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Template:CharStats FEWA

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Revision as of 03:34, 7 May 2020 by Fastesthe1 (talk | contribs) (Added a staff field for promotion gains, since I felt it was needed for a while now. I'm now a bit more confident in editing these things.)
colspan="2" style="border: 2px solid #b0b0b0; Template:Round; background: #232855" | [[{{{class}}}| {{{class}}} ]]
style="border: 2px solid #b0b0b0; Template:Roundl; background: #232855" align="center" | Level style="border: 1px solid #b0b0b0; Template:Roundr; background: #232855" | --
style="border: 2px solid #b0b0b0; Template:Roundl; background: #232855" | Movement style="border: 1px solid #b0b0b0; Template:Roundr; background: #232855" | --
colspan="8" style="border: 2px solid #b0b0b0; Template:Round; background: #232855; text-align: center" | Recruitment: Undefined

Initial Stats Maximum Stats

style="border: 1px solid #b0b0b0; Template:Roundl; background: #232855; width: 33%" | Max HP style="border: 1px solid #b0b0b0; Template:Roundr; background: #232855; margin-right:3px" | -- style="border: 1px solid #b0b0b0; Template:Roundl; background: #232855; width: 33%" | Speed style="border: 1px solid #b0b0b0; Template:Roundr; background: #232855; margin-right:3px" | --
style="border: 1px solid #b0b0b0; Template:Roundl; background: #232855" | Strength style="border: 1px solid #b0b0b0; Template:Roundr; background: #232855; margin-right:3px" | -- style="border: 1px solid #b0b0b0; Template:Roundl; background: #232855" | Luck style="border: 1px solid #b0b0b0; Template:Roundr; background: #232855" | --
style="border: 1px solid #b0b0b0; Template:Roundl; background: #232855" | Magic style="border: 1px solid #b0b0b0; Template:Roundr; background: #232855; margin-right:3px" | -- style="border: 1px solid #b0b0b0; Template:Roundl; background: #232855" | Defense style="border: 1px solid #b0b0b0; Template:Roundr; background: #232855" | --
style="border: 1px solid #b0b0b0; Template:Roundl; background: #232855" | Skill style="border: 1px solid #b0b0b0; Template:Roundr; background: #232855; margin-right:3px" | -- style="border: 1px solid #b0b0b0; Template:Roundl; background: #232855" | Resistance style="border: 1px solid #b0b0b0; Template:Roundr; background: #232855" | --
colspan="4" style="border: 2px solid #b0b0b0; Template:Round; background: #232855" width="100px" | Weapon colspan="4" style="border: 2px solid #b0b0b0; Template:Round; background: #232855" width="100px" | Item
-- --
Weapon Levels
style="border: 1px solid #b0b0b0; Template:Roundl; background: #232855; text-align: center;" | Is fewa sword.png style="border: 1px solid #b0b0b0; Template:Roundr; background: #232855; text-align: center;" | -- style="border: 1px solid #b0b0b0; Template:Roundl; background: #232855; text-align: center;" | Is fewa lance.png style="border: 1px solid #b0b0b0; Template:Roundr; background: #232855; text-align: center;" | -- style="border: 1px solid #b0b0b0; Template:Roundl; background: #232855; text-align: center;" | Is fewa axe.png style="border: 1px solid #b0b0b0; Template:Roundr; background: #232855; text-align: center;" | --
style="border: 1px solid #b0b0b0; Template:Roundl; background: #232855; text-align: center;" | Is fewa bow.png style="border: 1px solid #b0b0b0; Template:Roundr; background: #232855; text-align: center;" | -- style="border: 1px solid #b0b0b0; Template:Roundl; background: #232855; text-align: center;" | Is fewa tome.png style="border: 1px solid #b0b0b0; Template:Roundr; background: #232855; text-align: center;" | -- style="border: 1px solid #b0b0b0; Template:Roundl; background: #232855; text-align: center;" | Is fewa stone.png style="border: 1px solid #b0b0b0; Template:Roundr; background: #232855; text-align: center;" | -- style="border: 1px solid #b0b0b0; Template:Roundl; background: #232855; text-align: center;" | Is fewa staff.png style="border: 1px solid #b0b0b0; Template:Roundr; background: #232855; text-align: center;" |

Promotion stat gains

width=100px style="Template:Roundtl border:1px solid #b0b0b0; background-color: #232855" align="center" |Class HP Str Mag Skl Sp Lck Def Res width=35px style="Template:Roundtr border:1px solid #b0b0b0; background-color: #232855" |Is fewa staff.png
style="Template:Roundbl border:1px solid #b0b0b0; background-color: #232855" align="center" | [[{{{classadv}}}| {{{classadv}}} ]] -- -- -- -- -- -- -- -- style="Template:Roundbr border:1px solid #b0b0b0; background-color: #232855" align="center" |

Usage

This template is for use on pages for playable characters from Fire Emblem Warriors.

Most fields are self-explanatory. HP1, str1, mag1 etc. are the fields for the character's promotion gains. (Stat)99 are for the character's stats at level 99, the maximum in the base game (and thus the maximum one can get if unable to download the game's updates), while (Stat)max are for the character's current maximum stats as of the latest update (at present, level 150 in version 1.5). The sw, la, ax, bo, to and st fields indicate weapon levels, so enter only in fields that correspond to the character's weapon options. Note that, unlike other games' CharStats templates, "st" here does not represent staves, but instead represents stones.

For staves, put |stf=y if the unit uses staves, but do not put anything if the unit can't.

{{CharStats FEWA
|character=The name of the character; this is used to automatically generate a portrait.  In the case of Robin and Corrin, a randomizer programmed in their origin games' sections will kick in to rotate two portraits.
|class=In cases where the class's name is disambiguated (i.e. "Priestess (Fates)") or otherwise differs from shown, put the title of the article here, then invoke a "classname" field to enter the name of the class to be displayed visibly.
|classadv=Invoke this to display the character's advanced class option.  Workings are similar to "class" above; invoke "classadvname" here as you would "classname" for "class".
|classalt=If a character has an alternate class tree, use "class" for the primary and this field for the secondary.  "classaltname" serves as this field's equivalent to "classname".
|classaltadv=Advanced class option for use in conjunction with "classalt"; "classaltadvname" works as the "classname" equivalent for this field.
|lv=
|HP=
|str=
|magic=
|skill=
|spd=
|luck=
|def=
|res=
|move=
|weapon=
|item=
|sw=
|la=
|ax=
|bo=
|to=
|st=
|stf=
|HP1=
|str1=
|magic1=
|skill1=
|spd1=
|luck1=
|def1=
|res1=
|stf1=
|HP99=
|str99=
|magic99=
|skill99=
|spd99=
|luck99=
|def99=
|res99=
|HP110=
|str110=
|magic110=
|skill110=
|spd110=
|luck110=
|def110=
|res110=
|HP130=
|str130=
|magic130=
|skill130=
|spd130=
|luck130=
|def130=
|res130=
|HPmax=
|strmax=
|magicmax=
|skillmax=
|spdmax=
|luckmax=
|defmax=
|resmax=
|recruit= Chapter x, method of recruitment
}}