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Talk:Troubadour

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Revision as of 14:33, 28 March 2021 by L95 (talk | contribs) (Created page with "==Mounted classification== The GBA game's unit classifications are blurry in places because things like effectiveness/canto/aid/terrain cost aren't all determined by one flag....")
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Mounted classification

The GBA game's unit classifications are blurry in places because things like effectiveness/canto/aid/terrain cost aren't all determined by one flag. Technically, the horse/wyvern flag to display the icon on the stat screen does literally nothing except display the icon. The aid formula flag is its own flag. Canto is also its own flag.

More importantly, weapon effectiveness is determined by a list of classes irrelevant of any flags assigned to those classes, this is how Reignleif and Rapier in FE8J aren't effective against mage knights.

Also if we're determining class type purely by weakness, then infantry isn't a class type.

I think it's best to take the stat screen's word for it, since Troubadours have the other gameplay aspects of mounted classes. L95 (talk) 14:33, 28 March 2021 (UTC)