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Talk:Rebellion at Macedon

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

I assume "Stands on the Gate, the Chapter's Seize Point" is meant to suggest the enemy never moves. But I'm playing through New Mystery now and Lumel does move. I'm playing Maniac mode, Marth stood on the right hand fort to draw in the right hand draco knight and all three draco knights moved exposing the seize point. Playing on Maniac. Would edit it myself, but I'm not sure if he moves on all modes or if Marth specifically can trigger it. Maybe someone who can take a look at the code might be able to determine the specifics. It's actually pretty interesting design, this early in the game with no warp staffs, no rescue mechanic and the forest combined with an enemy that has such high move, it practically guarantees the boss can attack the player without the gate being at risk of a premature seize. You basically have to kill him to reach it, otherwise he'd fly around and destroy your army. Jotari (talk) 15:08, 27 September 2023 (UTC)

Yes he moves. For some reason this is in the FE3 notes but not on the FE12 notes. PikaSamus (talk) 15:09, 27 September 2023 (UTC)
OK it is actually worded slightly differently in the Lunatic notes. PikaSamus (talk) 15:10, 27 September 2023 (UTC)