Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Sword and Shield of Seiros: Difference between revisions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
m (→‎Item data: This is pedantic, but swapped battalion order)
m (→‎Chapter data: Corrected the boss's movement trigger and reinforcements)
Line 330: Line 330:
|lvb=15
|lvb=15
|inventoryb={{Item|16|Short Axe|image=axe}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|inventoryb={{Item|16|Short Axe|image=axe}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notesb=Immobile until fought.
|notesb=Immobile until three turns after the northernmost [[Brigand]] is defeated.
|-
|-
|namer1=Pirate
|namer1=Pirate
Line 408: Line 408:
|lvb=16
|lvb=16
|inventoryb={{Item|16|Short Axe|image=axe}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|inventoryb={{Item|16|Short Axe|image=axe}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notesb=Immobile until fought.
|notesb=Immobile until three turns after the northernmost [[Brigand]] is defeated.
|-
|-
|namer1=Pirate
|namer1=Pirate
Line 507: Line 507:
|lvb=22
|lvb=22
|inventoryb={{Item|16|Short Axe|image=axe}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|inventoryb={{Item|16|Short Axe|image=axe}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}}
|notesb=Immobile until fought.
|notesb=Immobile until three turns after the northernmost [[Brigand]] is defeated.
|-
|-
|namer1=Pirate
|namer1=Pirate
Line 539: Line 539:


====Reinforcements====
====Reinforcements====
*For the first three turns of four-turn cycles starting turn 1, repeating indefinitely; on Maddening, these can act the turn they appear
:On Maddening, all reinforcements can act the turn they appear.
*For the first three turns of four-turn cycles starting turn 1, continuing until one turn after the northernmost [[Brigand]] or the Brigand/[[Warrior]] on the northern ship
**2 [[Thief|Thieves]], one with a [[Pirates]] battalion, from the north ship
**2 [[Thief|Thieves]], one with a [[Pirates]] battalion, from the north ship
*On Maddening, every other turn, starting turn 1
**1 [[Assassin]] from east of the boss <small>(Maddening only)</small>
**1 [[Assassin]] from east of the boss <small>(Maddening only)</small>
*On Hard mode, every third turn
*On Hard and Maddening, every third turn
**1 [[Wyvern Rider]] from east of the boss
**1 [[Wyvern Rider]] from east of the boss


Line 565: Line 567:
|res=5
|res=5
|cha=9{{hover|+1|Granted by Pirates}}
|cha=9{{hover|+1|Granted by Pirates}}
|move=5
|inventory={{Item|16|Short Axe|image=axe}}<br>{{Item|16|Concoction|image=potion}}
|inventory={{Item|16|Short Axe|image=axe}}<br>{{Item|16|Concoction|image=potion}}
|battalion={{Item|16|Pirates|image=battalion infantry}} Lv 3<br>{{Item|16|Disturbance|image=gambit}}
|battalion={{Item|16|Pirates|image=battalion infantry}} Lv 3<br>{{Item|16|Disturbance|image=gambit}}
Line 583: Line 586:
|res=6
|res=6
|cha=11{{hover|+1|Granted by Pirates}}
|cha=11{{hover|+1|Granted by Pirates}}
|move=5
|inventory={{Item|16|Short Axe|image=axe}}<br>{{Item|16|Concoction|image=potion}}
|inventory={{Item|16|Short Axe|image=axe}}<br>{{Item|16|Concoction|image=potion}}
|skills={{Item|16|Axe Prowess Lv 2}}
|skills={{Item|16|Axe Prowess Lv 2}}
Line 602: Line 606:
|res=9~10
|res=9~10
|cha=17{{hover|+1|Granted by Pirates}}
|cha=17{{hover|+1|Granted by Pirates}}
|move=5
|inventory={{Item|16|Short Axe|image=axe}}<br>{{Item|16|Concoction|image=potion}}
|inventory={{Item|16|Short Axe|image=axe}}<br>{{Item|16|Concoction|image=potion}}
|skills={{Item|16|Axe Prowess Lv 4}}<br>{{Item|16|Lancebreaker+|image=lancebreaker}}
|skills={{Item|16|Axe Prowess Lv 4}}<br>{{Item|16|Lancebreaker+|image=lancebreaker}}

Revision as of 04:32, 23 February 2020

Sword and Shield of Seiros

Cm fe16 sword and shield of seiros.png

Location

Derdriu

Boss(es)

Pirate Captain

Of course not! We knights serve as the sword and shield of Saint Seiros herself. We pride ourselves on our integrity! We reject all rewards that are not perfectly legitimate!
— Alois

Sword and Shield of Seiros (Japanese: 剣であり盾たる騎士団 Knights Who Are Swords and Shields) is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 7 to Chapter 11. In order to attempt this paralogue, the player must have recruited Shamir or Alois, and neither one must have fallen in battle previously. In this chapter, pirates attack the Alliance capital of Derdriu, and Shamir and Alois are deployed to stop them.

Plot

Main article: Sword and Shield of Seiros/Script

Byleth interrupts a discussion between Shamir and Alois. The two explain that pirates are attacking the Alliance capital of Derdriu and the Eastern Church has requested aid from the Knights of Seiros since they don't maintain a standing army. As the Knights don't have personnel to spare, Alois ropes Byleth and their students into helping out.

When the group reaches Derdriu, they find that the pirates are attempting to masquerade as the Almyran navy. The Knights and students wipe out the pirates and kill their leader, forcing them to retreat. Afterwards, Alois and Shamir thank Byleth for their aid and tell them to keep the reward.

Beginning log

The Alliance has requested aid from the monastery, but the Knights of Seiros are low on personnel. Alois and Shamir decide that the students will have to suffice...

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat the boss Brigand Player Partner Other Enemy
Defeat: Byleth or Edelgard Black Eagles/Dimitri Blue Lions/Claude Golden Deer dies*, Shamir or Alois dies, or the enemy remains in the defended zone for five turns 10 {{{partner}}} {{{other}}} 22+∞
Cm fe16 sword and shield of seiros.png

Character data

Black Eagles Blue Lions Golden Deer

Characters
New units

None

Available characters
Byleth f ​Edelgard ​Hubert ​Ferdinand ​Linhardt ​Caspar ​Bernadetta ​Dorothea ​Petra ​Felix ​Ashe ​Sylvain ​Mercedes ​Annette ​Ingrid ​Lorenz ​Raphael ​Ignatz ​Lysithea ​Marianne ​Leonie ​Shamir ​Flayn ​
Other characters may be available if the paralogue is attempted later.

This paralogue only requires Shamir or Alois to be in Byleth's party. If one of them is not a member of their party, they will be temporarily controllable for this map with the following stats.

Shamir, Normal/Hard Shamir, Maddening Alois, Normal/Hard Alois, Maddening

Small portrait shamir fe16.png
Ma ns01 sniper shamir playable.gif Sniper
Level 15/16
Movement 5
Crest --
Stats
Max HP 36 Luck 19
Strength 18 Defense 12
Magic 8 Resistance 8
Dexterity 25 Charm 11+1
Speed 14
Inventory Abilities
Steel Bow Survival Instinct
Bowfaire
Bowrange +1
Combat arts Spells Battalion
-- -- Seiros Mercenaries Lv 3
Onslaught
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E E A E E E E E E E FE16ClassMasteryEmpty.png

Item data

Items
Name Obtainment Method
Is ns01 potion.png Concoction Steal from the Pirate Captain
Is ns01 bullion.png Bullion Automatically at the end of the chapter if enemies remained in the defended area for 4 turns
Is ns01 bullion.png Large Bullion Automatically at the end of the chapter if enemies remained in the defended area less than 4 turns
Is ns01 stat booster.png Seraph Robe Automatically at the end of the chapter if enemies remained in the defended area less than 4 turns
Is ns01 battalion cavalry silver.png Holy Knights of Seiros Automatically at the end of the chapter if Alois is a party member
Is ns01 battalion infantry.png Seiros Archers Automatically at the end of the chapter if Shamir is a party member

Enemy data

Note: The following enemies' levels are those assuming the player plays this chapter during Chapter 9. On Maddening, their levels are 1 higher starting from Chapter 10.

Normal Hard Maddening

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma ns01 thief enemy.gif
Pirate Thief 13 1 Steel Sword
Steal Locktouch
Immediately begins moving unprovoked; begins moving to the southwest ship if any player unit ends their turn on it.
Ma ns01 thief enemy.gif
Pirate Thief 13 1 Steel Sword
Steal Locktouch
Pirates Lv 3: Disturbance
Immediately begins moving unprovoked; begins moving to the southwest ship if any player unit ends their turn on it.
Ma ns01 brigand enemy.gif
Pirate Brigand 13 2 Steel Axe
Pirates Lv 3: Disturbance
• The northern one starts on a heal tile +.
• The one on the northern ship begins moving if the nearby Brawler is provoked; begins moving to the southwest ship if any player unit ends their turn on it.
Ma ns01 brigand enemy.gif
Pirate Brigand 13 3 Steel Axe • The northern one begins moving to the southwest ship if any player unit ends their turn on it.
• The western two immediately begin moving unprovoked.
Ma ns01 archer enemy.gif
Pirate Archer 13 2 Steel Bow
Bowrange +1
• The northern one immediately begins moving unprovoked; begins moving to the southwest ship if any player unit ends their turn on it.
• The eastern one begins moving if the nearby Wyvern Rider is provoked; begins moving to the southwest ship if any player unit ends their turn on it.
Ma ns01 archer enemy.gif
Pirate Archer 13 3 Steel Bow
Bowrange +1
Pirates Lv 3: Disturbance
• The eastern two begin moving if the respective adjacent Brawler is provoked, one turn after either Brigand with a battalion is defeated, or one turn after any player unit ends their turn on the northern ship.
• The western one immediately begins moving unprovoked.
Ma ns01 wyvern rider enemy.gif
Pirate Wyvern Rider 13 2 Iron Axe
Canto Axefaire
• The southern one immediately begins moving unprovoked.
• The eastern one begins moving if the nearby Archer is provoked; begins moving to the southwest ship if any player unit ends their turn on it.
Ma ns01 brawler enemy.gif
Pirate Brawler 13 7 Steel Gauntlets Unarmed
Unarmed Combat
• The middle three begin moving to the southwest ship if any player unit ends their turn on it.
• The northern one begins moving if the nearby Brigand is provoked; begins moving to the southwest ship if any player unit ends their turn on it.
• The southeast one begins moving one turn after after either Brigand with a battalion is defeated, or one turn after any player unit ends their turn on the northern ship.
• The middle-south two begin moving if the respective adjacent Archer is provoked, one turn after after either Brigand with a battalion is defeated, or one turn after any player unit ends their turn on the northern ship.
Ma ns01 brigand enemy.gif
Pirate Captain Brigand 15 1 Short Axe Concoction
Pirates Lv 3: Disturbance
Immobile until three turns after the northernmost Brigand is defeated.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Ma ns01 thief enemy.gif
Pirate Thief 13 Steel Sword
Steal Locktouch
Begins moving to the southwest ship if any player unit ends their turn on it.
Ma ns01 thief enemy.gif
Pirate Thief 13 Steel Sword
Steal Locktouch
Pirates Lv 3: Disturbance
Begins moving to the southwest ship if any player unit ends their turn on it.

Reinforcements

On Maddening, all reinforcements can act the turn they appear.
  • For the first three turns of four-turn cycles starting turn 1, continuing until one turn after the northernmost Brigand or the Brigand/Warrior on the northern ship
  • On Maddening, every other turn, starting turn 1
    • 1 Assassin from east of the boss (Maddening only)
  • On Hard and Maddening, every third turn

Boss data

Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken during Chapter 7, the earliest possible point where this chapter may be undertaken; the figures to the right of the ~ are taken from Chapter 8, the point where this boss gains a level and stops scaling.

Normal Hard Maddening

Generic small portrait brigand 03 fe16.png
Ma ns01 brigand enemy.gif Brigand
Level 15
Movement 5
Crest --
Stats
Max HP 33 Luck 8
Strength 15 Defense 9
Magic 6 Resistance 5
Dexterity 7 Charm 9+1
Speed 12
Inventory Abilities
Short Axe
Concoction
--
Combat arts Spells Battalion
-- -- Pirates Lv 3
Disturbance
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E C E E E E E E E E FE16ClassMasteryEmpty.png

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

By the end of this chapter, you will hate wyverns with a purple passion hatred. Bring lots of strong archers. You also want to leave Shamir behind in the city center as a rearguard in case any wyverns slip past you. Split your forces up, have the southern group start clearing out the southern enemies, and have the northern group fight their way east. The northern group should be careful not to overextend, as there are enemies with gambits lurking about and you could quickly find yourself swarmed. The wyverns are far and away the most dangerous enemies on the field. They should be high-priority targets for your bowmen. The boss usually charges south; kill him as fast as possible to win the battle.

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Sword and Shield of Seiros

--

French

Protéger au nom de Seiros

To protect on behalf of Seiros

Gallery

References

Sword and Shield of Seiros
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret MerchantDLC Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery