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The Ageless Palace: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
(→‎Chapter data: Added FE3 data)
m (Text replacement - "([Cc])hapter (\d+)" to "$1hapter $2")
 
(68 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{Chapter Infobox
{{Chapter Infobox
|title=The Ageless Palace
|image=[[File:Cm fe11 12.png|200px]]
|image=[[File:Cm fe11 12.jpg|200px]]
|location=The Palace
|location=The Palace
|new units=[[Dolph]], [[Macellan]], [[Tomas]], [[Boah]], [[Midia]]
|new units=[[Dolph]], [[Macellan]], [[Tomas]], [[Boah]], [[Midia]]
|boss=[[Volzhin]]
|boss=[[Volzhin]]
|previous=[[Knorda Market]]
|next=*[[The Wooden Cavalry]]
*[[Land of Sorrow (Shadow Dragon)|Land of Sorrow]] <small>(''Mystery of the Emblem'')</small>
*[[A Traitor's Worth]] <small>(''Shadow Dragon'' side quest)</small>
}}
}}
'''The Ageless Palace''' is the twelfth chapter in {{FE1}} and {{FE11}} and the tenth chapter in book 1 of {{FE3}}.
 
'''The Ageless Palace''' (Japanese: {{hl|アカネイア・パレス|Akaneia paresu}} ''Akaneia Palace'') is the twelfth chapter in {{FE1}} and {{FE11}} and the tenth chapter in Book&nbsp;I of {{FE3}}.


==Plot==
==Plot==
Line 15: Line 19:
{{Tab
{{Tab
|default=3
|default=3
|tab1=''Shadow Dragon and the Blade of Light''
|tab1=''Shadow Dragon & the Blade of Light''
|tab2=''Mystery of the Emblem''
|tab2=''Mystery of the Emblem''
|tab3=''Shadow Dragon''
|tab3=''Shadow Dragon''
|content1={{ChapDataMap
|content1={{ChapData
|victory=Seize
|victory=Seize
|defeat=Marth dies
|defeat=[[Marth]] dies
|ally=11{{hover|+5|Upon Dolph, Macellan, Tomas, Boah, and Midia being recruited}}
|ally=11{{h|+5|Upon Dolph, Macellan, Tomas, Boah, and Midia being recruited}}
|other=0
|enemy=19
|enemy=19
|map=[[File:Cm fe01 12.png]]
|map=[[File:Cm fe01 12.png]]
|col=30
|row=28
}}
}}
|content2={{ChapDataMap
Units are arranged based on their position in deployment order after Marth.
|content2={{ChapData
|victory=Seize
|victory=Seize
|defeat=Marth dies
|defeat=[[Marth]] dies
|ally=11{{hover|+5|Upon Dolph, Macellan, Tomas, Boah, and Midia being recruited}}
|ally=1–11{{h|+5|Upon Dolph, Macellan, Tomas, Boah, and Midia being recruited}}
|other=0
|enemy=21
|enemy=21
|map=[[File:Cm fe03 b1 10.png]]
|map=[[File:Cm fe03 b1 10.png]]
|}}
|col=30
|content3={{ChapDataMap
|row=30
}}
|content3={{ChapData
|victory=Seize
|victory=Seize
|defeat=Marth dies
|defeat=[[Marth]] dies
|ally=11{{hover|+5|Upon Dolph, Macellan, Tomas, Boah, and Midia being recruited}}
|ally=1–11{{h|+5|Upon Dolph, Macellan, Tomas, Boah, and Midia being recruited}}
|other=0
|enemy=19{{h|+12|Reinforcements}}
|enemy=19{{hover|+12|Reinforcements}}
|map=[[File:Cm fe11 12.png|512px]]
|map=[[File:Cm fe11 12.jpg|200px]]
|col=30
|row=28
}}
}}
}}
}}
Line 46: Line 54:
===Character data===
===Character data===
{{Tab
{{Tab
|width=100%
|default=3
|default=3
|tab1=''Shadow Dragon and the Blade of Light''
|tab1=''Shadow Dragon & the Blade of Light''
|tab2=''Mystery of the Emblem''
|tab2=''Mystery of the Emblem''
|tab3=''Shadow Dragon''
|tab3=''Shadow Dragon''
|content1={{ChapChars
|content1={{ChapChars
|game#=01
|game#=01
|newunits=5
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Dolph
|name=Dolph
Line 59: Line 67:
|HP=20
|HP=20
|lv=4
|lv=4
|recruitment method=Automatically from turn 1}}
|recruitment method=Automatically from turn 1
}}
|newunit2={{NewUnit
|newunit2={{NewUnit
|name=Macellan
|name=Macellan
Line 66: Line 75:
|HP=18
|HP=18
|lv=3
|lv=3
|recruitment method=Automatically from turn 1}}
|recruitment method=Automatically from turn 1
}}
|newunit3={{NewUnit
|newunit3={{NewUnit
|name=Tomas
|name=Tomas
Line 73: Line 83:
|HP=20
|HP=20
|lv=8
|lv=8
|recruitment method=Automatically from turn 1}}
|recruitment method=Automatically from turn 1
}}
|newunit4={{NewUnit
|newunit4={{NewUnit
|name=Boah
|name=Boah
Line 80: Line 91:
|HP=22
|HP=22
|lv=1
|lv=1
|recruitment method=Automatically from turn 1}}
|recruitment method=Automatically from turn 1
}}
|newunit5={{NewUnit
|newunit5={{NewUnit
|name=Midia
|name=Midia
Line 87: Line 99:
|HP=20
|HP=20
|lv=1
|lv=1
|recruitment method=Automatically from turn 1}}
|recruitment method=Automatically from turn 1
|return1=marth
}}
|return2=caeda
|forced1=marth
|return3=jagen
|return1=jagen
|return4=cain
|return2=cain
|return5=abel
|return3=abel
|return6=draug
|return4=draug
|return7=gordin
|return5=gordin
|return8=wrys
|return6=caeda
|return9=ogma
|return7=wrys
|return8=bord
|return9=cord
|return10=barst
|return10=barst
|return11=bord
|return11=ogma
|return12=cord
|return12=darros
|return13=darros
|return13=castor
|return14=castor
|return14=julian
|return15=julian
|return15=lena
|return16=lena
|return16=navarre
|return17=navarre
|return17=merric
|return18=matthis
|return18=matthis
|return19=merric
|return19=hardin
|return20=wolf
|return20=wolf
|return20article=Wolf (Shadow Dragon)
|return21=sedgar
|return21=sedgar
|return22=roshea
|return22=roshea
|return23=vyland
|return23=vyland
|return24=hardin
|return24=wendell
|return25=wendell
|return25=rickard
|return26=rickard
|return26=bantu
|return27=bantu
|return27=caesar
|return28=caesar
|return28=radd
|return29=radd
|return29=roger
|return30=roger
|return30=jeorge
|return31=jeorge
|return31=maria
|return32=maria
|return32=minerva
|return33=minerva
|return33=linde
|return34=linde
|return34=jake
|return35=jake
}}
}}
|content2={{ChapChars
|content2={{ChapChars
|game#=03
|game#=03
|newunits=5
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Dolph
|name=Dolph
|portrait=[[File:Portrait dolph fe03.png]]
|portrait=[[File:Portrait dolph fe03.png]]
|class=Knight
|class=Armored Knight
|HP=21
|HP=21
|lv=4
|lv=4
|recruitment method=Automatically from turn 1}}
|recruitment method=Automatically from turn 1
}}
|newunit2={{NewUnit
|newunit2={{NewUnit
|name=Macellan
|name=Macellan
|portrait=[[File:Portrait macellan fe03.png]]
|portrait=[[File:Portrait macellan fe03.png]]
|class=Knight
|class=Armored Knight
|HP=20
|HP=20
|lv=3
|lv=3
|recruitment method=Automatically from turn 1}}
|recruitment method=Automatically from turn 1
}}
|newunit3={{NewUnit
|newunit3={{NewUnit
|name=Tomas
|name=Tomas
Line 148: Line 161:
|HP=20
|HP=20
|lv=8
|lv=8
|recruitment method=Automatically from turn 1}}
|recruitment method=Automatically from turn 1
}}
|newunit4={{NewUnit
|newunit4={{NewUnit
|name=Boah
|name=Boah
Line 155: Line 169:
|HP=22
|HP=22
|lv=3
|lv=3
|recruitment method=Automatically from turn 1}}
|recruitment method=Automatically from turn 1
}}
|newunit5={{NewUnit
|newunit5={{NewUnit
|name=Midia
|name=Midia
Line 162: Line 177:
|HP=20
|HP=20
|lv=1
|lv=1
|recruitment method=Automatically from turn 1}}
|recruitment method=Automatically from turn 1
|return1=marth_01
}}
|return1article=marth
|forced1=marth 01
|return2=caeda_01
|forced1article=Marth
|return2article=caeda
|return1=abel
|return2=cain
|return3=jagen
|return3=jagen
|return4=cain
|return4=gordin
|return5=abel
|return5=draug
|return6=draug
|return6=caeda 01
|return7=gordin
|return6article=Caeda
|return8=ogma
|return7=bord
|return8=cord
|return9=barst
|return9=barst
|return10=bord
|return10=ogma
|return11=cord
|return11=castor
|return12=castor
|return12=julian
|return13=julian
|return13=lena
|return14=lena
|return14=navarre
|return15=navarre
|return15=roshea
|return16=wolf
|return16=vyland
|return16article=Wolf (Shadow Dragon)
|return17=sedgar
|return17=sedgar
|return18=roshea
|return18=wolf
|return19=vyland
|return19=hardin 01
|return20=hardin_01
|return19article=Hardin
|return20article=hardin
|return20=matthis
|return21=matthis
|return21=merric
|return22=merric
|return22=wendell
|return23=rickard
|return23=rickard
|return24=wendell
|return24=bantu
|return25=bantu
|return25=caesar
|return26=caesar
|return26=radd
|return27=radd
|return27=maria
|return28=maria
|return28=minerva
|return29=minerva
|return29=jeorge
|return30=linde
|return30=linde
|return31=jeorge
}}
}}
|content3={{ChapChars
|content3={{ChapChars
|game#=11
|game#=11
|newunits=5
|newunit1={{NewUnit
|newunit1={{NewUnit
|name=Dolph
|name=Dolph
Line 208: Line 222:
|HP=22
|HP=22
|lv=4
|lv=4
|recruitment method=Automatically from turn 1}}
|recruitment method=Automatically from turn 1
}}
|newunit2={{NewUnit
|newunit2={{NewUnit
|name=Macellan
|name=Macellan
Line 215: Line 230:
|HP=20
|HP=20
|lv=3
|lv=3
|recruitment method=Automatically from turn 1}}
|recruitment method=Automatically from turn 1
}}
|newunit3={{NewUnit
|newunit3={{NewUnit
|name=Tomas
|name=Tomas
Line 222: Line 238:
|HP=22
|HP=22
|lv=8
|lv=8
|recruitment method=Automatically from turn 1}}
|recruitment method=Automatically from turn 1
}}
|newunit4={{NewUnit
|newunit4={{NewUnit
|name=Boah
|name=Boah
Line 229: Line 246:
|HP=22
|HP=22
|lv=1
|lv=1
|recruitment method=Automatically from turn 1}}
|recruitment method=Automatically from turn 1
}}
|newunit5={{NewUnit
|newunit5={{NewUnit
|name=Midia
|name=Midia
Line 236: Line 254:
|HP=24
|HP=24
|lv=1
|lv=1
|recruitment method=Automatically from turn 1}}
|recruitment method=Automatically from turn 1
|return1=marth
}}
|return2=abel
|forced1=marth
|return3=frey
|return1=abel
|return4=jagen
|return2=frey
|return5=cain
|return3=jagen
|return6=gordin
|return4=cain
|return7=draug
|return5=gordin
|return8=norne
|return6=draug
|return9=caeda
|return7=norne
|return10=wrys
|return8=caeda
|return11=ogma
|return9=wrys
|return12=barst
|return10=ogma
|return13=bord
|return11=barst
|return14=cord
|return12=bord
|return15=darros
|return13=cord
|return16=castor
|return14=darros
|return17=julian
|return15=castor
|return18=lena
|return16=julian
|return19=navarre
|return17=lena
|return18=navarre
|return19=merric
|return20=matthis
|return20=matthis
|return21=merric
|return21=wolf
|return22=wolf
|return22=sedgar
|return22article=Wolf (Shadow Dragon)
|return23=roshea
|return23=sedgar
|return24=vyland
|return24=roshea
|return25=hardin
|return25=vyland
|return26=wendell
|return26=hardin
|return27=rickard
|return27=wendell
|return28=athena
|return28=rickard
|return29=bantu
|return29=athena
|return30=caesar
|return30=bantu
|return31=radd
|return31=caesar
|return32=roger
|return32=radd
|return33=jeorge
|return33=roger
|return34=maria
|return34=jeorge
|return35=minerva
|return35=maria
|return36=linde
|return36=minerva
|return37=jake
|return37=linde
|return38=jake
}}
}}
}}
}}
Line 282: Line 300:
{{tab
{{tab
|default=3
|default=3
|width=1000px
|width=100%
|tab1=''Shadow Dragon and the Blade of Light''
|tab1=''Shadow Dragon & the Blade of Light''
|tab2=''Mystery of the Emblem''
|tab2=''Mystery of the Emblem''
|tab3=''Shadow Dragon''
|tab3=''Shadow Dragon''
|content1={{ChapItems
|content1={{ChapItems
|platform=nes01
|platform=nes01
|item1=Warp
|item1=Bolganone
|item1image=none
|item1image=none
|item1article=Warp (staff)
|obtain1=Dropped by [[Volzhin]]
|obtain1=Dropped by a Thief
|item2=Paladin's Honor
|item2=Armorslayer
|item2image=none
|item2image=none
|obtain2=Dropped by a Thief
|obtain2=Dropped by [[Heimler]]
|item3=Thunder
|item3=Silver Bow
|item3image=none
|item3image=none
|item3article=Thunder (tome)
|obtain3=Dropped by enemy [[Sniper]]
|obtain3=Dropped by a Mage
|item4=Heal
|item4=Vulnerary
|item4image=none
|item4image=none
|obtain4=Dropped by a Manakete
|obtain4=Dropped by enemy [[Curate]]
|item5=Silver Bow
|item5=Warp
|item5image=none
|item5image=none
|obtain5=Dropped by a Sniper
|obtain5=Dropped by enemy [[Thief]]
|item6=Elfire
|item6=Armorslayer
|item6image=none
|item6image=none
|obtain6=Dropped by a Mage
|obtain6=Dropped by enemy [[Thief]]
|item7=Heal
|item7=Thunder
|item7image=none
|item7image=none
|obtain7=Dropped by a Curate
|obtain7=Dropped by enemy [[Mage]]
|item8=Knight Crest
|item8=Elfire
|item8image=none
|item8image=none
|obtain8=Dropped by Heimler
|obtain8=Dropped by enemy [[Mage]]
|item9=Bolganone
|item9=Vulnerary
|item9image=none
|item9image=none
|obtain9=Dropped by Volzhin
|obtain9=Dropped by enemy [[Manakete]]
|item10=Orion's Bolt
|item10=Orion's Bolt
|item10image=none
|item10image=none
|obtain10=Leftmost treasure room chest
|obtain10=Leftmost treasure room [[chest]]
|item11=20,000 G
|item11=20,000 G
|item11image=none
|item11image=none
|item11article=Gold
|item11article=Gold
|obtain11=Left-center treasure room chest
|obtain11=Left-center treasure room [[chest]]
|item12=Manual
|item12=Manual
|item12image=none
|item12image=none
|obtain12=Center treasure room chest
|obtain12=Center treasure room [[chest]]
|item13=Silver Sword
|item13=Silver Sword
|item13image=none
|item13image=none
|obtain13=Right-center treasure room chest
|obtain13=Right-center treasure room [[chest]]
|item14=Lockpick
|item14=Master Key
|item14article=Lockpick
|item14image=none
|item14image=none
|obtain14=Rightmost treasure room chest
|obtain14=Rightmost treasure room [[chest]]
|item15=Boots
|item15=Boots
|item15image=none
|item15image=none
|obtain15=Easternmost chest
|obtain15=Easternmost [[chest]]
|itemlast=Parthia
|itemlast=Parthia
|itemlastimage=none
|itemlastimage=none
|obtainlast=End of chapter
|obtainlast=End of chapter
|}}
}}
|content2={{ChapItems
|content2={{ChapItems
|platform=snes01
|platform=snes01
|item1=Rapier
|item1=Bolganone
|obtain1=Dropped by a Thief
|obtain1=Dropped by Volzhin
|item2=Thunder
|item2=Knight Crest
|item2article=Thunder (tome)
|obtain2=Dropped by enemy [[Soldier]]
|obtain2=Dropped by a Mage
|item3=Mend
|item3=Vulnerary
|obtain3=Dropped by enemy [[Bishop]]
|obtain3=Dropped by a Manakete
|item4=Rapier
|item4=Mend
|obtain4=Dropped by enemy [[Thief]]
|obtain4=Dropped by a Bishop
|item5=Thunder
|item5=Elfire
|obtain5=Dropped by enemy [[Mage]]
|obtain5=Dropped by a Mage
|item6=Elfire
|item6=Knight Crest
|obtain6=Dropped by enemy [[Mage]]
|obtain6=Dropped by a Soldier
|item7=Vulnerary
|item7=Bolganone
|obtain7=Dropped by enemy [[Manakete]]
|obtain7=Dropped by Volzhin
|item8=Orion's Bolt
|item8=Orion's Bolt
|obtain8=Leftmost treasure room chest
|obtain8=Leftmost treasure room [[chest]]
|item9=10,000 Gold
|item9=10,000 Gold
|item9image=none
|item9image=none
|item9article=Gold
|item9article=Gold
|obtain9=Left-center treasure room chest
|obtain9=Left-center treasure room [[chest]]
|item10=Manual
|item10=Manual
|obtain10=Center treasure room chest
|obtain10=Center treasure room [[chest]]
|item11=Silver Sword
|item11=Silver Sword
|obtain11=Right-center treasure room chest
|obtain11=Right-center treasure room [[chest]]
|item12=Goddess Icon
|item12=Goddess Icon
|obtain12=Rightmost treasure room chest
|obtain12=Rightmost treasure room [[chest]]
|item13=Boots
|item13=Boots
|obtain13=Easternmost chest
|obtain13=Easternmost [[chest]]
|itemlast=Parthia
|itemlast=Parthia
|obtainlast=End of chapter
|obtainlast=End of chapter
|}}
}}
|content3={{ChapItems
|content3={{ChapItems
|platform=ds
|platform=ds
|item1=Warp
|item1=Bolganone
|item1article=Warp (staff)
|obtain1=Dropped by [[Volzhin]]
|obtain1=Dropped by a Thief.
|item2=Master Seal
|item2=Armorslayer
|obtain2=Dropped by [[Heimler]]
|obtain2=Dropped by a Thief.
|item3=Silver Bow
|item3=Thunder
|obtain3=Dropped by enemy [[Sniper]]
|item3article=Thunder (tome)
|item4=Heal
|obtain3=Dropped by a Mage.
|obtain4=Dropped by enemy [[Curate]]
|item4=Vulnerary
|item5=Warp
|obtain4=Dropped by a Manakete.
|item5image=warp eng
|item5=Silver Bow
|obtain5=Dropped by enemy [[Thief]]
|obtain5=Dropped by a Sniper.
|item6=Armorslayer
|item6=Elfire
|obtain6=Dropped by enemy [[Thief]]
|obtain6=Dropped by a Mage.
|item7=Thunder
|item7=Heal
|obtain7=Dropped by enemy [[Mage]]
|obtain7=Dropped by a Curate.
|item8=Elfire
|item8=Master Seal
|obtain8=Dropped by enemy [[Mage]]
|obtain8=Dropped by Heimler.
|item9=Vulnerary
|item9=Bolganone
|obtain9=Dropped by enemy [[Manakete]]
|obtain9=Dropped by Volzhin.
|item10=Master Seal
|item10=Master Seal
|obtain10=Treasure room, leftmost chest.
|obtain10=Treasure room, leftmost [[chest]]
|item11=Bullion (L)
|item11=Bullion (L)
|item11image=bullion
|item11image=bullion
|item11article=Bullion
|item11article=Bullion
|obtain11=Treasure room, left center chest.
|obtain11=Treasure room, left center [[chest]]
|item12=Arms Scroll
|item12=Arms Scroll
|obtain12=Treasure room, center chest.
|obtain12=Treasure room, center [[chest]]
|item13=Silver Sword
|item13=Silver Sword
|obtain13=Treasure room, center right chest.
|obtain13=Treasure room, center right [[chest]]
|item14=Dragonpike
|item14=Dragonpike
|obtain14=Treasure room, rightmost chest.
|obtain14=Treasure room, rightmost [[chest]]
|item15=Boots
|item15=Boots
|obtain15=Chest next to Heimler.
|obtain15=Chest next to [[Heimler]]
|itemlast=Parthia
|itemlast=Parthia
|obtainlast=End of chapter
|obtainlast=End of chapter
|}}
}}
}}
}}


