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Template:ChapChars: Difference between revisions

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m (→‎Usage: Updated)
(Adding optional width parameter to allow for better display on pages with lots of units & inventory items)
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{| style="margin: auto; border-radius: 15px; border: 2px solid {{Color2}}; background: {{Color3}}; width: 80%; text-align: center"
{| style="margin: auto; border-radius: 15px; border: 2px solid {{Color2}}; background: {{Color3}}; width: {{{width|80}}}%; text-align: center"
| colspan="6" |
| colspan="6" |
{| style="border-radius: 15px; border: 1px solid {{Color2}}; background: {{Color1}}; width: 100%; font-size: larger"
{| style="border-radius: 15px; border: 1px solid {{Color2}}; background: {{Color1}}; width: 100%; font-size: larger"
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==Usage==
==Usage==
For character data on chapter pages. In the <code>newunit1</code> field, use {{t|NewUnit}} and enter the fields appropriately. There is no defined limit on the number of new or returning units that can be specified. For returning characters, only the name is needed; the portrait has been coded into the template.
For character data on chapter pages. In the <code>newunit1</code> field, use {{t|NewUnit}} and enter the fields appropriately. There is no defined limit on the number of new or returning units that can be specified. For returning characters, only the name is needed; the portrait has been coded into the template.
*The optional <code>width</code> parameter can be used to specify the template width, otherwise the default is 80%.
<pre>
<pre>
{{ChapChars
{{ChapChars

Revision as of 04:53, 13 June 2021

Characters
New Units

None

Returning Characters

None

Usage

For character data on chapter pages. In the newunit1 field, use {{NewUnit}} and enter the fields appropriately. There is no defined limit on the number of new or returning units that can be specified. For returning characters, only the name is needed; the portrait has been coded into the template.

  • The optional width parameter can be used to specify the template width, otherwise the default is 80%.
{{ChapChars
|game#= Number of the game (e.g. 07 for The Blazing Blade, 08 for The Sacred Stones, 11 for Shadow Dragon, etc.)
|newunit1={{NewUnit}}
|newunit2={{NewUnit}}
|newunit3={{NewUnit}}
|return1= First returning character
|return1article= article for the first returning character (if different from name)
|return2= Second returning character
|return2article= article for the first returning character (if different from name)
|return3= Third returning character
|return3article= article for the first returning character (if different from name)
}}