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Summer's Breath
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Summer's Breath (Japanese: 真夏のブレス Midsummer Breath) is a weapon skill in the breath category which debuted in Fire Emblem Heroes; it is a personal weapon of the summer variation of young Tiki. Summer's Breath boosts the user's defense, deals bonus damage to other wielders of breath skills, and increases its user's cooldown charge when the foe initiates combat.
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Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
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Heroes (refine: Unrefined) |
16 | 1 | 400 | -- | Flametongue | -- | ✗ | Deals bonus damage to dragon units. Grants +3 defense. If foe initiates combat, grants +1 special cooldown charge per attack during combat. If foe's range = 2, attack deals damage based on lower of their defense or resistance. | ||
Heroes (refine: +Effect) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Deals bonus damage to dragon units. Grants +3 defense. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to attack, speed, defense, and resistance and +1 special cooldown charge per attack to user during combat. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +3 HP. If user is within 3 spaces of an ally, grants +4 each to attack, speed, defense, and resistance to user during combat and user deals +(foe's resistance × [(user's maximum special cooldown count × 10) + 20]%) damage when special triggers. | ||
Heroes (refine: +Atk) |
18 | 1 | 400 | 500 200 |
-- | -- | ✗ | Deals bonus damage to dragon units. Grants +3 defense. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to attack, speed, defense, and resistance and +1 special cooldown charge per attack to user during combat. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP. | ||
Heroes (refine: +Spd) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Deals bonus damage to dragon units. Grants +3 defense. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to attack, speed, defense, and resistance and +1 special cooldown charge per attack to user during combat. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP and +3 speed. | ||
Heroes (refine: +Def) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Deals bonus damage to dragon units. Grants +3 defense. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to attack, speed, defense, and resistance and +1 special cooldown charge per attack to user during combat. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP and +4 defense. | ||
Heroes (refine: +Res) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Deals bonus damage to dragon units. Grants +3 defense. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants +4 each to attack, speed, defense, and resistance and +1 special cooldown charge per attack to user during combat. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP and +4 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Tiki: Beachside Scion |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Effective against dragon foes. Grants Def+3. If
foe initiates combat, grants Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
竜特効 守備+3
敵から攻撃された時、戦闘中、 奥義発動カウント変動量+1 (同系統効果複数時、最大値適用) 射程2の敵に、敵の守備か魔防の低い方でダメージ計算 |
Heroes (Refined) |
Effective against dragon foes. Grants Def+3.
If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 during combat and Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
竜特効 守備+3
敵から攻撃された時、または 戦闘開始時、敵のHPが75%以上の時、 戦闘中、攻撃、速さ、守備、魔防+4、 奥義発動カウント変動量+1 (同系統効果複数時、最大値適用) 射程2の敵に、敵の守備か魔防の低い方でダメージ計算 |
Heroes (Refined: +effect) |
If unit is within 3 spaces of an ally, grants
Atk/Spd/Def/Res+4 to unit during combat and deals damage = X% of foe's Res when Special triggers (X = unit's max Special cooldown count value × 10, + 20). |
周囲3マス以内に味方がいる時、
戦闘中、攻撃、速さ、守備、魔防+4、かつ 奥義発動時、ダメージ+敵の魔防の (20+自分の奥義発動カウントの最大値×10)% |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Summer's Breath |
-- |
Japanese |
真夏のブレス |
Midsummer Breath |
Spanish (Spain) |
Aliento veraniego |
Summery breath |
Spanish (Latin America) |
Soplo veraniego |
Summery breath |
French |
Souffle estival |
Summery breath |
German |
Sommeratem |
Summer breath |
Italian |
Soffio estivo |
Summery breath |
Portuguese |
Sopro de verão |
Summer breath |
Traditional Chinese |
盛夏吐息 |
Midsummer breath |
Gallery
Summer's Breath as it appears in Heroes.