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Strength

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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This article is about the stat. For the card from the Nintendo DS games, see Strength (card). For the staff from New Mystery of the Emblem, see Strength Staff.

Strength (abbreviated: Str; Japanese: strength), named Attack (abbreviated: Atk) in Shadows of Valentia, is a statistic applied to units which determines a unit's raw physical muscle. Its most significant use is in determining the damage a unit inflicts when wielding physical weapons, being added to the might of the weapon they currently wield to produce their attack stat. Strength's opposite stat is defense, which reduces the physical damage sustained by units. Depending on the game, strength occasionally has other uses such as in improving attack speed.

Nolan's strength is very high, to the point that he can kill this Myrmidon in a single hit despite their weapon triangle and terrain advantages.

Like other stats, a unit's potential prowess in strength is determined by their class, with several classes such as the Fighter and Barbarian being built to have very high strength compared to other classes. Broadly speaking, it is very common for classes which sport high strength to also have high maximum HP and poor-to-mediocre skill, and they also commonly wield axes. On the other hand, numerous other classes, such as Thieves and magic units, are built to lack strength, with a high speed stat being frequently accompanied by mediocre strength at best.

In almost every game, strength is not used for magical attacks, which instead use the magic stat in the same way. The exceptions are Mystery of the Emblem and Shadows of Valentia, which use strength for magical attacks in the same way as physical ones. Additionally, in Gaiden and the Game Boy Advance trilogy, strength and magic are essentially the same stat, read from the same values, and whether it is named "strength" or "magic" merely depends on the unit's class and displayed weapon levels; however, in Gaiden, classes that can use weapons and magic display "strength", whereas no such classes exist in the GBA games.

Calculations

Attack

Strength is used to calculate attack with physical weapons (swords, lances, axes, bows, daggers, gauntlets, and—in Radiant Dawnstaves). In Mystery of the Emblem and Shadows of Valentia, strength is also used to calculate attack with magic weapons (tomes and black magic).

Physical attack

Game Formula Notes
Shadow Dragon & the Blade of Light Strength + (Might × Effectiveness) --
Gaiden Strength + (Might × Effectiveness) When Slayer is active, strength × 3, might = 0
Mystery of the Emblem Strength + (Might × Effectiveness) --
Genealogy of the Holy War Strength + Might In this game, bonus damage works differently and is not part of this calculation.
Thracia 776 Strength + (Might × Effectiveness) --
The Binding Blade Strength + [(Might + Weapon triangle bonus) × Effectiveness] + Support bonus --
The Blazing Blade Strength + [(Might + Weapon triangle bonus) × Effectiveness] + Support bonus For the Light Brand* and Runesword: Strength / 2
The Sacred Stones Strength + [(Might + Weapon triangle bonus) × Effectiveness] + Support bonus For the Light Brand* and Runesword: Strength / 2
Path of Radiance Strength + [(Might + Weapon triangle bonus) × Effectiveness] + Support bonus When using ballistae, strength = 0
Radiant Dawn Strength + [(Might + Weapon triangle bonus) × Effectiveness] + Support bonus When using ballistae or crossbows, strength = 0
Shadow Dragon Strength + (Might × Effectiveness) + Weapon triangle bonus + Weapon level bonus --
New Mystery of the Emblem Strength + (Might × Effectiveness) + Weapon triangle bonus + Weapon level bonus --
Awakening Strength + (Might × Effectiveness) + Weapon triangle bonus + Weapon level bonus --
Fates Strength + (Might × Effectiveness) + Weapon triangle bonus + Weapon level bonus --
Echoes: Shadows of Valentia Base Attack + (Might × Effectiveness) + (Combat art might × Effectiveness) Base Attack is not increased by any equipped weapons.
Three Houses Strength + (weapon Might × Effectiveness) + Combat art might + Crest effect bonus --
Engage Strength + (Might × Effectiveness) --

Magical attack

Game Formula Notes
Gaiden (Strength or Magic) + (Might × Effectiveness) --
Mystery of the Emblem Strength + (Might × Effectiveness) --
Echoes: Shadows of Valentia Base Attack + (Might × Effectiveness) Base Attack is not increased by any equipped weapons.

Attack speed

In Path of Radiance, Radiant Dawn, Shadow Dragon, and Three Houses, strength is also employed in the attack speed formula instead of constitution, as a factor mitigating the effect of a weapon's weight on a unit.

Game Formula Notes
Path of Radiance Speed − (Weight − Strength) If (Weight-Strength) is negative, the result is taken to be 0.
Radiant Dawn Speed − (Weight − Strength) If (Weight-Strength) is negative, the result is taken to be 0.
Shadow Dragon Speed − (Weight − Strength) If (Weight-Strength) is negative, the result is taken to be 0.
Three Houses Speed − [ Weapon weight − (Strength / 5) ] If (Weight-(Strength/5)) is negative, the result is taken to be 0.

In this formula, if strength is more than the weapon's weight, the attack speed is simply the character's speed stat.

Other

Stealing

In Path of Radiance and Radiant Dawn, strength also affects the ability to steal. If a character's attack speed is greater than the enemy's combined attack speed and strength combined, that enemy can be stolen from; additionally, the thief's attack speed must also be greater than the weight of the weapon in order to allow weapons to be stolen.

Game Formula Notes
Path of Radiance, Radiant Dawn If Thief's attack speed > enemy's (attack speed + strength) > Weight of target weapon The game will only list weapons which meet this criteria.

Conditions

In Thracia 776, strength is halved temporarily when attempting to capture an enemy unit, or when carrying an allied unit. Also, if under the effects of the Sleep or Stone conditions, a character's strength becomes 0.

Items and skills affecting strength

Weapons, items and skills providing equipping bonus
Item Strength increase Games
  Gungnir +10/+5 when equipped. Genealogy of the Holy War, Awakening
  Gáe Bolg +10 when equipped. Genealogy of the Holy War
  Yewfelle +10 when equipped. Genealogy of the Holy War
  Power Ring +5 when in inventory. Genealogy of the Holy War
  Durandal +5 when equipped. The Binding Blade, The Blazing Blade
  Spear (Vaida's) +5 when equipped. Fire Emblem: The Blazing Blade
  Sieglinde +5 when equipped. The Sacred Stones
  Siegmund +5 when equipped. The Sacred Stones
  Wretched Air +10 when equipped. The Sacred Stones
  Ravager +15 when equipped. The Sacred Stones
  Double Bow +3/+5 when equipped. Path of Radiance, Radiant Dawn, Awakening
  Balberith +3 when equipped. Radiant Dawn
  Firestone +8/+10 when equipped. The Binding Blade, Shadow Dragon, New Mystery of the Emblem
  Magestone +1/+15 when equipped. The Binding Blade, Shadow Dragon, New Mystery of the Emblem
  Divinestone +9/+10/+12 when equipped. The Binding Blade, Shadow Dragon, New Mystery of the Emblem
  Icestone +5 when equipped. New Mystery of the Emblem
  Wyvernstone +5 when equipped. New Mystery of the Emblem
  Taurus Shard +1 when in inventory. New Mystery of the Emblem
  Gemini Shard +1 when in inventory. New Mystery of the Emblem
  Leo Shard +2 when in inventory. New Mystery of the Emblem
  Starsphere +2 when in inventory. New Mystery of the Emblem
  Binding Shield +2 when in inventory. New Mystery of the Emblem
  Strength +2 +2 when equipped. Awakening, Fates, Three Houses
  All Stats +2 +2 when equipped. Awakening
  Swordfaire +5 when equipping a sword.* Awakening, Fates
  Lancefaire +5 when equipping a lance.* Awakening, Fates
  Axefaire +5 when equipping an axe.* Awakening, Fates
  Bowfaire +5 when equipping a bow.* Awakening, Fates
  Dragonstone +12/+8 when equipped. The Sacred Stones, Awakening
  Dragonstone+ +11 when equipped. Awakening
  Beaststone +3 when equipped. Awakening
  Beaststone+ +5 when equipped. Awakening
  Shurikenfaire +5 when equipping a dagger.* Fates
  Heavy Blade +3 when equipped. Fates
  Battle Seal +2 when in inventory. Fates
  Master Emblem +1 when in inventory. Fates
  Yato Noble and Alpha forms: +2 when in inventory.
Blazing and Omega forms: +4 when in inventory.
Fates
  Raijinto +4 when in inventory. Fates
Items providing a permanent increase
Item Strength increase Games
  Power Ring Permanent +4/+3 increase when used. Shadow Dragon & the Blade of Light, Mystery of the Emblem, Thracia 776
  Energy Ring Permanent +2 increase when used. The Binding Blade, The Blazing Blade, The Sacred Stones
  Energy Drop Permanent +2 increase when used. Path of Radiance, Radiant Dawn, Shadow Dragon, New Mystery of the Emblem, Awakening, Fates, Three Houses, Engage
  Naga's Tear Permanent +2 increase when used. Awakening
  Dragon Herbs Permanent +1 increase when used. Fates
  Soma Permanent +2 increase when used. Echoes: Shadows of Valentia
  Rocky Burdock Permanent +1 increase when used. Three Houses
Items and skills modifying the growth rate
Item/skill Strength growth modification Games
  Aquarius Shard +10/15% to growth rate when in inventory. Mystery of the Emblem, Echoes: Shadows of Valentia
  Taurus Shard +5% to growth rate when in inventory. Mystery of the Emblem, Echoes: Shadows of Valentia
  Gemini Shard +30/25% to growth rate when in inventory. Mystery of the Emblem, Echoes: Shadows of Valentia
  Cancer Shard -10% to growth rate when in inventory. Mystery of the Emblem, Echoes: Shadows of Valentia
  Leo Shard +50% to growth rate when in inventory. Mystery of the Emblem, Echoes: Shadows of Valentia
  Scorpio Shard +20% to growth rate when in inventory. Mystery of the Emblem, Echoes: Shadows of Valentia
  Starsphere +30% to growth rate when in inventory. Mystery of the Emblem
  Njörun Scroll +30% to growth rate when in inventory. Thracia 776
  Thrud Scroll +5% to growth rate when in inventory. Thracia 776
  Fjalar Scroll +5% to growth rate when in inventory. Thracia 776
  Baldr Scroll +5% to growth rate when in inventory. Thracia 776
  Bragi Scroll -10% to growth rate when in inventory. Thracia 776
  Nál Scroll +10% to growth rate when in inventory. Thracia 776
  Dáinn Scroll +5% to growth rate when in inventory. Thracia 776
  Hoðr Scroll +10% to growth rate when in inventory. Thracia 776
  Afa's Drops Permanent +5% to growth rate when used. Fire Emblem: The Blazing Blade
  Metis's Tome Permanent +5% to growth rate when used. The Sacred Stones
  Fighter Band +5% to growth rate when in inventory. Path of Radiance
  Knight Band +5% to growth rate when in inventory. Path of Radiance
  Wyvern Band +5% to growth rate when in inventory. Path of Radiance
  Growth Drop Permanent +10% to growth rate when used. New Mystery of the Emblem
  Aptitude +20/10% to all growth rates when active. Awakening, Fates, Three Houses
  Virgo Shard +10% to growth rate when in inventory. Echoes: Shadows of Valentia
  Libra Shard +5% to growth rate when in inventory. Echoes: Shadows of Valentia
  Capricorn Shard +15% to growth rate when in inventory. Echoes: Shadows of Valentia
  Star Jacinth +30% to growth rate when in inventory. Echoes: Shadows of Valentia
Items and skills providing a temporary boost
Item Strength increase Games
  Strength +1 to all allies for the duration of the map*. Shadow Dragon, New Mystery of the Emblem
  Strength Staff +2 to one adjacent ally for one turn. New Mystery of the Emblem
  Strength Bond +2 for the duration of one mission when used. New Mystery of the Emblem
  Strength Tonic +2 for the duration of one mission when used. New Mystery of the Emblem, Awakening, Fates, Engage
  Rainbow Tonic +2 for the duration of one mission when used. New Mystery of the Emblem, Fates
  Gaius's Confect +2 for the duration of one mission when used. Awakening
  Tiki's Tear +2 for the duration of one mission when used. Awakening
  Asugi's Confect +2 for the duration of one mission when used. Fates
  Defender +1 when Pair Up is is in effect. Awakening, Fates
  Special Dance +2 to one adjacent ally for one turn. Activated via the Dance command. Awakening
  Rally Heart +2 to all allied units in a 3-tile radius of the user for one turn. Awakening
  Rally Strength +4 to all allied units in a 3/2-tile radius of the user for one turn/to an adjacent ally for one turn. Awakening, Fates, Three Houses
  Rally Spectrum +4/+2 to all allied units in a 3/4-tile radius of the user for one turn. Awakening, Fates
  Saizo's Star +4 to all allied units in a 2-tile radius of the user for one turn, if user initiates combat. Fates
  Fancy Footwork +1 to all allied units in a 2-tile radius of the user for one turn. Fates
  Bloodthirst +4 for one turn, if user initiates combat and defeats the target. Fates
  Strengthtaker +2 when defeating an enemy.* Fates
  Survival Instinct +4 for one turn, if user initiates combat and defeats the target. Three Houses
  Defiant Strength +8 if HP ≤ 25%. Three Houses
  Battleground Café +4 to all allied units within its area of effect for one turn. Three Houses
Weapons and skills providing a temporary decrease after use
Item/skills Strength change Games
All Silver-weapons If user attacked, inflicts stacking -2 debuff on the user after combat. Fates
  Steel Dagger If user's attack hit the target, inflicts -3 debuff on the target after combat. Fates
  Soldier's Knife If user's attack hit the target, inflicts -2 debuff on the target after combat. Fates
  Votive Candle If user's attack hit the target, inflicts -1 debuff on the target after combat. Fates
  Felicia's Plate If user's attack hit the target, inflicts -3 debuff on the target after combat. Fates
  Pebble If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
  Steel Shuriken If user's attack hit the target, inflicts -3 debuff on the target after combat. Fates
  Spy's Shuriken If user's attack hit the target, inflicts -2 debuff on the target after combat. Fates
  Dual Shuriken If user's attack hit the target, inflicts -2 debuff on the target after combat. Fates
  Chakram If user's attack hit the target, inflicts -6 debuff on the target after combat. Fates
  Hair Pin If user's attack hit the target, inflicts -2 debuff on the target after combat. Fates
  Saizo's Star If user's attack hit the target, inflicts -3 debuff on the target after combat. Fates
  Hagakure Blade After combat, if user attacked, user's strength is halved until the end of their next round of combat in which they attack. Fates
  Waterwheel After combat, if user attacked, user's strength is halved until the end of their next round of combat in which they attack. Fates
  Aurgelmir After combat, if user attacked, user's strength is halved until the end of their next round of combat in which they attack. Fates
  Crescent Bow After combat, if user attacked, user's strength is halved until the end of their next round of combat in which they attack. Fates
  Enfeeble If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
  Draconic Hex If user survives, inflicts -4 debuff on the target after combat. Fates
  Seal Strength If user survives/If user's attack hit the target, inflicts -6 debuff on the target after combat. Fates, Three Houses
  Highwayman If target cannot counterattack, inflicts -3 debuff on the target after combat. Fates
  Blade Breaker If user's attack hit the target, inflicts -6 debuff on the target after combat. Three Houses
  Waning Shot If user's attack hit the target, inflicts -5 debuff on the target after combat. Three Houses
  Apocalyptic Flame If user's attack hit the target, inflicts -5 debuff on the target after combat. Three Houses
  Light Breath Inflicts -5 debuff on targets on hit. Three Houses