===Shop data===
===Shop data===
{{tab
{{tab
|width=100%
|default=2
|default=2
|tab1=''Shadow Dragon and the Blade of Light''
|tab1=''Shadow Dragon & the Blade of Light''
|tab2=''Shadow Dragon''
|tab2=''Shadow Dragon''
|content1={{ChapShop NES01
|content1={{ChapShop NES01
Line 435: Line 451:
|sword7=Silver Sword
|sword7=Silver Sword
|swcost7=2000
|swcost7=2000
|}}
}}
|content2={{ChapShop DS
|content2={{ChapShop DS
|sword1=Iron Sword
|sword1=Iron Sword
Line 447: Line 463:
|sword5=Armorslayer
|sword5=Armorslayer
|swcost5=1000
|swcost5=1000
|}}
}}
}}
*Note: ''Mystery of the Emblem'' does not have a shop
}}


===Enemy data===
===Enemy data===
Line 455: Line 470:
|default=3
|default=3
|width=100%
|width=100%
|tab1=''Shadow Dragon and the Blade of Light''
|header=Enemy data
|tab1=''Shadow Dragon & the Blade of Light''
|tab2=''Mystery of the Emblem''
|tab2=''Mystery of the Emblem''
|tab3=''Shadow Dragon''
|tab3=''Shadow Dragon''
|tab4=''Shadow Dragon'' <small>(Hard-5)</small>
|content1={{ChapUnitHdr|type=Enemy|platform=nes01}}
|content1={{ChapEnemies
{{ChapUnitCellFE1
|platform=nes01
|name=[[Volzhin]]
|name1=Grust
|class=Bishop
|class1=Thief
|lv=1
|lv1=3
|#=1
|#1=1
|hp=22
|inventory1=[[Iron Sword]]
|str=3
|notes1=Drops an {{drop|Armorslayer}} upon defeat
|skill=1
|-
|spd=14
|name2=Grust
|def=8
|class2=Thief
|mov=6
|lv2=5
|inventory=[[Bolganone]]
|#2=1
|notes=Drops a {{drop|Bolganone}} upon defeat.<br>Does not move; stands on a [[Terrain/Family Computer games#Fire Emblem: Shadow Dragon & the Blade of Light|throne]], the chapter's seize point.
|inventory2=[[Iron Sword]]
}}
|notes2=Drops a {{drop|Warp|article=Warp (staff)}} upon defeat
{{ChapUnitCellFE1
|-
|name=[[Heimler]]
|name3=Grust
|class=Paladin
|class3=Knight
|lv=1
|lv3=5
|#=1
|#3=3
|hp=22
|inventory3=[[Steel Sword]]
|str=8
|-
|skill=7
|name4=Grust
|spd=11
|class4=Archer
|def=9
|lv4=5
|mov=10
|#4=2
|inventory=[[Silver Lance]]
|inventory4=[[Bowgun]]
|notes=Drops a {{drop|Paladin's Honor}} upon defeat.
|-
}}
|name5=Grust
{{ChapUnitCellFE1
|class5=Mage
|name=Grust
|lv5=3
|class=Cavalier
|#5=1
|lv=5
|inventory5=[[Thunder (tome)|Thunder]]
|#=2
|notes5=Drops a {{drop|Thunder|article=Thunder (tome)}} upon defeat
|hp=22
|-
|str=7
|name6=Grust
|skill=4
|class6=Manakete
|spd=8
|lv6=3
|def=9
|#6=1
|mov=9
|inventory6=[[Firestone]]
|inventory=[[Lance (Famicom)|Lance]]
|notes6=Drops a {{drop|Vulnerary}} upon defeat
}}
|-
{{ChapUnitCellFE1
|name7=Grust
|name=Grust
|class7=Sniper
|class=General
|lv7=3
|lv=1
|#7=1
|#=1
|inventory7=[[Silver Bow]]
|hp=28
|notes7=Drops a {{drop|Silver Bow}} upon defeat
|str=9
|-
|skill=1
|name8=Grust
|spd=4
|class8=General
|def=14
|lv8=1
|mov=5
|#8=1
|inventory=[[Steel Sword]]
|inventory8=[[Steel Sword]]
}}
|-
{{ChapUnitCellFE1
|name9=Grust
|name=Grust
|class9=Priest
|class=Knight
|lv9=5
|lv=5
|#9=1
|#=3
|inventory9=[[Heal]]
|hp=22
|notes9=Drops a {{drop|Heal}} upon defeat
|str=7
|-
|skill=3
|name10=Grust
|spd=5
|class10=Priest
|def=13
|lv10=5
|mov=5
|#10=1
|inventory=[[Steel Sword]]
|inventory10=[[Mend]]
|notes=Moves to attack any player unit in range; moves south of the cell if no one is in range.
|-
}}
|name11=Grust
{{ChapUnitCellFE1
|class11=Mage
|name=Grust
|lv11=1
|class=Sniper
|#11=1
|lv=3
|inventory11=[[Fire (tome)|Fire]]
|#=1
|-
|hp=27
|name12=Grust
|str=8
|class12=Mage
|skill=11
|lv12=5
|spd=15
|#12=1
|def=8
|inventory12=[[Elfire]]
|mov=7
|notes12=Drops an {{drop|Elfire}} upon defeat
|inventory=[[Silver Bow]]
|-
|notes=Drops a {{drop|Silver Bow}} upon defeat.<br>Moves to attack any player unit in range; moves west of the throne if no one is in range.
|name13=Grust
}}
|class13=Cavalier
{{ChapUnitCellFE1
|lv13=5
|name=Grust
|#13=2
|class=Curate
|inventory13=[[Lance (NES)|Lance]]
|lv=5
|-
|#=1
|name14=[[Heimler]]
|hp=22
|class14=Paladin
|str=3
|lv14=1
|skill=3
|#14=1
|spd=3
|inventory14=[[Silver Lance]]
|def=5
|notes14=Drops a {{drop|Knight Crest}} upon defeat
|mov=5
|-
|inventory=[[Heal]]
|nameb=[[Volzhin]]
|notes=Drops a {{drop|Heal}} upon defeat.
|classb=Bishop
}}
|lvb=1
{{ChapUnitCellFE1
|inventoryb=[[Bolganone]]
|name=Grust
|notesb=Drops a {{drop|Bolganone}} upon defeat<br>Immobile
|class=Curate
|}}
|lv=5
|content2={{ChapEnemies
|#=1
|platform=snes01
|hp=22
|name1=Thief
|str=3
|class1=Thief
|skill=3
|lv1=3
|spd=3
|#1=1
|def=5
|inventory1={{Item|snes01|Steel Sword}} • {{Item|snes01|Rapier|type=drop}}
|mov=5
|-
|inventory=[[Mend]]
|name2=Thief
}}
|class2=Thief
{{ChapUnitCellFE1
|lv2=3
|name=Grust
|#2=1
|class=Archer
|inventory2={{Item|snes01|Killing Edge}}
|lv=5
|-
|#=2
|name3=Thief
|hp=22
|class3=Thief
|str=6
|lv3=5
|skill=3
|#3=2
|spd=6
|inventory3={{Item|snes01|Steel Sword}}
|def=7
|-
|mov=5
|name4=Dolhr
|inventory=[[Bowgun]]
|class4=Knight
}}
|lv4=3
{{ChapUnitCellFE1
|#4=1
|name=Grust
|inventory4={{Item|snes01|Steel Lance}}
|class=Thief
|-
|lv=5
|name5=Dolhr
|#=1
|class5=Knight
|hp=22
|lv5=5
|str=5
|#5=1
|skill=3
|inventory5={{Item|snes01|Steel Lance}}
|spd=11
|-
|def=4
|name6=Dolhr
|mov=7
|class6=Knight
|inventory=[[Iron Sword]]
|lv6=5
|notes=Drops a {{drop|Warp|article=Warp (staff)}} upon defeat.<br>Does not move.
|#6=1
}}
|inventory6={{Item|snes01|Javelin}}
{{ChapUnitCellFE1
|-
|name=Grust
|name7=Dolhr
|class=Thief
|class7=Archer
|lv=3
|lv7=3
|#=1
|#7=1
|hp=19
|inventory7={{Item|snes01|Steel Bow}}
|str=4
|-
|skill=2
|name8=Dolhr
|spd=10
|class8=Archer
|def=3
|lv8=5
|mov=7
|#8=1
|inventory=[[Iron Sword]]
|inventory8={{Item|snes01|Steel Bow}}
|notes=Drops an {{drop|Armorslayer}} upon defeat.<br>Does not move.
|-
}}
|name9=Dolhr
{{ChapUnitCellFE1
|class9=Mage
|name=Grust
|lv9=5
|class=Mage
|#9=1
|lv=3
|inventory9={{Item|snes01|Thunder|article=Thunder (tome)|type=drop}}
|#=1
|-
|hp=19
|name10=Dolhr
|str=2
|class10=Manakete
|skill=2
|lv10=1
|spd=6
|#10=1
|def=4
|inventory10={{Item|snes01|Firestone}} • {{Item|snes01|Vulnerary|type=drop}}
|mov=6
|-
|inventory=[[Thunder]]
|name11=Dolhr
|notes=Drops a {{drop|Thunder}} upon defeat.
|class11=Sniper
}}
|lv11=5
{{ChapUnitCellFE1
|#11=1
|name=Grust
|inventory11={{Item|snes01|Steel Bow}}
|class=Mage
|-
|lv=5
|name12=Dolhr
|#=1
|class12=General
|hp=22
|lv12=3
|str=3
|#12=1
|skill=3
|inventory12={{Item|snes01|Steel Lance}}
|spd=7
|-
|def=5
|name13=Dolhr
|mov=6
|class13=Bishop
|inventory=[[Elfire]]
|lv13=5
|notes=Drops an {{drop|Elfire}} upon defeat.
|#13=1
}}
|inventory13={{Item|snes01|Mend|type=drop}}
{{ChapUnitCellFE1
|-
|name=Grust
|name14=Dolhr
|class=Mage
|class14=Bishop
|lv=1
|lv14=5
|#=1
|#14=1
|hp=16
|inventory14={{Item|snes01|Recover}}
|str=1
|-
|skill=1
|name15=Dolhr
|spd=5
|class15=Mage
|def=3
|lv15=3
|mov=6
|#15=1
|inventory=[[Fire]]
|inventory15={{Item|snes01|Elfire|type=drop}}
}}
|-
{{ChapUnitCellFE1
|name16=Dolhr
|name=Grust
|class16=Mage
|class=Manakete
|lv16=5
|lv=3
|#16=1
|#=1
|inventory16={{Item|snes01|Thunder|article=Thunder (tome)}}
|hp=21
|-
|str=2
|name17=Dolhr
|skill=2
|class17=Soldier
|spd=2
|lv17=5
|def=4{{h|+12|Granted by Firestone}}
|#17=2
|mov=6
|inventory17={{Item|snes01|Silver Lance}}
|inventory=[[Firestone]]
|-
|notes=Drops a {{drop|Vulnerary}} upon defeat.<br>Moves to attack any player unit in range; moves to the center of the pillars if no one is in range.
|name18=Dolhr
|last=y
|class18=Soldier
}}
|lv18=7
{{ChapUnitFtr}}
|#18=1
|content2={{ChapUnitHdr|type=Enemy|platform=snes01}}
|inventory18={{Item|snes01|Silver Lance}} • {{Item|snes01|Knight Crest|type=drop}}
{{ChapUnitCellFE3
|-
|name=[[Volzhin]]
|nameb=[[Volzhin]]
|class=Bishop
|classb=Bishop
|lv=5
|lvb=5
|#=1
|inventoryb={{Item|snes01|Bolganone|type=drop}}
|hp=28
|}}
|str=6
|content3={{ChapEnemies
|skill=6
|platform=ds01
|spd=5
|name1=Grust
|def=5
|class1=Thief
|res=12
|lv1=5
|mov=6
|#1=1
|inventory={{Item|3|Bolganone|type=drop}}
|inventory1=[[File:Is ds iron sword.png]] [[Iron Sword]] • [[File:Is ds armorslayer.png]] {{drop|Armorslayer}}
|notes=Does not move; stands on a [[Terrain/Super Famicom games#Fire Emblem: Mystery of the Emblem|throne]], the chapter's seize point.
|-
}}
|name2=Grust
{{ChapUnitCellFE3
|class2=Thief
|name=Dolhr
|lv2=7
|class=Soldier
|#2=1
|lv=7
|inventory2=[[File:Is ds iron sword.png]] [[Iron Sword]] • [[File:Is ds warp.png]] {{drop|Warp}}
|#=1
|-
|hp=23
|name3=Grust
|str=7
|class3=Knight
|skill=3
|lv3=7
|spd=5
|#3=3
|def=5
|inventory3=[[File:Is ds steel lance.png]] [[Steel Lance]]
|res=0
|-
|mov=6
|name4=Grust
|inventory={{Item|3|Silver Lance}} • {{Item|3|Knight Crest|type=drop}}
|class4=Archer
|notes=Moves to attack units in range.
|lv4=7
}}
|#4=2
{{ChapUnitCellFE3
|inventory4=[[File:Is ds steel bow.png]] [[Steel Bow]]
|name=Dolhr
|-
|class=Soldier
|name5=Grust
|lv=5
|class5=Mage
|#=2
|lv5=5
|hp=21
|#5=1
|str=7
|inventory5=[[File:Is ds thunder.png]] {{drop|Thunder|article=Thunder (tome)}}
|skill=3
|-
|spd=5
|name6=Grust
|def=5
|class6=Manakete
|res=0
|lv6=5
|mov=6
|#6=1
|inventory={{Item|3|Silver Lance}}
|inventory6=[[File:Is ds firestone.png]] [[Firestone]] • [[File:Is ds vulnerary.png]] {{drop|Vulnerary}}
|notes=Moves to attack units in range.
|-
}}
|name7=Grust
{{ChapUnitCellFE3
|class7=Sniper
|name=Dolhr
|lv7=3
|class=General
|#7=1
|lv=3
|inventory7=[[File:Is ds silver bow.png]] {{drop|Silver Bow}}
|#=1
|-
|hp=39
|name8=Grust
|str=12
|class8=General
|skill=7
|lv8=1
|spd=5
|#8=1
|def=17
|inventory8=[[File:Is ds steel lance.png]] [[Steel Lance]] • [[File:Is ds iron bow.png]] [[Iron Bow]]
|res=3
|-
|mov=5
|name9=Grust
|inventory={{Item|3|Steel Lance}}
|class9=Curate
|notes=Moves to attack units in range.
|lv9=7
}}
|#9=1
{{ChapUnitCellFE3
|inventory9=[[File:Is ds heal.png]] {{drop|Heal}}
|name=Dolhr
|-
|class=Armored Knight
|name10=Grust
|lv=3
|class10=Curate
|#=1
|lv10=7
|hp=20
|#10=1
|str=7
|inventory10=[[File:Is ds mend.png]] [[Mend]]
|skill=3
|-
|spd=0
|name11=Grust
|def=11
|class11=Mage
|res=0
|lv11=7
|mov=5
|#11=1
|inventory={{Item|3|Steel Lance}}
|inventory11=[[File:Is ds elfire.png]] {{drop|Elfire}}
|notes=Moves to attack units in range.
|-
}}
|name12=Grust
{{ChapUnitCellFE3
|class12=Mage
|name=Dolhr
|lv12=3
|class=Armored Knight
|#12=1
|lv=5
|inventory12=[[File:Is ds fire.png]] [[Fire (tome)|Fire]]
|#=1
|-
|hp=22
|name13=Grust
|str=7
|class13=Cavalier
|skill=3
|lv13=7
|spd=1
|#13=2
|def=12
|inventory13=[[File:Is ds iron lance.png]] [[Iron Lance]]
|res=0
|-
|mov=5
|name14=[[Heimler]]
|inventory={{Item|3|Steel Lance}}
|class14=Paladin
|notes=Moves to attack units in range.
|lv14=1
}}
|#14=1
{{ChapUnitCellFE3
|inventory14=[[File:Is ds silver lance.png]] [[Silver Lance]] • [[File:Is ds master seal.png]] {{drop|Master Seal}} • [[File:Is ds door key.png]] [[Door Key]]
|name=Dolhr
|-
|class=Armored Knight
|nameb=[[Volzhin]]
|lv=5
|classb=Bishop
|#=1
|lvb=1
|hp=22
|inventoryb=[[File:Is ds bolganone.png]] {{drop|Bolganone}}
|str=7
|-
|skill=3
|namer1=Grust
|spd=1
|classr1=Horseman
|def=12
|lvr1=2
|res=0
|#r1=4
|mov=5
|inventoryr1=[[File:Is ds steel bow.png]] [[Steel Bow]]
|inventory={{Item|3|Javelin}}
|-
|notes=Moves to attack units in range.
|namerl=Grust
}}
|classrl=Cavalier
{{ChapUnitCellFE3
|lvrl=7
|name=Dolhr
|#rl=8
|class=Sniper
|inventoryrl=[[File:Is ds steel lance.png]] [[Steel Lance]]
|lv=5
|}}
|#=1
|content4={{ChapEnemies
|hp=35
|platform=ds01
|str=10
|name1=Grust
|skill=12
|class1=Thief
|spd=13
|lv1=5
|def=10
|#1=1
|res=3
|inventory1=[[File:Is ds silver sword.png]] [[Silver Sword]] • [[File:Is ds armorslayer.png]] {{drop|Armorslayer}}
|mov=7
|-
|inventory={{Item|3|Steel Bow}}
|name2=Grust
|notes=Moves to attack units in range.
|class2=Thief
}}
|lv2=7
{{ChapUnitCellFE3
|#2=1
|name=Dolhr
|inventory2=[[File:Is ds silver sword.png]] [[Silver Sword]] • [[File:Is ds warp.png]] {{drop|Warp}}
|class=Bishop
|-
|lv=5
|name3=Grust
|#=1
|class3=Knight
|hp=28
|lv3=7
|str=6
|#3=3
|skill=6
|inventory3=[[File:Is ds silver lance.png]] [[Silver Lance]]
|spd=5
|-
|def=5
|name4=Grust
|res=12
|class4=Archer
|mov=6
|lv4=7
|inventory={{Item|3|Mend|type=drop}}
|#4=2
}}
|inventory4=[[File:Is ds silver bow.png]] [[Silver Bow]]
{{ChapUnitCellFE3
|-
|name=Dolhr
|name5=Grust
|class=Bishop
|class5=Mage
|lv=5
|lv5=5
|#=1
|#5=1
|hp=28
|inventory5=[[File:Is ds bolganone.png]] [[Bolganone]] • [[File:Is ds thunder.png]] {{drop|Thunder|article=Thunder (tome)}}
|str=6
|-
|skill=6
|name6=Grust
|spd=5
|class6=Manakete
|def=5
|lv6=5
|res=12
|#6=1
|mov=6
|inventory6=[[File:Is ds firestone.png]] [[Firestone]] • [[File:Is ds vulnerary.png]] {{drop|Vulnerary}}
|inventory={{Item|3|Recover}}
|-
}}
|name7=Grust
{{ChapUnitCellFE3
|class7=Sniper
|name=Dolhr
|lv7=3
|class=Archer
|#7=1
|lv=3
|inventory7=[[File:Is ds silver bow.png]] {{drop|Silver Bow}}
|#=1
|-
|hp=18
|name8=Grust
|str=5
|class8=General
|skill=4
|lv8=1
|spd=5
|#8=1
|def=6
|inventory8=[[File:Is ds silver lance.png]] [[Silver Lance]] • [[File:Is ds silver bow.png]] [[Silver Bow]]
|res=0
|-
|mov=5
|name9=Grust
|inventory={{Item|3|Steel Bow}}
|class9=Curate
}}
|lv9=7
{{ChapUnitCellFE3
|#9=1
|name=Dolhr
|inventory9=[[File:Is ds heal.png]] {{drop|Heal}}
|class=Archer
|-
|lv=5
|name10=Grust
|#=1
|class10=Curate
|hp=19
|lv10=7
|str=6
|#10=1
|skill=4
|inventory10=[[File:Is ds mend.png]] [[Mend]]
|spd=5
|-
|def=7
|name11=Grust
|res=0
|class11=Mage
|mov=5
|lv11=7
|inventory={{Item|3|Steel Bow}}
|#11=1
}}
|inventory11=[[File:Is ds bolganone.png]] [[Bolganone]] • [[File:Is ds elfire.png]] {{drop|Elfire}}
{{ChapUnitCellFE3
|-
|name=Thief
|name12=Grust
|class=Thief
|class12=Mage
|lv=5
|lv12=3
|#=2
|#12=1
|hp=18
|inventory12=[[File:Is ds bolganone.png]] [[Bolganone]]
|str=3
|-
|skill=3
|name13=Grust
|spd=9
|class13=Cavalier
|def=2
|lv13=7
|res=0
|#13=2
|mov=7
|inventory13=[[File:Is ds silver lance.png]] [[Silver Lance]]
|inventory={{Item|3|Steel Sword}}
|-
|notes=Ignores combat; moves to open chests, then escapes to the southeast.
|name14=[[Heimler]]
}}
|class14=Paladin
{{ChapUnitCellFE3
|lv14=1
|name=Thief
|#14=1
|class=Thief
|inventory14=[[File:Is ds silver lance.png]] [[Silver Lance]] • [[File:Is ds master seal.png]] {{drop|Master Seal}} • [[File:Is ds door key.png]] [[Door Key]]
|lv=3
|-
|#=1
|nameb=[[Volzhin]]
|hp=17
|classb=Bishop
|str=3
|lvb=1
|skill=2
|inventoryb=[[File:Is ds bolganone.png]] {{drop|Bolganone}}
|spd=8
|-
|def=2
|namer1=Grust
|res=0
|classr1=Horseman
|mov=7
|lvr1=2
|inventory={{Item|3|Steel Sword}} • {{Item|3|Rapier|type=drop}}
|#r1=4
|notes=Ignores combat; moves to open chests, then escapes to the southeast.
|inventoryr1=[[File:Is ds silver bow.png]] [[Silver Bow]]
}}
|-
{{ChapUnitCellFE3
|namerl=Grust
|name=Thief
|classrl=Cavalier
|class=Thief
|lvrl=7
|lv=3
|#rl=8
|#=1
|inventoryrl=[[File:Is ds silver lance.png]] [[Silver Lance]]
|hp=17
|}}
|str=3
|skill=2
|spd=8
|def=2
|res=0
|mov=7
|inventory={{Item|3|Killing Edge}}
|notes=Ignores combat; moves to open chests, then escapes to the southeast.
}}
{{ChapUnitCellFE3
|name=Dolhr
|class=Mage
|lv=5
|#=1
|hp=18
|str=2
|skill=2
|spd=3
|def=3
|res=5
|mov=6
|inventory={{Item|3|Thunder|type=drop}}
}}
{{ChapUnitCellFE3
|name=Dolhr
|class=Mage
|lv=3
|#=1
|hp=17
|str=1
|skill=2
|spd=3
|def=2
|res=4
|mov=6
|inventory={{Item|3|Elfire|type=drop}}
}}
{{ChapUnitCellFE3
|name=Dolhr
|class=Mage
|lv=5
|#=1
|hp=18
|str=2
|skill=2
|spd=3
|def=3
|res=5
|mov=6
|inventory={{Item|3|Thunder}}
}}
{{ChapUnitCellFE3
|name=Dolhr
|class=Manakete
|lv=1
|#=1
|hp=16
|str=0
|skill=0
|spd=2
|def=1
|res=1
|mov=5
|inventory={{Item|3|Firestone}} • {{Item|3|Vulnerary|type=drop}}
|notes=Transforms on turn 1 and does not revert back.
}}
{{ChapUnitCellFE3
|name=Dolhr
|class=Fire Dragon
|lv=1
|#=1
|hp=48
|str=8
|skill=0
|spd=0
|def=12
|res=5
|mov=7
|inventory={{Item|3|Fire Breath}} • {{Item|3|Vulnerary|type=drop}}
|notes=• Initially a [[Manakete]].<br>• Moves to attack units in range.
|last=y
}}
{{ChapUnitFtr}}
|content3=:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.''
{{Tab
|width=100%
|tab1=Normal
|tab2=Hard-1
|tab3=Hard-2
|tab4=Hard-3
|tab5=Hard-4
|tab6=Hard-5
|content1={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Volzhin]]
|class=Bishop
|lv=1
|#=1
|hp=22
|str=1
|mag=3
|skill=1
|spd=14
|lck=0
|def=6
|res=10
|inventory={{Item|ds|Bolganone|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|throne]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=[[Heimler]]
|class=Paladin
|lv=1
|#=1
|hp=22
|str=8
|mag=1
|skill=7
|spd=11
|lck=0
|def=9
|res=6
|mov=10
|inventory={{Item|ds|Silver Lance}} • {{Item|ds|Master Seal|type=drop}} • {{Item|ds|Door Key}}
|notes=Will not act until he or any of the nearby or reinforcement [[Cavalier]]s are provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=7
|#=2
|hp=22.8
|str=7.1
|mag=0
|skill=3.8
|spd=7.2
|lck=0
|def=8.8
|res=0.6
|mov=9
|inventory={{Item|ds|Iron Lance}}
|notes=Will not act until they, [[Heimler]], or any of the reinforcement Cavaliers are provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=General
|lv=1
|#=1
|hp=31
|str=9
|mag=1
|skill=6
|spd=5
|lck=0
|def=15
|res=3
|mov=6
|inventory={{Item|ds|Steel Lance}} • {{Item|ds|Iron Bow}}
|notes=Will not act until attacked; moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Knight
|lv=7
|#=3
|hp=23.4
|str=7.8
|mag=0
|skill=3.8
|spd=1.2
|lck=0
|def=12.2
|res=0.6
|mov=5
|inventory={{Item|ds|Steel Lance}}
|notes=The northwest one will not act until attacked; moves to attack units in range, and returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Sniper
|lv=3
|#=1
|hp=29.6
|str=9.4
|mag=1
|skill=10.6
|spd=11.6
|lck=0
|def=8.4
|res=3.4
|mov=7
|inventory={{Item|ds|Silver Bow|type=drop}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Curate
|lv=7
|#=1
|hp=18.4
|str=0
|mag=2.2
|skill=2.8
|spd=5.8
|lck=0
|def=4.2
|res=8.4
|mov=5
|inventory={{Item|ds|Heal|type=drop}}
|notes=• Starts on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|pillar]].<br>• Moves to heal units within twice his movement; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Curate
|lv=7
|#=1
|hp=18.4
|str=0
|mag=2.2
|skill=2.8
|spd=5.8
|lck=0
|def=4.2
|res=8.4
|mov=5
|inventory={{Item|ds|Mend}}
|notes=• Starts on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|pillar]].<br>• Moves to heal units within twice his movement; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Archer
|lv=7
|#=2
|hp=20.8
|str=6.2
|mag=0
|skill=4.8
|spd=5.8
|lck=0
|def=7.2
|res=0.6
|mov=5
|inventory={{Item|ds|Steel Bow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Thief
|lv=7
|#=1
|hp=19.6
|str=3.2
|mag=0
|skill=3.4
|spd=10
|lck=0
|def=2.8
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}} • {{Item|ds|Warp|image=warp eng|type=drop}}
|notes=Moves to open the northwest [[chest]] in the central room, then moves to escape southeast; ignores combat, except to attack units blocking the escape point.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Thief
|lv=5
|#=1
|hp=18.4
|str=2.8
|mag=0
|skill=2.6
|spd=9
|lck=0
|def=2.2
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}} • {{Item|ds|Armorslayer|type=drop}}
|notes=Moves to open the second-northwest [[chest]] in the central room, then moves to escape southeast; ignores combat, except to attack units blocking the escape point.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mage
|lv=5
|#=1
|hp=17.6
|str=0
|mag=4.6
|skill=2.2
|spd=4.2
|lck=0
|def=2.8
|res=3.8
|mov=6
|inventory={{Item|ds|Thunder|type=drop}}
|notes=Immediately begins moving unprovoked; prioritizes attacking [[Marth]] if he is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mage
|lv=7
|#=1
|hp=18.4
|str=0
|mag=5.4
|skill=2.8
|spd=4.8
|lck=0
|def=3.2
|res=4.2
|mov=6
|inventory={{Item|ds|Elfire|type=drop}}
|notes=Immediately begins moving unprovoked; prioritizes attacking [[Marth]] if he is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mage
|lv=3
|#=1
|hp=16.8
|str=0
|mag=3.8
|skill=1.6
|spd=3.6
|lck=0
|def=2.4
|res=3.4
|mov=6
|inventory={{Item|ds|Fire}}
|notes=Immediately begins moving unprovoked; prioritizes attacking [[Marth]] if he is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Manakete
|lv=5
|#=1
|hp=22
|str={{h|10|in combat with Firestone; 2 otherwise}}
|mag=0.4
|skill={{h|8|in combat with Firestone; 4 otherwise}}
|spd={{h|8.2|in combat with Firestone; 4.2 otherwise}}
|lck=0
|def={{h|12|in combat with Firestone; 3 otherwise}}
|res={{h|5.6|in combat with Firestone; 1.6 otherwise}}
|mov=6
|inventory={{Item|ds|Firestone}} • {{Item|ds|Vulnerary|type=drop}}
|notes=Moves to attack units in range.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=7
|#=8
|hp=22.8
|str=7.1
|mag=0
|skill=3.8
|spd=7.2
|lck=0
|def=8.8
|res=0.6
|mov=9
|inventory={{Item|ds|Steel Lance}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Horseman
|lv=2
|#=4
|hp=24.6
|str=6.1
|mag=1
|skill=7.3
|spd=10.3
|lck=0
|def=6.1
|res=3.1
|mov=9
|inventory={{Item|ds|Steel Bow}}
|last=y
}}
{{ChapUnitFtr}}
|content2={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Volzhin]]
|class=Bishop
|lv=1
|#=1
|hp=23.2
|str=1
|mag=3.9
|skill=1.9
|spd=14.9
|lck=0
|def=6
|res=10
|inventory={{Item|ds|Bolganone|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|throne]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=[[Heimler]]
|class=Paladin
|lv=1
|#=1
|hp=24.4
|str=9.05
|mag=1
|skill=7.9
|spd=11.6
|lck=0
|def=9
|res=6
|mov=10
|inventory={{Item|ds|Silver Lance}} • {{Item|ds|Master Seal|type=drop}} • {{Item|ds|Door Key}}
|notes=Will not act until he or any of the nearby or reinforcement [[Cavalier]]s are provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=7
|#=2
|hp=25.2
|str=8.15
|mag=0
|skill=4.7
|spd=7.8
|lck=0
|def=8.8
|res=0.6
|mov=9
|inventory={{Item|ds|Iron Lance}}
|notes=Will not act until they, [[Heimler]], or any of the reinforcement Cavaliers are provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=General
|lv=1
|#=1
|hp=33.7
|str=9.9
|mag=1
|skill=6.9
|spd=5.6
|lck=0
|def=15
|res=3
|mov=6
|inventory={{Item|ds|Steel Lance}} • {{Item|ds|Iron Bow}}
|notes=Will not act until attacked; moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Knight
|lv=7
|#=3
|hp=26.1
|str=8.7
|mag=0
|skill=4.7
|spd=1.8
|lck=0
|def=12.2
|res=0.6
|mov=5
|inventory={{Item|ds|Steel Lance}}
|notes=The northwest one will not act until attacked; moves to attack units in range, and returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Sniper
|lv=3
|#=1
|hp=32
|str=10
|mag=1
|skill=11.5
|spd=12.5
|lck=0
|def=8.4
|res=3.4
|mov=7
|inventory={{Item|ds|Silver Bow|type=drop}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Curate
|lv=7
|#=1
|hp=19.6
|str=0
|mag=2.8
|skill=3.7
|spd=6.7
|lck=0
|def=4.2
|res=8.4
|mov=5
|inventory={{Item|ds|Heal|type=drop}}
|notes=• Starts on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|pillar]].<br>• Moves to heal units within twice his movement; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Curate
|lv=7
|#=1
|hp=19.6
|str=0
|mag=2.8
|skill=3.7
|spd=6.7
|lck=0
|def=4.2
|res=8.4
|mov=5
|inventory={{Item|ds|Mend}}
|notes=• Starts on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|pillar]].<br>• Moves to heal units within twice his movement; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Archer
|lv=7
|#=2
|hp=23.2
|str=6.8
|mag=0
|skill=5.7
|spd=6.7
|lck=0
|def=7.2
|res=0.6
|mov=5
|inventory={{Item|ds|Steel Bow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Thief
|lv=7
|#=1
|hp=21.4
|str=3.8
|mag=0
|skill=4.6
|spd=11.5
|lck=0
|def=2.8
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}} • {{Item|ds|Warp|image=warp eng|type=drop}}
|notes=Moves to open the northwest [[chest]] in the central room, then moves to escape southeast; ignores combat, except to attack units blocking the escape point.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Thief
|lv=5
|#=1
|hp=20.2
|str=3.4
|mag=0
|skill=3.8
|spd=10.5
|lck=0
|def=2.2
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}} • {{Item|ds|Armorslayer|type=drop}}
|notes=Moves to open the second-northwest [[chest]] in the central room, then moves to escape southeast; ignores combat, except to attack units blocking the escape point.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mage
|lv=5
|#=1
|hp=18.8
|str=0
|mag=5.8
|skill=3.1
|spd=5.1
|lck=0
|def=2.8
|res=3.8
|mov=6
|inventory={{Item|ds|Thunder|type=drop}}
|notes=Immediately begins moving unprovoked; prioritizes attacking [[Marth]] if he is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mage
|lv=7
|#=1
|hp=19.6
|str=0
|mag=6.6
|skill=3.7
|spd=5.7
|lck=0
|def=3.2
|res=4.2
|mov=6
|inventory={{Item|ds|Elfire|type=drop}}
|notes=Immediately begins moving unprovoked; prioritizes attacking [[Marth]] if he is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mage
|lv=3
|#=1
|hp=18
|str=0
|mag=5
|skill=2.5
|spd=4.5
|lck=0
|def=2.4
|res=3.4
|mov=6
|inventory={{Item|ds|Fire}}
|notes=Immediately begins moving unprovoked; prioritizes attacking [[Marth]] if he is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Manakete
|lv=5
|#=1
|hp=25
|str={{h|11.5|in combat with Firestone; 3.5 otherwise}}
|mag=0.7
|skill={{h|10.25|in combat with Firestone; 6.25 otherwise}}
|spd={{h|10.6|in combat with Firestone; 6.6 otherwise}}
|lck=0
|def={{h|12|in combat with Firestone; 3 otherwise}}
|res={{h|5.6|in combat with Firestone; 1.6 otherwise}}
|mov=6
|inventory={{Item|ds|Firestone}} • {{Item|ds|Vulnerary|type=drop}}
|notes=Moves to attack units in range.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=7
|#=8
|hp=25.2
|str=8.15
|mag=0
|skill=4.7
|spd=7.8
|lck=0
|def=8.8
|res=0.6
|mov=9
|inventory={{Item|ds|Steel Lance}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Horseman
|lv=2
|#=4
|hp=26.4
|str=6.4
|mag=1
|skill=8.2
|spd=11.2
|lck=0
|def=6.1
|res=3.1
|mov=9
|inventory={{Item|ds|Steel Bow}}
|last=y
}}
{{ChapUnitFtr}}
|content3={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Volzhin]]
|class=Bishop
|lv=1
|#=1
|hp=24.4
|str=1
|mag=4.8
|skill=2.8
|spd=15.8
|lck=0
|def=6
|res=10
|inventory={{Item|ds|Bolganone|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|throne]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=[[Heimler]]
|class=Paladin
|lv=1
|#=1
|hp=26.8
|str=10.1
|mag=1
|skill=8.8
|spd=12.2
|lck=0
|def=9
|res=6
|mov=10
|inventory={{Item|ds|Silver Lance}} • {{Item|ds|Master Seal|type=drop}} • {{Item|ds|Door Key}}
|notes=Will not act until he or any of the nearby or reinforcement [[Cavalier]]s are provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=7
|#=2
|hp=27.6
|str=9.2
|mag=0
|skill=5.6
|spd=8.4
|lck=0
|def=8.8
|res=0.6
|mov=9
|inventory={{Item|ds|Iron Lance}}
|notes=Will not act until they, [[Heimler]], or any of the reinforcement Cavaliers are provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=General
|lv=1
|#=1
|hp=36.4
|str=10.8
|mag=1
|skill=7.8
|spd=6.2
|lck=0
|def=15
|res=3
|mov=6
|inventory={{Item|ds|Steel Lance}} • {{Item|ds|Iron Bow}}
|notes=Will not act until attacked; moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Knight
|lv=7
|#=3
|hp=28.8
|str=9.6
|mag=0
|skill=5.6
|spd=2.4
|lck=0
|def=12.2
|res=0.6
|mov=5
|inventory={{Item|ds|Steel Lance}}
|notes=The northwest one will not act until attacked; moves to attack units in range, and returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Sniper
|lv=3
|#=1
|hp=34.4
|str=10.6
|mag=1
|skill=12.4
|spd=13.4
|lck=0
|def=8.4
|res=3.4
|mov=7
|inventory={{Item|ds|Silver Bow|type=drop}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Curate
|lv=7
|#=1
|hp=20.8
|str=0
|mag=3.4
|skill=4.6
|spd=7.6
|lck=0
|def=4.2
|res=8.4
|mov=5
|inventory={{Item|ds|Heal|type=drop}}
|notes=• Starts on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|pillar]].<br>• Moves to heal units within twice his movement; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Curate
|lv=7
|#=1
|hp=20.8
|str=0
|mag=3.4
|skill=4.6
|spd=7.6
|lck=0
|def=4.2
|res=8.4
|mov=5
|inventory={{Item|ds|Mend}}
|notes=• Starts on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|pillar]].<br>• Moves to heal units within twice his movement; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Archer
|lv=7
|#=2
|hp=25.6
|str=7.4
|mag=0
|skill=6.6
|spd=7.6
|lck=0
|def=7.2
|res=0.6
|mov=5
|inventory={{Item|ds|Steel Bow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Thief
|lv=7
|#=1
|hp=23.2
|str=4.4
|mag=0
|skill=5.8
|spd=13
|lck=0
|def=2.8
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}} • {{Item|ds|Warp|image=warp eng|type=drop}}
|notes=Moves to open the northwest [[chest]] in the central room, then moves to escape southeast; ignores combat, except to attack units blocking the escape point.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Thief
|lv=5
|#=1
|hp=22
|str=4
|mag=0
|skill=5
|spd=12
|lck=0
|def=2.2
|res=0
|mov=7
|inventory={{Item|ds|Iron Sword}} • {{Item|ds|Armorslayer|type=drop}}
|notes=Moves to open the second-northwest [[chest]] in the central room, then moves to escape southeast; ignores combat, except to attack units blocking the escape point.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mage
|lv=5
|#=1
|hp=20
|str=0
|mag=7
|skill=4
|spd=6
|lck=0
|def=2.8
|res=3.8
|mov=6
|inventory={{Item|ds|Thunder|type=drop}}
|notes=Immediately begins moving unprovoked; prioritizes attacking [[Marth]] if he is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mage
|lv=7
|#=1
|hp=20.8
|str=0
|mag=7.8
|skill=4.6
|spd=6.6
|lck=0
|def=3.2
|res=4.2
|mov=6
|inventory={{Item|ds|Elfire|type=drop}}
|notes=Immediately begins moving unprovoked; prioritizes attacking [[Marth]] if he is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mage
|lv=3
|#=1
|hp=19.2
|str=0
|mag=6.2
|skill=3.4
|spd=5.4
|lck=0
|def=2.4
|res=3.4
|mov=6
|inventory={{Item|ds|Fire}}
|notes=Immediately begins moving unprovoked; prioritizes attacking [[Marth]] if he is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Manakete
|lv=5
|#=1
|hp=28
|str={{h|13|in combat with Firestone; 5 otherwise}}
|mag=1
|skill={{h|12.5|in combat with Firestone; 8.5 otherwise}}
|spd={{h|13|in combat with Firestone; 9 otherwise}}
|lck=0
|def={{h|12|in combat with Firestone; 3 otherwise}}
|res={{h|5.6|in combat with Firestone; 1.6 otherwise}}
|mov=6
|inventory={{Item|ds|Firestone}} • {{Item|ds|Vulnerary|type=drop}}
|notes=Moves to attack units in range.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=7
|#=8
|hp=27.6
|str=9.2
|mag=0
|skill=5.6
|spd=8.4
|lck=0
|def=8.8
|res=0.6
|mov=9
|inventory={{Item|ds|Steel Lance}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Horseman
|lv=2
|#=4
|hp=28.2
|str=6.7
|mag=1
|skill=9.1
|spd=12.1
|lck=0
|def=6.1
|res=3.1
|mov=9
|inventory={{Item|ds|Steel Bow}}
|last=y
}}
{{ChapUnitFtr}}
|content4={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Volzhin]]
|class=Bishop
|lv=1
|#=1
|hp=25.6
|str=1
|mag=5.7
|skill=3.7
|spd=16.7
|lck=0
|def=6
|res=10
|inventory={{Item|ds|Bolganone|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|throne]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=[[Heimler]]
|class=Paladin
|lv=1
|#=1
|hp=29.2
|str=11.15
|mag=1
|skill=9.7
|spd=12.8
|lck=0
|def=9
|res=6
|mov=10
|inventory={{Item|ds|Silver Lance}} • {{Item|ds|Master Seal|type=drop}} • {{Item|ds|Door Key}}
|notes=Will not act until he or any of the nearby or reinforcement [[Cavalier]]s are provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=7
|#=2
|hp=30
|str=10.25
|mag=0
|skill=6.5
|spd=9
|lck=0
|def=8.8
|res=0.6
|mov=9
|inventory={{Item|ds|Steel Lance}}
|notes=Will not act until they, [[Heimler]], or any of the reinforcement Cavaliers are provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=General
|lv=1
|#=1
|hp=39.1
|str=11.7
|mag=1
|skill=8.7
|spd=6.8
|lck=0
|def=15
|res=3
|mov=6
|inventory={{Item|ds|Steel Lance}} • {{Item|ds|Steel Bow}}
|notes=Will not act until attacked; moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Knight
|lv=7
|#=3
|hp=31.5
|str=10.5
|mag=0
|skill=6.5
|spd=3
|lck=0
|def=12.2
|res=0.6
|mov=5
|inventory={{Item|ds|Steel Lance}}
|notes=The northwest one will not act until attacked; moves to attack units in range, and returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Sniper
|lv=3
|#=1
|hp=36.8
|str=11.2
|mag=1
|skill=13.3
|spd=14.3
|lck=0
|def=8.4
|res=3.4
|mov=7
|inventory={{Item|ds|Silver Bow|type=drop}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Curate
|lv=7
|#=1
|hp=22
|str=0
|mag=4
|skill=5.5
|spd=8.5
|lck=0
|def=4.2
|res=8.4
|mov=5
|inventory={{Item|ds|Heal|type=drop}}
|notes=• Starts on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|pillar]].<br>• Moves to heal units within twice his movement; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Curate
|lv=7
|#=1
|hp=22
|str=0
|mag=4
|skill=5.5
|spd=8.5
|lck=0
|def=4.2
|res=8.4
|mov=5
|inventory={{Item|ds|Mend}}
|notes=• Starts on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|pillar]].<br>• Moves to heal units within twice his movement; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Archer
|lv=7
|#=2
|hp=28
|str=8
|mag=0
|skill=7.5
|spd=8.5
|lck=0
|def=7.2
|res=0.6
|mov=5
|inventory={{Item|ds|Steel Bow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Thief
|lv=7
|#=1
|hp=25
|str=5
|mag=0
|skill=7
|spd=14.5
|lck=0
|def=2.8
|res=0
|mov=7
|inventory={{Item|ds|Steel Sword}} • {{Item|ds|Warp|image=warp eng|type=drop}}
|notes=Moves to open the northwest [[chest]] in the central room, then moves to escape southeast; ignores combat, except to attack units blocking the escape point.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Thief
|lv=5
|#=1
|hp=23.8
|str=4.6
|mag=0
|skill=6.2
|spd=13.5
|lck=0
|def=2.2
|res=0
|mov=7
|inventory={{Item|ds|Steel Sword}} • {{Item|ds|Armorslayer|type=drop}}
|notes=Moves to open the second-northwest [[chest]] in the central room, then moves to escape southeast; ignores combat, except to attack units blocking the escape point.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mage
|lv=5
|#=1
|hp=21.2
|str=0
|mag=8.2
|skill=4.9
|spd=6.9
|lck=0
|def=2.8
|res=3.8
|mov=6
|inventory={{Item|ds|Elfire}} • {{Item|ds|Thunder|type=drop}}
|notes=Immediately begins moving unprovoked; prioritizes attacking [[Marth]] if he is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mage
|lv=7
|#=1
|hp=22
|str=0
|mag=9
|skill=5.5
|spd=7.5
|lck=0
|def=3.2
|res=4.2
|mov=6
|inventory={{Item|ds|Elfire|type=drop}}
|notes=Immediately begins moving unprovoked; prioritizes attacking [[Marth]] if he is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mage
|lv=3
|#=1
|hp=20.4
|str=0
|mag=7.4
|skill=4.3
|spd=6.3
|lck=0
|def=2.4
|res=3.4
|mov=6
|inventory={{Item|ds|Elfire}}
|notes=Immediately begins moving unprovoked; prioritizes attacking [[Marth]] if he is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Manakete
|lv=5
|#=1
|hp=31
|str={{h|14.5|in combat with Firestone; 6.5 otherwise}}
|mag=1.3
|skill={{h|14.75|in combat with Firestone; 10.75 otherwise}}
|spd={{h|15.4|in combat with Firestone; 11.4 otherwise}}
|lck=0
|def={{h|12|in combat with Firestone; 3 otherwise}}
|res={{h|5.6|in combat with Firestone; 1.6 otherwise}}
|mov=6
|inventory={{Item|ds|Firestone}} • {{Item|ds|Vulnerary|type=drop}}
|notes=Moves to attack units in range.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=7
|#=8
|hp=30
|str=10.25
|mag=0
|skill=6.5
|spd=9
|lck=0
|def=8.8
|res=0.6
|mov=9
|inventory={{Item|ds|Steel Lance}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Horseman
|lv=2
|#=4
|hp=30
|str=7
|mag=1
|skill=10
|spd=13
|lck=0
|def=6.1
|res=3.1
|mov=9
|inventory={{Item|ds|Steel Bow}}
|last=y
}}
{{ChapUnitFtr}}
|content5={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Volzhin]]
|class=Bishop
|lv=1
|#=1
|hp=26.8
|str=1
|mag=6.6
|skill=4.6
|spd=17.6
|lck=0
|def=6
|res=10
|inventory={{Item|ds|Bolganone|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|throne]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=[[Heimler]]
|class=Paladin
|lv=1
|#=1
|hp=31.6
|str=12.2
|mag=1
|skill=10.6
|spd=13.4
|lck=0
|def=9
|res=6
|mov=10
|inventory={{Item|ds|Silver Lance}} • {{Item|ds|Master Seal|type=drop}} • {{Item|ds|Door Key}}
|notes=Will not act until he or any of the nearby or reinforcement [[Cavalier]]s are provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=7
|#=2
|hp=32.4
|str=11.3
|mag=0
|skill=7.4
|spd=9.6
|lck=0
|def=8.8
|res=0.6
|mov=9
|inventory={{Item|ds|Steel Lance}}
|notes=Will not act until they, [[Heimler]], or any of the reinforcement Cavaliers are provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=General
|lv=1
|#=1
|hp=41.8
|str=12.6
|mag=1
|skill=9.6
|spd=7.4
|lck=0
|def=15
|res=3
|mov=6
|inventory={{Item|ds|Steel Lance}} • {{Item|ds|Steel Bow}}
|notes=Will not act until attacked; moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Knight
|lv=7
|#=3
|hp=34.2
|str=11.4
|mag=0
|skill=7.4
|spd=3.6
|lck=0
|def=12.2
|res=0.6
|mov=5
|inventory={{Item|ds|Steel Lance}}
|notes=The northwest one will not act until attacked; moves to attack units in range, and returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Sniper
|lv=3
|#=1
|hp=39.2
|str=11.8
|mag=1
|skill=14.2
|spd=15.2
|lck=0
|def=8.4
|res=3.4
|mov=7
|inventory={{Item|ds|Silver Bow|type=drop}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Curate
|lv=7
|#=1
|hp=23.2
|str=0
|mag=4.6
|skill=6.4
|spd=9.4
|lck=0
|def=4.2
|res=8.4
|mov=5
|inventory={{Item|ds|Heal|type=drop}}
|notes=• Starts on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|pillar]].<br>• Moves to heal units within twice his movement; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Curate
|lv=7
|#=1
|hp=23.2
|str=0
|mag=4.6
|skill=6.4
|spd=9.4
|lck=0
|def=4.2
|res=8.4
|mov=5
|inventory={{Item|ds|Mend}}
|notes=• Starts on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|pillar]].<br>• Moves to heal units within twice his movement; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Archer
|lv=7
|#=2
|hp=30.4
|str=8.6
|mag=0
|skill=8.4
|spd=9.4
|lck=0
|def=7.2
|res=0.6
|mov=5
|inventory={{Item|ds|Steel Bow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Thief
|lv=7
|#=1
|hp=26.8
|str=5.6
|mag=0
|skill=8.2
|spd=16
|lck=0
|def=2.8
|res=0
|mov=7
|inventory={{Item|ds|Steel Sword}} • {{Item|ds|Warp|image=warp eng|type=drop}}
|notes=Moves to open the northwest [[chest]] in the central room, then moves to escape southeast; ignores combat, except to attack units blocking the escape point.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Thief
|lv=5
|#=1
|hp=25.6
|str=5.2
|mag=0
|skill=7.4
|spd=15
|lck=0
|def=2.2
|res=0
|mov=7
|inventory={{Item|ds|Steel Sword}} • {{Item|ds|Armorslayer|type=drop}}
|notes=Moves to open the second-northwest [[chest]] in the central room, then moves to escape southeast; ignores combat, except to attack units blocking the escape point.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mage
|lv=5
|#=1
|hp=22.4
|str=0
|mag=9.4
|skill=5.8
|spd=7.8
|lck=0
|def=2.8
|res=3.8
|mov=6
|inventory={{Item|ds|Elfire}} • {{Item|ds|Thunder|type=drop}}
|notes=Immediately begins moving unprovoked; prioritizes attacking [[Marth]] if he is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mage
|lv=7
|#=1
|hp=23.2
|str=0
|mag=10.2
|skill=6.4
|spd=8.4
|lck=0
|def=3.2
|res=4.2
|mov=6
|inventory={{Item|ds|Elfire|type=drop}}
|notes=Immediately begins moving unprovoked; prioritizes attacking [[Marth]] if he is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mage
|lv=3
|#=1
|hp=21.6
|str=0
|mag=8.6
|skill=5.2
|spd=7.2
|lck=0
|def=2.4
|res=3.4
|mov=6
|inventory={{Item|ds|Elfire}}
|notes=Immediately begins moving unprovoked; prioritizes attacking [[Marth]] if he is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Manakete
|lv=5
|#=1
|hp=34
|str={{h|16|in combat with Firestone; 8 otherwise}}
|mag=1.6
|skill={{h|17|in combat with Firestone; 13 otherwise}}
|spd={{h|17.8|in combat with Firestone; 13.8 otherwise}}
|lck=0
|def={{h|12|in combat with Firestone; 3 otherwise}}
|res={{h|5.6|in combat with Firestone; 1.6 otherwise}}
|mov=6
|inventory={{Item|ds|Firestone}} • {{Item|ds|Vulnerary|type=drop}}
|notes=Moves to attack units in range.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=7
|#=8
|hp=32.4
|str=11.3
|mag=0
|skill=7.4
|spd=9.6
|lck=0
|def=8.8
|res=0.6
|mov=9
|inventory={{Item|ds|Steel Lance}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Horseman
|lv=2
|#=4
|hp=31.8
|str=7.3
|mag=1
|skill=10.9
|spd=13.9
|lck=0
|def=6.1
|res=3.1
|mov=9
|inventory={{Item|ds|Steel Bow}}
|last=y
}}
{{ChapUnitFtr}}
|content6={{ChapUnitHdr|type=Enemy|platform=ds01}}
{{ChapUnitCellFE11
|name=[[Volzhin]]
|class=Bishop
|lv=1
|#=1
|hp=28
|str=1
|mag=7.5
|skill=5.5
|spd=18.5
|lck=0
|def=6
|res=10
|inventory={{Item|ds|Bolganone|type=drop}}
|notes=Stands on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|throne]], the chapter's seize point.
}}
{{ChapUnitCellFE11
|name=[[Heimler]]
|class=Paladin
|lv=1
|#=1
|hp=34
|str=13.25
|mag=1
|skill=11.5
|spd=14
|lck=0
|def=9
|res=6
|mov=10
|inventory={{Item|ds|Silver Lance}} • {{Item|ds|Master Seal|type=drop}} • {{Item|ds|Door Key}}
|notes=Will not act until he or any of the nearby or reinforcement [[Cavalier]]s are provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=7
|#=2
|hp=34.8
|str=12.35
|mag=0
|skill=8.3
|spd=10.2
|lck=0
|def=8.8
|res=0.6
|mov=9
|inventory={{Item|ds|Silver Lance}}
|notes=Will not act until they, [[Heimler]], or any of the reinforcement Cavaliers are provoked.
}}
{{ChapUnitCellFE11
|name=Grust
|class=General
|lv=1
|#=1
|hp=44.5
|str=13.5
|mag=1
|skill=10.5
|spd=8
|lck=0
|def=15
|res=3
|mov=6
|inventory={{Item|ds|Silver Lance}} • {{Item|ds|Silver Bow}}
|notes=Will not act until attacked; moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Knight
|lv=7
|#=3
|hp=36.9
|str=12.3
|mag=0
|skill=8.3
|spd=4.2
|lck=0
|def=12.2
|res=0.6
|mov=5
|inventory={{Item|ds|Silver Lance}}
|notes=The northwest one will not act until attacked; moves to attack units in range, and returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Sniper
|lv=3
|#=1
|hp=41.6
|str=12.4
|mag=1
|skill=15.1
|spd=16.1
|lck=0
|def=8.4
|res=3.4
|mov=7
|inventory={{Item|ds|Silver Bow|type=drop}}
|notes=Moves to attack units in range; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Curate
|lv=7
|#=1
|hp=24.4
|str=0
|mag=5.2
|skill=7.3
|spd=10.3
|lck=0
|def=4.2
|res=8.4
|mov=5
|inventory={{Item|ds|Heal|type=drop}}
|notes=• Starts on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|pillar]].<br>• Moves to heal units within twice his movement; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Curate
|lv=7
|#=1
|hp=24.4
|str=0
|mag=5.2
|skill=7.3
|spd=10.3
|lck=0
|def=4.2
|res=8.4
|mov=5
|inventory={{Item|ds|Mend}}
|notes=• Starts on a [[Terrain/Nintendo DS games#Fire Emblem: Shadow Dragon|pillar]].<br>• Moves to heal units within twice his movement; returns to his starting position if no one is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Archer
|lv=7
|#=2
|hp=32.8
|str=9.2
|mag=0
|skill=9.3
|spd=10.3
|lck=0
|def=7.2
|res=0.6
|mov=5
|inventory={{Item|ds|Silver Bow}}
|notes=Moves to attack units in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Thief
|lv=7
|#=1
|hp=28.6
|str=6.2
|mag=0
|skill=9.4
|spd=17.5
|lck=0
|def=2.8
|res=0
|mov=7
|inventory={{Item|ds|Silver Sword}} • {{Item|ds|Warp|image=warp eng|type=drop}}
|notes=Moves to open the northwest [[chest]] in the central room, then moves to escape southeast; ignores combat, except to attack units blocking the escape point.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Thief
|lv=5
|#=1
|hp=27.4
|str=5.8
|mag=0
|skill=8.6
|spd=16.5
|lck=0
|def=2.2
|res=0
|mov=7
|inventory={{Item|ds|Silver Sword}} • {{Item|ds|Armorslayer|type=drop}}
|notes=Moves to open the second-northwest [[chest]] in the central room, then moves to escape southeast; ignores combat, except to attack units blocking the escape point.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mage
|lv=5
|#=1
|hp=23.6
|str=0
|mag=10.6
|skill=6.7
|spd=8.7
|lck=0
|def=2.8
|res=3.8
|mov=6
|inventory={{Item|ds|Bolganone}} • {{Item|ds|Thunder|type=drop}}
|notes=Immediately begins moving unprovoked; prioritizes attacking [[Marth]] if he is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mage
|lv=7
|#=1
|hp=24.4
|str=0
|mag=11.4
|skill=7.3
|spd=9.3
|lck=0
|def=3.2
|res=4.2
|mov=6
|inventory={{Item|ds|Bolganone}} • {{Item|ds|Elfire|type=drop}}
|notes=Immediately begins moving unprovoked; prioritizes attacking [[Marth]] if he is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Mage
|lv=3
|#=1
|hp=22.8
|str=0
|mag=9.8
|skill=6.1
|spd=8.1
|lck=0
|def=2.4
|res=3.4
|mov=6
|inventory={{Item|ds|Bolganone}}
|notes=Immediately begins moving unprovoked; prioritizes attacking [[Marth]] if he is in range.
}}
{{ChapUnitCellFE11
|name=Grust
|class=Manakete
|lv=5
|#=1
|hp=37
|str={{h|17.5|in combat with Firestone; 9.5 otherwise}}
|mag=1.9
|skill={{h|19.25|in combat with Firestone; 15.25 otherwise}}
|spd={{h|20.2|in combat with Firestone; 16.2 otherwise}}
|lck=0
|def={{h|12|in combat with Firestone; 3 otherwise}}
|res={{h|5.6|in combat with Firestone; 1.6 otherwise}}
|mov=6
|inventory={{Item|ds|Firestone}} • {{Item|ds|Vulnerary|type=drop}}
|notes=Moves to attack units in range.
|last=y
}}
{{ChapUnitReinf|type=Enemy|platform=ds}}
{{ChapUnitCellFE11
|name=Grust
|class=Cavalier
|lv=7
|#=8
|hp=34.8
|str=12.35
|mag=0
|skill=8.3
|spd=10.2
|lck=0
|def=8.8
|res=0.6
|mov=9
|inventory={{Item|ds|Silver Lance}}
}}
{{ChapUnitCellFE11
|name=Grust
|class=Horseman
|lv=2
|#=4
|hp=33.6
|str=7.6
|mag=1
|skill=11.8
|spd=14.8
|lck=0
|def=6.1
|res=3.1
|mov=9
|inventory={{Item|ds|Silver Bow}}
|last=y
}}
{{ChapUnitFtr}}
}}
}}
}}


Line 885: Line 2,739:
=====''Shadow Dragon''=====
=====''Shadow Dragon''=====
*Turns 3, 5, 7, and 9
*Turns 3, 5, 7, and 9
**1 [[Horseman]] and 2 [[Cavalier]]s from the right side of the map
**Two [[Cavalier]]s and one [[Horseman]] and from the eastern border of the map


===Boss data===
===Boss data===
Line 893: Line 2,747:
|header=Boss data
|header=Boss data
|width=60%
|width=60%
|tab1=''Shadow Dragon and the Blade of Light''
|tab1=''Shadow Dragon & the Blade of Light''
|tab2=''Mystery of the Emblem''
|tab2=''Mystery of the Emblem''
|tab3=''Shadow Dragon''
|tab3=''Shadow Dragon''
|content1={{BossStats FE1
|content1={{BossStats FE1
|portrait=[[File:Portrait boss 04 fe01.png]]
|portrait=[[File:Portrait boss 04 fe01.png]]
|sprite=bishop enemy
|class=Bishop
|class=Bishop
|exp=54
|exp=54
Line 905: Line 2,760:
|skill=1
|skill=1
|wl=10
|wl=10
|to=y
|st=y
|spd=14
|spd=14
|luck=0
|luck=0
Line 914: Line 2,767:
|inventory=[[Bolganone]]
|inventory=[[Bolganone]]
|drops={{drop|Bolganone}}
|drops={{drop|Bolganone}}
|to=y
|st=y
}}
}}
|content2={{BossStats FE3
|content2={{BossStats FE3
|portrait=[[File:Portrait volzhin fe03.png]]
|portrait=[[File:Portrait volzhin fe03.png]]
|sprite=bishop enemy
|class=Bishop
|class=Bishop
|lv=5
|lv=5
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|res=12
|res=12
|move=6
|move=6
|inventory=[[File:Is snes01 bolganone.png]] {{drop|Bolganone}}
|weapons={{Item|3|Bolganone}}
|to={{y}}
|items={{Item|3|Bolganone|type=drop}}
|st={{y}}
|to=y
|st=y
}}
}}
|content3={{Tab
|content3=:''Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or be otherwise truncated.''
{{Tab
|tab1=Normal
|tab1=Normal
|tab2=Hard-5
|tab2=Hard-1
|tab3=Hard-2
|tab4=Hard-3
|tab5=Hard-4
|tab6=Hard-5
|content1={{BossStats DS
|content1={{BossStats DS
|portrait=[[File:Small portrait volzhin fe11.png]]
|portrait=[[File:Small portrait volzhin fe11.png]]
|sprite=bishop enemy
|class=Bishop
|class=Bishop
|lv=1
|lv=1
Line 947: Line 2,810:
|def=6
|def=6
|res=10
|res=10
|move=--
|inventory={{Item|ds|Bolganone|type=drop}}
|inventory=[[File:Is ds bolganone.png]] {{drop|Bolganone}}
|to=A
|to=A
|st=D
|st=D
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|content2={{BossStats DS
|content2={{BossStats DS
|portrait=[[File:Small portrait volzhin fe11.png]]
|portrait=[[File:Small portrait volzhin fe11.png]]
|sprite=bishop enemy
|class=Bishop
|class=Bishop
|lv=1
|lv=1
|HP=28
|HP=23.2
|str=1
|str=1
|magic=8
|magic=3.9
|skill=6
|skill=1.9
|spd=19
|spd=14.9
|luck=0
|luck=0
|def=6
|def=6
|res=10
|res=10
|move=--
|inventory={{Item|ds|Bolganone|type=drop}}
|inventory=[[File:Is ds bolganone.png]] {{drop|Bolganone}}
|to=A
|to=A
|st=A
|st=C
}}
}}
:''Note: Boss stats in five-star Hard Mode are rounded to the nearest whole number.''
|content3={{BossStats DS
|portrait=[[File:Small portrait volzhin fe11.png]]
|sprite=bishop enemy
|class=Bishop
|lv=1
|HP=24.4
|str=1
|magic=4.8
|skill=2.8
|spd=15.8
|luck=0
|def=6
|res=10
|inventory={{Item|ds|Bolganone|type=drop}}
|to=A
|st=C
}}
}}
}}
|content4={{BossStats DS
 
|portrait=[[File:Small portrait volzhin fe11.png]]
{{main|Heimler}}
|sprite=bishop enemy
{{Tab
|class=Bishop
|default=2
|header=Boss data
|width=60%
|tab1=''Shadow Dragon and the Blade of Light''
|tab2=''Shadow Dragon''
|content1={{BossStats FE1
|portrait=[[File:Portrait boss 01 fe01.png]]
|class=Paladin
|exp=44
|lv=1
|lv=1
|HP=22
|HP=25.6
|str=8
|str=1
|skill=7
|magic=5.7
|wl=10
|skill=3.7
|sw=y
|spd=16.7
|la=y
|spd=11
|luck=0
|luck=0
|def=9
|def=6
|res=0
|res=10
|move=10
|inventory={{Item|ds|Bolganone|type=drop}}
|inventory=[[Silver Lance]]
|to=A
|drops={{drop|Knight Crest}}
|st=B
}}
}}
|content2={{Tab
|content5={{BossStats DS
|tab1=Normal
|portrait=[[File:Small portrait volzhin fe11.png]]
|tab2=Hard-5
|sprite=bishop enemy
|content1={{BossStats DS
|class=Bishop
|portrait=[[File:Small portrait heimler fe11.png]]
|class=Paladin
|lv=1
|lv=1
|HP=22
|HP=26.8
|str=8
|str=1
|magic=1
|magic=6.6
|skill=7
|skill=4.6
|spd=11
|spd=17.6
|luck=0
|luck=0
|def=9
|def=6
|res=6
|res=10
|move=10
|inventory={{Item|ds|Bolganone|type=drop}}
|inventory=[[File:Is ds silver lance.png]] [[Silver Lance]]<br>[[File:Is ds master seal.png]] {{drop|Master Seal}}<br>[[File:Is ds door key.png]] [[Door Key]]
|to=A
|sw=E
|st=B
|la=A
}}
}}
|content2={{BossStats DS
|content6={{BossStats DS
|portrait=[[File:Small portrait heimler fe11.png]]
|portrait=[[File:Small portrait volzhin fe11.png]]
|class=Paladin
|sprite=bishop enemy
|class=Bishop
|lv=1
|lv=1
|HP=34
|HP=28
|str=13
|str=1
|magic=1
|magic=7.5
|skill=12
|skill=5.5
|spd=14
|spd=18.5
|luck=0
|luck=0
|def=9
|def=6
|res=6
|res=10
|move=10
|inventory={{Item|ds|Bolganone|type=drop}}
|inventory=[[File:Is ds silver lance.png]] [[Silver Lance]]<br>[[File:Is ds master seal.png]] {{drop|Master Seal}}<br>[[File:Is ds door key.png]] [[Door Key]]
|to=A
|sw=E
|st=A
|la=A
}}
}}
:''Note: Boss stats in five-star Hard Mode are rounded to the nearest whole number.''
}}
}}
}}
}}
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==Strategy==
==Strategy==
{{Strategy}}
{{Strategy}}
The first order of business is the cell in the upper left corner of the map where the Archanean knights are imprisoned. The enemy Mage can one-shot Dolph, Macellan, and Tomas, and two-round Midia and Boah. The two Archers can one-round Macellan and Tomas and two-round Midia and Boah. If they both get 9 Strength, then they two-round Dolph; otherwise, they one-round him as well. Fortunately, a Thief near your starting position is perfectly willing to donate a fresh Warp staff, so that shouldn't be too much of an issue. As far as the units themselves are concerned, Dolph outclasses Macellan in every way possible except for a moderate disadvantage in Luck and a small disadvantage in Strength. Both of them will be inferior to a trained Draug, never mind Wolf or Sedgar as a General. Tomas serves as an acceptable replacement for Gordin or Castor if they are untrained or dead, but if you've already got a trained bowman, he's not worth much. Midia gets clobbered by any decently trained Cavalier, but at least she recruits Astram. Finally, Boah has poor stats and growths, and is mainly useful for his base C staff rank, allowing him to use Warp and Physic right from the get-go.
'''Overview:'''
# '''Primary Objective:''' Save Archanean knights imprisoned in the upper left corner.
# '''Enemy Threats:''' [[Mage]], [[Archer]]s, [[Knight]], [[Sniper]], [[Volzhin]] (boss), and reinforcements including [[Heimler]] and his men.
# '''Treasures:''' [[Dragonpike]] chest, [[Boots]] (bottom right), and an armory selling swords.
# '''Outcome:''' If you have 15 or fewer units alive at the chapter's end, you'll proceed to [[A_Traitor%27s_Worth|Chapter&nbsp;12x]].


On turn 1, Warp someone powerful like Caeda, Wolf, or Sedgar to one-round the Mage. Note that the nearby Knight will not aggro, so you can safely pick off the Mage. Leave a couple of bulky units behind to deal with the reinforcements, and push your way to the west. On turn 3, Heimler and his two men will aggro and start making their way towards you, while enemy reinforcements will start appearing. Bunker down and kill them all. Meanwhile, you can have a Thief start looting the treasure room. The General won't aggro, so feel free to help yourself. The Sniper near Volzhin, on the other hand, will gleefully shoot you in the face.
'''New Unit Details:'''
# '''[[Dolph]]:''' Outclasses Macellan except for luck and strength. Surpasses [[Draug]] in non luck and speed growths if trained, but inferior to [[Wolf]], or [[Sedgar]] as a [[General]].
# '''[[Macellan]]:''' Inferior in most stats but has some advantages in luck and strength.
# '''[[Tomas]]:''' Suitable [[Gordin]] or [[Castor]] replacement if they're untrained/dead. Not worthwhile if you have a trained bowman.
# '''[[Midia]]:''' Inferior to a trained [[Cavalier]]. Recruits [[Astram]].
# '''[[Boah]]:''' Poor stats and growths. Useful for his C staff rank, can use [[Warp]] and [[Physic]] immediately.


Once you've beaten back the initial wave, the biggest threat is the Sniper. The safest way to delete him is to first move a unit onto the chest containing the Dragonpike. The enemy Curate is too stupid to move out of the Sniper's way, so the Sniper will simply move one space right on the enemy phase. Then, open the door, have Caeda severely injure him with a Silver Lance double, and finish him with a strong ranged attack. Once he's dead, you can pick off the Curates at your leisure. The boss, Volzhin, has 16 Speed after accounting for his tome's weight. Have Caeda deal with him. Make sure to get the Boots in the bottom right corner of the map before seizing. There's also an armory there that sells swords. You shouldn't need to buy any Armorslayers since you got a free one from that Thief and swords are bad in this game. If you do end up needing some, they are available at least every other chapter up until Chapter 20.
'''Strategy:'''
 
# '''Initial Action:''' Warp a strong unit ([[Caeda]], Wolf, or Sedgar) to eliminate the Mage. The nearby Knight won't aggro. Leave a few robust units for reinforcements and move west.
If you have 15 or less units alive at the end of the chapter, you're heading to Chapter 12x.
# '''Turn 3:''' Heimler and his team aggro. Reinforcements appear. Defend and eliminate threats. Have a [[Thief]] begin looting the treasure room. The General inside won't aggro.
# '''Handling the Sniper:''' Position a unit on the Dragonpike chest. The enemy Curate won't move. The Sniper will adjust his position. Open the door, weaken Sniper with Caeda's [[Silver Lance]], and finish him with a ranged attack.
# '''Concluding the Chapter:''' Pick off remaining [[Curate]]s. Deal with boss Volzhin using Caeda. Retrieve the [[Boots]]. Optionally visit the armory, but avoid [[Armorslayer]]s (you should have a free one and swords are generally inferior in this game).


==Trivia==
==Trivia==
* This map is reused for [[Dark Emperor|chapter 20]] of {{FE3}} Book II.
*In ''Shadow Dragon'', there is a forest tile that lacks the visual distinction of one; this forest is distinct in ''Shadow Dragon & the Blade of Light''.
*This map is reused for [[Dark Emperor|Chapter&nbsp;20]] of {{FE3}} Book&nbsp;II.


==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=The Ageless Palace
|eng-name=The Ageless Palace
|jap-name={{hover|アカネイア・パレス|Akaneia paresu}}
|jpn-name={{h|アカネイア・パレス|Akaneia paresu}}
|jap-mean=Akaneia Palace
|jpn-mean=Akaneia Palace
|span-name=Palacio de Akaneia
|span-name=Palacio de Akaneia
|span-mean=Akaneia Palace
|span-mean=Akaneia Palace
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==Gallery==
==Gallery==
{{sectstub}}
{{sectstub}}
<gallery>
Cg fe11 c12.png|CG image displayed during the intro for {{title|Shadow Dragon}}
</gallery>


{{ref}}
{{ref}}
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{{ChapterNav
{{ChapterNav
|prechapter=Knorda Market
|prechapter=Knorda Market
|name=The Ageless Palace
|nextchapter=The Wooden Cavalry
|nextchapter=The Wooden Cavalry
|nextalternate=A Traitor's Worth
|nextalternate=Land of Sorrow (Shadow Dragon){{!}}Land of Sorrow <small>(''Mystery of the Emblem'')</small>
|nextalternate2=A Traitor's Worth{{!}}A Traitor's Worth <small>(''Shadow Dragon'')</small>
}}
}}


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{{Nav3}}
{{Nav3}}
{{Nav11}}
{{Nav11}}
 
{{DEFAULTSORT:Ageless Palace, The}}
[[Category:Chapters of Fire Emblem: Shadow Dragon and the Blade of Light]]
[[Category:Chapters of Fire Emblem: Shadow Dragon & the Blade of Light]]
[[Category:Chapters of Fire Emblem: Mystery of the Emblem]]
[[Category:Chapters of Fire Emblem: Mystery of the Emblem]]
[[Category:Chapters of Fire Emblem: Shadow Dragon]]
[[Category:Chapters of Fire Emblem: Shadow Dragon]]

Latest revision as of 17:13, 28 March 2024

The Ageless Palace

Cm fe11 12.png

Location

The Palace

New units

Dolph, Macellan, Tomas, Boah, Midia

Boss(es)

Volzhin

Previous chapter(s)

Knorda Market

Next chapter(s)

The Ageless Palace (Japanese: アカネイア・パレス Akaneia Palace) is the twelfth chapter in Fire Emblem: Shadow Dragon & the Blade of Light and Fire Emblem: Shadow Dragon and the tenth chapter in Book I of Fire Emblem: Mystery of the Emblem.

Plot

Main article: The Ageless Palace/Script

As Marth and his men storm Archanea Palace, the captured knight Midia and bishop Boah discuss their newfound probability of being executed. Their fears are for naught, as Marth overwhelms the Grustian forces and retakes the palace. As a reward for his heroic efforts, Nyna rewards Marth with the most powerful bow on the continent, Parthia.

Chapter data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Chapter Data
Conditions
Unit Data
Victory: Seize Player Partner Other Enemy
Defeat: Marth dies 1–11+5 {{{partner}}} {{{other}}} 19+12
Cm fe11 12.png
Map dimensions:
30 columns by 28 rows

Character data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Characters
New units
Dolph
Portrait dolph fe11.png
Knight
HP
22
Inventory
--
Level
4
Automatically from turn 1
Macellan
Portrait macellan fe11.png
Knight
HP
20
Inventory
--
Level
3
Automatically from turn 1
Tomas
Portrait tomas fe11.png
Archer
HP
22
Inventory
--
Level
8
Automatically from turn 1
Boah
Portrait boah fe11.png
Bishop
HP
22
Inventory
--
Level
1
Automatically from turn 1
Midia
Portrait midia fe11.png
Paladin
HP
24
Inventory
--
Level
1
Automatically from turn 1
Required characters
Marth ​
Available characters
Abel ​Frey ​Jagen ​Cain ​Gordin ​Draug ​Norne ​Caeda ​Wrys ​Ogma ​Barst ​Bord ​Cord ​Darros ​Castor ​Julian ​Lena ​Navarre ​Merric ​Matthis ​Wolf ​Sedgar ​Roshea ​Vyland ​Hardin ​Wendell ​Rickard ​Athena ​Bantu ​Caesar ​Radd ​Roger ​Jeorge ​Maria ​Minerva ​Linde ​Jake ​

Item data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Items
Name Obtainment Method
Is ds bolganone.png Bolganone Dropped by Volzhin
Is ds master seal.png Master Seal Dropped by Heimler
Is ds silver bow.png Silver Bow Dropped by enemy Sniper
Is ds heal.png Heal Dropped by enemy Curate
Is ds warp eng.png Warp Dropped by enemy Thief
Is ds armorslayer.png Armorslayer Dropped by enemy Thief
Is ds thunder.png Thunder Dropped by enemy Mage
Is ds elfire.png Elfire Dropped by enemy Mage
Is ds vulnerary.png Vulnerary Dropped by enemy Manakete
Is ds master seal.png Master Seal Treasure room, leftmost chest
Is ds bullion.png Bullion (L) Treasure room, left center chest
Is ds arms scroll.png Arms Scroll Treasure room, center chest
Is ds silver sword.png Silver Sword Treasure room, center right chest
Is ds dragonpike.png Dragonpike Treasure room, rightmost chest
Is ds boots.png Boots Chest next to Heimler
Is ds parthia.png Parthia End of chapter

Shop data

Shadow Dragon & the Blade of Light Shadow Dragon

Armories and vendors

Swords Lances Axes Bows Tomes Staves Items Secret

Name Cost
Is ds iron sword.png Iron Sword 400
Is ds steel sword.png Steel Sword 875
Is ds silver sword.png Silver Sword 2000
Is ds killing edge.png Killing Edge 1500
Is ds armorslayer.png Armorslayer 1000

Enemy data

Enemy data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.

Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds01 bishop enemy.gif Volzhin Bishop 1 1 22 1 3 1 14 0 6 10 -- BolganoneThis item is dropped upon this unit's defeat.
Stands on a throne, the chapter's seize point.
Ma ds01 paladin enemy.gif Heimler Paladin 1 1 22 8 1 7 11 0 9 6 10 Silver Lance Master SealThis item is dropped upon this unit's defeat. Door Key
Will not act until he or any of the nearby or reinforcement Cavaliers are provoked.
Ma ds01 cavalier enemy.gif Grust Cavalier 7 2 22.8 7.1 0 3.8 7.2 0 8.8 0.6 9 Iron Lance
Will not act until they, Heimler, or any of the reinforcement Cavaliers are provoked.
Ma ds01 general enemy.gif Grust General 1 1 31 9 1 6 5 0 15 3 6 Steel Lance Iron Bow
Will not act until attacked; moves to attack units in range.
Ma ds01 knight enemy.gif Grust Knight 7 3 23.4 7.8 0 3.8 1.2 0 12.2 0.6 5 Steel Lance
The northwest one will not act until attacked; moves to attack units in range, and returns to his starting position if no one is in range.
Ma ds01 sniper enemy.gif Grust Sniper 3 1 29.6 9.4 1 10.6 11.6 0 8.4 3.4 7 Silver BowThis item is dropped upon this unit's defeat.
Moves to attack units in range; returns to his starting position if no one is in range.
Ma ds01 curate enemy.gif Grust Curate 7 1 18.4 0 2.2 2.8 5.8 0 4.2 8.4 5 HealThis item is dropped upon this unit's defeat.
• Starts on a pillar.
• Moves to heal units within twice his movement; returns to his starting position if no one is in range.
Ma ds01 curate enemy.gif Grust Curate 7 1 18.4 0 2.2 2.8 5.8 0 4.2 8.4 5 Mend
• Starts on a pillar.
• Moves to heal units within twice his movement; returns to his starting position if no one is in range.
Ma ds01 archer enemy.gif Grust Archer 7 2 20.8 6.2 0 4.8 5.8 0 7.2 0.6 5 Steel Bow
Moves to attack units in range.
Ma ds01 thief enemy.gif Grust Thief 7 1 19.6 3.2 0 3.4 10 0 2.8 0 7 Iron Sword WarpThis item is dropped upon this unit's defeat.
Moves to open the northwest chest in the central room, then moves to escape southeast; ignores combat, except to attack units blocking the escape point.
Ma ds01 thief enemy.gif Grust Thief 5 1 18.4 2.8 0 2.6 9 0 2.2 0 7 Iron Sword ArmorslayerThis item is dropped upon this unit's defeat.
Moves to open the second-northwest chest in the central room, then moves to escape southeast; ignores combat, except to attack units blocking the escape point.
Ma ds01 mage enemy.gif Grust Mage 5 1 17.6 0 4.6 2.2 4.2 0 2.8 3.8 6 ThunderThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
Ma ds01 mage enemy.gif Grust Mage 7 1 18.4 0 5.4 2.8 4.8 0 3.2 4.2 6 ElfireThis item is dropped upon this unit's defeat.
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
Ma ds01 mage enemy.gif Grust Mage 3 1 16.8 0 3.8 1.6 3.6 0 2.4 3.4 6 Fire
Immediately begins moving unprovoked; prioritizes attacking Marth if he is in range.
Ma ds01 manakete enemy.gif Grust Manakete 5 1 22 10 0.4 8 8.2 0 12 5.6 6 Firestone VulneraryThis item is dropped upon this unit's defeat.
Moves to attack units in range.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma ds01 cavalier enemy.gif Grust Cavalier 7 8 22.8 7.1 0 3.8 7.2 0 8.8 0.6 9 Steel Lance
--
Ma ds01 horseman enemy.gif Grust Horseman 2 4 24.6 6.1 1 7.3 10.3 0 6.1 3.1 9 Steel Bow
--

Reinforcements

Shadow Dragon
  • Turns 3, 5, 7, and 9

Boss data

Main article: Volzhin
Boss data

Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon

Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or be otherwise truncated.

Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5

Small portrait volzhin fe11.png
Ma ds01 bishop enemy.gif Bishop
Level 1
Movement --
Stats
Max HP 22 Speed 14
Strength 1 Luck 0
Magic 3 Defense 6
Skill 1 Resistance 10
Inventory
BolganoneThis item is dropped upon this unit's defeat.
Weapon Levels
Swords -- Lances -- Axes --
Bows -- Tomes A Staves D

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Overview:

  1. Primary Objective: Save Archanean knights imprisoned in the upper left corner.
  2. Enemy Threats: Mage, Archers, Knight, Sniper, Volzhin (boss), and reinforcements including Heimler and his men.
  3. Treasures: Dragonpike chest, Boots (bottom right), and an armory selling swords.
  4. Outcome: If you have 15 or fewer units alive at the chapter's end, you'll proceed to Chapter 12x.

New Unit Details:

  1. Dolph: Outclasses Macellan except for luck and strength. Surpasses Draug in non luck and speed growths if trained, but inferior to Wolf, or Sedgar as a General.
  2. Macellan: Inferior in most stats but has some advantages in luck and strength.
  3. Tomas: Suitable Gordin or Castor replacement if they're untrained/dead. Not worthwhile if you have a trained bowman.
  4. Midia: Inferior to a trained Cavalier. Recruits Astram.
  5. Boah: Poor stats and growths. Useful for his C staff rank, can use Warp and Physic immediately.

Strategy:

  1. Initial Action: Warp a strong unit (Caeda, Wolf, or Sedgar) to eliminate the Mage. The nearby Knight won't aggro. Leave a few robust units for reinforcements and move west.
  2. Turn 3: Heimler and his team aggro. Reinforcements appear. Defend and eliminate threats. Have a Thief begin looting the treasure room. The General inside won't aggro.
  3. Handling the Sniper: Position a unit on the Dragonpike chest. The enemy Curate won't move. The Sniper will adjust his position. Open the door, weaken Sniper with Caeda's Silver Lance, and finish him with a ranged attack.
  4. Concluding the Chapter: Pick off remaining Curates. Deal with boss Volzhin using Caeda. Retrieve the Boots. Optionally visit the armory, but avoid Armorslayers (you should have a free one and swords are generally inferior in this game).

Trivia

  • In Shadow Dragon, there is a forest tile that lacks the visual distinction of one; this forest is distinct in Shadow Dragon & the Blade of Light.
  • This map is reused for Chapter 20 of Fire Emblem: Mystery of the Emblem Book II.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

The Ageless Palace

--

Japanese

アカネイア・パレス

Akaneia Palace

Spanish

Palacio de Akaneia

Akaneia Palace

French

Le palais éternel

The Eternal Palace

German

Zeitloser Palast

The Ageless Palace

Italian

Il palazzo eterno

The Eternal Palace

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← Knorda Market • The Ageless Palace • The Wooden Cavalry →
• Land of Sorrow (Mystery of the Emblem) →
• A Traitor's Worth (Shadow Dragon) →
Fire Emblem: Shadow Dragon & the Blade of Light
Playable characters AbelArranAstramBantuBarstBeckBoahBordCaedaCaesarCainCastorCatriaCordDarrosDolphDraugEliceEstGordinGotohHardinJagenJakeJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNavarreOgmaPallaRaddRickardRogerRosheaSamsonSedgarTikiTomasVylandWendellWolfWrysXane
Non-playable characters Aurelis KingMalledusNynaTalys King
Bosses BentheonCamusEmereusGazzakGharnefGomerGrigasHarmeinHeimlerHollstadtHymanJiolKannivalKhozenMannuMedeusMerachMichalisMorzasOrridyonSternlinTikiVolzhinXemcelZharov
Background characters AnriArtemisCorneliusLizaLudwik
Regalia and personal weapons AumAuraExcaliburFalchionGradivusImhulluMercuriusParthiaRapierStarlight
Chapters 1: Marth Embarks • 2: The Pirates of Galder • 3: The Ghoul's Teeth • 4: Battle in the Lea • 5: Champions of Aurelis • 6: Fire Emblem • 7: Lefcandith Gauntlet • 8: Port Warren • 9: The Pyrathi Dragon • 10: Princess Minerva • 11: Knorda Market • 12: The Ageless Palace • 13: The Wooden Cavalry • 14: Land of Sorrow • 15: An Oasis of Magic • 16: The Battle for Altea • 17: Star and Savior • 18: The Sable Order • 19: Manakete Princess • 20: Camus the Sable • 21: Clash in Macedon • 22: A Knight-Filled Sky • 23: Dark Pontifex • 24: The Dragonkin Realm • 25: Chosen by Fate
Locations ArchaneaAlteaAurelisDolhrGraGrustKhadeinKingdom of ArchaneaMacedonPyrathiTalysThabes
Groups, objects and concepts Archanean LeagueDragons (Divine DragonsEarth Dragons) • DragoonsFire EmblemSable OrderWar of LiberationWar of ShadowsWhitewinged Order
Lists ArmoriesCharactersClasses (Class change) • ItemsScriptsSecret ShopsTerrainVendorsWeapons
Related topics Hakoda manga adaptationName chart • Other games (GaidenMystery of the EmblemShadow DragonAwakening) • Sound Test ModeTimeline
Fire Emblem: Mystery of the Emblem
Playable characters Book 1 AbelArranAstramBantuBarstBoahBordCaedaCaesarCainCastorCatriaCordDolphDraugEliceEstGordinHardinJagenJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNavarreOgmaPallaRaddRickardRosheaSamsonSedgarTikiTomasVylandWendellWolfXane
Book 2 AbelArlenArranAstramBantuCaedaCainCastorCatriaCecilDraugEliceEstPhinaGordinJeorgeJubeloJulianLenaLindeLukeMariaMarishaMarthMatthisMerricMidiaMinervaNavarreNynaOgmaPallaRickardRoderickRosheaRyanSamsonSamuelSheenaSiriusTikiVylandWarrenWendellXaneYuliya
Non-playable characters Book 1 GotohMalledusNynaTalys King
Book 2 Aurelis KingBoahCamusGotohJagenLangLorenzMichalis
Bosses Book 1 CamusEmereusGazzakGharnefGomerHarmeinHollstadtHymanJiolKannivalKhozenMedeusMerachMichalisMorzasTikiVolzhinXemcelZharov
Book 2 DallEibelEllereanFire DragonGailGharnefHardinHereticIce DragonJeorgeLangLorenzLumelLykkeMage DragonMedeusNehringSheenaTorusWillowWyvernYodel
Background characters AdrahAnriArtemisCaldasCorneliusIoteLizaLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumAuraExcaliburFalchionFire EmblemGradivusImhulluMercuriusParthiaRapierStarlight
Chapters Book 1 1: Marth Embarks • 2: The Pirates of Galder • 3: A Brush in the Teeth • 4: Champions of Aurelis • 5: Fire Emblem • 6: Lefcandith Gauntlet • 7: Port Warren • 8: Princess Minerva • 9: Knorda Market • 10: The Ageless Palace • 11: Land of Sorrow • 12: An Oasis of Magic • 13: The Battle for Altea • 14: Star and Savior • 15: Manakete Princess • 16: Camus the Sable • 17: A Knight-Filled Sky • 18: Dark Pontifex • 19: The Dragonkin Realm • 20: Chosen by Fate
Book 2 1: The Grustian Expedition • 2: Rebellion at Macedon • 3: Abducted Princess • 4: Joy and Sorrow • 5: Liberation of Grust • 6: The Nest of Evil • 7: The Scarlet Sword • 8: Soulful Bridge • 9: Sanctuary of Sorcery • 10: Two Sorcerers • 11: Anri's Way • 12: Graveyard of Fire Dragons • 13: Frozen Land • 14: A Mystery Revealed • 15: Return of the Prince • 16: Regaining the Capital • 17: Gra's Sun Sets • 18: Battle of the Pass • 19: The Last Decisive Battle • 20: Dark Emperor • E1: The Wyvern's Dale • E2: The Dragon Altar (part 1part 2part 3)
Locations ArchaneaAlteaAnri's WayAurelisDolhr (Dragon Altar) • Empire of ArchaneaGraGrustKhadeinMacedonTalys
Groups, objects and concepts Archanean LeagueCoyote's MenDragons (Divine DragonEarth DragonManakete) • DragoonsHereticsSable OrderWar of HeroesWar of LiberationWar of ShadowsWhitewinged Order
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSupportsWeapons
Related topics Anime adaptationName chart • Other games (Shadow Dragon & the Blade of LightGaidenGenealogy of the Holy WarArchanea SagaNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound MuseumTimeline
Fire Emblem: Shadow Dragon
Playable characters AbelArranAstramAthenaBantuBarstBeckBoahBordCaedaCaesarCainCastorCatriaCordDarrosDolphDraugEliceEstEtzelFreyGordinGotohHardinHoraceJagenJakeJeorgeJulianLenaLindeLorenzMacellanMariaMarthMatthisMerricMidiaMinervaNagiNavarreNorneOgmaPallaRaddRickardRogerRosheaSamsonSedgarTikiTomasVylandWendellWolfWrysXaneYmir
Non-playable characters Aurelis KingMalledusNynaTalys King
Bosses BathysBentheonCamusCaptainDactylDejaniraEmereusGazzakGharnefGomerGrigasHarmeinHeimlerHollstadtHymanJiolKannivalKhozenLarissaMannuMedeusMerachMichalisMorzasOrridyonSternlinTikiVolzhinXemcelZharov
Background characters AdrahAnriArtemisCaldasIoteLizaLudwikMarlonMarcelusNagaOrdwin
Regalia and personal weapons AumFalchionFire EmblemGradivusImhulluHauteclereMercuriusParthiaRapierStarlightWing Spear
Chapters P: Prologue I • P: Prologue II • P: Prologue III • P: Prologue IV • 1: Marth Embarks • 2: The Pirates of Galder • 3: A Brush in the Teeth • 4: Battle in the Lea • 5: Champions of Aurelis • 6: Fire Emblem • 6x: In War's Grip • 7: Lefcandith Gauntlet • 8: Port Warren • 9: The Pyrathi Dragon • 10: Princess Minerva • 11: Knorda Market • 12: The Ageless Palace • 12x: A Traitor's Worth • 13: The Wooden Cavalry • 14: Land of Sorrow • 15: An Oasis of Magic • 16: The Battle for Altea • 17: Star and Savior • 17x: Helena Castle • 18: The Sable Order • 19: Manakete Princess • 20: Camus the Sable • 20x: The Lair of Fire • 21: Clash in Macedon • 22: A Knight-Filled Sky • 23: Dark Pontifex • 24: The Dragonkin Realm • 24x: The AlterspireE: Chosen by Fate
Locations ArchaneaAlteaAurelisDolhrGraGrustKhadeinKingdom of ArchaneaMacedonPyrathiTalysThabes
Groups, objects and concepts Archanean LeagueDragons (Divine DragonEarth DragonManakete) • DragoonsSable OrderWar of LiberationWar of ShadowsWhitewinged Order
Lists ChaptersCharactersClasses (Class change) • ConversationsItemsScriptsSupportsWeapons
Related topics List of version differences (Name chart) • Other games (Shadow Dragon & the Blade of LightGaidenNew Mystery of the EmblemAwakening) • Pre-release information (Unused content) • Sound RoomTimeline