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The Ageless Palace
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The Ageless Palace (Japanese: アカネイア・パレス Akaneia Palace) is the twelfth chapter in Fire Emblem: Shadow Dragon & the Blade of Light and Fire Emblem: Shadow Dragon and the tenth chapter in Book I of Fire Emblem: Mystery of the Emblem.
Plot
- Main article: The Ageless Palace/Script
As Marth and his men storm Archanea Palace, the captured knight Midia and bishop Boah discuss their newfound probability of being executed. Their fears are for naught, as Marth overwhelms the Grustian forces and retakes the palace. As a reward for his heroic efforts, Nyna rewards Marth with the most powerful bow on the continent, Parthia.
Chapter data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
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|
|
Victory: Seize
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Marth dies
|
11+5
|
{{{partner}}}
|
{{{other}}}
|
19
|
{{{third}}}
|
|
Map dimensions: 30 columns by 28 rows
|
|
Units are arranged based on their position in deployment order after Marth.
|
|
|
Victory: Seize
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Marth dies
|
1–11+5
|
{{{partner}}}
|
{{{other}}}
|
21
|
{{{third}}}
|
|
Map dimensions: 30 columns by 30 rows
|
|
|
|
|
Victory: Seize
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Marth dies
|
1–11+5
|
{{{partner}}}
|
{{{other}}}
|
19+12
|
{{{third}}}
|
|
Map dimensions: 30 columns by 28 rows
|
|
Character data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Item data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Shop data
Shadow Dragon & the Blade of Light Shadow Dragon
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
Enemy data
Enemy data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Volzhin
|
Bishop
|
1
|
1
|
22
|
1
|
3
|
1
|
14
|
0
|
6
|
10
|
--
|
Bolganone
|
Stands on a throne, the chapter's seize point.
|
|
Heimler
|
Paladin
|
1
|
1
|
22
|
8
|
1
|
7
|
11
|
0
|
9
|
6
|
10
|
Silver Lance • Master Seal • Door Key
|
Will not act until he or any of the nearby or reinforcement Cavaliers are provoked.
|
|
Grust
|
Cavalier
|
7
|
2
|
22.8
|
7.1
|
0
|
3.8
|
7.2
|
0
|
8.8
|
0.6
|
9
|
Iron Lance
|
Will not act until they, Heimler, or any of the reinforcement Cavaliers are provoked.
|
|
Grust
|
General
|
1
|
1
|
31
|
9
|
1
|
6
|
5
|
0
|
15
|
3
|
6
|
Steel Lance • Iron Bow
|
Will not act until attacked; moves to attack units in range.
|
|
Grust
|
Knight
|
7
|
3
|
23.4
|
7.8
|
0
|
3.8
|
1.2
|
0
|
12.2
|
0.6
|
5
|
Steel Lance
|
The northwest one will not act until attacked; moves to attack units in range, and returns to his starting position if no one is in range.
|
|
Grust
|
Sniper
|
3
|
1
|
29.6
|
9.4
|
1
|
10.6
|
11.6
|
0
|
8.4
|
3.4
|
7
|
Silver Bow
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Grust
|
Curate
|
7
|
1
|
18.4
|
0
|
2.2
|
2.8
|
5.8
|
0
|
4.2
|
8.4
|
5
|
Heal
|
• Starts on a pillar. • Moves to heal units within twice his movement; returns to his starting position if no one is in range.
|
|
Grust
|
Curate
|
7
|
1
|
18.4
|
0
|
2.2
|
2.8
|
5.8
|
0
|
4.2
|
8.4
|
5
|
Mend
|
• Starts on a pillar. • Moves to heal units within twice his movement; returns to his starting position if no one is in range.
|
|
Grust
|
Archer
|
7
|
2
|
20.8
|
6.2
|
0
|
4.8
|
5.8
|
0
|
7.2
|
0.6
|
5
|
Steel Bow
|
Moves to attack units in range.
