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Summon

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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This page is about the skill. For the mechanic in Fire Emblem Heroes, see summoning.
Summon

No image available.


Summon a phantasm.

Type(s)

Class

First game

The Sacred Stones

Summon (Japanese: 召喚 Summon) is a skill exclusive to Fire Emblem: The Sacred Stones. Exclusive to the Summoner and Necromancer classes, by selecting the Summon command when moving, the skill's user can call forth a single controllable Phantom to aid in combat. The Phantom's stats are based on its creator's level, with its level matching that of the user and its stats increasing accordingly, but they will always have only 1 hit point and zero defensive stats. Each character's Phantom has their own set of growth rates to determine their stats when summoned.

The Demon King class also has exclusive access to a special variant of Summon, which has the ability to spawn a large number of random, powerful monsters. On the second stage of the Final Chapter, the Demon King Fomortiis, the final boss of the game, is scripted to always use Summon on the first turn.

Data

Game Icon Effect Activation Capacity Notes
The Sacred Stones
(Phantom)
-- Summons 1 playable Phantom onto an adjacent space. Command
(Summon)
-- Cannot be used if the user already has a Phantom on the field. Cannot summon onto spaces obscured by fog of war.
Using it gives 10 experience.
The Sacred Stones
(Monster)
-- Summons 1–8 monsters onto random spaces within a 6-space radius of the user. Command
(Summon)
-- No limit to the amount of monsters summoned if used multiple times. Cannot summon onto spaces obscured by fog of war.
Using it gives 10 experience.

Summoned unit stats

Main article: Phantom

For the phantom variant of Summon, the Phantom's stats are based on its creator's level, with its level matching that of the user and its stats increasing accordingly. Each character's Phantom has their own set of growth rates to determine their stats when summoned.

The monster variant of Summon summons a random selection of monsters in these classes: Entombed, Wight, Elder Bael, Gwyllgi, Maelduin, Arch Mogall, Gorgon, Deathgoyle, and Draco Zombie. All summoned members of the same species share one pre-set level and inventory (except for Wights, which come in three pre-set variants), but their stats are randomly generated within a certain range specific to each monster. The caster's stats have no influence at all on those of the monsters.

Entombed Wight (A) Wight (B) Wight (C) Elder Bael Gwyllgi Maelduin Arch Mogall Gorgon Deathgoyle Draco Zombie

Generic portrait entombed fe08.png
Ma gba entombed enemy.gif Entombed
Level 6
Affinity Is gba darkaffin.png
Stats
Max HP 46~48 Luck 1~2
Strength 9 Defense 1~2
Skill 3~4 Resistance 1~3
Speed 3~4 Constitution 6
Movement 5 Aid 5
Inventory
Sharp Claw
Weapon Levels
Swords -- Lances -- Axes -- Bows --
Anima magic -- Light magic -- Dark magic -- Staves --

Availability

The Sacred Stones

Classes Phantom variant: SummonerNecromancer
Monster variant: Demon King

Trivia

  • The Demon King's Summon variant will always produce monsters of enemy alignment, regardless of the alignment of the summoning Demon King.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Summon

--

Japanese

召喚
呼魔

• Summon
• Call demon; this name is used only for the Demon King's version. This name cannot be seen in normal gameplay.

Spanish

Invocación

Summoning

French

Invoquer

Conjure

German

Beschwören

Conjure

Italian

Evocazione

Summoning

Gallery

References

See also

Skills in Fire Emblem: The Sacred Stones
Great ShieldPickPierceSilencerSlayerSummonSure Strike