This page has been marked as a stub. Please help improve the page by adding information.
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This page details the specifics about the thirteenth through thirtieth installments of Fire Emblem Heroes's Tempest storyline, covering the first eighteen individual Tempest Trials+.
Thunder's Fist
Thunder's Fist
|
|
|
|
“
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Sir Reinhardt... His reputation precedes him. All say he is an adept of the battlefield... Some even say he is no less than the crusader Thrud reborn.
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”
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— Leif
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Thunder's Fist is the first edition of Fire Emblem Heroes's Tempest Trials+ and the thirteenth overall installment of the game's Tempest story. This trial ran from April 21, 2018 through May 1, 2018. It was available in seven difficulty, level, and battle number combinations, three Normal difficulty options (all with three battles each, but with varying enemy levels), two Hard difficulty options (four and five battles each), and two Lunatic difficulty options (five and seven battles each).
The second and third maps of paralogue 2, the maps of paralogue 13, and the final map from the fifth Tempest Trials are available for random selection in the first two, three, four, or six battles, depending on difficulty and player's preference, preceding the final battle, which takes place on a fixed map. The usage of a past Tempest Trials map in this fashion marks the first re-use of a final map of a Tempest Trials in the history of the game, as no part of the Tempest storyline had yet been rerun by the point of the debut of this trial.
Plot
- Main article: Tempest Trials/Script § Thunder's Fist
This section has been marked as a stub. Please help improve the page by adding information.
Prize table
Score
|
Reward
|
Score
|
Reward
|
Score
|
Reward
|
50
|
×2
|
100
|
×1000
|
150
|
×500
|
200
|
×1000
|
250
|
×20
|
350
|
×1000
|
500
|
×2
|
750
|
×1000
|
1,000
|
4★
|
1,250
|
×500
|
1,500
|
×2
|
1,750
|
×2000
|
2,000
|
×20
|
2,250
|
×2000
|
2,500
|
×500
|
2,750
|
×2000
|
3,000
|
×2
|
3,500
|
×2000
|
4,000
|
×750
|
4,500
|
×2
|
5,000
|
×20
|
5,500
|
×750
|
6,000
|
SS
|
7,000
|
×2
|
8,000
|
×2000
|
9,000
|
×1000
|
10,000
|
SS
|
11,250
|
×3
|
12,500
|
×1
|
13,750
|
×20
|
15,000
|
5★
|
16,250
|
×1000
|
17,500
|
×3
|
18,750
|
×4000
|
20,000
|
SS
|
21,250
|
×1000
|
22,500
|
×1
|
23,750
|
×4500
|
25,000
|
×3
|
26,250
|
×1000
|
27,500
|
×1
|
28,750
|
×5000
|
30,000
|
×3
|
31,250
|
×1000
|
32,500
|
×1
|
33,750
|
×6000
|
35,000
|
×3
|
36,250
|
×1000
|
37,500
|
×1
|
38,750
|
×7000
|
40,000
|
×3
|
41,250
|
×1000
|
42,500
|
×1
|
43,750
|
×8000
|
45,000
|
×3
|
46,250
|
×1000
|
47,500
|
×1
|
48,750
|
×9000
|
50,000
|
×3
|
Final battle
The chapter map for the final battle of this Tempest Trial.
The final battle takes place on a fixed map against four random lesser enemies and the chapter's boss, Reinhardt. The four lesser enemies are drawn from pools based on weapon and movement types, as follows:
Melee flight (×1): These units use swords, lances, axes, and breaths, and are of the Flight movement type. For this trial, this pool consisted of:
Ranged cavalry (×1): These units use red tomes, blue tomes, and green tomes, and are of the Cavalry movement type. For this trial, this pool consisted of:
Melee cavalry (×1): These units use swords, lances, and axes, and are of the Cavalry movement type. For this trial, this pool consisted of:
Melee infantry (×1): These units use swords, lances, axes, and breaths, and are of the Infantry movement type. For this trial, this pool consisted of:
Boss data
- Main article: Reinhardt
Normal Lv.8 Normal Lv. 14 Normal Lv. 20 Hard 4-Battle Hard 5-Battle Lunatic 5-Battle Lunatic 7-Battle
Loki's Flames
Loki's Flames
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|
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Location
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Tempest (Askr and unknown lands)
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Boss(es)
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Loki
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“
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Why must it always be so insufferably hot in Múspell?
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”
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— Loki
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Loki's Flames is the second edition of Fire Emblem Heroes's Tempest Trials+ and the fourteenth overall installment of the game's Tempest story. This trial ran from May 25, 2018 through June 4, 2018. It was available in seven difficulty, level, and battle number combinations, three Normal difficulty options (all with three battles each, but with varying enemy levels), two Hard difficulty options (four and five battles each), and two Lunatic difficulty options (five and seven battles each).
The maps of Book II Chapters 3 and 4 are available for random selection in the first two, three, four, or six battles, depending on difficulty and player's preference, preceding the final battle, which takes place on a fixed map.
Plot
- Main article: Tempest Trials/Script § Loki's Flames
This section has been marked as a stub. Please help improve the page by adding information.
Prize table
Score
|
Reward
|
Score
|
Reward
|
Score
|
Reward
|
50
|
×2
|
100
|
×1000
|
150
|
×500
|
200
|
×1000
|
250
|
×20
|
350
|
×1000
|
500
|
×2
|
750
|
×1000
|
1,000
|
4★
|
1,250
|
×500
|
1,500
|
×2
|
1,750
|
×2000
|
2,000
|
×20
|
2,250
|
×2000
|
2,500
|
×500
|
2,750
|
×2000
|
3,000
|
×2
|
3,500
|
×2000
|
4,000
|
×750
|
4,500
|
×2
|
5,000
|
×20
|
5,500
|
×750
|
6,000
|
SS
|
7,000
|
×2
|
8,000
|
×2000
|
9,000
|
×1000
|
10,000
|
SS
|
11,250
|
×3
|
12,500
|
×1
|
13,750
|
×20
|
15,000
|
5★
|
16,250
|
×1000
|
17,500
|
×3
|
18,750
|
×4000
|
20,000
|
SS
|
21,250
|
×1000
|
22,500
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×1
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23,750
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×4500
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25,000
|
×3
|
26,250
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×1000
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27,500
|
×1
|
28,750
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×5000
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30,000
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×3
|
31,250
|
×1000
|
32,500
|
×1
|
33,750
|
×6000
|
35,000
|
×3
|
36,250
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×1000
|
37,500
|
×1
|
38,750
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×7000
|
40,000
|
×3
|
41,250
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×1000
|
42,500
|
×1
|
43,750
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×8000
|
45,000
|
×3
|
46,250
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×1000
|
47,500
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×1
|
48,750
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×9000
|
50,000
|
×3
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Final battle
The chapter map for the final battle of this Tempest Trial.
The final battle takes place on a fixed map against four random lesser enemies and the chapter's boss, Loki. The four lesser enemies are drawn from pools based on weapon and movement types, as follows:
Melee infantry (×1): These units use swords, lances, axes, and breaths, and are of the Infantry movement type. For this trial, this pool consisted of:
Ranged infantry (×1): These units use bows, daggers, red tomes, blue tomes, and green tomes, and are of the Infantry movement type. For this trial, this pool consisted of:
Melee cavalry (×1): These units use swords, lances, and axes, and are of the Cavalry movement type. For this trial, this pool consisted of:
Melee flight (×1): These units use swords, lances, axes, and breaths, and are of the Flight movement type. For this trial, this pool consisted of:
Boss data
- Main article: Loki
Normal Lv.8 Normal Lv. 14 Normal Lv. 20 Hard 4-Battle Hard 5-Battle Lunatic 5-Battle Lunatic 7-Battle
Feud of the Fangs
Feud of the Fangs
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|
|
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“
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That damned woman... Did she really think we'd let her get away with what she did to Lloyd? It's time I finish her off!
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”
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— Linus
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Feud of the Fangs is the third edition of Fire Emblem Heroes's Tempest Trials+ and the fifteenth overall installment of the game's Tempest story. This trial ran from June 16, 2018 through June 26, 2018. It was available in seven difficulty, level, and battle number combinations, three Normal difficulty options (all with three battles each, but with varying enemy levels), two Hard difficulty options (four and five battles each), and two Lunatic difficulty options (five and seven battles each).
The maps of Paralogues 3 and 18 are available for random selection in the first two, three, four, or six battles, depending on difficulty and player's preference, preceding the final battle, which takes place on a fixed map.
Plot
- Main article: Tempest Trials/Script § Feud of the Fangs
This section has been marked as a stub. Please help improve the page by adding information.
Prize table
Score
|
Reward
|
Score
|
Reward
|
Score
|
Reward
|
50
|
×2
|
100
|
×1000
|
150
|
×500
|
200
|
×1000
|
250
|
×20
|
350
|
×1000
|
500
|
×2
|
750
|
×1000
|
1,000
|
4★
|
1,250
|
×500
|
1,500
|
×2
|
1,750
|
×2000
|
2,000
|
×20
|
2,250
|
×2000
|
2,500
|
×500
|
2,750
|
×2000
|
3,000
|
×2
|
3,500
|
×2000
|
4,000
|
×750
|
4,500
|
×2
|
5,000
|
×20
|
5,500
|
×750
|
6,000
|
SS
|
7,000
|
×2
|
8,000
|
×2000
|
9,000
|
×1000
|
10,000
|
SS
|
11,250
|
×3
|
12,500
|
×1
|
13,750
|
×20
|
15,000
|
5★
|
16,250
|
×1000
|
17,500
|
×3
|
18,750
|
×4000
|
20,000
|
SS
|
21,250
|
×1000
|
22,500
|
×1
|
23,750
|
×4500
|
25,000
|
×3
|
26,250
|
×1000
|
27,500
|
×1
|
28,750
|
×5000
|
30,000
|
×3
|
31,250
|
×1000
|
32,500
|
×1
|
33,750
|
×6000
|
35,000
|
×3
|
36,250
|
×1000
|
37,500
|
×1
|
38,750
|
×7000
|
40,000
|
×3
|
41,250
|
×1000
|
42,500
|
×1
|
43,750
|
×8000
|
45,000
|
×3
|
46,250
|
×1000
|
47,500
|
×1
|
48,750
|
×9000
|
50,000
|
×3
|
Final battle
The chapter map for the final battle of this Tempest Trial.
The final battle takes place on a fixed map against four random lesser enemies and the chapter's boss, Ursula. The four lesser enemies are drawn from pools based on weapon and movement types, as follows:
Melee infantry (×1): These units use swords, lances, axes, and breaths, and are of the Infantry movement type. For this trial, this pool consisted of:
Ranged infantry (×1): These units use bows, daggers, red tomes, blue tomes, and green tomes, and are of the Infantry movement type. For this trial, this pool consisted of:
Melee cavalry (×1): These units use swords, lances, and axes, and are of the Cavalry movement type. For this trial, this pool consisted of:
Melee armor (×1): These units use swords, lances, and axes, and are of the Armor movement type. For this trial, this pool consisted of:
Boss data
- Main article: Ursula
Normal Lv.8 Normal Lv. 14 Normal Lv. 20 Hard 4-Battle Hard 5-Battle Lunatic 5-Battle Lunatic 7-Battle
Sweet Dreams
Sweet Dreams
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|
|
|
“
|
Y-yes! That's exactly right. You're a good guesser, Tiki. I was in the middle of some special training. In fact, this mask helped me become quite the watermelon-splitting expert. But we don't have time to chat right now. Tiki, will you help me cut through this Tempest?
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”
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— Masked Marth
|
Sweet Dreams is the fourth edition of Fire Emblem Heroes's Tempest Trials+ and the sixteenth overall installment of the game's Tempest story. This trial ran from July 15, 2018 through July 25, 2018. It was available in seven difficulty, level, and battle number combinations, three Normal difficulty option (all with three battles each, but with varying enemy levels), two Hard difficulty options (four and five battles each), and two Lunatic difficulty options (five and seven battles each).
The maps of chapter 4 of Book I and chapter 5 of Book II are available for random selection in the first two, three, four, or six battles, depending on difficulty and player's preference, preceding the final battle, which takes place on a fixed map.
Plot
- Main article: Tempest Trials/Script § Sweet Dreams
This section has been marked as a stub. Please help improve the page by adding information.
Prize table
Score
|
Reward
|
Score
|
Reward
|
Score
|
Reward
|
50
|
×2
|
100
|
×1000
|
150
|
×500
|
200
|
×1000
|
250
|
×20
|
350
|
×1000
|
500
|
×2
|
750
|
×1000
|
1,000
|
4★
|
1,250
|
×500
|
1,500
|
×2
|
1,750
|
×2000
|
2,000
|
×20
|
2,250
|
×2000
|
2,500
|
×500
|
2,750
|
×2000
|
3,000
|
×2
|
3,500
|
×2000
|
4,000
|
×750
|
4,500
|
×2
|
5,000
|
×20
|
5,500
|
×750
|
6,000
|
SS
|
7,000
|
×2
|
8,000
|
×2000
|
9,000
|
×1000
|
10,000
|
SS
|
11,250
|
×3
|
12,500
|
×1
|
13,750
|
×20
|
15,000
|
5★
|
16,250
|
×1000
|
17,500
|
×3
|
18,750
|
×4000
|
20,000
|
SS
|
21,250
|
×1000
|
22,500
|
×1
|
23,750
|
×4500
|
25,000
|
×3
|
26,250
|
×1000
|
27,500
|
×1
|
28,750
|
×5000
|
30,000
|
×3
|
31,250
|
×1000
|
32,500
|
×1
|
33,750
|
×6000
|
35,000
|
×3
|
36,250
|
×1000
|
37,500
|
×1
|
38,750
|
×7000
|
40,000
|
×3
|
41,250
|
×1000
|
42,500
|
×1
|
43,750
|
×8000
|
45,000
|
×3
|
46,250
|
×1000
|
47,500
|
×1
|
48,750
|
×9000
|
50,000
|
×3
|
Final battle
The chapter map for the final battle of this Tempest Trial.
The final battle takes place on a fixed map against four random lesser enemies and the chapter's boss, Tiki. The four lesser enemies are drawn from pools based on weapon and movement types, as follows:
Melee infantry (×1): These units use swords, lances, axes, and breaths, and are of the Infantry movement type. For this trial, this pool consisted of:
Ranged infantry (×2): These units use bows, daggers, red tomes, blue tomes, and green tomes, and are of the Infantry movement type. For this trial, this pool consisted of:
Melee flight (×1): These units use swords, lances, axes, and breaths, and are of the Flight movement type. For this trial, this pool consisted of:
Boss data
- Main article: Tiki
Normal Lv.8 Normal Lv. 14 Normal Lv. 20 Hard 4-Battle Hard 5-Battle Lunatic 5-Battle Lunatic 7-Battle
Chaos Named
Chaos Named
|
|
|
Location
|
Tempest (Unknown lands)
|
Boss(es)
|
Micaiah
|
|
“
|
It's Lady Micaiah. It seems her behavior has become...wild. We're hearing reports from all over the festival. She's visited stall after stall, devouring food...She is now dancing on the festival platform—dancing like a woman possessed, by all accounts.
|
”
|
— Ryoma
|
Chaos Named is the fifth edition of Fire Emblem Heroes's Tempest Trials+ and the seventeenth overall installment of the game's Tempest story. This trial ran from August 14, 2018 through August 24, 2018. It was available in seven difficulty, level, and battle number combinations, three Normal difficulty options (all with three battles each, but with varying enemy levels), two Hard difficulty options (four and five battles each), and two Lunatic difficulty options (five and seven battles each).
The final maps of the first eight installments of the game's Tempest story (the first seven full-fledged Tempest Trials and the first Tempest Trials Mini) are available for random selection in the first two, three, four, or six battles, depending on difficulty and player's preference, preceding the final battle, which takes place on a fixed map.
Plot
- Main article: Tempest Trials/Script § Chaos Named
This section has been marked as a stub. Please help improve the page by adding information.
Prize table
Score
|
Reward
|
Score
|
Reward
|
Score
|
Reward
|
50
|
×2
|
100
|
×1000
|
150
|
×500
|
200
|
×1000
|
250
|
×20
|
350
|
×1000
|
500
|
×2
|
750
|
×1000
|
1,000
|
4★
|
1,250
|
×500
|
1,500
|
×2
|
1,750
|
×2000
|
2,000
|
×20
|
2,250
|
×2000
|
2,500
|
×500
|
2,750
|
×2000
|
3,000
|
4★
|
3,500
|
×2000
|
4,000
|
×750
|
4,500
|
×2
|
5,000
|
×20
|
5,500
|
×750
|
6,000
|
4★
|
7,000
|
×2
|
8,000
|
×2000
|
9,000
|
×1000
|
10,000
|
5★
|
11,250
|
×3
|
12,500
|
×1
|
13,750
|
×20
|
15,000
|
4★
|
16,250
|
×1000
|
17,500
|
×3
|
18,750
|
×4000
|
20,000
|
5★
|
21,250
|
×1000
|
22,500
|
×1
|
23,750
|
×4500
|
25,000
|
×3
|
26,250
|
×1000
|
27,500
|
×1
|
28,750
|
×5000
|
30,000
|
×3
|
31,250
|
×1000
|
32,500
|
×1
|
33,750
|
×6000
|
35,000
|
×3
|
36,250
|
×1000
|
37,500
|
×1
|
38,750
|
×7000
|
40,000
|
×3
|
41,250
|
×1000
|
42,500
|
×1
|
43,750
|
×8000
|
45,000
|
×3
|
46,250
|
×1000
|
47,500
|
×1
|
48,750
|
×9000
|
50,000
|
×3
|
Final battle
The chapter map for the final battle of this Tempest Trial.
