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Template:CharStats FEWA: Difference between revisions

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(I feel like I gave an exaggerated impression on this. While it does primarily show Male Robin/Female Corrin, the game does show off the other way quite a bit as well.)
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| rowspan="2" align="center" valign="center" style="float: right" |
| rowspan="2" align="center" valign="center" style="float: right" |
{| align="right" valign="center" style="background: transparent; text-align: center"
{| align="right" valign="center" style="background: transparent; text-align: center"
| colspan="2" | <includeonly><center>[[File:Small portrait {{lc:{{{character}}}}} {{#ifeq:{{{character|}}}|Robin|{{#switch:{{#var:A}}|male=|female=f}}|}}{{#ifeq:{{{character|}}}|Corrin|{{#switch:{{#var:A}}|male=m|female=}}|}} fewa.png|80px|link=|{{{character}}}]]</center></includeonly>
| colspan="2" | <includeonly><center>[[File:Small portrait {{lc:{{{character}}}}} {{#ifeq:{{{character|}}}|Robin|{{#switch:{{#var:A}}|male=m|female=f}}|}}{{#ifeq:{{{character|}}}|Corrin|{{#switch:{{#var:A}}|male=m|female=f}}|}} fewa.png|80px|link=|{{{character}}}]]</center></includeonly>
|-
|-
! colspan="2" style="border: 2px solid {{Color2}}; {{round|5px}}; background: {{Color1}}" | {{#ifeq:{{{character|}}}|Corrin|{{#switch:{{#var:A}}|male=[[Nohr Prince| '''''<span style="color:{{Color2}}">Nohr Prince</span>''''' ]]|female=[[Nohr Princess| '''''<span style="color:{{Color2}}">Nohr Princess</span>''''' ]]}}|[[{{{class}}}| '''''<span style="color:{{Color2}}">{{{classname|{{{class}}}}}}</span>''''' ]]}}
! colspan="2" style="border: 2px solid {{Color2}}; {{round|5px}}; background: {{Color1}}" | {{#ifeq:{{{character|}}}|Corrin|{{#switch:{{#var:A}}|male=[[Nohr Prince| '''''<span style="color:{{Color2}}">Nohr Prince</span>''''' ]]|female=[[Nohr Princess| '''''<span style="color:{{Color2}}">Nohr Princess</span>''''' ]]}}|[[{{{class}}}| '''''<span style="color:{{Color2}}">{{{classname|{{{class}}}}}}</span>''''' ]]}}
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| style="border: 1px solid {{Color2}}; {{roundr|5px}}; background: {{Color1}}" width="10px" | {{{la|--}}}
| style="border: 1px solid {{Color2}}; {{roundr|5px}}; background: {{Color1}}" width="10px" | {{{la|--}}}
| style="border: 1px solid {{Color2}}; {{roundl|5px}}; background: {{Color1}}" width="10px" | {{Axe13}}
| style="border: 1px solid {{Color2}}; {{roundl|5px}}; background: {{Color1}}" width="10px" | {{Axe13}}
| style="border: 1px solid {{Color2}}; {{roundr|5px}}; background: {{Color1}}" width="10px"| {{{ax|--}}}
| style="border: 1px solid {{Color2}}; {{roundr|5px}}; background: {{Color1}}" width="10px" | {{{ax|--}}}
|-
|-
| style="border: 1px solid {{Color2}}; {{roundl|5px}}; background: {{Color1}}" width="10px" | {{Bow13}}
| style="border: 1px solid {{Color2}}; {{roundl|5px}}; background: {{Color1}}" width="10px" | {{Bow13}}
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<pre>
<pre>
{{CharStats FEWA
{{CharStats FEWA
|character=The name of the character; this is used to automatically generate a portrait.  In the case of Robin and Corrin, a randomizer programmed in their origin games' sections will kick in to rotate two portraits.<!--Robin's portraits are programmed as "Portrait robin fewa.png" for male and "Portrait robin f fewa.png" for female, while Corrin's portraits are programmed as "Portrait corrin fewa.png" for female and "Portrait corrin m fewa.png" for male, in line with their default and alternate portrayals.-->
|character=The name of the character; this is used to automatically generate a portrait.  In the case of Robin and Corrin, a randomizer programmed in their origin games' sections will kick in to rotate two portraits.
|class=In cases where the class's name is disambiguated (i.e. "Priestess (Fates)") or otherwise differs from shown, put the title of the article here, then invoke a "classname" field to enter the name of the class to be displayed visibly.
|class=In cases where the class's name is disambiguated (i.e. "Priestess (Fates)") or otherwise differs from shown, put the title of the article here, then invoke a "classname" field to enter the name of the class to be displayed visibly.
|classadv=Invoke this to display the character's advanced class option.  Workings are similar to "class" above; invoke "classadvname" here as you would "classname" for "class".
|classadv=Invoke this to display the character's advanced class option.  Workings are similar to "class" above; invoke "classadvname" here as you would "classname" for "class".

Revision as of 08:23, 19 January 2018

colspan="2" style="border: 2px solid #b0b0b0; Template:Round; background: #232855" | [[{{{class}}}| {{{class}}} ]]
style="border: 2px solid #b0b0b0; Template:Roundl; background: #232855" align="center" | Level style="border: 1px solid #b0b0b0; Template:Roundr; background: #232855" | --
style="border: 2px solid #b0b0b0; Template:Roundl; background: #232855" | Movement style="border: 1px solid #b0b0b0; Template:Roundr; background: #232855" | --
colspan="8" style="border: 2px solid #b0b0b0; Template:Round; background: #232855; text-align: center" | Recruitment: Undefined

Initial Stats Maximum Stats

style="border: 1px solid #b0b0b0; Template:Roundl; background: #232855; width: 33%" | Max HP style="border: 1px solid #b0b0b0; Template:Roundr; background: #232855; margin-right:3px" | -- style="border: 1px solid #b0b0b0; Template:Roundl; background: #232855; width: 33%" | Speed style="border: 1px solid #b0b0b0; Template:Roundr; background: #232855; margin-right:3px" | --
style="border: 1px solid #b0b0b0; Template:Roundl; background: #232855" | Strength style="border: 1px solid #b0b0b0; Template:Roundr; background: #232855; margin-right:3px" | -- style="border: 1px solid #b0b0b0; Template:Roundl; background: #232855" | Luck style="border: 1px solid #b0b0b0; Template:Roundr; background: #232855" | --
style="border: 1px solid #b0b0b0; Template:Roundl; background: #232855" | Magic style="border: 1px solid #b0b0b0; Template:Roundr; background: #232855; margin-right:3px" | -- style="border: 1px solid #b0b0b0; Template:Roundl; background: #232855" | Defense style="border: 1px solid #b0b0b0; Template:Roundr; background: #232855" | --
style="border: 1px solid #b0b0b0; Template:Roundl; background: #232855" | Skill style="border: 1px solid #b0b0b0; Template:Roundr; background: #232855; margin-right:3px" | -- style="border: 1px solid #b0b0b0; Template:Roundl; background: #232855" | Resistance style="border: 1px solid #b0b0b0; Template:Roundr; background: #232855" | --
colspan="6" style="border: 2px solid #b0b0b0; Template:Round; background: #232855" width="100px" | Inventory
No equipped weapon
No equipped item
Weapon Levels
style="border: 1px solid #b0b0b0; Template:Roundl; background: #232855" width="10px" | Swords style="border: 1px solid #b0b0b0; Template:Roundr; background: #232855" width="10px" | -- style="border: 1px solid #b0b0b0; Template:Roundl; background: #232855" width="10px" | Lances style="border: 1px solid #b0b0b0; Template:Roundr; background: #232855" width="10px" | -- style="border: 1px solid #b0b0b0; Template:Roundl; background: #232855" width="10px" | Axes style="border: 1px solid #b0b0b0; Template:Roundr; background: #232855" width="10px" | --
style="border: 1px solid #b0b0b0; Template:Roundl; background: #232855" width="10px" | Bows style="border: 1px solid #b0b0b0; Template:Roundr; background: #232855" width="10px" | -- style="border: 1px solid #b0b0b0; Template:Roundl; background: #232855" width="10px" | Tomes style="border: 1px solid #b0b0b0; Template:Roundr; background: #232855" width="10px" | -- style="border: 1px solid #b0b0b0; Template:Roundl; background: #232855" width="10px" | {{{1}}}stones style="border: 1px solid #b0b0b0; Template:Roundr; background: #232855" width="10px" | --
colspan="9" style="Template:Round; background:#232855; border: 2px solid #b0b0b0; width:100%" | Promotion gains:
! width=100px style="Template:Roundtl border:1px solid #b0b0b0; background-color: #232855" align="center" |Class HP Str Mag Skill Spd Luck Def width=35px style="Template:Roundtr border:1px solid #b0b0b0; background-color: #232855" |Res
style="Template:Roundbl border:1px solid #b0b0b0; background-color: #232855" align="center" | [[{{{classadv}}}| {{{classadv}}} ]] -- -- -- -- -- -- -- style="Template:Roundbr border:1px solid #b0b0b0; background-color: #232855" align="center" | --

Usage

This template is for use on pages for playable characters from Fire Emblem Warriors.

Most fields are self-explanatory. HP1, str1, mag1 etc. are the fields for the character's promotion gains. (Stat)99 are for the character's stats at level 99, the maximum in the vanilla game (and thus the maximum one can get if unable to download the game's updates), while (Stat)max are for the character's current maximum stats as of the latest update (at present, level 110 in version 1.3). The sw, la, ax, bo, to and st fields indicate weapon levels, so enter only in fields that correspond to the character's weapon options. Note that, unlike other games' CharStats templates, "st" here does not represent staves (which do not have weapon level in Warriors), but instead represents stones.

{{CharStats FEWA
|character=The name of the character; this is used to automatically generate a portrait.  In the case of Robin and Corrin, a randomizer programmed in their origin games' sections will kick in to rotate two portraits.
|class=In cases where the class's name is disambiguated (i.e. "Priestess (Fates)") or otherwise differs from shown, put the title of the article here, then invoke a "classname" field to enter the name of the class to be displayed visibly.
|classadv=Invoke this to display the character's advanced class option.  Workings are similar to "class" above; invoke "classadvname" here as you would "classname" for "class".
|classalt=If a character has an alternate class tree, use "class" for the primary and this field for the secondary.  "classaltname" serves as this field's equivalent to "classname".
|classaltadv=Advanced class option for use in conjunction with "classalt"; "classaltadvname" works as the "classname" equivalent for this field.
|lv=
|HP=
|str=
|magic=
|skill=
|spd=
|luck=
|def=
|res=
|move=
|weapon=
|item=
|sw=
|la=
|ax=
|bo=
|to=
|st=
|HP1=
|str1=
|magic1=
|skill1=
|spd1=
|luck1=
|def1=
|res1=
|HP99=
|str99=
|magic99=
|skill99=
|spd99=
|luck99=
|def99=
|res99=
|HPmax=
|strmax=
|magicmax=
|skillmax=
|spdmax=
|luckmax=
|defmax=
|resmax=
|recruit= Chapter x, method of recruitment
}}