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The Ageless Palace: Difference between revisions
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Revision as of 19:43, 8 December 2018
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The Ageless Palace is the twelfth chapter in Fire Emblem: Shadow Dragon & the Blade of Light and Fire Emblem: Shadow Dragon and the tenth chapter in book 1 of Fire Emblem: Mystery of the Emblem.
Plot
- Main article:
The Ageless Palace/Script
As Marth and his men storm Archanea Palace, the captured knight Midia and bishop Boah discuss their newfound probability of being executed. Their fears are for naught, as Marth overwhelms the Grustian forces and retakes the palace. As a reward for his heroic efforts, Nyna rewards Marth with the most powerful bow on the continent, Parthia.
Chapter data
Shadow Dragon and the Blade of Light Mystery of the Emblem Shadow Dragon
Character data
Shadow Dragon and the Blade of Light Mystery of the Emblem Shadow Dragon
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New units
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Available characters
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Item data
Shadow Dragon and the Blade of Light Mystery of the Emblem Shadow Dragon
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Shop data
Shadow Dragon and the Blade of Light Shadow Dragon
Swords Lances Axes Bows Tomes Staves Items Secret
Name | Cost | |
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Iron Sword | 400 | |
Steel Sword | 875 | |
Silver Sword | 2000 | |
Killing Edge | 1500 | |
Armorslayer | 1000 |
- Note: Mystery of the Emblem does not have a shop
Enemy data
Shadow Dragon and the Blade of Light Mystery of the Emblem Shadow Dragon Shadow Dragon (Hard-5)
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Reinforcements
Shadow Dragon
Boss data
- Main article:
Volzhin
Shadow Dragon and the Blade of Light Mystery of the Emblem Shadow Dragon
- Main article:
Heimler
Shadow Dragon and the Blade of Light Shadow Dragon
Normal Hard-5
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
The first order of business is the cell in the upper left corner of the map where the Archanean knights are imprisoned. The enemy Mage can one-shot Dolph, Macellan, and Tomas, and two-round Midia and Boah. The two Archers can one-round Macellan and Tomas and two-round Midia and Boah. If they both get 9 Strength, then they two-round Dolph; otherwise, they one-round him as well. Fortunately, a Thief near your starting position is perfectly willing to donate a fresh Warp staff, so that shouldn't be too much of an issue. As far as the units themselves are concerned, Dolph outclasses Macellan in every way possible except for a moderate disadvantage in Luck and a small disadvantage in Strength. Both of them will be inferior to a trained Draug, never mind Wolf or Sedgar as a General. Tomas serves as an acceptable replacement for Gordin or Castor if they are untrained or dead, but if you've already got a trained bowman, he's not worth much. Midia gets clobbered by any decently trained Cavalier, but at least she recruits Astram. Finally, Boah has poor stats and growths, and is mainly useful for his base C staff rank, allowing him to use Warp and Physic right from the get-go.
On turn 1, Warp someone powerful like Caeda, Wolf, or Sedgar to one-round the Mage. Note that the nearby Knight will not aggro, so you can safely pick off the Mage. Leave a couple of bulky units behind to deal with the reinforcements, and push your way to the west. On turn 3, Heimler and his two men will aggro and start making their way towards you, while enemy reinforcements will start appearing. Bunker down and kill them all. Meanwhile, you can have a Thief start looting the treasure room. The General won't aggro, so feel free to help yourself. The Sniper near Volzhin, on the other hand, will gleefully shoot you in the face.
Once you've beaten back the initial wave, the biggest threat is the Sniper. The safest way to delete him is to first move a unit onto the chest containing the Dragonpike. The enemy Curate is too stupid to move out of the Sniper's way, so the Sniper will simply move one space right on the enemy phase. Then, open the door, have Caeda severely injure him with a Silver Lance double, and finish him with a strong ranged attack. Once he's dead, you can pick off the Curates at your leisure. The boss, Volzhin, has 16 Speed after accounting for his tome's weight. Have Caeda deal with him. Make sure to get the Boots in the bottom right corner of the map before seizing. There's also an armory there that sells swords. You shouldn't need to buy any Armorslayers since you got a free one from that Thief and swords are bad in this game. If you do end up needing some, they are available at least every other chapter up until Chapter 20.
If you have 15 or less units alive at the end of the chapter, you're heading to Chapter 12x.
Trivia
- This map is reused for chapter 20 of Fire Emblem: Mystery of the Emblem Book II.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
The Ageless Palace |
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Spanish |
Palacio de Akaneia |
Akaneia Palace |
French |
Le palais éternel |
The Eternal Palace |
German |
Zeitloser Palast |
The Ageless Palace |
Italian |
Il palazzo eterno |
The Eternal Palace |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References
← Knorda Market • | The Ageless Palace | • The Wooden Cavalry → • A Traitor's Worth → |
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Fire Emblem: Mystery of the Emblem | ||||||||||||||||||||||||||||||||||||||
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Fire Emblem: Shadow Dragon | ||||||||||||||||||||
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