The final battle takes place on a fixed map against four random lesser enemies and the chapter's boss, Micaiah. The four lesser enemies are drawn from pools based on weapon and movement types, as follows:
Melee infantry (×1): These units use swords, lances, axes, and breaths, and are of the Infantry movement type. For this trial, this pool consisted of:
Ranged infantry (×2): These units use bows, daggers, red tomes, blue tomes, and green tomes, and are of the Infantry movement type. For this trial, this pool consisted of:
Melee cavalry (×1): These units use swords, lances, and axes, and are of the Cavalry movement type. For this trial, this pool consisted of:
Boss data
- Main article: Micaiah
Normal Lv.8 Normal Lv. 14 Normal Lv. 20 Hard 4-Battle Hard 5-Battle Lunatic 5-Battle Lunatic 7-Battle
Doorway to Destiny
Doorway to Destiny
|
|
|
|
“
|
Then I must face myself... That is no easy thing to stomach, even if he is from another world. But if this other Sigurd is the root of this chaos, I will do what I must to sever that root. I am with you, Prince Marth.
|
”
|
— Sigurd
|
Doorway to Destiny is the sixth edition of Fire Emblem Heroes's Tempest Trials+ and the eighteenth overall installment of the game's Tempest story. This trial ran from September 11, 2018 through September 21, 2018. It was available in seven difficulty, level, and battle number combinations, three Normal difficulty options (all with three battles each, but with varying enemy levels), two Hard difficulty options (four and five battles each), and two Lunatic difficulty options (five and seven battles each).
The first four maps of chapter 7 of Book II and the first, second, and fourth maps of chapter 9 of Book II are available for random selection in the first two, three, four, or six battles, depending on difficulty and player's preference, preceding the final battle, which takes place on a fixed map.
Plot
- Main article: Tempest Trials/Script § Doorway to Destiny
This section has been marked as a stub. Please help improve the page by adding information.
Prize table
Score
|
Reward
|
Score
|
Reward
|
Score
|
Reward
|
50
|
×2
|
100
|
×1000
|
150
|
×500
|
200
|
×1000
|
250
|
×20
|
350
|
×1000
|
500
|
×2
|
750
|
×1000
|
1,000
|
4★
|
1,250
|
×500
|
1,500
|
×2
|
1,750
|
×2000
|
2,000
|
×20
|
2,250
|
×2000
|
2,500
|
×500
|
2,750
|
×2000
|
3,000
|
×2
|
3,500
|
×2000
|
4,000
|
×750
|
4,500
|
×2
|
5,000
|
×20
|
5,500
|
×750
|
6,000
|
SS
|
7,000
|
×2
|
8,000
|
×2000
|
9,000
|
×1000
|
10,000
|
SS
|
11,250
|
×3
|
12,500
|
×1
|
13,750
|
×20
|
15,000
|
5★
|
16,250
|
×1000
|
17,500
|
×3
|
18,750
|
×4000
|
20,000
|
SS
|
21,250
|
×1000
|
22,500
|
×1
|
23,750
|
×4500
|
25,000
|
×3
|
26,250
|
×1000
|
27,500
|
×1
|
28,750
|
×5000
|
30,000
|
×3
|
31,250
|
×1000
|
32,500
|
×1
|
33,750
|
×6000
|
35,000
|
×3
|
36,250
|
×1000
|
37,500
|
×1
|
38,750
|
×7000
|
40,000
|
×3
|
41,250
|
×1000
|
42,500
|
×1
|
43,750
|
×8000
|
45,000
|
×3
|
46,250
|
×1000
|
47,500
|
×1
|
48,750
|
×9000
|
50,000
|
×3
|
Final battle
The chapter map for the final battle of this Tempest Trial.
The final battle takes place on a fixed map against four random lesser enemies and the chapter's boss, Sigurd. The four lesser enemies are drawn from pools based on weapon and movement types, as follows:
Ranged infantry (×2): These units use bows, daggers, red tomes, blue tomes, and green tomes, and are of the Infantry movement type. For this trial, this pool consisted of:
Melee cavalry (×1): These units use swords, lances, and axes, and are of the Cavalry movement type. For this trial, this pool consisted of:
Melee armor (×1): These units use swords, lances, and axes, and are of the Armor movement type. For this trial, this pool consisted of:
Boss data
- Main article: Sigurd
Normal Lv.8 Normal Lv. 14 Normal Lv. 20 Hard 4-Battle Hard 5-Battle Lunatic 5-Battle Lunatic 7-Battle
Familiar Faces
Familiar Faces
|
|
|
|
“
|
I'm not here to rob you, if that's what you think. Guess I can't blame you after last year.
|
”
|
— Dorcas
|
Familiar Faces is the seventh edition of Fire Emblem Heroes's Tempest Trials+ and the nineteenth overall installment of the game's Tempest story. This trial ran from October 14, 2018 through October 24, 2018. It was available in seven difficulty, level, and battle number combinations, three Normal difficulty options (all with three battles each, but with varying enemy levels), two Hard difficulty options (four and five battles each), and two Lunatic difficulty options (five and seven battles each).
Maps from Book II Chapters 6 and 11 are available for random selection in the first two, three, four, or six battles, depending on difficulty and player's preference, preceding the final battle, which takes place on a fixed map.
Plot
- Main article: Tempest Trials/Script § Familiar Faces
This section has been marked as a stub. Please help improve the page by adding information.
Prize table
Score
|
Reward
|
Score
|
Reward
|
Score
|
Reward
|
50
|
×2
|
100
|
×1000
|
150
|
×500
|
200
|
×1000
|
250
|
×20
|
350
|
×1000
|
500
|
×2
|
750
|
×1000
|
1,000
|
4★
|
1,250
|
×500
|
1,500
|
×2
|
1,750
|
×2000
|
2,000
|
×20
|
2,250
|
×2000
|
2,500
|
×500
|
2,750
|
×2000
|
3,000
|
×2
|
3,500
|
×2000
|
4,000
|
×750
|
4,500
|
×2
|
5,000
|
×20
|
5,500
|
×750
|
6,000
|
SS
|
7,000
|
×2
|
8,000
|
×2000
|
9,000
|
×1000
|
10,000
|
SS
|
11,250
|
×3
|
12,500
|
×1
|
13,750
|
×20
|
15,000
|
5★
|
16,250
|
×1000
|
17,500
|
×3
|
18,750
|
×4000
|
20,000
|
SS
|
21,250
|
×1000
|
22,500
|
×1
|
23,750
|
×4500
|
25,000
|
×3
|
26,250
|
×1000
|
27,500
|
×1
|
28,750
|
×5000
|
30,000
|
×3
|
31,250
|
×1000
|
32,500
|
×1
|
33,750
|
×6000
|
35,000
|
×3
|
36,250
|
×1000
|
37,500
|
×1
|
38,750
|
×7000
|
40,000
|
×3
|
41,250
|
×1000
|
42,500
|
×1
|
43,750
|
×8000
|
45,000
|
×3
|
46,250
|
×1000
|
47,500
|
×1
|
48,750
|
×9000
|
50,000
|
×3
|
Final battle
The chapter map for the final battle of this Tempest Trial.
The final battle takes place on a fixed map against four random lesser enemies and the chapter's boss, Henry: Happy Vampire. The four lesser enemies are drawn from pools based on weapon and movement types, as follows:
Ranged infantry (×1): These units use bows, daggers, red tomes, blue tomes, and green tomes, and are of the Infantry movement type. For this trial, this pool consisted of:
Melee cavalry (×1): These units use swords, lances, and axes, and are of the Cavalry movement type. For this trial, this pool consisted of:
Melee flight (×1): These units use swords, lances, axes, and breaths, and are of the Flight movement type. For this trial, this pool consisted of:
Melee armor (×1): These units use swords, lances, and axes, and are of the Armor movement type. For this trial, this pool consisted of:
Boss data
- Main article: Henry
Normal Lv.8 Normal Lv. 14 Normal Lv. 20 Hard 4-Battle Hard 5-Battle Lunatic 5-Battle Lunatic 7-Battle
Before We Met...
Before We Met...
|
|
|
Location
|
Tempest (Nifl and unknown lands, possibly including Askr)
|
Boss(es)
|
Mikoto
|
|
“
|
In the future...someone I know will face a terrible choice, one much more difficult than you face now. Either way they turn, people will die—people they care about. To stand at a crossroads like that must feel like your body is being torn apart...In the future, the choice has been made. They chose their path, and they accepted responsibility for it.
|
”
|
— Adult Azura
|
Before We Met... is the eighth edition of Fire Emblem Heroes's Tempest Trials+ and the twentieth overall installment of the game's Tempest story. This trial ran from November 12, 2018 through November 22, 2018. It was available in seven difficulty, level, and battle number combinations, three Normal difficulty options (all with three battles each, but with varying enemy levels), two Hard difficulty options (four and five battles each), and two Lunatic difficulty options (five and seven battles each).
The first four maps of chapter 2 of Book II and all but the third map of chapter 8 of Book II are available for random selection in the first two, three, four, or six battles, depending on difficulty and player's preference, preceding the final battle, which takes place on a fixed map.
Plot
- Main article: Tempest Trials/Script § Before We Met...
This section has been marked as a stub. Please help improve the page by adding information.
Prize table
Score
|
Reward
|
Score
|
Reward
|
Score
|
Reward
|
50
|
×2
|
100
|
×1000
|
150
|
×500
|
200
|
×1000
|
250
|
×20
|
350
|
×1000
|
500
|
×2
|
750
|
×1000
|
1,000
|
4★
|
1,250
|
×500
|
1,500
|
×2
|
1,750
|
×2000
|
2,000
|
×20
|
2,250
|
×2000
|
2,500
|
×500
|
2,750
|
×2000
|
3,000
|
×2
|
3,500
|
×2000
|
4,000
|
×750
|
4,500
|
×2
|
5,000
|
×20
|
5,500
|
×750
|
6,000
|
SS
|
7,000
|
×2
|
8,000
|
×2000
|
9,000
|
×1000
|
10,000
|
SS
|
11,250
|
×3
|
12,500
|
×1
|
13,750
|
×20
|
15,000
|
5★
|
16,250
|
×1000
|
17,500
|
×3
|
18,750
|
×4000
|
20,000
|
SS
|
21,250
|
×1000
|
22,500
|
×1
|
23,750
|
×4500
|
25,000
|
×3
|
26,250
|
×1000
|
27,500
|
×1
|
28,750
|
×5000
|
30,000
|
×3
|
31,250
|
×1000
|
32,500
|
×1
|
33,750
|
×6000
|
35,000
|
×3
|
36,250
|
×1000
|
37,500
|
×1
|
38,750
|
×7000
|
40,000
|
×3
|
41,250
|
×1000
|
42,500
|
×1
|
43,750
|
×8000
|
45,000
|
×3
|
46,250
|
×1000
|
47,500
|
×1
|
48,750
|
×9000
|
50,000
|
×3
|
Final battle
The chapter map for the final battle of this Tempest Trial.
The final battle takes place on a fixed map against four random lesser enemies and the chapter's boss, Mikoto. The four lesser enemies are drawn from pools based on weapon and movement types, as follows:
Melee infantry (×2): These units use swords, lances, axes, and breaths, and are of the Infantry movement type. For this trial, this pool consisted of:
Ranged infantry (×1): These units use bows, daggers, red tomes, blue tomes, and green tomes, and are of the Infantry movement type. For this trial, this pool consisted of:
Melee cavalry (×1): These units use swords, lances, and axes, and are of the Cavalry movement type. For this trial, this pool consisted of:
Boss data
- Main article: Mikoto
Normal Lv.8 Normal Lv. 14 Normal Lv. 20 Hard 4-Battle Hard 5-Battle Lunatic 5-Battle Lunatic 7-Battle
Life Is But Fleeting
Life Is But Fleeting
|
|
|
|
“
|
To walk the path of the warrior, to live the life of a king...I can't do both in the time I have. It takes years--no, decades--of focused effort to excel at something. But even then, you have just begun. If you could continue to hone your skills for hundreds or thousands of years...You could maybe really achieve something.
|
”
|
— Ephraim
|
Life Is But Fleeting is the ninth edition of Fire Emblem Heroes's Tempest Trials+ and the twenty-first overall installment of the game's Tempest story. This trial ran from December 18, 2018 through December 28, 2018. It was available in seven difficulty, level, and battle number combinations, three Normal difficulty options (all with three battles each, but with varying enemy levels), two Hard difficulty options (four and five battles each), and two Lunatic difficulty options (five and seven battles each).
The maps of chapter 3 of Book I and paralogue 16 are available for random selection in the first two, three, four, or six battles, depending on difficulty and player's preference, preceding the final battle, which takes place on a fixed map.
Plot
- Main article: Tempest Trials/Script § Life Is But Fleeting
This section has been marked as a stub. Please help improve the page by adding information.
Prize table
Score
|
Reward
|
Score
|
Reward
|
Score
|
Reward
|
50
|
×2
|
100
|
×1000
|
150
|
×500
|
200
|
×1000
|
250
|
×20
|
350
|
×1000
|
500
|
×2
|
750
|
×1000
|
1,000
|
4★
|
1,250
|
×500
|
1,500
|
×2
|
1,750
|
×2000
|
2,000
|
×20
|
2,250
|
×2000
|
2,500
|
×500
|
2,750
|
×2000
|
3,000
|
×2
|
3,500
|
×2000
|
4,000
|
×750
|
4,500
|
×2
|
5,000
|
×20
|
5,500
|
×750
|
6,000
|
SS
|
7,000
|
×2
|
8,000
|
×2000
|
9,000
|
×1000
|
10,000
|
SS
|
11,250
|
×3
|
12,500
|
×1
|
13,750
|
×20
|
15,000
|
5★
|
16,250
|
×1000
|
17,500
|
×3
|
18,750
|
×4000
|
20,000
|
SS
|
21,250
|
×1000
|
22,500
|
×1
|
23,750
|
×4500
|
25,000
|
×3
|
26,250
|
×1000
|
27,500
|
×1
|
28,750
|
×5000
|
30,000
|
×3
|
31,250
|
×1000
|
32,500
|
×1
|
33,750
|
×6000
|
35,000
|
×3
|
36,250
|
×1000
|
37,500
|
×1
|
38,750
|
×7000
|
40,000
|
×3
|
41,250
|
×1000
|
42,500
|
×1
|
43,750
|
×8000
|
45,000
|
×3
|
46,250
|
×1000
|
47,500
|
×1
|
48,750
|
×9000
|
50,000
|
×3
|
Final battle
The chapter map for the final battle of this Tempest Trial.
The final battle takes place on a fixed map against four random lesser enemies and the chapter's boss, Fae. The four lesser enemies are drawn from pools based on weapon and movement types, as follows:
Melee infantry (×1): These units use swords, lances, axes, and breaths, and are of the Infantry movement type. For this trial, this pool consisted of:
Ranged infantry (×1): These units use bows, daggers, red tomes, blue tomes, and green tomes, and are of the Infantry movement type. For this trial, this pool consisted of:
Melee flight (×1): These units use swords, lances, axes, and breaths, and are of the Flight movement type. For this trial, this pool consisted of:
Melee armor (×1): These units use swords, lances, and axes, and are of the Armor movement type. For this trial, this pool consisted of:
Boss data
- Main article: Fae
Normal Lv.8 Normal Lv. 14 Normal Lv. 20 Hard 4-Battle Hard 5-Battle Lunatic 5-Battle Lunatic 7-Battle
An Alliance of Princesses
An Alliance of Princesses
|
|
|
|
“
|
It just makes sense! We're princesses, after all.
|
”
|
— Sharena
|
An Alliance of Princesses is the tenth edition of Fire Emblem Heroes's Tempest Trials+ and the twenty-second overall installment of the game's Tempest story. This trial ran from January 1, 2019 through January 11, 2019. It was available in seven difficulty, level, and battle number combinations, three Normal difficulty options (all with three battles each, but with varying enemy levels), two Hard difficulty options (four and five battles each), and two Lunatic difficulty options (five and seven battles each).
The maps of chapter 5 of Book II and paralogue 17 are available for random selection in the first two, three, four, or six battles, depending on difficulty and player's preference, preceding the final battle, which takes place on a fixed map.
Plot
- Main article: Tempest Trials/Script § An Alliance of Princesses
This section has been marked as a stub. Please help improve the page by adding information.
