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Sword and Shield of Seiros: Difference between revisions
Thecornerman (talk | contribs) m (→Item data: This is pedantic, but swapped battalion order) |
Thecornerman (talk | contribs) m (→Chapter data: Corrected the boss's movement trigger and reinforcements) |
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|lvb=15 | |lvb=15 | ||
|inventoryb={{Item|16|Short Axe|image=axe}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |inventoryb={{Item|16|Short Axe|image=axe}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | ||
|notesb=Immobile until | |notesb=Immobile until three turns after the northernmost [[Brigand]] is defeated. | ||
|- | |- | ||
|namer1=Pirate | |namer1=Pirate | ||
Line 408: | Line 408: | ||
|lvb=16 | |lvb=16 | ||
|inventoryb={{Item|16|Short Axe|image=axe}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |inventoryb={{Item|16|Short Axe|image=axe}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Axe Prowess Lv 2}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | ||
|notesb=Immobile until | |notesb=Immobile until three turns after the northernmost [[Brigand]] is defeated. | ||
|- | |- | ||
|namer1=Pirate | |namer1=Pirate | ||
Line 507: | Line 507: | ||
|lvb=22 | |lvb=22 | ||
|inventoryb={{Item|16|Short Axe|image=axe}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | |inventoryb={{Item|16|Short Axe|image=axe}} • {{Item|16|Concoction|image=potion}}<br>{{Item|16|Axe Prowess Lv 4}} • {{Item|16|Lancebreaker+|image=lancebreaker}}<br>{{Item|16|Pirates|image=battalion infantry}} Lv 3: {{Item|16|Disturbance|image=gambit}} | ||
|notesb=Immobile until | |notesb=Immobile until three turns after the northernmost [[Brigand]] is defeated. | ||
|- | |- | ||
|namer1=Pirate | |namer1=Pirate | ||
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====Reinforcements==== | ====Reinforcements==== | ||
*For the first three turns of four-turn cycles starting turn 1, | :On Maddening, all reinforcements can act the turn they appear. | ||
*For the first three turns of four-turn cycles starting turn 1, continuing until one turn after the northernmost [[Brigand]] or the Brigand/[[Warrior]] on the northern ship | |||
**2 [[Thief|Thieves]], one with a [[Pirates]] battalion, from the north ship | **2 [[Thief|Thieves]], one with a [[Pirates]] battalion, from the north ship | ||
*On Maddening, every other turn, starting turn 1 | |||
**1 [[Assassin]] from east of the boss <small>(Maddening only)</small> | **1 [[Assassin]] from east of the boss <small>(Maddening only)</small> | ||
*On Hard | *On Hard and Maddening, every third turn | ||
**1 [[Wyvern Rider]] from east of the boss | **1 [[Wyvern Rider]] from east of the boss | ||
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|res=5 | |res=5 | ||
|cha=9{{hover|+1|Granted by Pirates}} | |cha=9{{hover|+1|Granted by Pirates}} | ||
|move=5 | |||
|inventory={{Item|16|Short Axe|image=axe}}<br>{{Item|16|Concoction|image=potion}} | |inventory={{Item|16|Short Axe|image=axe}}<br>{{Item|16|Concoction|image=potion}} | ||
|battalion={{Item|16|Pirates|image=battalion infantry}} Lv 3<br>{{Item|16|Disturbance|image=gambit}} | |battalion={{Item|16|Pirates|image=battalion infantry}} Lv 3<br>{{Item|16|Disturbance|image=gambit}} | ||
Line 583: | Line 586: | ||
|res=6 | |res=6 | ||
|cha=11{{hover|+1|Granted by Pirates}} | |cha=11{{hover|+1|Granted by Pirates}} | ||
|move=5 | |||
|inventory={{Item|16|Short Axe|image=axe}}<br>{{Item|16|Concoction|image=potion}} | |inventory={{Item|16|Short Axe|image=axe}}<br>{{Item|16|Concoction|image=potion}} | ||
|skills={{Item|16|Axe Prowess Lv 2}} | |skills={{Item|16|Axe Prowess Lv 2}} | ||
Line 602: | Line 606: | ||
|res=9~10 | |res=9~10 | ||
|cha=17{{hover|+1|Granted by Pirates}} | |cha=17{{hover|+1|Granted by Pirates}} | ||
|move=5 | |||
|inventory={{Item|16|Short Axe|image=axe}}<br>{{Item|16|Concoction|image=potion}} | |inventory={{Item|16|Short Axe|image=axe}}<br>{{Item|16|Concoction|image=potion}} | ||
|skills={{Item|16|Axe Prowess Lv 4}}<br>{{Item|16|Lancebreaker+|image=lancebreaker}} | |skills={{Item|16|Axe Prowess Lv 4}}<br>{{Item|16|Lancebreaker+|image=lancebreaker}} |
Revision as of 04:32, 23 February 2020
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“ | Of course not! We knights serve as the sword and shield of Saint Seiros herself. We pride ourselves on our integrity! We reject all rewards that are not perfectly legitimate! | ” | — Alois |
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Sword and Shield of Seiros (Japanese: 剣であり盾たる騎士団 Knights Who Are Swords and Shields) is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 7 to Chapter 11. In order to attempt this paralogue, the player must have recruited Shamir or Alois, and neither one must have fallen in battle previously. In this chapter, pirates attack the Alliance capital of Derdriu, and Shamir and Alois are deployed to stop them.
Plot
- Main article:
Sword and Shield of Seiros/Script
Byleth interrupts a discussion between Shamir and Alois. The two explain that pirates are attacking the Alliance capital of Derdriu and the Eastern Church has requested aid from the Knights of Seiros since they don't maintain a standing army. As the Knights don't have personnel to spare, Alois ropes Byleth and their students into helping out.
When the group reaches Derdriu, they find that the pirates are attempting to masquerade as the Almyran navy. The Knights and students wipe out the pirates and kill their leader, forcing them to retreat. Afterwards, Alois and Shamir thank Byleth for their aid and tell them to keep the reward.
Beginning log
The Alliance has requested aid from the monastery, but the Knights of Seiros are low on personnel. Alois and Shamir decide that the students will have to suffice...
Chapter data
Normal Hard Maddening
Character data
- Other characters may be available if the paralogue is attempted later.
This paralogue only requires Shamir or Alois to be in Byleth's party. If one of them is not a member of their party, they will be temporarily controllable for this map with the following stats.
Shamir, Normal/Hard Shamir, Maddening Alois, Normal/Hard Alois, Maddening
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Item data
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Enemy data
- Note: The following enemies' levels are those assuming the player plays this chapter during Chapter 9. On Maddening, their levels are 1 higher starting from Chapter 10.
Normal Hard Maddening
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Reinforcements
- On Maddening, all reinforcements can act the turn they appear.
- For the first three turns of four-turn cycles starting turn 1, continuing until one turn after the northernmost Brigand or the Brigand/Warrior on the northern ship
- On Maddening, every other turn, starting turn 1
- 1 Assassin from east of the boss (Maddening only)
- On Hard and Maddening, every third turn
- 1 Wyvern Rider from east of the boss
Boss data
- Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken during Chapter 7, the earliest possible point where this chapter may be undertaken; the figures to the right of the ~ are taken from Chapter 8, the point where this boss gains a level and stops scaling.
Normal Hard Maddening
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
By the end of this chapter, you will hate wyverns with a purple passion hatred. Bring lots of strong archers. You also want to leave Shamir behind in the city center as a rearguard in case any wyverns slip past you. Split your forces up, have the southern group start clearing out the southern enemies, and have the northern group fight their way east. The northern group should be careful not to overextend, as there are enemies with gambits lurking about and you could quickly find yourself swarmed. The wyverns are far and away the most dangerous enemies on the field. They should be high-priority targets for your bowmen. The boss usually charges south; kill him as fast as possible to win the battle.
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Sword and Shield of Seiros |
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French |
Protéger au nom de Seiros |
To protect on behalf of Seiros |
Gallery
References
Sword and Shield of Seiros |
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