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Taguel Fang

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Taguel Fang (Japanese: タグエルの爪牙 Taguel Claws and Fangs) is a weapon skill in the beast category which debuted in Fire Emblem Heroes; it is a personal weapon of Panne. Taguel Fang boosts its user's stats during combat if they are not adjacent to any human allies and deals bonus damage to cavalry units.

Taguel Fang

No image available.

Type

Beast

Wielder(s)

Panne

First game

Heroes

Stats

Game Icon Type Might Range SP cost Refine cost Prerequisites Usable by Inheritable Other effects and notes
Heroes
(refine: Unrefined)
    14 1 400 -- Adult (Cavalry)   Deals bonus damage to cavalry units.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons), grants +3 each to user's attack, speed, defense, and resistance during combat.
If user is not adjacent to human allies at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack.
Heroes
(refine: option 1, +Effect)
    14 1 400 500  
200  
--   Deals bonus damage to cavalry units.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons), grants +4 each to user's attack, speed, defense, and resistance during combat, and if user if foe is human, grants +4 each to user's attack, speed, defense, and resistance and inflicts −1 special cooldown charge to foe per attack during combat.
If user is not adjacent to human allies at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack.
Grants +3 HP.
If user's HP ≥ 25% at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat, and grants effects based on user's speed − foe's speed:
Heroes
(refine: option 1, +Atk)
    16 1 400 500  
200  
--   Deals bonus damage to cavalry units.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons), grants +4 each to user's attack, speed, defense, and resistance during combat, and if user if foe is human, grants +4 each to user's attack, speed, defense, and resistance and inflicts −1 special cooldown charge to foe per attack during combat.
If user is not adjacent to human allies at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack.
Grants +5 HP.
Heroes
(refine: option 1, +Spd)
    14 1 400 500  
200  
--   Deals bonus damage to cavalry units.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons), grants +4 each to user's attack, speed, defense, and resistance during combat, and if user if foe is human, grants +4 each to user's attack, speed, defense, and resistance and inflicts −1 special cooldown charge to foe per attack during combat.
If user is not adjacent to human allies at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack.
Grants +5 HP and +3 speed.
Heroes
(refine: option 1, +Def)
    14 1 400 500  
200  
--   Deals bonus damage to cavalry units.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons), grants +4 each to user's attack, speed, defense, and resistance during combat, and if user if foe is human, grants +4 each to user's attack, speed, defense, and resistance and inflicts −1 special cooldown charge to foe per attack during combat.
If user is not adjacent to human allies at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack.
Grants +5 HP and +4 defense.
Heroes
(refine: option 1, +Res)
    14 1 400 500  
200  
--   Deals bonus damage to cavalry units.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons), grants +4 each to user's attack, speed, defense, and resistance during combat, and if user if foe is human, grants +4 each to user's attack, speed, defense, and resistance and inflicts −1 special cooldown charge to foe per attack during combat.
If user is not adjacent to human allies at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, and if user initiates combat, inflicts −4 each to foe's attack and defense and foe cannot make a follow-up attack.
Grants +5 HP and +4 resistance.
Heroes
(refine: option 2, +Effect)
    14 1 400 500  
200  
--   Deals bonus damage to cavalry units.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons), grants +4 each to user's attack, speed, defense, and resistance during combat, and if user if foe is human, grants +4 each to user's attack, speed, defense, and resistance and inflicts −1 special cooldown charge to foe per attack during combat.
If user is not adjacent to human allies at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, inflicts −⁠(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage.
Grants +3 HP.
If user's HP ≥ 25% at start of combat, grants +4 each to user's attack, speed, defense, and resistance during combat, and grants effects based on user's speed − foe's speed:
Heroes
(refine: option 2, +Atk)
    16 1 400 500  
200  
--   Deals bonus damage to cavalry units.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons), grants +4 each to user's attack, speed, defense, and resistance during combat, and if user if foe is human, grants +4 each to user's attack, speed, defense, and resistance and inflicts −1 special cooldown charge to foe per attack during combat.
If user is not adjacent to human allies at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, inflicts −⁠(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage.
Grants +5 HP.
Heroes
(refine: option 2, +Spd)
    14 1 400 500  
200  
--   Deals bonus damage to cavalry units.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons), grants +4 each to user's attack, speed, defense, and resistance during combat, and if user if foe is human, grants +4 each to user's attack, speed, defense, and resistance and inflicts −1 special cooldown charge to foe per attack during combat.
If user is not adjacent to human allies at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, inflicts −⁠(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage.
Grants +5 HP and +3 speed.
Heroes
(refine: option 2, +Def)
    14 1 400 500  
200  
--   Deals bonus damage to cavalry units.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons), grants +4 each to user's attack, speed, defense, and resistance during combat, and if user if foe is human, grants +4 each to user's attack, speed, defense, and resistance and inflicts −1 special cooldown charge to foe per attack during combat.
If user is not adjacent to human allies at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, inflicts −⁠(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage.
Grants +5 HP and +4 defense.
Heroes
(refine: option 2, +Res)
    14 1 400 500  
200  
--   Deals bonus damage to cavalry units.
If user is not adjacent to human allies (i.e. allies with non-beast or -breath weapons), grants +4 each to user's attack, speed, defense, and resistance during combat, and if user if foe is human, grants +4 each to user's attack, speed, defense, and resistance and inflicts −1 special cooldown charge to foe per attack during combat.
If user is not adjacent to human allies at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, inflicts −⁠(number of spaces from starting position of unit initiating combat + 3; maximum: 6) each to foe's attack and dense during combat, and if spaces moved ≥ 5, foe's first attack deals −30% damage.
Grants +5 HP and +4 resistance.

Availability

Heroes

Method Data
Unit (★★★★★) Panne: Proud Taguel

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Unrefined)
Effective against cavalry foes. If unit is adjacent
to only beast or dragon allies or if unit is not
adjacent to any ally, grants Atk/Spd/Def/Res+3
during combat. At start of turn, if unit is
adjacent to only beast or dragon allies or if unit
is not adjacent to any ally, unit transforms
(otherwise, unit reverts). If unit transforms,
grants Atk+2, and if unit initiates combat,
inflicts Atk/Def-4 on foe during combat and foe
cannot make a follow-up attack.
騎馬特効
竜、獣以外の味方と隣接していない場合
戦闘中、攻撃、速さ、守備、魔防+3

ターン開始時、竜、獣以外の味方と隣接していない場合
化身状態になる(そうでない場合、化身状態を解除)
化身状態なら、攻撃+2、かつ自分から攻撃した時、
戦闘中、敵の攻撃、守備-4、敵は追撃不可
Heroes
(Refined: option 1)
Effective against cavalry foes. If unit is adjacent
to only beast or dragon allies or if unit is not
adjacent to any ally, grants Atk/Spd/Def/Res+4
to unit during combat, and also, if foe is not
a beast or dragon foe, grants an additional
Atk/Spd/Def/Res+4 to unit and inflicts Special
cooldown charge -1 on foe per attack during
combat. (Only highest value applied. Does not
stack.) At start of turn, if unit is adjacent to only
beast or dragon allies or if unit is not adjacent
to any ally, unit transforms (otherwise, unit
reverts). If unit transforms, grants Atk+2, and
if unit initiates combat, inflicts Atk/Def-4 on
foe during combat and foe cannot make
a follow-up attack.
騎馬特効

周囲1マス以内に竜、獣以外の味方がいない時、
戦闘中、攻撃、速さ、守備、魔防+4、
かつ、敵が竜、獣でない時、
さらに、攻撃、速さ、守備、魔防+4、
敵の奥義発動カウント変動量-1
(同系統効果複数時、最大値適用)

ターン開始時、竜、獣以外の味方と隣接していない場合
化身状態になる(そうでない場合、化身状態を解除)
化身状態なら、攻撃+2、かつ自分から攻撃した時、
戦闘中、敵の攻撃、守備-4、敵は追撃不可
Heroes
(Refined: option 2)
Effective against cavalry foes. If unit is adjacent
to only beast or dragon allies or unit is not
adjacent to any ally, grants Atk/Spd/Def/Res+4
to unit during combat, and also, if foe is not
a beast or dragon foe, grants an additional
Atk/Spd/Def/Res+4 to unit and inflicts Special
cooldown charge -1 on foe per attack during
combat. (Only highest value applied. Does not
stack.) At start of turn, if unit is adjacent to only
beast or dragon allies or is not adjacent to
any ally, unit transforms (otherwise, unit
reverts). If unit transforms, grants Atk+2 to
unit, inflicts Atk/Def-X on foe during combat
(X = number of spaces from start position to
end position of whoever initiated combat + 3;
max 6), and also, if X ≥ 5, reduces damage
from foe's first attack by 30% during combat.
騎馬特効

周囲1マス以内に竜、獣以外の味方がいない時、
戦闘中、攻撃、速さ、守備、魔防+4、
かつ、敵が竜、獣でない時、
さらに、攻撃、速さ、守備、魔防+4、
敵の奥義発動カウント変動量-1
(同系統効果複数時、最大値適用)

ターン開始時、竜、獣以外の味方と隣接していない場合
化身状態になる(そうでない場合、化身状態を解除)
化身状態なら、攻撃+2、かつ
戦闘中、敵の攻撃、守備-3、
さらに、敵の攻撃、守備が
攻撃した側(自分からなら自分、敵からなら敵)の
移動前と移動後のマスの距離(最大3)だけ減少、かつ
移動前と移動後のマスの距離が2以上の時、
戦闘中、自分が最初に受けた攻撃のダメージを30%軽減
Heroes
(Refined: +effect)
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+4 to unit during combat, and
also, the following effects will occur based on
the value of unit's Spd minus foe's Spd: If ≥ 1,
unit makes a guaranteed follow-up attack.
If ≥ 5, unit deals +7 damage.
戦闘開始時、自身のHPが25%以上なら、
戦闘中、攻撃、速さ、守備、魔防+4、
自分の速さ-敵の速さの値によって異なる効果を発動
(・1以上なら、自分は絶対追撃
・5以上なら、さらにダメージ+7)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Taguel Fang

--

Japanese

タグエルの爪牙

Taguel Claws and Fangs

Spanish

Garra taguel

Taguel claw

French

Croc de Tagüel

Taguel's fang

German

Wilde Taguel

Wild Taguel

Italian

Zanna di taguel

Taguel's fang

Portuguese

Presa taguel

Taguel claw

Traditional Chinese

塔格艾爾的爪牙

Taguel's claws and fangs

Beast skills in Heroes
Basic beast skills Beast skills with secondary effects Personal beast skills
Infantry subtype Adult (Infantry)Whelp (Infantry)Yearling (Infantry) Bride's FangFiery FangGroom's WingHeralding HornHorn of OpeningIlluminating HornPolished FangRenewed FangResolved FangRoyal Hatari FangSabertooth FangWild Tiger FangWolf Queen FangWolfpup FangWolfskin Fang
Armor subtype Adult (Armored)Whelp (Armored)Yearling (Armored) Dosing FangLion King FangRavagerTwin-Crest Power
Cavalry subtype Adult (Cavalry)Whelp (Cavalry)Yearling (Cavalry) Arcane Nihility Brazen Cat FangBrightmare HornBunny FangCovert Cat FangCute Paper CraneDream HornFoxkit FangGuardian FangHorn of the LandKeen Rabbit FangKitsune FangNew Foxkit FangNightmare HornRaydream HornRefreshed FangSparkling FangTaguel FangWary Rabbit FangWorld-Tree Tail
Flier subtype Adult (Flier)Fledgling (Flier)Hatchling (Flier) Bat FangCrossbones ClawEbon-Pirate ClawEnclosing ClawFang of ClosureFang of FinalityHawk King ClawHeron WingQuieting ClawRaven King BeakSky-Pirate Claw