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The Ageless Palace From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Plot
Main article: The Ageless Palace/Script
As Marth and his men storm Archanea Palace, the captured knight Midia and bishop Boah discuss their newfound probability of being executed. Their fears are for naught, as Marth overwhelms the Grustian forces and retakes the palace. As a reward for his heroic efforts, Nyna rewards Marth with the most powerful bow on the continent, Parthia .
Chapter data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Victory: Seize
Player
Partner
Other
Enemy
Third
Defeat: Marth dies
11+5
{{{partner}}}
{{{other}}}
19
{{{third}}}
Map dimensions: 30 columns by 28 rows
Units are arranged based on their position in deployment order after Marth.
Victory: Seize
Player
Partner
Other
Enemy
Third
Defeat: Marth dies
1–11+5
{{{partner}}}
{{{other}}}
21
{{{third}}}
Map dimensions: 30 columns by 30 rows
Victory: Seize
Player
Partner
Other
Enemy
Third
Defeat: Marth dies
1–11+5
{{{partner}}}
{{{other}}}
19+12
{{{third}}}
Map dimensions: 30 columns by 28 rows
Character data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Item data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Shop data
Shadow Dragon & the Blade of Light Shadow Dragon
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
Enemy data
Enemy data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5
Name
Class
Lv
#
HP
Str
Mag
Skill
Spd
Lck
Prf
Def
Res
Cha
Lck
Con
Mov
Inventory and Skills
Volzhin
Bishop
1
1
22
1
3
1
14
0
6
10
--
Bolganone
Stands on a throne , the chapter's seize point.
Heimler
Paladin
1
1
22
8
1
7
11
0
9
6
10
Silver Lance • Master Seal • Door Key
Will not act until he or any of the nearby or reinforcement Cavaliers are provoked.
Grust
Cavalier
7
2
22.8
7.1
0
3.8
7.2
0
8.8
0.6
9
Iron Lance
Will not act until they, Heimler , or any of the reinforcement Cavaliers are provoked.
Grust
General
1
1
31
9
1
6
5
0
15
3
6
Steel Lance • Iron Bow
Will not act until attacked; moves to attack units in range.
Grust
Knight
7
3
23.4
7.8
0
3.8
1.2
0
12.2
0.6
5
Steel Lance
The northwest one will not act until attacked; moves to attack units in range, and returns to his starting position if no one is in range.
Grust
Sniper
3
1
29.6
9.4
1
10.6
11.6
0
8.4
3.4
7
Silver Bow
Moves to attack units in range; returns to his starting position if no one is in range.
Grust
Curate
7
1
18.4
0
2.2
2.8
5.8
0
4.2
8.4
5
Heal
• Starts on a pillar . • Moves to heal units within twice his movement; returns to his starting position if no one is in range.
Grust
Curate
7
1
18.4
0
2.2
2.8
5.8
0
4.2
8.4
5
Mend
• Starts on a pillar . • Moves to heal units within twice his movement; returns to his starting position if no one is in range.
Grust
Archer
7
2
20.8
6.2
0
4.8
5.8
0
7.2
0.6
5
Steel Bow
Moves to attack units in range.
Grust
Thief
7
1
19.6
3.2
0
3.4
10
0
2.8
0
7
Iron Sword • Warp
Moves to open the northwest chest in the central room, then moves to escape southeast; ignores combat, except to attack units blocking the escape point.
Grust
Thief
5
1
18.4
2.8
0
2.6
9
0
2.2
0
7
Iron Sword • Armorslayer
Moves to open the second-northwest chest in the central room, then moves to escape southeast; ignores combat, except to attack units blocking the escape point.
Grust
Mage
5
1
17.6
0
4.6
2.2
4.2
0
2.8
3.8
6
Thunder
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
Grust
Mage
7
1
18.4
0
5.4
2.8
4.8
0
3.2
4.2
6
Elfire
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
Grust
Mage
3
1
16.8
0
3.8
1.6
3.6
0
2.4
3.4
6
Fire
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
Grust
Manakete
5
1
22
10
0.4
8
8.2
0
12
5.6
6
Firestone • Vulnerary
Moves to attack units in range.
Name
Class
Lv
#
HP
Str
Mag
Skill
Spd
Lck
Prf
Def
Res
Cha
Lck
Con
Mov
Inventory and Skills
Volzhin
Bishop
1
1
23.2
1
3.9
1.9
14.9
0
6
10
--
Bolganone
Stands on a throne , the chapter's seize point.
Heimler
Paladin
1
1
24.4
9.05
1
7.9
11.6
0
9
6
10
Silver Lance • Master Seal • Door Key
Will not act until he or any of the nearby or reinforcement Cavaliers are provoked.
Grust
Cavalier
7
2
25.2
8.15
0
4.7
7.8
0
8.8
0.6
9
Iron Lance
Will not act until they, Heimler , or any of the reinforcement Cavaliers are provoked.
Grust
General
1
1
33.7
9.9
1
6.9
5.6
0
15
3
6
Steel Lance • Iron Bow
Will not act until attacked; moves to attack units in range.
Grust
Knight
7
3
26.1
8.7
0
4.7
1.8
0
12.2
0.6
5
Steel Lance
The northwest one will not act until attacked; moves to attack units in range, and returns to his starting position if no one is in range.
Grust
Sniper
3
1
32
10
1
11.5
12.5
0
8.4
3.4
7
Silver Bow
Moves to attack units in range; returns to his starting position if no one is in range.
Grust
Curate
7
1
19.6
0
2.8
3.7
6.7
0
4.2
8.4
5
Heal
• Starts on a pillar . • Moves to heal units within twice his movement; returns to his starting position if no one is in range.
Grust
Curate
7
1
19.6
0
2.8
3.7
6.7
0
4.2
8.4
5
Mend
• Starts on a pillar . • Moves to heal units within twice his movement; returns to his starting position if no one is in range.
Grust
Archer
7
2
23.2
6.8
0
5.7
6.7
0
7.2
0.6
5
Steel Bow
Moves to attack units in range.
Grust
Thief
7
1
21.4
3.8
0
4.6
11.5
0
2.8
0
7
Iron Sword • Warp
Moves to open the northwest chest in the central room, then moves to escape southeast; ignores combat, except to attack units blocking the escape point.
Grust
Thief
5
1
20.2
3.4
0
3.8
10.5
0
2.2
0
7
Iron Sword • Armorslayer
Moves to open the second-northwest chest in the central room, then moves to escape southeast; ignores combat, except to attack units blocking the escape point.
Grust
Mage
5
1
18.8
0
5.8
3.1
5.1
0
2.8
3.8
6
Thunder
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
Grust
Mage
7
1
19.6
0
6.6
3.7
5.7
0
3.2
4.2
6
Elfire
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
Grust
Mage
3
1
18
0
5
2.5
4.5
0
2.4
3.4
6
Fire
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
Grust
Manakete
5
1
25
11.5
0.7
10.25
10.6
0
12
5.6
6
Firestone • Vulnerary
Moves to attack units in range.
Name
Class
Lv
#
HP
Str
Mag
Skill
Spd
Lck
Prf
Def
Res
Cha
Lck
Con
Mov
Inventory and Skills
Volzhin
Bishop
1
1
24.4
1
4.8
2.8
15.8
0
6
10
--
Bolganone
Stands on a throne , the chapter's seize point.
Heimler
Paladin
1
1
26.8
10.1
1
8.8
12.2
0
9
6
10
Silver Lance • Master Seal • Door Key
Will not act until he or any of the nearby or reinforcement Cavaliers are provoked.
Grust
Cavalier
7
2
27.6
9.2
0
5.6
8.4
0
8.8
0.6
9
Iron Lance
Will not act until they, Heimler , or any of the reinforcement Cavaliers are provoked.
Grust
General
1
1
36.4
10.8
1
7.8
6.2
0
15
3
6
Steel Lance • Iron Bow
Will not act until attacked; moves to attack units in range.
Grust
Knight
7
3
28.8
9.6
0
5.6
2.4
0
12.2
0.6
5
Steel Lance
The northwest one will not act until attacked; moves to attack units in range, and returns to his starting position if no one is in range.
Grust
Sniper
3
1
34.4
10.6
1
12.4
13.4
0
8.4
3.4
7
Silver Bow
Moves to attack units in range; returns to his starting position if no one is in range.
Grust
Curate
7
1
20.8
0
3.4
4.6
7.6
0
4.2
8.4
5
Heal
• Starts on a pillar . • Moves to heal units within twice his movement; returns to his starting position if no one is in range.
Grust
Curate
7
1
20.8
0
3.4
4.6
7.6
0
4.2
8.4
5
Mend
• Starts on a pillar . • Moves to heal units within twice his movement; returns to his starting position if no one is in range.
Grust
Archer
7
2
25.6
7.4
0
6.6
7.6
0
7.2
0.6
5
Steel Bow
Moves to attack units in range.
Grust
Thief
7
1
23.2
4.4
0
5.8
13
0
2.8
0
7
Iron Sword • Warp
Moves to open the northwest chest in the central room, then moves to escape southeast; ignores combat, except to attack units blocking the escape point.
Grust
Thief
5
1
22
4
0
5
12
0
2.2
0
7
Iron Sword • Armorslayer
Moves to open the second-northwest chest in the central room, then moves to escape southeast; ignores combat, except to attack units blocking the escape point.
Grust
Mage
5
1
20
0
7
4
6
0
2.8
3.8
6
Thunder
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
Grust
Mage
7
1
20.8
0
7.8
4.6
6.6
0
3.2
4.2
6
Elfire
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
Grust
Mage
3
1
19.2
0
6.2
3.4
5.4
0
2.4
3.4
6
Fire
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
Grust
Manakete
5
1
28
13
1
12.5
13
0
12
5.6
6
Firestone • Vulnerary
Moves to attack units in range.
Name
Class
Lv
#
HP
Str
Mag
Skill
Spd
Lck
Prf
Def
Res
Cha
Lck
Con
Mov
Inventory and Skills
Volzhin
Bishop
1
1
25.6
1
5.7
3.7
16.7
0
6
10
--
Bolganone
Stands on a throne , the chapter's seize point.
Heimler
Paladin
1
1
29.2
11.15
1
9.7
12.8
0
9
6
10
Silver Lance • Master Seal • Door Key
Will not act until he or any of the nearby or reinforcement Cavaliers are provoked.
Grust
Cavalier
7
2
30
10.25
0
6.5
9
0
8.8
0.6
9
Steel Lance
Will not act until they, Heimler , or any of the reinforcement Cavaliers are provoked.
Grust
General
1
1
39.1
11.7
1
8.7
6.8
0
15
3
6
Steel Lance • Steel Bow
Will not act until attacked; moves to attack units in range.
Grust
Knight
7
3
31.5
10.5
0
6.5
3
0
12.2
0.6
5
Steel Lance
The northwest one will not act until attacked; moves to attack units in range, and returns to his starting position if no one is in range.
Grust
Sniper
3
1
36.8
11.2
1
13.3
14.3
0
8.4
3.4
7
Silver Bow
Moves to attack units in range; returns to his starting position if no one is in range.
Grust
Curate
7
1
22
0
4
5.5
8.5
0
4.2
8.4
5
Heal
• Starts on a pillar . • Moves to heal units within twice his movement; returns to his starting position if no one is in range.
Grust
Curate
7
1
22
0
4
5.5
8.5
0
4.2
8.4
5
Mend
• Starts on a pillar . • Moves to heal units within twice his movement; returns to his starting position if no one is in range.
Grust
Archer
7
2
28
8
0
7.5
8.5
0
7.2
0.6
5
Steel Bow
Moves to attack units in range.
Grust
Thief
7
1
25
5
0
7
14.5
0
2.8
0
7
Steel Sword • Warp
Moves to open the northwest chest in the central room, then moves to escape southeast; ignores combat, except to attack units blocking the escape point.
Grust
Thief
5
1
23.8
4.6
0
6.2
13.5
0
2.2
0
7
Steel Sword • Armorslayer
Moves to open the second-northwest chest in the central room, then moves to escape southeast; ignores combat, except to attack units blocking the escape point.
Grust
Mage
5
1
21.2
0
8.2
4.9
6.9
0
2.8
3.8
6
Elfire • Thunder
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
Grust
Mage
7
1
22
0
9
5.5
7.5
0
3.2
4.2
6
Elfire
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
Grust
Mage
3
1
20.4
0
7.4
4.3
6.3
0
2.4
3.4
6
Elfire
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
Grust
Manakete
5
1
31
14.5
1.3
14.75
15.4
0
12
5.6
6
Firestone • Vulnerary
Moves to attack units in range.
Name
Class
Lv
#
HP
Str
Mag
Skill
Spd
Lck
Prf
Def
Res
Cha
Lck
Con
Mov
Inventory and Skills
Volzhin
Bishop
1
1
26.8
1
6.6
4.6
17.6
0
6
10
--
Bolganone
Stands on a throne , the chapter's seize point.
Heimler
Paladin
1
1
31.6
12.2
1
10.6
13.4
0
9
6
10
Silver Lance • Master Seal • Door Key
Will not act until he or any of the nearby or reinforcement Cavaliers are provoked.
Grust
Cavalier
7
2
32.4
11.3
0
7.4
9.6
0
8.8
0.6
9
Steel Lance
Will not act until they, Heimler , or any of the reinforcement Cavaliers are provoked.
Grust
General
1
1
41.8
12.6
1
9.6
7.4
0
15
3
6
Steel Lance • Steel Bow
Will not act until attacked; moves to attack units in range.
Grust
Knight
7
3
34.2
11.4
0
7.4
3.6
0
12.2
0.6
5
Steel Lance
The northwest one will not act until attacked; moves to attack units in range, and returns to his starting position if no one is in range.
Grust
Sniper
3
1
39.2
11.8
1
14.2
15.2
0
8.4
3.4
7
Silver Bow
Moves to attack units in range; returns to his starting position if no one is in range.
Grust
Curate
7
1
23.2
0
4.6
6.4
9.4
0
4.2
8.4
5
Heal
• Starts on a pillar . • Moves to heal units within twice his movement; returns to his starting position if no one is in range.
Grust
Curate
7
1
23.2
0
4.6
6.4
9.4
0
4.2
8.4
5
Mend
• Starts on a pillar . • Moves to heal units within twice his movement; returns to his starting position if no one is in range.
Grust
Archer
7
2
30.4
8.6
0
8.4
9.4
0
7.2
0.6
5
Steel Bow
Moves to attack units in range.
Grust
Thief
7
1
26.8
5.6
0
8.2
16
0
2.8
0
7
Steel Sword • Warp
Moves to open the northwest chest in the central room, then moves to escape southeast; ignores combat, except to attack units blocking the escape point.
Grust
Thief
5
1
25.6
5.2
0
7.4
15
0
2.2
0
7
Steel Sword • Armorslayer
Moves to open the second-northwest chest in the central room, then moves to escape southeast; ignores combat, except to attack units blocking the escape point.
Grust
Mage
5
1
22.4
0
9.4
5.8
7.8
0
2.8
3.8
6
Elfire • Thunder
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
Grust
Mage
7
1
23.2
0
10.2
6.4
8.4
0
3.2
4.2
6
Elfire
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
Grust
Mage
3
1
21.6
0
8.6
5.2
7.2
0
2.4
3.4
6
Elfire
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
Grust
Manakete
5
1
34
16
1.6
17
17.8
0
12
5.6
6
Firestone • Vulnerary
Moves to attack units in range.
Name
Class
Lv
#
HP
Str
Mag
Skill
Spd
Lck
Prf
Def
Res
Cha
Lck
Con
Mov
Inventory and Skills
Volzhin
Bishop
1
1
28
1
7.5
5.5
18.5
0
6
10
--
Bolganone
Stands on a throne , the chapter's seize point.
Heimler
Paladin
1
1
34
13.25
1
11.5
14
0
9
6
10
Silver Lance • Master Seal • Door Key
Will not act until he or any of the nearby or reinforcement Cavaliers are provoked.
Grust
Cavalier
7
2
34.8
12.35
0
8.3
10.2
0
8.8
0.6
9
Silver Lance
Will not act until they, Heimler , or any of the reinforcement Cavaliers are provoked.
Grust
General
1
1
44.5
13.5
1
10.5
8
0
15
3
6
Silver Lance • Silver Bow
Will not act until attacked; moves to attack units in range.
Grust
Knight
7
3
36.9
12.3
0
8.3
4.2
0
12.2
0.6
5
Silver Lance
The northwest one will not act until attacked; moves to attack units in range, and returns to his starting position if no one is in range.
Grust
Sniper
3
1
41.6
12.4
1
15.1
16.1
0
8.4
3.4
7
Silver Bow
Moves to attack units in range; returns to his starting position if no one is in range.
Grust
Curate
7
1
24.4
0
5.2
7.3
10.3
0
4.2
8.4
5
Heal
• Starts on a pillar . • Moves to heal units within twice his movement; returns to his starting position if no one is in range.
Grust
Curate
7
1
24.4
0
5.2
7.3
10.3
0
4.2
8.4
5
Mend
• Starts on a pillar . • Moves to heal units within twice his movement; returns to his starting position if no one is in range.
Grust
Archer
7
2
32.8
9.2
0
9.3
10.3
0
7.2
0.6
5
Silver Bow
Moves to attack units in range.
Grust
Thief
7
1
28.6
6.2
0
9.4
17.5
0
2.8
0
7
Silver Sword • Warp
Moves to open the northwest chest in the central room, then moves to escape southeast; ignores combat, except to attack units blocking the escape point.
Grust
Thief
5
1
27.4
5.8
0
8.6
16.5
0
2.2
0
7
Silver Sword • Armorslayer
Moves to open the second-northwest chest in the central room, then moves to escape southeast; ignores combat, except to attack units blocking the escape point.
Grust
Mage
5
1
23.6
0
10.6
6.7
8.7
0
2.8
3.8
6
Bolganone • Thunder
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
Grust
Mage
7
1
24.4
0
11.4
7.3
9.3
0
3.2
4.2
6
Bolganone • Elfire
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
Grust
Mage
3
1
22.8
0
9.8
6.1
8.1
0
2.4
3.4
6
Bolganone
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
Grust
Manakete
5
1
37
17.5
1.9
19.25
20.2
0
12
5.6
6
Firestone • Vulnerary
Moves to attack units in range.
Reinforcements
Shadow Dragon
Boss data
Main article: Volzhin
Boss data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or be otherwise truncated.
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
Overview:
Primary Objective: Save Archanean knights imprisoned in the upper left corner.
Enemy Threats: Mage , Archers , Knight , Sniper , Volzhin (boss), and reinforcements including Heimler and his men.
Treasures: Dragonpike chest, Boots (bottom right), and an armory selling swords.
Outcome: If you have 15 or fewer units alive at the chapter's end, you'll proceed to Chapter 12x .
New Unit Details:
Dolph : Outclasses Macellan except for luck and strength. Surpasses Draug in non luck and speed growths if trained, but inferior to Wolf , or Sedgar as a General .
Macellan : Inferior in most stats but has some advantages in luck and strength.
Tomas : Suitable Gordin or Castor replacement if they're untrained/dead. Not worthwhile if you have a trained bowman.
Midia : Inferior to a trained Cavalier . Recruits Astram .
Boah : Poor stats and growths. Useful for his C staff rank, can use Warp and Physic immediately.
Strategy:
Initial Action: Warp a strong unit (Caeda , Wolf, or Sedgar) to eliminate the Mage. The nearby Knight won't aggro. Leave a few robust units for reinforcements and move west.
Turn 3: Heimler and his team aggro. Reinforcements appear. Defend and eliminate threats. Have a Thief begin looting the treasure room. The General inside won't aggro.
Handling the Sniper: Position a unit on the Dragonpike chest. The enemy Curate won't move. The Sniper will adjust his position. Open the door, weaken Sniper with Caeda's Silver Lance , and finish him with a ranged attack.
Concluding the Chapter: Pick off remaining Curates . Deal with boss Volzhin using Caeda. Retrieve the Boots . Optionally visit the armory, but avoid Armorslayers (you should have a free one and swords are generally inferior in this game).
Trivia
In Shadow Dragon , there is a forest tile that lacks the visual distinction of one; this forest is distinct in Shadow Dragon & the Blade of Light .
This map is reused for Chapter 20 of Fire Emblem: Mystery of the Emblem Book II.
Etymology and other languages
Names, etymology, and in other regions
Language
Name
Definition, etymology, and notes
English
The Ageless Palace
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Japanese
アカネイア・パレス
Akaneia Palace
Spanish
Palacio de Akaneia
Akaneia Palace
French
Le palais éternel
The Eternal Palace
German
Zeitloser Palast
The Ageless Palace
Italian
Il palazzo eterno
The Eternal Palace
Gallery
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References