Prize table
Score
|
Reward
|
Score
|
Reward
|
Score
|
Reward
|
50
|
×2
|
100
|
×1000
|
150
|
×500
|
200
|
×1000
|
250
|
×20
|
350
|
×1000
|
500
|
×2
|
750
|
×1000
|
1,000
|
4★
|
1,250
|
×500
|
1,500
|
×2
|
1,750
|
×2000
|
2,000
|
×20
|
2,250
|
×2000
|
2,500
|
×500
|
2,750
|
×2000
|
3,000
|
×2
|
3,500
|
×2000
|
4,000
|
×750
|
4,500
|
×2
|
5,000
|
×20
|
5,500
|
×750
|
6,000
|
SS
|
7,000
|
×2
|
8,000
|
×2000
|
9,000
|
×1000
|
10,000
|
SS
|
11,250
|
×3
|
12,500
|
×1
|
13,750
|
×20
|
15,000
|
5★
|
16,250
|
×1000
|
17,500
|
×3
|
18,750
|
×4000
|
20,000
|
SS
|
21,250
|
×1000
|
22,500
|
×1
|
23,750
|
×4500
|
25,000
|
×3
|
26,250
|
×1000
|
27,500
|
×1
|
28,750
|
×5000
|
30,000
|
×3
|
31,250
|
×1000
|
32,500
|
×1
|
33,750
|
×6000
|
35,000
|
×3
|
36,250
|
×1000
|
37,500
|
×1
|
38,750
|
×7000
|
40,000
|
×3
|
41,250
|
×1000
|
42,500
|
×1
|
43,750
|
×8000
|
45,000
|
×3
|
46,250
|
×1000
|
47,500
|
×1
|
48,750
|
×9000
|
50,000
|
×3
|
Final battle
The chapter map for the final battle of this Tempest Trial.
The final battle takes place on a fixed map against four random lesser enemies and the chapter's boss, Laevatein. The four lesser enemies are drawn from pools based on weapon and movement types, as follows:
Melee infantry (×1): These units use swords, lances, axes, and breaths, and are of the Infantry movement type. For this trial, this pool consisted of:
Ranged infantry (×2): These units use bows, daggers, red tomes, blue tomes, and green tomes, and are of the Infantry movement type. For this trial, this pool consisted of:
Melee cavalry (×1): These units use swords, lances, and axes, and are of the Cavalry movement type. For this trial, this pool consisted of:
Boss data
- Main article: Laevatein
Normal Lv.8 Normal Lv. 14 Normal Lv. 20 Hard 4-Battle Hard 5-Battle Lunatic 5-Battle Lunatic 7-Battle
Heating Things Up
Heating Things Up
|
|
|
|
“
|
Don't blame us! You decided to summon us while we were wrapped in towels.
|
”
|
— Hinoka
|
Heating Things Up (Japanese: 湯巡りの果てに The End of the Hot Springs Tour) is the eleventh edition of Fire Emblem Heroes's Tempest Trials+ and the twenty-third overall installment of the game's Tempest story. This trial ran from January 26, 2019 through February 5, 2019. It was available in seven difficulty, level, and battle number combinations, three Normal difficulty options (all with three battles each, but with varying enemy levels), two Hard difficulty options (four and five battles each), and two Lunatic difficulty options (five and seven battles each).
The maps of Book I Chapters 2 and 6 of are available for random selection in the first two, three, four, or six battles, depending on difficulty and player's preference, preceding the final battle, which takes place on a fixed map.
Plot
- Main article: Tempest Trials/Script § Heating Things Up
This section has been marked as a stub. Please help improve the page by adding information.
Prize table
Score
|
Reward
|
Score
|
Reward
|
Score
|
Reward
|
50
|
×2
|
100
|
×1000
|
150
|
×500
|
200
|
×1000
|
250
|
×20
|
350
|
×1000
|
500
|
×2
|
750
|
×1000
|
1,000
|
4★
|
1,250
|
×500
|
1,500
|
×2
|
1,750
|
×2000
|
2,000
|
×20
|
2,250
|
×2000
|
2,500
|
×500
|
2,750
|
×2000
|
3,000
|
×2
|
3,500
|
×2000
|
4,000
|
×750
|
4,500
|
×2
|
5,000
|
×20
|
5,500
|
×750
|
6,000
|
SS
|
7,000
|
×2
|
8,000
|
×2000
|
9,000
|
×1000
|
10,000
|
SS
|
11,250
|
×3
|
12,500
|
×1
|
13,750
|
×20
|
15,000
|
5★
|
16,250
|
×1000
|
17,500
|
×3
|
18,750
|
×4000
|
20,000
|
SS
|
21,250
|
×1000
|
22,500
|
×1
|
23,750
|
×4500
|
25,000
|
×3
|
26,250
|
×1000
|
27,500
|
×1
|
28,750
|
×5000
|
30,000
|
×3
|
31,250
|
×1000
|
32,500
|
×1
|
33,750
|
×6000
|
35,000
|
×3
|
36,250
|
×1000
|
37,500
|
×1
|
38,750
|
×7000
|
40,000
|
×3
|
41,250
|
×1000
|
42,500
|
×1
|
43,750
|
×8000
|
45,000
|
×3
|
46,250
|
×1000
|
47,500
|
×1
|
48,750
|
×9000
|
50,000
|
×3
|
Final battle
The chapter map for the final battle of this Tempest Trial.
The final battle takes place on a fixed map against four random lesser enemies and the chapter's boss, Sakura. The four lesser enemies are drawn from pools based on weapon and movement types, as follows:
Ranged infantry (×1): These units use bows, daggers, red tomes, blue tomes, and green tomes, and are of the Infantry movement type. For this trial, this pool consisted of:
Melee cavalry (×1): These units use swords, lances, and axes, and are of the Cavalry movement type. For this trial, this pool consisted of:
Melee flight (×1): These units use swords, lances, axes, and breaths, and are of the Flight movement type. For this trial, this pool consisted of:
Melee armor (×1): These units use swords, lances, and axes, and are of the Armor movement type. For this trial, this pool consisted of:
Boss data
- Main article: Sakura
{{Tab
|tab1=Normal Lv.8
|content1=
|-
|tab2=Normal Lv. 14
|content2=
|-
|tab3=Normal Lv. 20
|content3=
|-
|tab4=Hard 4-Battle
|content4=
|-
|tab5=Hard 5-Battle
|content5=
|-
|tab6=Lunatic 5-Battle
|content6=
|-
|tab7=Lunatic 7-Battle
|content7=
Greil's Request
Greil's Request
|
|
|
|
“
|
Worry not. I am not the Greil you know. We have never met. I am a stranger from another world that has become entangled with yours. I am not your father. Now face me. And hold nothing back.
|
”
|
— Greil
|
Greil's Request is the twelfth edition of Fire Emblem Heroes's Tempest Trials+ and the twenty-fourth overall installment of the game's Tempest story. This trial ran from February 10, 2019 through February 20, 2019. It was available in seven difficulty, level, and battle number combinations, three Normal difficulty options (all with three battles each, but with varying enemy levels), two Hard difficulty options (four and five battles each), and two Lunatic difficulty options (five and seven battles each).
The maps of chapter 13 of Book I and chapter 3 of Book II are available for random selection in the first two, three, four, or six battles, depending on difficulty and player's preference, preceding the final battle, which takes place on a fixed map.
Plot
- Main article: Tempest Trials/Script § Greil's Request
This section has been marked as a stub. Please help improve the page by adding information.
Prize table
Score
|
Reward
|
Score
|
Reward
|
Score
|
Reward
|
50
|
×2
|
100
|
×1000
|
150
|
×500
|
200
|
×1000
|
250
|
×20
|
350
|
×1000
|
500
|
×2
|
750
|
×1000
|
1,000
|
4★
|
1,250
|
×500
|
1,500
|
×2
|
1,750
|
×2000
|
2,000
|
×20
|
2,250
|
×2000
|
2,500
|
×500
|
2,750
|
×2000
|
3,000
|
×2
|
3,500
|
×2000
|
4,000
|
×750
|
4,500
|
×2
|
5,000
|
×20
|
5,500
|
×750
|
6,000
|
SS
|
7,000
|
×2
|
8,000
|
×2000
|
9,000
|
×1000
|
10,000
|
SS
|
11,250
|
×3
|
12,500
|
×1
|
13,750
|
×20
|
15,000
|
5★
|
16,250
|
×1000
|
17,500
|
×3
|
18,750
|
×4000
|
20,000
|
SS
|
21,250
|
×1000
|
22,500
|
×1
|
23,750
|
×4500
|
25,000
|
×3
|
26,250
|
×1000
|
27,500
|
×1
|
28,750
|
×5000
|
30,000
|
×3
|
31,250
|
×1000
|
32,500
|
×1
|
33,750
|
×6000
|
35,000
|
×3
|
36,250
|
×1000
|
37,500
|
×1
|
38,750
|
×7000
|
40,000
|
×3
|
41,250
|
×1000
|
42,500
|
×1
|
43,750
|
×8000
|
45,000
|
×3
|
46,250
|
×1000
|
47,500
|
×1
|
48,750
|
×9000
|
50,000
|
×3
|
Final battle
The chapter map for the final battle of this Tempest Trial.
The final battle takes place on a fixed map against four random lesser enemies and the chapter's boss, Greil. The four lesser enemies are drawn from pools based on weapon and movement types, as follows:
Ranged infantry (×1): These units use bows, daggers, red tomes, blue tomes, and green tomes, and are of the Infantry movement type. For this trial, this pool consisted of:
Melee cavalry (×1): These units use swords, lances, and axes, and are of the Cavalry movement type. For this trial, this pool consisted of:
Melee flight (×1): These units use swords, lances, axes, breaths, and beast weapons, and are of the Flight movement type. For this trial, this pool consisted of:
Melee armor (×1): These units use swords, lances, and axes, and are of the Armor movement type. For this trial, this pool consisted of:
Boss data
- Main article: Greil
Normal Lv.8 Normal Lv. 14 Normal Lv. 20 Hard 4-Battle Hard 5-Battle Lunatic 5-Battle Lunatic 7-Battle
To Defy the Gods
To Defy the Gods
|
|
|
Location
|
Tempest (Worlds of Zenith and Awakening and unknown lands)
|
Boss(es)
|
Veronica
|
|
“
|
Yes. We must save the Veronica that is imprisoned within. Alfonse, Sharena...Please, lend me your strength.
|
”
|
— Bruno
|
To Defy the Gods is the thirteenth edition of Fire Emblem Heroes's Tempest Trials+ and the twenty-fifth overall installment of the game's Tempest story. This trial ran from March 23, 2019 through April 2, 2019. It was available in seven difficulty, level, and battle number combinations, three Normal difficulty options (all with three battles each, but with varying enemy levels), two Hard difficulty options (four and five battles each), and two Lunatic difficulty options (five and seven battles each).
The maps of chapter 9 of Book I and paralogue 4 are available for random selection in the first two, three, four, or six battles, depending on difficulty and player's preference, preceding the final battle, which takes place on a fixed map.
Plot
- Main article: Tempest Trials/Script § To Defy the Gods
This section has been marked as a stub. Please help improve the page by adding information.
Prize table
Score
|
Reward
|
Score
|
Reward
|
Score
|
Reward
|
50
|
×2
|
100
|
×1000
|
150
|
×500
|
200
|
×1000
|
250
|
×20
|
350
|
×1000
|
500
|
×2
|
750
|
×1000
|
1,000
|
4★
|
1,250
|
×500
|
1,500
|
×2
|
1,750
|
×2000
|
2,000
|
×20
|
2,250
|
×2000
|
2,500
|
×500
|
2,750
|
×2000
|
3,000
|
×2
|
3,500
|
×2000
|
4,000
|
×750
|
4,500
|
×2
|
5,000
|
×20
|
5,500
|
×750
|
6,000
|
SS
|
7,000
|
×2
|
8,000
|
×2000
|
9,000
|
×1000
|
10,000
|
SS
|
11,250
|
×3
|
12,500
|
×1
|
13,750
|
×20
|
15,000
|
5★
|
16,250
|
×1000
|
17,500
|
×3
|
18,750
|
×4000
|
20,000
|
SS
|
21,250
|
×1000
|
22,500
|
×1
|
23,750
|
×4500
|
25,000
|
×3
|
26,250
|
×1000
|
27,500
|
×1
|
28,750
|
×5000
|
30,000
|
×3
|
31,250
|
×1000
|
32,500
|
×1
|
33,750
|
×6000
|
35,000
|
×3
|
36,250
|
×1000
|
37,500
|
×1
|
38,750
|
×7000
|
40,000
|
×3
|
41,250
|
×1000
|
42,500
|
×1
|
43,750
|
×8000
|
45,000
|
×3
|
46,250
|
×1000
|
47,500
|
×1
|
48,750
|
×9000
|
50,000
|
×3
|
Final battle
The chapter map for the final battle of this Tempest Trial.
The final battle takes place on a fixed map against four random lesser enemies and the chapter's boss, Veronica. The four lesser enemies are drawn from pools based on weapon and movement types, as follows:
Melee infantry (×1): These units use swords, lances, axes, breaths, and beast weapons, and are of the Infantry movement type. For this trial, this pool consisted of:
Ranged infantry (×1): These units use bows, daggers, red tomes, blue tomes, and green tomes, and are of the Infantry movement type. For this trial, this pool consisted of:
Melee cavalry (×1): These units use swords, lances, axes, and beast weapons, and are of the Cavalry movement type. For this trial, this pool consisted of:
Melee flight (×1): These units use swords, lances, axes, breaths, and beast weapons and are of the Flight movement type. For this trial, this pool consisted of:
Boss data
- Main article: Veronica
Normal Lv.8 Normal Lv. 14 Normal Lv. 20 Hard 4-Battle Hard 5-Battle Lunatic 5-Battle Lunatic 7-Battle
Taste of Spring
Taste of Spring
|
|
|
|
“
|
The food I prepared for our picnic turned this strange color! I even got out of bed extra early to work on it...I put everything I have into making it! It MUST be the vortex's doing! Grr...Now I'm really steamed up! You'll never get away with this, you...vortex!
|
”
|
— Felicia
|
Taste of Spring is the fourteenth edition of Fire Emblem Heroes's Tempest Trials+ and the twenty-sixth overall installment of the game's Tempest story. This trial ran from April 24, 2019 through May 4, 2019. It was available in seven difficulty, level, and battle number combinations, three Normal difficulty options (all with three battles each, but with varying enemy levels), two Hard difficulty options (four and five battles each), and two Lunatic difficulty options (five and seven battles each).
The maps of Book I Chapters 11 and 12 are available for random selection in the first two, three, four, or six battles, depending on difficulty and player's preference, preceding the final battle, which takes place on a fixed map.
Plot
- Main article: Tempest Trials/Script § Taste of Spring
This section has been marked as a stub. Please help improve the page by adding information.
Prize table
Score
|
Reward
|
Score
|
Reward
|
Score
|
Reward
|
50
|
×2
|
100
|
×1000
|
150
|
×500
|
200
|
×1000
|
250
|
×20
|
350
|
×1000
|
500
|
×2
|
750
|
×1000
|
1,000
|
4★
|
1,250
|
×500
|
1,500
|
×2
|
1,750
|
×2000
|
2,000
|
×20
|
2,250
|
×2000
|
2,500
|
×500
|
2,750
|
×2000
|
3,000
|
×2
|
3,500
|
×2000
|
4,000
|
×750
|
4,500
|
×2
|
5,000
|
×20
|
5,500
|
×750
|
6,000
|
SS
|
7,000
|
×2
|
8,000
|
×2000
|
9,000
|
×1000
|
10,000
|
SS
|
11,250
|
×3
|
12,500
|
×1
|
13,750
|
×20
|
15,000
|
5★
|
16,250
|
×1000
|
17,500
|
×3
|
18,750
|
×4000
|
20,000
|
SS
|
21,250
|
×1000
|
22,500
|
×1
|
23,750
|
×4500
|
25,000
|
×3
|
26,250
|
×1000
|
27,500
|
×1
|
28,750
|
×5000
|
30,000
|
×3
|
31,250
|
×1000
|
32,500
|
×1
|
33,750
|
×6000
|
35,000
|
×3
|
36,250
|
×1000
|
37,500
|
×1
|
38,750
|
×7000
|
40,000
|
×3
|
41,250
|
×1000
|
42,500
|
×1
|
43,750
|
×8000
|
45,000
|
×3
|
46,250
|
×1000
|
47,500
|
×1
|
48,750
|
×9000
|
50,000
|
×3
|
Final battle
The chapter map for the final battle of this Tempest Trial.
The final battle takes place on a fixed map against four random lesser enemies and the chapter's boss, Flora. The four lesser enemies are drawn from pools based on weapon and movement types, as follows:
Ranged infantry (×1): These units use bows, daggers, red tomes, blue tomes, and green tomes, and are of the Infantry movement type. For this trial, this pool consisted of:
Melee cavalry (×1): These units use swords, lances, axes, and beast weapons, and are of the Cavalry movement type. For this trial, this pool consisted of:
Melee flight (×1): These units use swords, lances, axes, breaths, and beast weapons, and are of the Flight movement type. For this trial, this pool consisted of:
Melee armor (×1): These units use swords, lances, axes, breaths, and beast weapons, and are of the Armor movement type. For this trial, this pool consisted of:
Boss data
- Main article: Flora
This section is missing stats, calculations, or growth rates which may be currently unknown. If this information is available, please help improve the page by adding it.
|
Normal Lv.8 Normal Lv. 14 Normal Lv. 20 Hard 4-Battle Hard 5-Battle Lunatic 5-Battle Lunatic 7-Battle
The Holy Guard
- The Holy Guard redirects here. You may be looking for Holy Guard, an organization from Begnion appearing in the Tellius duology.
The Holy Guard
|
|
|
|
“
|
Please—not this again. All I ask is that you sit still, and yet you seem unable, or unWILLING, to do that...*sigh* I suppose it is better than just letting you wander around...
|
”
|
— Tanith
|
The Holy Guard is the fifteenth edition of Fire Emblem Heroes's Tempest Trials+ and the twenty-seventh overall installment of the game's Tempest story. This trial ran from May 25, 2019 through June 4, 2019. It was available in seven difficulty, level, and battle number combinations, three Normal difficulty options (all with three battles each, but with varying enemy levels), two Hard difficulty options (four and five battles each), and two Lunatic difficulty options (five and seven battles each).
The maps of paralogue 3 and chapter 10 of Book II are available for random selection in the first two, three, four, or six battles, depending on difficulty and player's preference, preceding the final battle, which takes place on a fixed map.
Plot
- Main article: Tempest Trials/Script § The Holy Guard
This section has been marked as a stub. Please help improve the page by adding information.
Prize table
Score
|
Reward
|
Score
|
Reward
|
Score
|
Reward
|
50
|
×2
|
100
|
×1000
|
150
|
×500
|
200
|
×1000
|
250
|
×20
|
350
|
×1000
|
500
|
×2
|
750
|
×1000
|
1,000
|
4★
|
1,250
|
×500
|
1,500
|
×2
|
1,750
|
×2000
|
2,000
|
×20
|
2,250
|
×2000
|
2,500
|
×500
|
2,750
|
×2000
|
3,000
|
×2
|
3,500
|
×2000
|
4,000
|
×750
|
4,500
|
×2
|
5,000
|
×20
|
5,500
|
×750
|
6,000
|
SS
|
7,000
|
×2
|
8,000
|
×2000
|
9,000
|
×1000
|
10,000
|
SS
|
11,250
|
×3
|
12,500
|
×1
|
13,750
|
×20
|
15,000
|
5★
|
16,250
|
×1000
|
17,500
|
×3
|
18,750
|
×4000
|
20,000
|
SS
|
21,250
|
×1000
|
22,500
|
×1
|
23,750
|
×4500
|
25,000
|
×3
|
26,250
|
×1000
|
27,500
|
×1
|
28,750
|
×5000
|
30,000
|
×3
|
31,250
|
×1000
|
32,500
|
×1
|
33,750
|
×6000
|
35,000
|
×3
|
36,250
|
×1000
|
37,500
|
×1
|
38,750
|
×7000
|
40,000
|
×3
|
41,250
|
×1000
|
42,500
|
×1
|
43,750
|
×8000
|
45,000
|
×3
|
46,250
|
×1000
|
47,500
|
×1
|
48,750
|
×9000
|
50,000
|
×3
|
Final battle
The chapter map for the final battle of this Tempest Trial.
The final battle takes place on a fixed map against four random lesser enemies and the chapter's boss, Pent. The four lesser enemies are drawn from pools based on weapon and movement types, as follows:
Melee infantry (×2): These units use swords, lances, axes, breaths, and beast weapons, and are of the Infantry movement type. For this trial, this pool consisted of:
Ranged infantry (×1): These units use bows, daggers, red tomes, blue tomes, and green tomes, and are of the Infantry movement type. For this trial, this pool consisted of:
Melee cavalry (×1): These units use swords, lances, axes, and beast weapons, and are of the Cavalry movement type. For this trial, this pool consisted of:
Boss data
- Main article: Pent
Normal Lv.8 Normal Lv. 14 Normal Lv. 20 Hard 4-Battle Hard 5-Battle Lunatic 5-Battle Lunatic 7-Battle
A Promise of Joy
A Promise of Joy
|
|
|
Location
|
Tempest (Unknown lands)
|
Boss(es)
|
Helbindi
|
|
“
|
Your sister wants to see you. It'd be a shame to keep her waiting! The love siblings share is so beautiful a thing...Even you must have guessed by now. I am not from Múspell, oh no. Rather, a realm beyond...If you know that, you know I can take you to your sister if I so please. I can deliver you to that joyful place...She's been absolutely DYING to see you for so long! The poor thing...
|
”
|
— Loki
|
A Promise of Joy is the sixteenth edition of Fire Emblem Heroes's Tempest Trials+ and the twenty-eighth overall installment of the game's Tempest story. This trial ran from June 24, 2019 through July 4, 2019. It was available in seven difficulty, level, and battle number combinations, three Normal difficulty options (all with three battles each, but with varying enemy levels), two Hard difficulty options (four and five battles each), and two Lunatic difficulty options (five and seven battles each).
The maps of Paralogues 21 and 22 are available for random selection in the first two, three, four, or six battles, depending on difficulty and player's preference, preceding the final battle, which takes place on a fixed map.
Plot
- Main article: Tempest Trials/Script § A Promise of Joy
This section has been marked as a stub. Please help improve the page by adding information.
Prize table
Score
|
Reward
|
Score
|
Reward
|
Score
|
Reward
|
50
|
×2
|
100
|
×1000
|
150
|
×500
|
200
|
×1000
|
250
|
×20
|
350
|
×1000
|
500
|
×2
|
750
|
×1000
|
1,000
|
4★
|
1,250
|
×500
|
1,500
|
×2
|
1,750
|
×2000
|
2,000
|
×20
|
2,250
|
×2000
|
2,500
|
×500
|
2,750
|
×2000
|
3,000
|
×2
|
3,500
|
×2000
|
4,000
|
×750
|
4,500
|
×2
|
5,000
|
×20
|
5,500
|
×750
|
6,000
|
SS
|
7,000
|
×2
|
8,000
|
×2000
|
9,000
|
×1000
|
10,000
|
SS
|
11,250
|
×3
|
12,500
|
×1
|
13,750
|
×20
|
15,000
|
5★
|
16,250
|
×1000
|
17,500
|
×3
|
18,750
|
×4000
|
20,000
|
SS
|
21,250
|
×1000
|
22,500
|
×1
|
23,750
|
×4500
|
25,000
|
×3
|
26,250
|
×1000
|
27,500
|
×1
|
28,750
|
×5000
|
30,000
|
×3
|
31,250
|
×1000
|
32,500
|
×1
|
33,750
|
×6000
|
35,000
|
×3
|
36,250
|
×1000
|
37,500
|
×1
|
38,750
|
×7000
|
40,000
|
×3
|
41,250
|
×1000
|
42,500
|
×1
|
43,750
|
×8000
|
45,000
|
×3
|
46,250
|
×1000
|
47,500
|
×1
|
48,750
|
×9000
|
50,000
|
×3
|
Final battle
The chapter map for the final battle of this Tempest Trial.
The final battle takes place on a fixed map against four random lesser enemies and the chapter's boss, Helbindi. The four lesser enemies are drawn from pools based on weapon and movement types, as follows:
Ranged infantry (×2): These units use bows, daggers, red tomes, blue tomes, and green tomes, and are of the Infantry movement type. For this trial, this pool consisted of:
Melee cavalry (×1): These units use swords, lances, axes, and beast weapons, and are of the Cavalry movement type. For this trial, this pool consisted of:
Melee armor (×1): These units use swords, lances, axes, breaths, and beast weapons, and are of the Armor movement type. For this trial, this pool consisted of:
Boss data
- Main article: Helbindi
Normal Lv.8 Normal Lv. 14 Normal Lv. 20 Hard 4-Battle Hard 5-Battle Lunatic 5-Battle Lunatic 7-Battle
Lessons Learned
Lessons Learned
|
|
|
|
“
|
Right! Remember when Cecilia taught us about the art of battle during our time studying abroad? The three of us all fought side by side during those sessions, remember? We've been trained for this!
|
”
|
— Roy
|
Lessons Learned is the seventeenth edition of Fire Emblem Heroes's Tempest Trials+ and the twenty-ninth overall installment of the game's Tempest story. This trial ran from July 12, 2019 through July 22, 2019. It was available in seven difficulty, level, and battle number combinations, three Normal difficulty options (all with three battles each, but with varying enemy levels), two Hard difficulty options (four and five battles each), and two Lunatic difficulty options (five and seven battles each).
Maps from Book I Chapters 3 and 7 and Paralogues 8 and 9 are available for random selection in the first two, three, four, or six battles, depending on difficulty and player's preference, preceding the final battle, which takes place on a fixed map. This trial is notably the first one in any format of the Tempest Trials to draw its maps from four different narrative chapters.
Plot
- Main article: Tempest Trials/Script § Lessons Learned
This section has been marked as a stub. Please help improve the page by adding information.
Prize table
Score
|
Reward
|
Score
|
Reward
|
Score
|
Reward
|
50
|
×2
|
100
|
×1000
|
150
|
×500
|
200
|
×1000
|
250
|
×20
|
350
|
×1000
|
500
|
×2
|
750
|
×1000
|
1,000
|
4★
|
1,250
|
×500
|
1,500
|
×2
|
1,750
|
×2000
|
2,000
|
×20
|
2,250
|
×2000
|
2,500
|
×500
|
2,750
|
×2000
|
3,000
|
×2
|
3,500
|
×2000
|
4,000
|
×750
|
4,500
|
×2
|
5,000
|
×20
|
5,500
|
×750
|
6,000
|
SS
|
7,000
|
×2
|
8,000
|
×2000
|
9,000
|
×1000
|
10,000
|
SS
|
11,250
|
×3
|
12,500
|
×1
|
13,750
|
×20
|
15,000
|
5★
|
16,250
|
×1000
|
17,500
|
×3
|
18,750
|
×4000
|
20,000
|
SS
|
21,250
|
×1000
|
22,500
|
×1
|
23,750
|
×4500
|
25,000
|
×3
|
26,250
|
×1000
|
27,500
|
×1
|
28,750
|
×5000
|
30,000
|
×3
|
31,250
|
×1000
|
32,500
|
×1
|
33,750
|
×6000
|
35,000
|
×3
|
36,250
|
×1000
|
37,500
|
×1
|
38,750
|
×7000
|
40,000
|
×3
|
41,250
|
×1000
|
42,500
|
×1
|
43,750
|
×8000
|
45,000
|
×3
|
46,250
|
×1000
|
47,500
|
×1
|
48,750
|
×9000
|
50,000
|
×3
|
Final battle
The chapter map for the final battle of this Tempest Trial.
The final battle takes place on a fixed map against four random lesser enemies and the chapter's boss, Ursula. The four lesser enemies are drawn from pools based on weapon and movement types, as follows:
Melee infantry (×1): These units use swords, lances, axes, breaths, and beast weapons, and are of the Infantry movement type. For this trial, this pool consisted of:
Ranged infantry (×2): These units use bows, daggers, red tomes, blue tomes, and green tomes, and are of the Infantry movement type. For this trial, this pool consisted of:
Melee flight (×1): These units use swords, lances, axes, breaths, and beast weapons, and are of the Flight movement type. For this trial, this pool consisted of:
Boss data
- Main article: Ursula
This section is missing stats, calculations, or growth rates which may be currently unknown. If this information is available, please help improve the page by adding it.
|
Normal Lv.8 Normal Lv. 14 Normal Lv. 20 Hard 4-Battle Hard 5-Battle Lunatic 5-Battle Lunatic 7-Battle
A Hero's Mettle
A Hero's Mettle
|
|
|
Location
|
Tempest (World of Zenith and unknown lands)
|
Boss(es)
|
Ike
|
|
“
|
Time and space intermingle...and become distorted. Such is the confusion sowed by the tempest. Queen Micaiah of Daein, the events you once experienced have been engulfed by a maelstrom of chaos. I must ask for your aid in restoring this world to the way it should be.
|
”
|
— Masked Marth
|
A Hero's Mettle is the eighteenth edition of Fire Emblem Heroes's Tempest Trials+ and the thirtieth overall installment of the game's Tempest story. This trial ran from August 17, 2019 through August 27, 2019. It was available in seven difficulty, level, and battle number combinations, three Normal difficulty options (all with three battles each, but with varying enemy levels), two Hard difficulty options (four and five battles each), and two Lunatic difficulty options (five and seven battles each).
The maps of Paralogues 24 and 26 are available for random selection in the first two, three, four, or six battles, depending on difficulty and player's preference, preceding the final battle, which takes place on a fixed map.
Plot
- Main article: Tempest Trials/Script § A Hero's Mettle
This section has been marked as a stub. Please help improve the page by adding information.
Prize table
Score
|
Reward
|
Score
|
Reward
|
Score
|
Reward
|
50
|
×2
|
100
|
×1000
|
150
|
×500
|
200
|
×1000
|
250
|
×20
|
350
|
×1000
|
500
|
×2
|
750
|
×1000
|
1,000
|
4★
|
1,250
|
×500
|
1,500
|
×2
|
1,750
|
×2000
|
2,000
|
×20
|
2,250
|
×2000
|
2,500
|
×500
|
2,750
|
×2000
|
3,000
|
×2
|
3,500
|
×2000
|
4,000
|
×750
|
4,500
|
×2
|
5,000
|
×20
|
5,500
|
×750
|
6,000
|
SS
|
7,000
|
×2
|
8,000
|
×2000
|
9,000
|
×1000
|
10,000
|
SS
|
11,250
|
×3
|
12,500
|
×1
|
13,750
|
×20
|
15,000
|
5★
|
16,250
|
×1000
|
17,500
|
×3
|
18,750
|
×4000
|
20,000
|
SS
|
21,250
|
×1000
|
22,500
|
×1
|
23,750
|
×4500
|
25,000
|
×3
|
26,250
|
×1000
|
27,500
|
×1
|
28,750
|
×5000
|
30,000
|
×3
|
31,250
|
×1000
|
32,500
|
×1
|
33,750
|
×6000
|
35,000
|
×3
|
36,250
|
×1000
|
37,500
|
×1
|
38,750
|
×7000
|
40,000
|
×3
|
41,250
|
×1000
|
42,500
|
×1
|
43,750
|
×8000
|
45,000
|
×3
|
46,250
|
×1000
|
47,500
|
×1
|
48,750
|
×9000
|
50,000
|
×3
|
Final battle
The chapter map for the final battle of this Tempest Trial.
The final battle takes place on a fixed map against four random lesser enemies and the chapter's boss, Ike. The four lesser enemies are drawn from pools based on weapon and movement types, as follows:
Ranged infantry (×1): These units use bows, daggers, red tomes, blue tomes, and green tomes, and are of the Infantry movement type. For this trial, this pool consisted of:
Melee cavalry (×1): These units use swords, lances, axes, and beast weapons, and are of the Cavalry movement type. For this trial, this pool consisted of:
Ranged cavalry (×1): These units use red tomes, blue tomes, green tomes, and bows, and are of the Cavalry movement type. For this trial, this pool consisted of:
Melee armor (×1): These units use swords, lances, axes, breaths, and beast weapons, and are of the Armor movement type. For this trial, this pool consisted of:
Boss data
- Main article: Ike
Normal Lv.8 Normal Lv. 14 Normal Lv. 20 Hard 4-Battle Hard 5-Battle Lunatic 5-Battle Lunatic 7-Battle
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
|
Thunder's Fist
Loki's Flames
Feud of the Fangs
Sweet Dreams
Chaos Named
Doorway to Destiny
Familiar Faces
Before We Met...
Life Is But Fleeting
An Alliance of Princesses
Heating Things Up
Greil's Request
To Defy the Gods
Taste of Spring
The Holy Guard
A Promise of Joy
Lessons Learned
A Hero's Mettle
Trivia
- Loki's Flames is the first edition of the Tempest story to feature only Heroes-original characters within its story segments, in this case Loki, Laegjarn, and Laevatein.
- Before We Met... is the first edition of the Tempest story to feature only a single character within its story segments, albeit with multiple variants of said single character; all of this trial's speaking parts are spoken by either the normal or Young Songstress variants of Azura.
- An Alliance of Princesses is the first edition of the Tempest story to debut a piece of music brand-new to the Fire Emblem series in its final map; all editions prior, and all but one edition since, use pre-existing music pieces for their final maps. The music piece that debuted in An Alliance of Princesses would not remain exclusive to the Trial; it would go on to be the theme music to the 2019 set of seasonal paralogue chapters.
Etymology and other languages
Thunder's Fist
Names, etymology, and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
Thunder's Fist
|
|
|
Loki's Flames
Names, etymology, and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
Loki's Flames
|
|
|
Feud of the Fangs
Names, etymology, and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
Feud of the Fangs
|
|
|
Sweet Dreams
Names, etymology, and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
Sweet Dreams
|
|
|
Chaos Named
Names, etymology, and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
Chaos Named
|
|
|
Doorway to Destiny
Names, etymology, and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
Doorway to Destiny
|
|
|
Familiar Faces
Names, etymology, and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
Familiar Faces
|
|
|
Before We Met...
Names, etymology, and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
Before We Met...
|
|
|
Life Is But Fleeting
Names, etymology, and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
Life Is But Fleeting
|
|
|
An Alliance of Princesses
Names, etymology, and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
An Alliance of Princesses
|
|
|
Heating Things Up
Names, etymology, and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
Heating Things Up
|
|
|
Greil's Devoted
Names, etymology, and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
Greil's Devoted
|
|
|
To Defy the Gods
Names, etymology, and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
To Defy the Gods
|
|
|
Taste of Spring
Names, etymology, and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
Taste of Spring
|
|
|
The Holy Guard
Names, etymology, and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
The Holy Guard
|
|
|
A Promise of Joy
Names, etymology, and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
A Promise of Joy
|
|
|
Lessons Learned
Names, etymology, and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
Lessons Learned
|
|
|
A Hero's Mettle
Names, etymology, and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
A Hero's Mettle
|
|
|