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Strike

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Lethe, a cat laguz, attacking with her Claw strike in Fire Emblem: Radiant Dawn.

The strike (Japanese: strike) is a weapon classification encompassing the various weapons used by non-human units. By definition, a strike weapon is a means of attack which is part of the user's anatomy. They are the primary mode of attack of most monster species, and the only means of attack available to laguz. The category does not include stone, breath, and judge weapons.

All strikes have the distinction of having infinite uses, not being affected by durability. In Fire Emblem: Path of Radiance and Radiant Dawn, since they are part of the user's anatomy, strikes cannot be unequipped from laguz units and cannot be dropped, traded, or sold. Radiant Dawn and Fates are the only games where strikes are tied to an increasing weapon level and can gain weapon experience; in Radiant Dawn, laguz strikes are continually replaced with stronger, higher-ranked variations when laguz units reach the required rank increase.

Overview

Strikes are almost entirely physical weapons which use the user's strength stat and target the foe's defense stat. The exceptions are Ravager in The Sacred Stones, and the White Dragon's Breath variant in Radiant Dawn, which are both magical weapons.

Although the term "strike" was only explicitly used in Fire Emblem: Radiant Dawn to describe laguz weapons, numerous other games can be said to have strikes in the form of weapons which meet the same criteria as strikes. Obviously, the laguz weapons of Path of Radiance are also strikes as they were in Radiant Dawn. In Gaiden, The Sacred Stones, Awakening, and Fates, there are numerous monster-only weapons that don't otherwise fit into another category (i.e. Shadowshot as dark magic, Wretched Air as breath) and thus can be called strikes. Awakening calls its strikes "claws" or "blights", while Fates separates its strikes into fists, rocks, and saws (claws, stones, and puppets in the rank descriptions), each with access to the weapon level for non-human weapon. Monster weapons of The Sacred Stones are classified by the game as basic items despite their combat usage, and do not display their weapon stats in gameplay.

Strikes in the Fire Emblem series by type

Eleven different laguz weapons have been featured in the two games in the Fire Emblem series taking place in Tellius. In addition, there are also nineteen other non-human weapons featured in other games in the Fire Emblem series.

Monster weapons

Weapon Available in: Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13 FE14 FE15 FE16 FE17
Tentacle ? --
Fire Breath ? Classified as a breath in the Archanea games.
Blighted Claws ? --
Blighted Talons ? --
Sharp Claw ? --
Venin Claws ? May inflict poison status on enemy.
Lethal Talon ? May inflict poison status on enemy.
Fiery Fang ? --
Hellfang ? --
Stone Shard ? Unused
Ravager ? --
Demon Light ? --
Expiration ? Classified as a breath in Awakening.
Shackled Fist ? --
Gauntlet ? --
Rock ? --
Massive Rock ? --
Claws ? --
Numbing Claws ? --
Fangs ? --
Scythe ? --
Bone Sword ? --
Club ? --
Tackle ? --
Talons ? --
Water Breath ? --
A means that the weapon is available in that game, while a indicates the contrary.

Laguz weapons

These weapons are used by laguz units in Path of Radiance and Radiant Dawn. Every laguz unit has one strike weapon and cannot use any other.


Weapon Available in: Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13 FE14 FE15 FE16 FE17
Claw ? --
Beak ? --
Breath ? --
Fang ? --
Great Fang ? --
Great Beak ? --
Talon ? --
Great Talon ? --
A means that the weapon is available in that game, while a indicates the contrary.

Automaton weapons

These weapons are used exclusively by the Automatons deployed by Hoshido.


Weapon Available in: Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13 FE14 FE15 FE16 FE17
Saw ? --
Big Saw ? --
A means that the weapon is available in that game, while a indicates the contrary.

Classes capable of using strikes

Technically speaking, strikes as a formal weapon classification exist only in Radiant Dawn, although laguz weapons were included in the previous game and other non-human weapons have existed as far back as Gaiden. As such, this list actively interprets any class which has had access to the non-categorized non-human weapons as being able to wield strikes.


Class Wields strikes in: Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13 FE14 FE15 FE16 FE17
Fell God ? --
Revenant ? --
Entombed ? --
Bael ? --
Elder Bael ? --
Mauthe Doog ? --
Gwyllgi ? --
Mogall ? Programmed as being able to use monster weapons in The Sacred Stones, but normally uses dark magic instead in that game.
Arch Mogall ? Programmed as being able to use monster weapons, but normally uses dark magic instead.
Gorgon ? Programmed as being able to use monster weapons, but normally uses dark magic instead.
Manakete ? Programmed as being able to use monster weapons, but normally uses stones or breath instead.
Necrodragon ? Programmed as being able to use monster weapons in The Sacred Stones, but normally uses breath instead in that game.
Demon King ? --
Cat ? --
Tiger ? --
Lion ? --
Hawk ? --
Raven ? --
Red Dragon ? --
White Dragon ? --
Lion King ? --
Wolf ? --
Wolf Queen ? --
Hawk King ? --
Raven King ? --
Dragon Prince ? --
Dragon King ? --
Faceless ? --
Stoneborn ? --
Automaton ? --
Mechanist ? Cannot be used in-game.
Dracul ? --
Mila's Servant ? --
Duma's Apostle ? --
Fafnir ? --
Gargoyle ? --
Deathgoyle ? --
Garuda ? --
Bonewalker ? --
Lich ? --
Deimos ? --
Balor ? --
Dagon ? --
Fire Dragon ? --
Fell Dragon ? --
A means that the class wields strikes in that game, while a indicates the contrary.

Trivia

Corrin with an inactive B-level in saws after being reclassed into a Mechanist.
  • Oddly enough, the Mechanist class in Fates has access to the Saw weapon. However, this cannot be used in-game.
    • Had playable Mechanists been able to legitimately use Saw weapons, they would have been the only human class capable of legitimately wielding a strike-type weapon.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Strike

--

Spanish

Golpe

Strike

French

Coup

Strike

German

Hieb

Strike

Italian

Colpo

Strike

Gallery

References

See also

Weapon types
Physical weapons ArtAxeBow (Ballista)CannonballGauntletsDaggerLanceSword
Magical weapons Anima (FireThunderWind)Black magicDarkLightStaffTome (Blue tomeColorless tomeGreen tomeRed tome)White magic
Other weapons BreathCrest StoneSpecialStoneStrike, beast, and monster weapons
Non-human weapons
Breaths Astral BreathFog BreathDark BreathDraconic RageDragon BreathExpirationFire BreathFlametongueIce BreathMage Breath
Stones BeastruneBeaststoneBeaststone+ShadowstoneDivinestoneDragonstoneDragonstone+EarthstoneFirestoneIcestoneMagestoneWyvernstone
Judge weapons Judge
Laguz weapons BeakBreathClawFangGreat BeakGreat FangGreat TalonTalon
Automaton weapons Big SawSaw
Monster attacks Blighted ClawsBlighted TalonsBone SwordClawsClubCrimson EyeDemon LightDemon SurgeEvil EyeFangsFiery FangFire BreathGauntletHellfangLethal TalonMassive RockNightmareNumbing ClawsRavagerRockScytheShackled FistShadowshotSharp ClawStoneStone ShardTackleTalonsTentacleVenin ClawsWater BreathWretched Air
Crest Stones Artificial Crest Stone LArtificial Crest Stone SBlest Crest Stone ShardChalice of BloodCracked Crest StoneCrest of Flames PowerCrest Stone (Beast)Crest Stone (Chevalier)Crest Stone (Gautier)Crest Stone of IndechCrest Stone of MacuilCrest Stone of SeirosCrest Stone ShardDark Stone (Bird)Dark Stone (Crawler)Dark Stone (Wolf)Giant Artificial Crest StoneLost Crest StoneLost Crest Stone (Large)Pointy Artificial Crest StoneReal Seiros Crest StoneTwin-Crest Power