
|movestars=★
|authority=★★★★
|FCC=0
|inventory=[[File:Is snes03 lopt sword.png]] [[Lopt Sword]]
|skills=[[File:Is snes03 pavise.png]] [[Pavise]]
}}
}}


==Strategy==
{{strategy}}
The player's army is split into three groups for the chapter:
* The middle group must defeat [[Raydrik]] and seize the throne
* The left group can protect the 8 NPC units and obtain the [[Kia Staff]]
* The right group can neutralize the group of [[Dark Mage]]s in the bottom-right room
The middle group needs 1 [[Door Key]]. [[Galzus]] can only be recruited by the middle group, and only by [[Mareeta]]. If Mareeta was assigned to either the left or right groups, she will need to be warped or rescued to the middle squad to recruit Galzus. If Galzus is not recruited, he is dangerous to engage in combat – even with [[Ced]] he is best incapacitated with a [[Sleep (staff)|Sleep]] staff. The [[Bragi Sword]] is incredibly useful for defeating Raydrik, as it deals [[bonus damage]] to him and negates the [[attack (stat)|attack]]-halving effect of his [[Loptr Sword]]. Alternatively, a unit with the [[Steal]] command can use it to forcibly give Raydrik a 2-range weapon, as to force him to unequip his Loptr Sword and become vulnerable to attack by leaving a unit for him to attack at 2-range. With [[brave weapon]]s, Mareeta and Galzus can also power through by proccing [[Astra]] then getting [[Luna]]-criticals to break through Raydrik's defense with raw damage. The unarmed Bishops can be easily captured for staves.
The left group needs at least 3 Door Keys, ideally carried by different units as to ensure they can engage the enemies there as soon as possible to protect the NPC units. The enemies prioritize capturing NPCs, but if they cannot reach a tile adjacent to an NPC to capture one, they will instead attack at 2-range and kill them, so it is important to ensure that NPC units are somewhat spaced out and to kill any enemy holding an NPC as soon as possible. Once the Kia Staff room is open, two units from this group can block the staircases to stop reinforcements from appearing.


{{Main|Galzus}}
The door in the upper center of the map that leads to the room with the [[Kia Staff]] chest cannot be opened through conventional means. In order to open it, one of the child NPCs must be able to reach the door, after which they will open it on their turn in a short cut-scene. The NPC who goes to open the door is randomly chosen from one of the four boys, and as such it is imperative to keep all four boys alive as it is impossible to tell which one of them can open the door. However, the girls are expendable and can be safely sacrificed to distract the enemies. The NPCs have very low movement, so it will take very long for them to reach the door by themselves, provided that the way ahead is clear of threats.
{{BossStats FE5
|portrait=[[File:Portrait galzus fe05.png]]
|class=Mercenary
|lv=20
|HP=54
|str=20
|mag=9
|skill=20
|spd=20
|luck=17
|def=14
|build=18
|move=7
|authority=
|movestars=★★★★★
|FCC=3
|sw=A
|ax=A
|inventory=[[File:Is snes03 meisterschwert.png]] [[Meisterschwert]]<br>[[File:Is snes03 flame sword.png]] [[Flame Sword]]<br>[[File:Is snes03 vulnerary.png]] [[Vulnerary]]<br>[[File:Is snes03 vulnerary.png]] [[Vulnerary]]<br>[[File:Is snes03 master axe.png]] [[Master Axe]]
|skills=[[File:Is snes03 luna.png]] [[Luna (skill)|Luna]]<br>[[File:Is snes03 astra.png]] [[Astra (skill)|Astra]]
}}


==Strategy==
The right group can neutralize the Dark Mage congregation and should have some free inventory slots if able. However, a few of the Dark Mages are so dangerous that they are best put to [[Status effect#Sleep|sleep]], [[Silence (condition)|silenced]], or [[Thief (staff)|thieved]] on turn 1 – specifically, the Dark Mages with [[Sleep (staff)|Sleep]], [[Silence (staff)|Silence]], [[Berserk (staff)|Berserk]], and [[Restore]]. The [[Mercenary]] on the outside of the door must be taken handled carefully, as he wields a [[Berserk Sword]], though the one on the other side of the door can be killed safely. The reinforcements from the right 2-wide hallway can be prevented from appearing by occupying the tiles they appear from. No other threat exists apart from the enemies with [[Fenrir]] and [[Hel (tome)|Hel]], meaning that the right squad can safely spend the rest of their time capturing the Dark Mages and taking their useful staves so long as the right hallway is blocked to stop reinforcements.
{{sectstub}}


==Trivia==
==Trivia==
* This chapter holds the only [[secret shop]] in the entire game.
*This chapter holds the only [[secret shop]] in the entirety of ''Thracia 776''.


==Etymology and other languages==  
==Etymology and other languages==
{{Names  
{{Names
|eng-fan-name=The Baron in Black
|eng-fan-name=The Baron in Black
|eng-fan-mean=--
|jpn-name={{h|黒衣の男爵|Kokui no danshaku}}
|jap-name={{hover|黒衣の男爵|Kokui no danshaku}}
|jpn-mean=The black-clad baron
|jap-mean=The Baron Clothed in Black (lit. "the black-clothed baron")
}}
}}


==Gallery==  
==Gallery==
{{sectstub}}
<gallery>
Cm fe05 24.png|Map of the chapter
</gallery>


{{ChapterNav
{{ChapterNav
|prechapter=The Palace of Evil
|prechapter=The Fiend's Lair
|chapter=The Baron in Black
|nextchapter=Sworn Upon a Sword
|nextchapter=An Undying Oath
|nextalternate=The Loptrian Altar{{!}}The Loptrian Altar <small>(side quest)</small>
|nextalternate=The Lopt Altar
}}
}}


{{Nav5}}
{{Nav5}}
{{DEFAULTSORT:Baron in Black, The}}
[[Category:Chapters of Fire Emblem: Thracia 776]]
[[Category:Chapters of Fire Emblem: Thracia 776]]

Latest revision as of 02:55, 5 February 2024

The Baron in Black

Cm fe05 24.png

Location

Munster

New units

Galzus

Boss(es)

Raydrik

Previous chapter(s)

The Fiend's Lair

Next chapter(s)
Side quest conditions

Kia was obtained and Sara is recruited and alive

We don't have enough men... August, why did you divide our troops into three squads?
— Leif to August

The Baron in Black (Japanese: 黒衣の男爵 The Black-Clad Baron) is the twenty-fourth chapter of Fire Emblem: Thracia 776. In order to play the side quest after, the player must obtain the Kia Staff in this chapter and Sara must have been recruited, uncaptured, and alive.

Plot

Main article: The Baron in Black/Script

Leif storms Castle Munster in a final confrontation with Raydrik. During the battle, he also fights Galzus, but if Mareeta is on the battlefield, she recognizes Galzus as someone who rescued her in the past and he joins Leif's army to help save Eyvel, Mareeta's other caretaker.

After the battle ends, if Sara is in Leif's army, Leif heads toward the petrified Eyvel's location in order to undo the spell affecting her with the Kia staff. If Sara is not present, Leif's forces instead move into the Loptian temple underneath the castle in order to eliminate Veld, the man responsible for Eyvel's petrification and for the child hunts around Munster.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize the throne Player Partner Other Enemy
Defeat: Leif dies 10–18+2 {{{partner}}} 8 40+42+∞
Cm fe05 24.png

Units are arranged based on their position in deployment order after Leif. If Saias or Ced were recruited, they appear in a fixed position above Leif.

The center-north door cannot be opened like a standard door. Instead, it can only be opened by one of the Civilians; which one can open it is determined randomly from the four boys on turn 5.