|
|
Grust
|
Thief
|
7
|
1
|
19.6
|
3.2
|
0
|
3.4
|
10
|
0
|
2.8
|
0
|
7
|
Iron Sword • Warp
|
Moves to open the northwest chest in the central room, then moves to escape southeast; ignores combat, except to attack units blocking the escape point.
|
|
Grust
|
Thief
|
5
|
1
|
18.4
|
2.8
|
0
|
2.6
|
9
|
0
|
2.2
|
0
|
7
|
Iron Sword • Armorslayer
|
Moves to open the second-northwest chest in the central room, then moves to escape southeast; ignores combat, except to attack units blocking the escape point.
|
|
Grust
|
Mage
|
5
|
1
|
17.6
|
0
|
4.6
|
2.2
|
4.2
|
0
|
2.8
|
3.8
|
6
|
Thunder
|
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
|
|
Grust
|
Mage
|
7
|
1
|
18.4
|
0
|
5.4
|
2.8
|
4.8
|
0
|
3.2
|
4.2
|
6
|
Elfire
|
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
|
|
Grust
|
Mage
|
3
|
1
|
16.8
|
0
|
3.8
|
1.6
|
3.6
|
0
|
2.4
|
3.4
|
6
|
Fire
|
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
|
|
Grust
|
Manakete
|
5
|
1
|
22
|
10
|
0.4
|
8
|
8.2
|
0
|
12
|
5.6
|
6
|
Firestone • Vulnerary
|
Moves to attack units in range.
|
|
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Volzhin
|
Bishop
|
1
|
1
|
23.2
|
1
|
3.9
|
1.9
|
14.9
|
0
|
6
|
10
|
--
|
Bolganone
|
Stands on a throne, the chapter's seize point.
|
|
Heimler
|
Paladin
|
1
|
1
|
24.4
|
9.05
|
1
|
7.9
|
11.6
|
0
|
9
|
6
|
10
|
Silver Lance • Master Seal • Door Key
|
Will not act until he or any of the nearby or reinforcement Cavaliers are provoked.
|
|
Grust
|
Cavalier
|
7
|
2
|
25.2
|
8.15
|
0
|
4.7
|
7.8
|
0
|
8.8
|
0.6
|
9
|
Iron Lance
|
Will not act until they, Heimler, or any of the reinforcement Cavaliers are provoked.
|
|
Grust
|
General
|
1
|
1
|
33.7
|
9.9
|
1
|
6.9
|
5.6
|
0
|
15
|
3
|
6
|
Steel Lance • Iron Bow
|
Will not act until attacked; moves to attack units in range.
|
|
Grust
|
Knight
|
7
|
3
|
26.1
|
8.7
|
0
|
4.7
|
1.8
|
0
|
12.2
|
0.6
|
5
|
Steel Lance
|
The northwest one will not act until attacked; moves to attack units in range, and returns to his starting position if no one is in range.
|
|
Grust
|
Sniper
|
3
|
1
|
32
|
10
|
1
|
11.5
|
12.5
|
0
|
8.4
|
3.4
|
7
|
Silver Bow
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Grust
|
Curate
|
7
|
1
|
19.6
|
0
|
2.8
|
3.7
|
6.7
|
0
|
4.2
|
8.4
|
5
|
Heal
|
• Starts on a pillar. • Moves to heal units within twice his movement; returns to his starting position if no one is in range.
|
|
Grust
|
Curate
|
7
|
1
|
19.6
|
0
|
2.8
|
3.7
|
6.7
|
0
|
4.2
|
8.4
|
5
|
Mend
|
• Starts on a pillar. • Moves to heal units within twice his movement; returns to his starting position if no one is in range.
|
|
Grust
|
Archer
|
7
|
2
|
23.2
|
6.8
|
0
|
5.7
|
6.7
|
0
|
7.2
|
0.6
|
5
|
Steel Bow
|
Moves to attack units in range.
|
|
Grust
|
Thief
|
7
|
1
|
21.4
|
3.8
|
0
|
4.6
|
11.5
|
0
|
2.8
|
0
|
7
|
Iron Sword • Warp
|
Moves to open the northwest chest in the central room, then moves to escape southeast; ignores combat, except to attack units blocking the escape point.
|
|
Grust
|
Thief
|
5
|
1
|
20.2
|
3.4
|
0
|
3.8
|
10.5
|
0
|
2.2
|
0
|
7
|
Iron Sword • Armorslayer
|
Moves to open the second-northwest chest in the central room, then moves to escape southeast; ignores combat, except to attack units blocking the escape point.
|
|
Grust
|
Mage
|
5
|
1
|
18.8
|
0
|
5.8
|
3.1
|
5.1
|
0
|
2.8
|
3.8
|
6
|
Thunder
|
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
|
|
Grust
|
Mage
|
7
|
1
|
19.6
|
0
|
6.6
|
3.7
|
5.7
|
0
|
3.2
|
4.2
|
6
|
Elfire
|
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
|
|
Grust
|
Mage
|
3
|
1
|
18
|
0
|
5
|
2.5
|
4.5
|
0
|
2.4
|
3.4
|
6
|
Fire
|
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
|
|
Grust
|
Manakete
|
5
|
1
|
25
|
11.5
|
0.7
|
10.25
|
10.6
|
0
|
12
|
5.6
|
6
|
Firestone • Vulnerary
|
Moves to attack units in range.
|
|
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Volzhin
|
Bishop
|
1
|
1
|
24.4
|
1
|
4.8
|
2.8
|
15.8
|
0
|
6
|
10
|
--
|
Bolganone
|
Stands on a throne, the chapter's seize point.
|
|
Heimler
|
Paladin
|
1
|
1
|
26.8
|
10.1
|
1
|
8.8
|
12.2
|
0
|
9
|
6
|
10
|
Silver Lance • Master Seal • Door Key
|
Will not act until he or any of the nearby or reinforcement Cavaliers are provoked.
|
|
Grust
|
Cavalier
|
7
|
2
|
27.6
|
9.2
|
0
|
5.6
|
8.4
|
0
|
8.8
|
0.6
|
9
|
Iron Lance
|
Will not act until they, Heimler, or any of the reinforcement Cavaliers are provoked.
|
|
Grust
|
General
|
1
|
1
|
36.4
|
10.8
|
1
|
7.8
|
6.2
|
0
|
15
|
3
|
6
|
Steel Lance • Iron Bow
|
Will not act until attacked; moves to attack units in range.
|
|
Grust
|
Knight
|
7
|
3
|
28.8
|
9.6
|
0
|
5.6
|
2.4
|
0
|
12.2
|
0.6
|
5
|
Steel Lance
|
The northwest one will not act until attacked; moves to attack units in range, and returns to his starting position if no one is in range.
|
|
Grust
|
Sniper
|
3
|
1
|
34.4
|
10.6
|
1
|
12.4
|
13.4
|
0
|
8.4
|
3.4
|
7
|
Silver Bow
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Grust
|
Curate
|
7
|
1
|
20.8
|
0
|
3.4
|
4.6
|
7.6
|
0
|
4.2
|
8.4
|
5
|
Heal
|
• Starts on a pillar. • Moves to heal units within twice his movement; returns to his starting position if no one is in range.
|
|
Grust
|
Curate
|
7
|
1
|
20.8
|
0
|
3.4
|
4.6
|
7.6
|
0
|
4.2
|
8.4
|
5
|
Mend
|
• Starts on a pillar. • Moves to heal units within twice his movement; returns to his starting position if no one is in range.
|
|
Grust
|
Archer
|
7
|
2
|
25.6
|
7.4
|
0
|
6.6
|
7.6
|
0
|
7.2
|
0.6
|
5
|
Steel Bow
|
Moves to attack units in range.
|
|
Grust
|
Thief
|
7
|
1
|
23.2
|
4.4
|
0
|
5.8
|
13
|
0
|
2.8
|
0
|
7
|
Iron Sword • Warp
|
Moves to open the northwest chest in the central room, then moves to escape southeast; ignores combat, except to attack units blocking the escape point.
|
|
Grust
|
Thief
|
5
|
1
|
22
|
4
|
0
|
5
|
12
|
0
|
2.2
|
0
|
7
|
Iron Sword • Armorslayer
|
Moves to open the second-northwest chest in the central room, then moves to escape southeast; ignores combat, except to attack units blocking the escape point.
|
|
Grust
|
Mage
|
5
|
1
|
20
|
0
|
7
|
4
|
6
|
0
|
2.8
|
3.8
|
6
|
Thunder
|
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
|
|
Grust
|
Mage
|
7
|
1
|
20.8
|
0
|
7.8
|
4.6
|
6.6
|
0
|
3.2
|
4.2
|
6
|
Elfire
|
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
|
|
Grust
|
Mage
|
3
|
1
|
19.2
|
0
|
6.2
|
3.4
|
5.4
|
0
|
2.4
|
3.4
|
6
|
Fire
|
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
|
|
Grust
|
Manakete
|
5
|
1
|
28
|
13
|
1
|
12.5
|
13
|
0
|
12
|
5.6
|
6
|
Firestone • Vulnerary
|
Moves to attack units in range.
|
|
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Volzhin
|
Bishop
|
1
|
1
|
25.6
|
1
|
5.7
|
3.7
|
16.7
|
0
|
6
|
10
|
--
|
Bolganone
|
Stands on a throne, the chapter's seize point.
|
|
Heimler
|
Paladin
|
1
|
1
|
29.2
|
11.15
|
1
|
9.7
|
12.8
|
0
|
9
|
6
|
10
|
Silver Lance • Master Seal • Door Key
|
Will not act until he or any of the nearby or reinforcement Cavaliers are provoked.
|
|
Grust
|
Cavalier
|
7
|
2
|
30
|
10.25
|
0
|
6.5
|
9
|
0
|
8.8
|
0.6
|
9
|
Steel Lance
|
Will not act until they, Heimler, or any of the reinforcement Cavaliers are provoked.
|
|
Grust
|
General
|
1
|
1
|
39.1
|
11.7
|
1
|
8.7
|
6.8
|
0
|
15
|
3
|
6
|
Steel Lance • Steel Bow
|
Will not act until attacked; moves to attack units in range.
|
|
Grust
|
Knight
|
7
|
3
|
31.5
|
10.5
|
0
|
6.5
|
3
|
0
|
12.2
|
0.6
|
5
|
Steel Lance
|
The northwest one will not act until attacked; moves to attack units in range, and returns to his starting position if no one is in range.
|
|
Grust
|
Sniper
|
3
|
1
|
36.8
|
11.2
|
1
|
13.3
|
14.3
|
0
|
8.4
|
3.4
|
7
|
Silver Bow
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Grust
|
Curate
|
7
|
1
|
22
|
0
|
4
|
5.5
|
8.5
|
0
|
4.2
|
8.4
|
5
|
Heal
|
• Starts on a pillar. • Moves to heal units within twice his movement; returns to his starting position if no one is in range.
|
|
Grust
|
Curate
|
7
|
1
|
22
|
0
|
4
|
5.5
|
8.5
|
0
|
4.2
|
8.4
|
5
|
Mend
|
• Starts on a pillar. • Moves to heal units within twice his movement; returns to his starting position if no one is in range.
|
|
Grust
|
Archer
|
7
|
2
|
28
|
8
|
0
|
7.5
|
8.5
|
0
|
7.2
|
0.6
|
5
|
Steel Bow
|
Moves to attack units in range.
|
|
Grust
|
Thief
|
7
|
1
|
25
|
5
|
0
|
7
|
14.5
|
0
|
2.8
|
0
|
7
|
Steel Sword • Warp
|
Moves to open the northwest chest in the central room, then moves to escape southeast; ignores combat, except to attack units blocking the escape point.
|
|
Grust
|
Thief
|
5
|
1
|
23.8
|
4.6
|
0
|
6.2
|
13.5
|
0
|
2.2
|
0
|
7
|
Steel Sword • Armorslayer
|
Moves to open the second-northwest chest in the central room, then moves to escape southeast; ignores combat, except to attack units blocking the escape point.
|
|
Grust
|
Mage
|
5
|
1
|
21.2
|
0
|
8.2
|
4.9
|
6.9
|
0
|
2.8
|
3.8
|
6
|
Elfire • Thunder
|
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
|
|
Grust
|
Mage
|
7
|
1
|
22
|
0
|
9
|
5.5
|
7.5
|
0
|
3.2
|
4.2
|
6
|
Elfire
|
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
|
|
Grust
|
Mage
|
3
|
1
|
20.4
|
0
|
7.4
|
4.3
|
6.3
|
0
|
2.4
|
3.4
|
6
|
Elfire
|
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
|
|
Grust
|
Manakete
|
5
|
1
|
31
|
14.5
|
1.3
|
14.75
|
15.4
|
0
|
12
|
5.6
|
6
|
Firestone • Vulnerary
|
Moves to attack units in range.
|
|
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Volzhin
|
Bishop
|
1
|
1
|
26.8
|
1
|
6.6
|
4.6
|
17.6
|
0
|
6
|
10
|
--
|
Bolganone
|
Stands on a throne, the chapter's seize point.
|
|
Heimler
|
Paladin
|
1
|
1
|
31.6
|
12.2
|
1
|
10.6
|
13.4
|
0
|
9
|
6
|
10
|
Silver Lance • Master Seal • Door Key
|
Will not act until he or any of the nearby or reinforcement Cavaliers are provoked.
|
|
Grust
|
Cavalier
|
7
|
2
|
32.4
|
11.3
|
0
|
7.4
|
9.6
|
0
|
8.8
|
0.6
|
9
|
Steel Lance
|
Will not act until they, Heimler, or any of the reinforcement Cavaliers are provoked.
|
|
Grust
|
General
|
1
|
1
|
41.8
|
12.6
|
1
|
9.6
|
7.4
|
0
|
15
|
3
|
6
|
Steel Lance • Steel Bow
|
Will not act until attacked; moves to attack units in range.
|
|
Grust
|
Knight
|
7
|
3
|
34.2
|
11.4
|
0
|
7.4
|
3.6
|
0
|
12.2
|
0.6
|
5
|
Steel Lance
|
The northwest one will not act until attacked; moves to attack units in range, and returns to his starting position if no one is in range.
|
|
Grust
|
Sniper
|
3
|
1
|
39.2
|
11.8
|
1
|
14.2
|
15.2
|
0
|
8.4
|
3.4
|
7
|
Silver Bow
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Grust
|
Curate
|
7
|
1
|
23.2
|
0
|
4.6
|
6.4
|
9.4
|
0
|
4.2
|
8.4
|
5
|
Heal
|
• Starts on a pillar. • Moves to heal units within twice his movement; returns to his starting position if no one is in range.
|
|
Grust
|
Curate
|
7
|
1
|
23.2
|
0
|
4.6
|
6.4
|
9.4
|
0
|
4.2
|
8.4
|
5
|
Mend
|
• Starts on a pillar. • Moves to heal units within twice his movement; returns to his starting position if no one is in range.
|
|
Grust
|
Archer
|
7
|
2
|
30.4
|
8.6
|
0
|
8.4
|
9.4
|
0
|
7.2
|
0.6
|
5
|
Steel Bow
|
Moves to attack units in range.
|
|
Grust
|
Thief
|
7
|
1
|
26.8
|
5.6
|
0
|
8.2
|
16
|
0
|
2.8
|
0
|
7
|
Steel Sword • Warp
|
Moves to open the northwest chest in the central room, then moves to escape southeast; ignores combat, except to attack units blocking the escape point.
|
|
Grust
|
Thief
|
5
|
1
|
25.6
|
5.2
|
0
|
7.4
|
15
|
0
|
2.2
|
0
|
7
|
Steel Sword • Armorslayer
|
Moves to open the second-northwest chest in the central room, then moves to escape southeast; ignores combat, except to attack units blocking the escape point.
|
|
Grust
|
Mage
|
5
|
1
|
22.4
|
0
|
9.4
|
5.8
|
7.8
|
0
|
2.8
|
3.8
|
6
|
Elfire • Thunder
|
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
|
|
Grust
|
Mage
|
7
|
1
|
23.2
|
0
|
10.2
|
6.4
|
8.4
|
0
|
3.2
|
4.2
|
6
|
Elfire
|
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
|
|
Grust
|
Mage
|
3
|
1
|
21.6
|
0
|
8.6
|
5.2
|
7.2
|
0
|
2.4
|
3.4
|
6
|
Elfire
|
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
|
|
Grust
|
Manakete
|
5
|
1
|
34
|
16
|
1.6
|
17
|
17.8
|
0
|
12
|
5.6
|
6
|
Firestone • Vulnerary
|
Moves to attack units in range.
|
|
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Volzhin
|
Bishop
|
1
|
1
|
28
|
1
|
7.5
|
5.5
|
18.5
|
0
|
6
|
10
|
--
|
Bolganone
|
Stands on a throne, the chapter's seize point.
|
|
Heimler
|
Paladin
|
1
|
1
|
34
|
13.25
|
1
|
11.5
|
14
|
0
|
9
|
6
|
10
|
Silver Lance • Master Seal • Door Key
|
Will not act until he or any of the nearby or reinforcement Cavaliers are provoked.
|
|
Grust
|
Cavalier
|
7
|
2
|
34.8
|
12.35
|
0
|
8.3
|
10.2
|
0
|
8.8
|
0.6
|
9
|
Silver Lance
|
Will not act until they, Heimler, or any of the reinforcement Cavaliers are provoked.
|
|
Grust
|
General
|
1
|
1
|
44.5
|
13.5
|
1
|
10.5
|
8
|
0
|
15
|
3
|
6
|
Silver Lance • Silver Bow
|
Will not act until attacked; moves to attack units in range.
|
|
Grust
|
Knight
|
7
|
3
|
36.9
|
12.3
|
0
|
8.3
|
4.2
|
0
|
12.2
|
0.6
|
5
|
Silver Lance
|
The northwest one will not act until attacked; moves to attack units in range, and returns to his starting position if no one is in range.
|
|
Grust
|
Sniper
|
3
|
1
|
41.6
|
12.4
|
1
|
15.1
|
16.1
|
0
|
8.4
|
3.4
|
7
|
Silver Bow
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Grust
|
Curate
|
7
|
1
|
24.4
|
0
|
5.2
|
7.3
|
10.3
|
0
|
4.2
|
8.4
|
5
|
Heal
|
• Starts on a pillar. • Moves to heal units within twice his movement; returns to his starting position if no one is in range.
|
|
Grust
|
Curate
|
7
|
1
|
24.4
|
0
|
5.2
|
7.3
|
10.3
|
0
|
4.2
|
8.4
|
5
|
Mend
|
• Starts on a pillar. • Moves to heal units within twice his movement; returns to his starting position if no one is in range.
|
|
Grust
|
Archer
|
7
|
2
|
32.8
|
9.2
|
0
|
9.3
|
10.3
|
0
|
7.2
|
0.6
|
5
|
Silver Bow
|
Moves to attack units in range.
|
|
Grust
|
Thief
|
7
|
1
|
28.6
|
6.2
|
0
|
9.4
|
17.5
|
0
|
2.8
|
0
|
7
|
Silver Sword • Warp
|
Moves to open the northwest chest in the central room, then moves to escape southeast; ignores combat, except to attack units blocking the escape point.
|
|
Grust
|
Thief
|
5
|
1
|
27.4
|
5.8
|
0
|
8.6
|
16.5
|
0
|
2.2
|
0
|
7
|
Silver Sword • Armorslayer
|
Moves to open the second-northwest chest in the central room, then moves to escape southeast; ignores combat, except to attack units blocking the escape point.
|
|
Grust
|
Mage
|
5
|
1
|
23.6
|
0
|
10.6
|
6.7
|
8.7
|
0
|
2.8
|
3.8
|
6
|
Bolganone • Thunder
|
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
|
|
Grust
|
Mage
|
7
|
1
|
24.4
|
0
|
11.4
|
7.3
|
9.3
|
0
|
3.2
|
4.2
|
6
|
Bolganone • Elfire
|
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
|
|
Grust
|
Mage
|
3
|
1
|
22.8
|
0
|
9.8
|
6.1
|
8.1
|
0
|
2.4
|
3.4
|
6
|
Bolganone
|
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
|
|
Grust
|
Manakete
|
5
|
1
|
37
|
17.5
|
1.9
|
19.25
|
20.2
|
0
|
12
|
5.6
|
6
|
Firestone • Vulnerary
|
Moves to attack units in range.
|
|
|
|
Reinforcements
Shadow Dragon
Boss data
- Main article: Volzhin
Boss data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or be otherwise truncated.
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
|
Overview:
- Primary Objective: Save Archanean knights imprisoned in the upper left corner.
- Enemy Threats: Mage, Archers, Knight, Sniper, Volzhin (boss), and reinforcements including Heimler and his men.
- Treasures: Dragonpike chest, Boots (bottom right), and an armory selling swords.
- Outcome: If you have 15 or fewer units alive at the chapter's end, you'll proceed to Chapter 12x.
New Unit Details:
- Dolph: Outclasses Macellan except for luck and strength. Surpasses Draug in non luck and speed growths if trained, but inferior to Wolf, or Sedgar as a General.
- Macellan: Inferior in most stats but has some advantages in luck and strength.
- Tomas: Suitable Gordin or Castor replacement if they're untrained/dead. Not worthwhile if you have a trained bowman.
- Midia: Inferior to a trained Cavalier. Recruits Astram.
- Boah: Poor stats and growths. Useful for his C staff rank, can use Warp and Physic immediately.
Strategy:
- Initial Action: Warp a strong unit (Caeda, Wolf, or Sedgar) to eliminate the Mage. The nearby Knight won't aggro. Leave a few robust units for reinforcements and move west.
- Turn 3: Heimler and his team aggro. Reinforcements appear. Defend and eliminate threats. Have a Thief begin looting the treasure room. The General inside won't aggro.
- Handling the Sniper: Position a unit on the Dragonpike chest. The enemy Curate won't move. The Sniper will adjust his position. Open the door, weaken Sniper with Caeda's Silver Lance, and finish him with a ranged attack.
- Concluding the Chapter: Pick off remaining Curates. Deal with boss Volzhin using Caeda. Retrieve the Boots. Optionally visit the armory, but avoid Armorslayers (you should have a free one and swords are generally inferior in this game).
Trivia
- In Shadow Dragon, there is a forest tile that lacks the visual distinction of one; this forest is distinct in Shadow Dragon & the Blade of Light.
- This map is reused for Chapter 20 of Fire Emblem: Mystery of the Emblem Book II.
Etymology and other languages
Names, etymology, and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
The Ageless Palace
|
--
|
Japanese
|
アカネイア・パレス
|
Akaneia Palace
|
Spanish
|
Palacio de Akaneia
|
Akaneia Palace
|
French
|
Le palais éternel
|
The Eternal Palace
|
German
|
Zeitloser Palast
|
The Ageless Palace
|
Italian
|
Il palazzo eterno
|
The Eternal Palace
|
|
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References