On Friday, April 19, 2024 at 10:00 PM New York time, all OpenWiki Project sites will be undergoing scheduled maintenance for about 2 hours. Expect read-only access and brief periods of downtime.

The Alterspire

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

The Alterspire (Japanese: 異界の塔 Otherworldly Tower) is the fifth and final side quest in Fire Emblem: Shadow Dragon. In order to reach this chapter, the player must complete Chapter 24 with Tiki dead and the Falchion not in their possession.

The Alterspire

Cm fe11 24x.png

Location

The Alterspire

Previous chapter(s)

The Dragonkin Realm

Next chapter(s)

Chosen by Fate

Plot

Main article: The Alterspire/Script

Marth and his companions arrive at the Alterspire, and are confronted by a group of mysterious soldiers. Marth reasons that they are the Keepers whose test he must pass and decides to defeat them and seize the tower. After doing so, Marth discovers a hidden set of stairs leading to a coffin with markings similar to those in the Fane of Raman. The coffin opens to reveal Nagi, an amnesiac divine dragon who somehow has the Falchion in her possession. She asks Marth to take her with him so she can aid him in the final battle.

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Seize Player Partner Other Enemy
Defeat: Marth dies 1–12 {{{partner}}} {{{other}}} 31
 
Map dimensions:
22 columns by 30 rows

Character data

Characters
New units

None

Required characters
 
Available characters
                                                        

Item data

Items
Name Obtainment Method
  Excalibur Open western chest
  Aura Open eastern chest
  Falchion Automatically at the end of the chapter

Enemy data

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Keeper Manakete 8 1 25 3.5 7.7 7.25 5.6 0 15.5 12.05 --   Magestone
Stands on a throne, the chapter's seize point.
  Keeper Manakete 5 4 22 2 7.4 5 3.2 0 14 11.6 6   Magestone
• The lower two both begin moving if either is provoked.
• The upper two both begin moving if either is provoked.
  Keeper Manakete 5 2 22 10 0.4 8 8.2 0 12 5.6 6   Firestone
Move to attack units in range; return to their starting positions if no one is in range.
  Keeper Hero 8 1 29.6 8.1 1 13.4 15.4 0 9.1 4.4 8   Steel Axe
--
  Keeper Hero 8 1 29.6 8.1 1 13.4 15.4 0 9.1 4.4 8   Steel Sword
--
  Keeper Sniper 8 1 31.6 9.4 1 12.1 13.1 0 8.4 4.4 7   Killer Bow
--
  Keeper Sniper 8 1 31.6 9.4 1 12.1 13.1 0 8.4 4.4 7   Steel Bow
--
  Keeper Warrior 5 1 35.6 11 0 5.2 10.8 0 9 1.4 7   Steel Axe
Begins moving if another Warrior is provoked.
  Keeper Warrior 5 2 35.6 11 0 5.2 10.8 0 9 1.4 7   Steel Bow
Begins moving if another Warrior is provoked.
  Keeper Warrior 5 1 35.6 11 0 5.2 10.8 0 9 1.4 7   Poleax
Begins moving if another Warrior is provoked.
  Keeper Swordmaster 5 3 31.2 7.8 1 14.2 16.2 0 8.8 3.8 8   Steel Sword
Begins moving if another Swordmaster is provoked.
  Keeper Swordmaster 5 1 31.2 7.8 1 14.2 16.2 0 8.8 3.8 8   Killing Edge
Begins moving if another Swordmaster is provoked.
  Keeper Bishop 7 2 26.4 1 4.8 5.8 6.8 0 4.2 11 --   Swarm  Physic
--
  Keeper Bishop 8 1 26.8 1 5.1 6.1 7.1 0 4.4 11.5 6   Blizzard
Begins moving if the level 9 Bishop or the Hero is provoked.
  Keeper Bishop 9 1 27.2 1 5.4 6.4 7.4 0 4.6 12 6   Bolganone
Begins moving if the level 8 Bishop or the Hero is provoked.
  Keeper Hero 8 1 29.6 8.1 1 13.4 15.4 0 9.1 4.4 8   Armorslayer
Begins moving if the level 8 or 9 Bishop is provoked.
  Keeper Berserker 5 1 33.6 11 0 4.4 9.8 0 10 0.4 7   Hammer
Begins moving if another Berserker or Sorcerer is provoked.
  Keeper Berserker 5 1 33.6 11 0 4.4 9.8 0 10 0.4 7   Hand Axe
Begins moving if another Berserker or Sorcerer is provoked.
  Keeper Sorcerer 5 1 25.6 2 4.2 5.2 6.2 0 4.8 7.2 6   Fire
Begins moving if another Sorcerer or Berserker is provoked.
  Keeper Sorcerer 5 1 25.6 2 4.2 5.2 6.2 0 4.8 7.2 6   Thunder
Begins moving if another Sorcerer or Berserker is provoked.
  Keeper Hero 3 2 25.6 6.6 1 12.4 14.4 0 7.6 3.4 8   Steel Axe
Immediately begins moving unprovoked.
  Keeper Sniper 3 1 27.6 8.4 1 10.6 11.6 0 7.4 3.4 7   Steel Bow
Immediately begins moving unprovoked.

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Alterspire

--

English
(Europe)

A World Apart

It appears to have been changed so that the chapter and locations that show up on the chapter splash screen are not the same; this trait is shared with Port Warren, Helena Castle, and The Lair of Fire.

Japanese

異界の塔

Otherworldly Tower

Spanish

Última esperanza

Last Hope

French

Tour du champion

The Champion's Tower

German

Prüfungsturm

Trial Tower

Italian

La torre di Altrove

The Tower of Elsewhere

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← The Dragonkin Realm • The Alterspire • Chosen by Fate →
Fire Emblem: Shadow Dragon
Playable characters AbelArranAstramAthenaBantuBarstBeckBoahBordCaedaCaesarCainCastorCatriaCordDarrosDolphDraugEliceEstEtzelFreyGordinGotohHardinHoraceJagenJakeJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNagiNavarreNorneOgmaPallaRaddRickardRogerRosheaSamsonSedgarTikiTomasVylandWendellWolfWrysXaneYmir
Non-playable characters Aurelis KingMalledusNynaTalys King
Bosses BathysBentheonCamusCaptainDactylDejaniraEmereusGazzakGharnefGomerGrigasHarmeinHeimlerHollstadtHymanJiolKannivalKhozenLarissaMannuMedeusMerachMichalisMorzasOrridyonSternlinTikiVolzhinXemcelZharov
Background characters AdrahAnriArtemisCaldasIoteLizaLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumFalchionFire EmblemGradivusImhulluHauteclereMercuriusParthiaRapierStarlightWing Spear
Chapters P: Prologue I • P: Prologue II • P: Prologue III • P: Prologue IV • 1: Marth Embarks • 2: The Pirates of Galder • 3: A Brush in the Teeth • 4: Battle in the Lea • 5: Champions of Aurelis • 6: Fire Emblem • 6x: In War's Grip • 7: Lefcandith Gauntlet • 8: Port Warren • 9: The Pyrathi Dragon • 10: Princess Minerva • 11: Knorda Market • 12: The Ageless Palace • 12x: A Traitor's Worth • 13: The Wooden Cavalry • 14: Land of Sorrow • 15: An Oasis of Magic • 16: The Battle for Altea • 17: Star and Savior • 17x: Helena Castle • 18: The Sable Order • 19: Manakete Princess • 20: Camus the Sable • 20x: The Lair of Fire • 21: Clash in Macedon • 22: A Knight-Filled Sky • 23: Dark Pontifex • 24: The Dragonkin Realm • 24x: The AlterspireE: Chosen by Fate
Locations ArchaneaAlteaAurelisDolhrGraGrustKhadeinKingdom of ArchaneaMacedonPyrathiTalysThabes
Groups, objects and concepts Archanean LeagueDragons (Divine DragonEarth DragonManakete) • DragoonsSable OrderWar of LiberationWar of ShadowsWhitewinged Order
Lists ChaptersCharactersClasses (Class change) • ConversationsItemsScriptsSupportsWeapons
Related topics List of version differences (Name chart) • Other games (Shadow Dragon & the Blade of LightGaidenNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound RoomTimeline