Character data

Characters
New units
Galzus
Portrait galzus fe05.png
Mercenary
HP
54
Inventory
Meisterschwert
Flame Sword
Vulnerary
Vulnerary
Master Axe
Level
20
Enemy, talk to with Mareeta
Required characters
Leif ​
Available characters
Lifis ​Fergus ​Karin ​Brighton ​Machyua ​Lara ​Dalsin ​Asbel ​Nanna ​Hicks ​Finn ​Safy ​Shiva ​Osian ​Halvan ​Ronan ​Carrion ​Marty ​Dagdar ​Tanya ​Selphina ​Cain ​Alva ​Robert ​Fred ​Olwen ​Mareeta ​Salem ​Perne ​Troude ​Tina ​Glade ​Deen ​Eda ​Homer ​Linoan ​Ralf ​Ilios ​Sleuf ​Misha ​Shannam ​Miranda ​Sara ​Xavier ​Amalda ​Conomor ​Diarmuid ​Saias ​Ced ​

If they were recruited, Saias or Ced are not available in the preparations menu, and their inventory cannot be managed from preparations. They will join the battle on turn 1.

Item data

Items
Name Obtainment Method
Is snes03 kia.png Kia Open lone chest

Shop data

Armories and vendors

Swords Lances Axes Bows Tomes Staves Items Secret

None

The secret shop is located in the isolated top-right chamber; requires Warp or Rewarp and unlocking the door.

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 18 14 24~44 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7 Jormungand
--
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 18 1 24~44 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7 Silence Heal
--
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 18 1 24~44 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7 Restore Heal
--
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 18 1 24~44 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7 Rescue Heal
--
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 18 1 24~44 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7 Magic Up Heal
--
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 18 1 24~44 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7 Fortify Heal
Capable of using Thief.
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 18 1 24~44 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7 Fenrir Heal
--
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 18 1 24~44 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7 Berserk Heal
--
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 18 1 24~44 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7 Hel Heal
--
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 18 1 24~44 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7 Sleep Heal
--
Ma snes03 mercenary enemy.gif Mercenary Mercenary 14 1 24~40 6~20 1~17 7~20 8~20 0~16 5~20 8~20 6~7 Sleep Sword
Authority: Raydrik
Action: ★★★*
Moves to attack units in range.
Ma snes03 mercenary enemy.gif Mercenary Mercenary 15 1 24~41 6~20 1~18 7~20 8~20 0~17 5~20 8~20 6~7 Berserk Sword
Authority: Raydrik
Action: ★★★
Moves to attack units in range.
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 18 4 24~44 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7 Jormungand Hel
--
Ma snes03 mercenary enemy.gif Mercenary Mercenary 16 1 24~42 6~20 1~19 7~20 8~20 0~18 5~20 8~20 6~7 Master Axe Killing Edge
Authority: Raydrik
Ma snes03 mercenary enemy.gif Mercenary Mercenary 16 1 24~42 6~20 1~19 7~20 8~20 0~18 5~20 8~20 6~7 Flame Sword Armorslayer
Authority: Raydrik
Ma snes03 mercenary enemy.gif Mercenary Mercenary 16 1 24~42 6~20 1~19 7~20 8~20 0~18 5~20 8~20 6~7 Meisterschwert Hammer
Authority: Raydrik
Ma snes03 mercenary enemy.gif Mercenary Mercenary 16 1 24~42 6~20 1~19 7~20 8~20 0~18 5~20 8~20 6~7 Lightning Sword Poison Axe
Authority: Raydrik
Ma snes03 sniper enemy.gif Sniper Sniper 18 2 22~42 5~20 1~20 6~20 7~20 0~20 3~20 7~20 7~8 Meisterbogen Poison Bow
Authority: Raydrik
Ma snes03 baron enemy.gif Raydrik Baron 20 1 56 16 8+20 12 9 6 16 20 6 Loptr Sword
Pavise
Authority: ★★★★
Action:
Does not move; stands on a throne, the chapter's seize point.
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 18 1 24~44 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7 Jormungand Door Key
--
Ma snes03 bishop enemy.gif Munster Bishop 20 2 20~42 0~20 5~20 2~20 2~20 0~20 1~20 4~20 5~6 Restore Physic Pure Water
Authority: Raydrik
Ma snes03 mercenary enemy.gif Galzus Mercenary 20 1 54 20 9 20 20 17 14 18 7 Meisterschwert Flame Sword Vulnerary Vulnerary Master Axe
Luna Astra
Authority: Raydrik
Action: ★★★★★
• Not present during preparations. Not present if he was killed or captured in Chapters 5 or 6.
• Does retaliate against Mareeta; Mareeta does not retaliate against him.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 soldier enemy.gif Munster Soldier 20 8 20~42 3~20 0~20 0~20 0~20 0~20 1~20 6~20 5~6 Great Lance
Authority: Raydrik
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 20 1 24~46 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7 Jormungand Unlock
--
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 16 22 24~42 0~18 5~20 4~20 3~20 0~18 4~20 5~20 6~7 Jormungand
--
Ma snes03 thief enemy.gif Thief Thief 20 1 16~38 1~20 0~3 1~20 6~20 0~20 0~20 5~20 7~8 Killing Edge Lockpick
Steal
Authority: Raydrik
Ignores combat; moves to open chests, then moves to escape via the northeast stairs.
Ma snes03 dark mage enemy.gif Loptrian Dark Mage 20 24~46 0~20 5~20 4~20 3~20 0~20 4~20 5~20 6~7 Jormungand Hel
Moves to attack units in range.

Reinforcements

  • Turns 2–5
    • Two Soldiers appear from the eastern corridor, south of the northeast player group's starting location
  • Turn 8
  • Turns 10–20
    • Two Dark Mages with only Jormungand from left and right of Raydrik
  • Turn 20
    • One Thief from the northeast stairs
  • Every turn after the center-north door is opened
    • Two Dark Mages appear in the upper-most room

NPC data

NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma snes03 civilian boy other.gif Civilian Civilian 1 4 10 0 0 0 0 0 0 0 2 --
Moves randomly until turn 5, at which point all but one begin moving to escape northwest; on turn 5, one randomly moves to the center-north door, then moves to escape northwest once it is open.
Ma snes03 civilian girl other.gif Civilian Civilian 1 4 10 0 0 0 0 0 0 0 2 --
Moves randomly until turn 5, at which point they begin moving to escape northwest.

Boss data

Main article: Raydrik
Portrait raydrik fe05.png
Ma snes03 baron enemy.gif Baron
Level 20
Action
Authority ★★★★
Stats
Max HP 56 Speed 9
Strength 16 Luck 6
Magic 8+20 Defense 16
Skill 12 Constitution 20
Movement 6 FCM 0
Inventory Skills
Loptr Sword Pavise
Weapon Levels
Swords A Lances A Axes A Bows A Staves A
Fire magic A Thunder magic A FE5RankWind.png C Light magic -- Dark magic --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

The player's army is split into three groups for the chapter:

  • The middle group must defeat Raydrik and seize the throne
  • The left group can protect the 8 NPC units and obtain the Kia Staff
  • The right group can neutralize the group of Dark Mages in the bottom-right room

The middle group needs 1 Door Key. Galzus can only be recruited by the middle group, and only by Mareeta. If Mareeta was assigned to either the left or right groups, she will need to be warped or rescued to the middle squad to recruit Galzus. If Galzus is not recruited, he is dangerous to engage in combat – even with Ced he is best incapacitated with a Sleep staff. The Bragi Sword is incredibly useful for defeating Raydrik, as it deals bonus damage to him and negates the attack-halving effect of his Loptr Sword. Alternatively, a unit with the Steal command can use it to forcibly give Raydrik a 2-range weapon, as to force him to unequip his Loptr Sword and become vulnerable to attack by leaving a unit for him to attack at 2-range. With brave weapons, Mareeta and Galzus can also power through by proccing Astra then getting Luna-criticals to break through Raydrik's defense with raw damage. The unarmed Bishops can be easily captured for staves.

The left group needs at least 3 Door Keys, ideally carried by different units as to ensure they can engage the enemies there as soon as possible to protect the NPC units. The enemies prioritize capturing NPCs, but if they cannot reach a tile adjacent to an NPC to capture one, they will instead attack at 2-range and kill them, so it is important to ensure that NPC units are somewhat spaced out and to kill any enemy holding an NPC as soon as possible. Once the Kia Staff room is open, two units from this group can block the staircases to stop reinforcements from appearing.

The door in the upper center of the map that leads to the room with the Kia Staff chest cannot be opened through conventional means. In order to open it, one of the child NPCs must be able to reach the door, after which they will open it on their turn in a short cut-scene. The NPC who goes to open the door is randomly chosen from one of the four boys, and as such it is imperative to keep all four boys alive as it is impossible to tell which one of them can open the door. However, the girls are expendable and can be safely sacrificed to distract the enemies. The NPCs have very low movement, so it will take very long for them to reach the door by themselves, provided that the way ahead is clear of threats.

The right group can neutralize the Dark Mage congregation and should have some free inventory slots if able. However, a few of the Dark Mages are so dangerous that they are best put to sleep, silenced, or thieved on turn 1 – specifically, the Dark Mages with Sleep, Silence, Berserk, and Restore. The Mercenary on the outside of the door must be taken handled carefully, as he wields a Berserk Sword, though the one on the other side of the door can be killed safely. The reinforcements from the right 2-wide hallway can be prevented from appearing by occupying the tiles they appear from. No other threat exists apart from the enemies with Fenrir and Hel, meaning that the right squad can safely spend the rest of their time capturing the Dark Mages and taking their useful staves so long as the right hallway is blocked to stop reinforcements.

Trivia

  • This chapter holds the only secret shop in the entirety of Thracia 776.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English
(unofficial)

The Baron in Black

--

Japanese

黒衣の男爵

The black-clad baron

Gallery

← The Fiend's Lair • The Baron in Black • Sworn Upon a Sword →
• The Loptrian Altar (side quest) →
Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsbelBrightonCainCarrionCedConomorDagdarDalsinDeenDiarmuidEdaEyvelFergusFinnFredGalzusGladeHalvanHicksHomerIliosKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOsianPerneRalfRobertRonanSafySaiasSalemSaraSelphinaShannamShivaSleufTanyaTinaTroudeXavier
Non-playable characters AltenaArionAugustCoirpreDryasHannibalIshtarJuliaJuliusLewynSeliphTravant
Bosses AlphandBaldackBandolBaráthBucksBovisBrookCanisCoddaCohenCulloughCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPernePorcusRaydrikReinhardtLobosRumeiSaiasSeimetolTigrisTrumanVeldWeismannWolfXavierZaomZyle
Background characters AlfionaCalfEthlynQuan
Personal weapons Beo's SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragon LanceForsetiGrafcaliburKiaLands SwordLight BrandLoptr SwordMareeta's SwordVougeRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Coastal Village • 2x: The Corsair Isles • 3: Kelbeth's Gate • 4: The Dungeon • 4x: Hero on the Wind • 5: Mother and Daughter • 6: The Escape • 7: The Shield of Thracia • 8: Mount Violdrake • 8x: Dagdar's Manor • 9: The Banner of Njörun • 10: Nowell Valley • 11: Fort Dandrum • 11x: Murder Holes • 12: The Bandits of Dacia • 12x: The Dandelion • 13: The Walled City • 14: The Onslaught • 14x: Yearning to Breathe Free • 15: Two Paths • 16A: Norden Line • 17A: The Gates of Leonster • 16B: Dark Forest • 17B: The Gathering Storm • 18: The Liberation of Leonster • 19: The Empire's Wrath • 20: The Scion of Light • 21: The War of Liberation • 21x: The Prison Camp • 22: Across the River • 23: The Fiend's Lair • 24: The Baron in Black • 24x: The Loptrian AltarE: Sworn Upon a Sword
Locations JugdralMunster District (ConnachtLeonsterMunsterUlster) • Thracia (FianaTarrah)
Groups, objects and events 12 crusadersAed MassacreBattle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLifis PiratesLoptr Church (BergrosenDeadlords) • Magi
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline