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Terrain/Game Boy Advance games: Difference between revisions
Thecornerman (talk | contribs) (Created page with "This sub-page covers the terrain stats for the three {{FES}} games released on the Game Boy Advance: {{FE6}}, {{FE7}}, and {{FE8}}. =={{FE6}}== ===Class categories=== For...") |
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| style="border: none; background: {{Color3}}" | [[Mauthe Doog]] • [[Tarvos (class)|Tarvos]] | | style="border: none; background: {{Color3}}" | [[Mauthe Doog]] • [[Tarvos (class)|Tarvos]] | ||
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! style="border: none; background: {{Color3}}" align="center" width="10%" | | ! style="border: none; background: {{Color3}}" align="center" width="10%" | Animal B | ||
| style="border: none; background: {{Color3}}" | [[Ranger]] • [[Gwyllgi]] • [[Maelduin]] | | style="border: none; background: {{Color3}}" | [[Ranger]] • [[Gwyllgi]] • [[Maelduin]] | ||
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Revision as of 23:41, 21 June 2019
This sub-page covers the terrain stats for the three Fire Emblem series games released on the Game Boy Advance: Fire Emblem: The Binding Blade, Fire Emblem: The Blazing Blade, and Fire Emblem: The Sacred Stones.
Fire Emblem: The Binding Blade
Class categories
For the purposes of terrain effect, The Binding Blade divides classes into these categories:[1]
style="Template:Roundtl; border: none; background: #222222" align="center" width="10%" | Infantry A | style="Template:Roundtr; border: none; background: #222222" | Lord • Great Lord • Myrmidon • Swordmaster • Mercenary • Hero • Archer • Sniper • Thief |
---|---|
Infantry B | Fighter • Warrior |
Armor | Knight • General • King |
Cavalry A | Cavalier • Troubadour |
Cavalry B | Paladin • Valkyrie |
Mages | Mage • Sage • Shaman • Druid • Priest • Bishop |
Fliers | Pegasus Knight • Falcoknight • Wyvern Rider • Wyvern Lord |
style="Template:Roundbl; border: none; background: #222222" align="center" width="10%" | Dragons | style="Template:Roundbr; border: none; background: #222222" | Manakete • Demon Dragon |
Nomads, Nomadic Troopers, Brigands, Pirates, and Berserkers all have unique movement costs.
Terrain stats
style="Template:Roundtl; border:none" width="100%" colspan="17" | Terrain types and effects in The Binding Blade | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
style="Template:Roundtl; border:none; background-color:#222222;" width="10%" rowspan="2" | Terrain type | Stat boosts | style="Template:Roundtr; border:none; background-color:#222222" colspan="13" | Movement penalties | ||||||||||||||
Def | Avo | HP rec. | Infantry A | Infantry B | Brigand | Pirate | Berserker | Mages | Armor | Cavalry A | Cavalry B | Nomad | Nomadic Trooper | Fliers | Manaketes | |
Plain | 0 | 0 | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Forest | 1 | 20 | - | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 2 | 2 | 1 | 2 |
Mountain | 1 | 30 | - | 4 | 3 | 3 | 3 | 3 | 4 | ✗ | ✗ | 6 | ✗ | 5 | 1 | 4 |
Peak | 2 | 40 | - | ✗ | ✗ | 4 | ✗ | 4 | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | 1 | ✗ |
Settlement | 10 | 0 | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Ruins | 0 | 0 | - | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 1 |
Ballista | 0 | 5 | - | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 2 |
Fort | 2 | 20 | 20% | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 2 |
Gate | 3 | 20 | 10% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
River | 0 | 0 | - | 5 | ✗ | 5 | 2 | 2 | ✗ | ✗ | ✗ | ✗ | ✗ | 5 | 1 | ✗ |
Lake | 0 | 10 | - | ✗ | ✗ | ✗ | 3 | 3 | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | 1 | ✗ |
Sea | 0 | 10 | - | ✗ | ✗ | ✗ | 2 | 2 | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | 1 | ✗ |
Sand | 0 | 5 | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Desert | 0 | 5 | - | 2 | 3 | 2 | 2 | 2 | 1 | 3 | 4 | 4 | 3 | 3 | 1 | 2 |
Floor (Magic) | 0 | 0* | -* | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Pillar | 1 | 20 | - | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 1 | 2 |
Throne | 3* | 30 | 10%* | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
Valley/Fence | 1 | 20 | - | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | 1 | 1 |
Obstacle | 0 | 0 | - | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | 1 | ✗ |
Door/Wall | 0 | 0 | - | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ |
Blocked | 0 | 0 | - | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ |
colspan="17" style="Template:Roundb; border:none; background-color:#222222" width="100%" | Sections marked with ✗ indicate that units of that class type cannot cross the given terrain under any circumstances. Fliers cannot receive any stat boots except for HP recovery. |
Fire Emblem: The Blazing Blade
Class categories
For the purposes of terrain effect, The Blazing Blade divides classes into these categories:[2]
style="Template:Roundtl; border: none; background: #222222" align="center" width="10%" | Infantry A | style="Template:Roundtr; border: none; background: #222222" | Lord • Blade Lord • Myrmidon • Swordmaster • Mercenary • Hero • Archer • Sniper • Thief • Assassin |
---|---|
Infantry B | Fighter • Warrior |
Pirates | Pirate • Corsair |
Armor | Great Lord • Knight • General |
Cavalry A | Cavalier • Troubadour |
Cavalry B | Knight Lord • Paladin • Valkyrie |
Mages | Mage • Sage • Shaman • Druid • Cleric • Monk • Bishop • Archsage • Dark Druid • Magic Seal |
style="Template:Roundbl; border: none; background: #222222" align="center" width="10%" | Fliers | style="Template:Roundbr; border: none; background: #222222" | Pegasus Knight • Falcoknight • Wyvern Rider • Wyvern Lord |
Nomads, Nomadic Troopers, Brigands, and Berserkers all have unique movement costs.
Terrain stats
style="Template:Roundtl; border:none" width="100%" colspan="16"|Terrain types and effects in The Blazing Blade | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
style="Template:Roundtl; border:none; background-color:#222222;" width="10%" rowspan="2" | Terrain type | Stat boosts | style="Template:Roundtr; border:none; background-color:#222222" colspan="12" | Movement penalties | |||||||||||||
Def | Avo | HP rec. | Infantry A | Infantry B | Brigand | Pirates | Berserker | Mages | Armor | Cavalry A | Cavalry B | Nomad | Nomadic Trooper | Fliers | |
Plain | 0 | 0 | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Forest | 1 | 20 | - | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 2 | 1 |
Mountain | 1 | 30 | - | 4 | 3 | 3 | 3 | 3 | 4 | ✗ | ✗ | 6 | ✗ | 5 | 1 |
Peak | 2 | 40 | - | ✗ | ✗ | 4 | ✗ | 4 | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ |
Settlement | 0 | 10 | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Ruins (village) | 0 | 0 | - | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 1 |
Fort | 2 | 20 | 20% | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 1 |
Gate | 3 | 20 | 10% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
River | 0 | 0 | - | 5 | ✗ | 5 | 2 | 2 | ✗ | ✗ | ✗ | ✗ | ✗ | 5 | 1 |
Lake | 0 | 10 | - | ✗ | ✗ | ✗ | 3 | 3 | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | 1 |
Sea | 0 | 10 | - | ✗ | ✗ | ✗ | 2 | 2 | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | 1 |
Sand | 0 | 5 | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Desert | 0 | 5 | - | 2 | 3 | 2 | 2 | 2 | 1 | 3 | 3 | 3 | 2 | 2 | 1 |
Pillar | 1 | 20 | - | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 1 |
Throne | 2 | 20 | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Obstacle | 0 | 0 | - | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | 1 |
Door/Wall | 0 | 0 | - | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ |
colspan="16" style="Template:Roundb; border:none; background-color:#222222" width="100%" | Sections marked with ✗ indicate that units of that class type cannot cross the given terrain under any circumstances. Fliers cannot receive any stat boots except for HP recovery. |
Fire Emblem: The Sacred Stones
Class categories
For the purposes of terrain effect, The Blazing Blade divides classes into these categories:[3]
style="Template:Roundtl; border: none; background: #222222" align="center" width="10%" | Infantry A | style="Template:Roundtr; border: none; background: #222222" | Lord • Myrmidon • Swordmaster • Mercenary • Hero • Archer • Sniper • Thief • Assassin • Rogue |
---|---|
Infantry B | Journeyman • Fighter • Warrior • Cyclops |
Bandits | Brigand • Bael • Elder Bael |
Mages | Pupil • Mage • Sage • Shaman • Druid • Summoner • Cleric • Priest • Monk • Bishop • Necromancer • Gorgon |
Armor | Knight • General |
Cavalry A | Cavalier • Troubadour |
Cavalry B | Great Lord • Paladin • Great Knight • Mage Knight • Valkyrie |
Animal A | Mauthe Doog • Tarvos |
Animal B | Ranger • Gwyllgi • Maelduin |
style="Template:Roundbl; border: none; background: #222222" align="center" width="10%" | Fliers | style="Template:Roundbr; border: none; background: #222222" | Pegasus Knight • Falcoknight • Wyvern Rider • Wyvern Lord • Wyvern Knight • Phantom • Mogall • Arch Mogall • Gargoyle • Deathgoyle • Manakete • Dracozombie |
Pirates and Berserkers have unique movement costs.
Terrain stats
style="Template:Roundtl; border:none" width="100%" colspan="16"|Terrain types and effects in The Sacred Stones | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
style="Template:Roundtl; border:none; background-color:#222222;" width="10%" rowspan="2" | Terrain type | Stat boosts | style="Template:Roundtr; border:none; background-color:#222222" colspan="12" | Movement penalties | |||||||||||||
Def | Avo | HP rec. | Infantry A | Infantry B | Bandits | Pirate | Berserker | Mages | Armor | Cavalry A | Cavalry B | Animal A | Animal B | Fliers | |
Plain | 0 | 0 | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Forest | 1 | 20 | - | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 2 | 2 | 1 |
Mountain | 2 | 30 | - | 4 | 3 | 3 | 3 | 3 | 4 | ✗ | ✗ | 6 | ✗ | 5 | 1 |
Peak | 2 | 40 | - | ✗ | ✗ | 4 | ✗ | 4 | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | 1 |
Settlement | 0 | 10 | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Fort | 2 | 20 | 20% | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 1 |
Gate (Castle) | 3 | 20 | 10%* | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Gate | 3 | 30 | 10% | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
River | 0 | 0 | - | 5 | ✗ | 5 | 2 | 2 | ✗ | ✗ | ✗ | ✗ | ✗ | 5 | 1 |
Lake | 0 | 10 | - | ✗ | ✗ | ✗ | 3 | 3 | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | 1 |
Sea | 0 | 10 | - | ✗ | ✗ | ✗ | 2 | 2 | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | 1 |
Sand | 0 | 5 | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Desert | 0 | 5 | - | 2 | 3 | 2 | 2 | 2 | 1 | 3 | 3 | 3 | 2 | 2 | 1 |
Pillar | 1 | 20 | - | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 3 | 3 | 1 |
Throne | 3* | 30 | 10%* | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Obstacle | 0 | 0 | - | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | 1 |
Door/Wall | 0 | 0 | - | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ |
colspan="16" style="Template:Roundb; border:none; background-color:#222222" width="100%" | Sections marked with ✗ indicate that units of that class type cannot cross the given terrain under any circumstances. Fliers cannot receive any stat boots except for HP recovery. |
References
See also
- Terrain/Nintendo Entertainment System games
- Terrain/Super Nintendo Entertainment System games
- Terrain/GameCube and Wii games
- Terrain/Nintendo DS games
- Terrain/Nintendo 3DS games
- Terrain/Nintendo Switch games
Fire Emblem: The Blazing Blade | ||||||||||||||||||||||||||||||||||
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Fire Emblem: The Sacred Stones | |||||||||||||||||||||||||||||||||||||||
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