Flavor text

Game Text
(English)
Text
(Japanese)
The Binding Blade
Strength. The higher the number,
the more damage you inflict.*
ユニットの力の強さです
敵に大きなダメージを与えます
The Blazing Blade
Strength. The higher the number,
the more damage you inflict.
ユニットの力の強さです
敵に大きなダメージを与えます
The Sacred Stones
Strength. The higher the number,
the more damage you inflict.
ユニットの力の強さです
敵に大きなダメージを与えます
Path of Radiance
The unit's physical strength.
This affects the damage this
unit can inflict with weapons.
ユニットの力の強さです
敵に与える物理ダメージにかかわります
Radiant Dawn
The unit's physical strength. This
affects the damage this unit can
inflict with weapons.
ユニット自身の力の強さ
敵に与える物理ダメージにかかわる
Awakening
Strength. Affects damage the
unit deals with physical attacks.
力の強さ 高いほど、剣などの
物理攻撃のダメージが大きい
Fates
Strength. Affects damage the
unit deals with physical attacks.
力の強さ 高いほど、剣などの
物理攻撃のダメージが大きい
Three Houses
Affects damage the unit deals with
physical attacks.
力の強さ。高いほど、剣などの
物理攻撃のダメージが大きい。
Engage
Strength. Affects damage the
unit deals with physical attacks.
力の強さ。高いほど物理攻撃の
ダメージが大きくなる

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

• Strength
• Attack

• Used in most games.
• Used in Shadows of Valentia.

English
(unofficial)

Power

Another translation of the Japanese name, used in certain fan translations.

Japanese


こうげきりょく

• Strength, power. Spelled in hiragana as ちから in Shadow Dragon and the Blade of Light, Mystery of the Emblem, and Genealogy of the Holy War.
• Attack power; this name is only used in Gaiden outside of a few menus.

Spanish

• Fuerza
• Ataque

• Force
• Attack. Used in Shadows of Valentia.

French

• Puissance
• Attaque

• Strength
• Attack. Used in Shadows of Valentia.

German

• Kraft
• Angriff

• Power
• Attack. Used in Shadows of Valentia.

Italian

• Forza
• Attacco

• Force
• Attack. Used in Shadows of Valentia.

Dutch

Aanvalskracht

Attack power

Korean

Power

Simplified Chinese

力量

Power

Traditional Chinese

力量

Power

Gallery

References

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus