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Still Water: Difference between revisions

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|help_text=
|help_text=
|type=Passive (Type A)
|type=Passive (Type A)
|games=
|games={{title|Heroes}}
* {{title|Heroes}}
}}
}}


'''Still Water''' <!--(Japanese: ??? ''???'')--> is a three-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Still Water 1''', '''Still Water 2''', '''Still Water 3''', and '''Still Water 4''' in order from lowest to highest. Units with a Still Water skill simply boost its user's [[Attack (stat)|Attack]] and [[Resistance]] but at the cost of a drop to the user's [[Defense]]; it is currently unknown how the skill's tier affects the effect<!--the size of the Attack and Resistance boosts and Defense drop increase with the skill's tier up to the third, with the fourth tier increasing the Attack and Resistance boosts but slightly reducing the Defense drop-->.
'''Still Water''' <!--(Japanese: ??? ''???'')--> is a three-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Still Water 1''', '''Still Water 2''', '''Still Water 3''', and '''Still Water 4''' in order from lowest to highest. Still Water boosts its user's [[Attack (stat)|Attack]] and [[Resistance]] but at the cost of a drop to the user's [[Defense]]; the size of the Attack and Resistance boosts and Defense drop increase with the skill's tier.


==Data==
==Data==
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|game1={{title|Heroes}}<br>(Still Water 1)
|game1={{title|Heroes}}<br>(Still Water 1)
|sprite1=[[File:Is feh still water 1.png|20px]]
|sprite1=[[File:Is feh still water 1.png|20px]]
|effect1=Currently unknown<!--Boosts user's [[Attack (stat)|Attack]] and [[Resistance]] by +2 each, but drops user's [[Defense]] by -2.-->
|effect1=Boosts user's [[Attack (stat)|Attack]] and [[Resistance]] by +3 each, but drops user's [[Defense]] by -3.
|active1=--
|notes1=Cost: 50 SP
|capacity1=--
|notes1=Cost: ??<!--40--> SP
|-
|-
|game2={{title|Heroes}}<br>(Still Water 2)
|game2={{title|Heroes}}<br>(Still Water 2)
|sprite2=[[File:Is feh still water 2.png|20px]]
|sprite2=[[File:Is feh still water 2.png|20px]]
|effect2=Currently unknown<!--Boosts user's [[Attack (stat)|Attack]] and [[Resistance]] by +4 each, but drops user's [[Defense]] by -4.-->
|effect2=Boosts user's [[Attack (stat)|Attack]] and [[Resistance]] by +4 each, but drops user's [[Defense]] by -4.
|active2=--
|notes2=Cost: 100 SP
|capacity2=--
|notes2=Cost: ??<!--80--> SP
|-
|-
|game3={{title|Heroes}}<br>(Still Water 3)
|game3={{title|Heroes}}<br>(Still Water 3)
|sprite3=[[File:Is feh still water 3.png|20px]]
|sprite3=[[File:Is feh still water 3.png|20px]]
|effect3=Currently unknown<!--Boosts user's [[Attack (stat)|Attack]] and [[Resistance]] by +6 each, but drops user's [[Defense]] by -6.-->
|effect3=Boosts user's [[Attack (stat)|Attack]] and [[Resistance]] by +5 each, but drops user's [[Defense]] by -5.
|active3=--
|notes3=Cost: 200 SP
|capacity3=--
|notes3=Cost: ???<!--160--> SP
|-
|-
|game4={{title|Heroes}}<br>(Still Water 4)
|game4={{title|Heroes}}<br>(Still Water 4)
|sprite4=[[File:Is feh still water 4.png|20px]]
|sprite4=[[File:Is feh still water 4.png|20px]]
|effect4=Boosts user's [[Attack (stat)|Attack]] and [[Resistance]] by +7 each, but drops user's [[Defense]] by -5.
|effect4=Boosts user's [[Attack (stat)|Attack]] and [[Resistance]] by +7 each, but drops user's [[Defense]] by -5.
|active4=--
|notes4=Cost: 300 SP
|capacity4=--
|notes4=Cost: ???<!--320--> SP
}}
}}


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}}
}}


<!--
==Flavor text==
==Flavor text==
{{Flavor Text
{{Flavor Text
|game1={{title|Heroes}}
|game1={{title|Heroes}}<br><small>(Still Water 1)</small>
|english1=
|english1=Grants Atk/Res+3.<br>Inflicts Def-3.
|japanese1=
|japanese1=攻撃、魔防+3 守備-3
|-
|game2={{title|Heroes}}<br><small>(Still Water 2)</small>
|english2=Grants Atk/Res+4.<br>Inflicts Def-4.
|japanese2=攻撃、魔防+4 守備-4
|-
|game3={{title|Heroes}}<br><small>(Still Water 3)</small>
|english3=Grants Atk/Res+5.<br>Inflicts Def-5.
|japanese3=攻撃、魔防+5 守備-5
|-
|game4={{title|Heroes}}<br><small>(Still Water 4)</small>
|english4=Grants Atk/Res+7.<br>Inflicts Def-5.
|japanese4=攻撃、魔防+7 守備-5
}}
}}
 
<!--
==Trivia==
==Trivia==
-->
-->
==Etymology and other languages==
==Etymology and other languages==
{{Names
{{Names
|eng-name=Still Water 1<br>Still Water 2<br>Still Water 3<br>Still Water 4
|eng-name=Still Water
|eng-mean=
|jap-name={{h|止水|Shisui}}
|jap-name=
|jap-mean=Still water
|jap-mean=
|span-name=Agua en calma
|span-name=
|span-mean=Calm water
|span-mean=
|fren-name=Eau calme
|fren-name=
|fren-mean=Calm water
|fren-mean=
|ger-name=Stille Wasser
|ger-name=
|ger-mean=Still Water
|ger-mean=
|ital-name=Acqua cheta
|ital-name=
|ital-mean=Quiet water
|ital-mean=
|por-br-name=Água mansa
|por-br-name=
|por-br-mean=Tranquil water
|por-br-mean=
|ch-trad-name={{h|止水|Zhǐshuǐ}}
|ch-trad-mean=Still water
}}
}}
 
<!--
==Gallery==
==Gallery==


==See also==
==See also==
 
-->
{{NavPassiveAH}}
{{NavPassiveAH}}

Revision as of 20:10, 20 May 2022

Still Water

Is feh still water 1.png
Icon of the Still Water 1 skill in Heroes.

Type(s)

Passive (Type A)

Game(s)

Heroes

Still Water is a three-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Still Water 1, Still Water 2, Still Water 3, and Still Water 4 in order from lowest to highest. Still Water boosts its user's Attack and Resistance but at the cost of a drop to the user's Defense; the size of the Attack and Resistance boosts and Defense drop increase with the skill's tier.

Data

Game Icon Effect Activation Capacity Notes
Heroes
(Still Water 1)
Is feh still water 1.png Boosts user's Attack and Resistance by +3 each, but drops user's Defense by -3. -- -- Cost: 50 SP
Heroes
(Still Water 2)
Is feh still water 2.png Boosts user's Attack and Resistance by +4 each, but drops user's Defense by -4. -- -- Cost: 100 SP
Heroes
(Still Water 3)
Is feh still water 3.png Boosts user's Attack and Resistance by +5 each, but drops user's Defense by -5. -- -- Cost: 200 SP
Heroes
(Still Water 4)
Is feh still water 4.png Boosts user's Attack and Resistance by +7 each, but drops user's Defense by -5. -- -- Cost: 300 SP

Availability

Heroes

Units Lilina: Beaming Bride

Flavor text

Template:Flavor Text

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Still Water

--

Spanish

Agua en calma

Calm water

French

Eau calme

Calm water

German

Stille Wasser

Still Water

Italian

Acqua cheta

Quiet water

Portuguese
(Brazil)

Água mansa

Tranquil water

Traditional Chinese

止水

Still water

Type A passive skills in Heroes
Aether Raids skills AR-D Atk/DefAR-D Atk/ResAR-D Atk/SpdAR-D Def/ResAR-D Spd/DefAR-D Spd/ResAR-O Atk/DefAR-O Atk/SpdAR-O Spd/Res
Bonus damage skills Ashera's ChosenDragonhideDragonscaleDragonskinDragoon ShieldGrani's ShieldIote's ShieldSvalinn Shield
Counter-attack skills Close CounterClose FoilClose ReversalClose SalvoClose WardDistant CounterDistant DartDistant FerocityDistant FoilDistant PressureDistant ReversalDistant StanceDistant StormDistant WardEmblems' MiracleOstian CounterOstia's HeartRealms United
Proximity skills Ashera's ChosenAtk/Def BondAtk/Def FinishAtk/Def FormAtk/Def SoloAtk/Def UnityAtk/Res BondAtk/Res FinishAtk/Res FormAtk/Res ScowlAtk/Res SoloAtk/Res UnityAtk/Spd BondAtk/Spd FinishAtk/Spd FormAtk/Spd HexbladeAtk/Spd ScowlAtk/Spd SoloAtk/Spd UnityAtk/Spd WildDef/Res BondDef/Res FinishDef/Res FormDef/Res ScowlDef/Res SoloDef/Res UnityDistant A/S SoloDistant D/R SoloLaws of SacaePower of NihilitySorcery BladeSpd/Def BondSpd/Def FormSpd/Def SoloSpd/Res BondSpd/Res FinishSpd/Res FormSpd/Res HexbladeSpd/Res Solo
Stat-boosting skills Attack +Attack/Def +Atk/Def CatchAtk/Def ClashAtk/Def IdealAtk/Def PrimeAtk/Def PushAttack/ResAtk/Res CatchAtk/Res IdealAtk/Res PushAtk/SpdAtk/Spd CatchAtk/Spd ClashAtk/Spd HexbladeAtk/Spd IdealAtk/Spd PrimeAtk/Spd PushBeyond WitcheryB Duel CavalryB Duel FlyingB Duel InfantryBonus DoublerBrazen Atk/DefBrazen Atk/ResBrazen Atk/SpdBrazen Def/ResBrazen Spd/DefBrazen Spd/ResC Bonus DoublerC Duel CavalryC Duel FlyingC Duel InfantryDefense +Def/Res CatchDef/Res IdealDef/ResDefiant AtkDefiant DefDefiant ResDefiant SpdD Bonus DoublerDistant PressureDragoon ShieldDualityEarth BoostEarthfire BoostEarthwind BoostFell WyrmscaleFire BoostFireflood BoostFirestorm BoostFortress DefFort. Def/ResFortress ResFuryG Duel CavalryG Duel FlyingG Duel InfantryHP +HP/AtkHP/DefHP/ResHP/SpdKnightly DevotionLife and DeathObsessionPart of the PlanRare TalentR Duel CavalryR Duel FlyingR Duel InfantryResistance +ScendscaleSelf-ImproverSolid GroundSpeed +Spd/DefSpd/Def CatchSpd/Def ClashSpd/Def IdealSpd/ResSpd/Res CatchSpd/Res HexbladeSpd/Res IdealStill WaterSwift SliceThunder's FistTriangle AdeptVerdict of SacaeWater BoostWind Boost
Turn-related skills Armored BlowBlade SessionBracing BlowBracing StanceClose DefClose FoilClose ReversalClose WardDarting BlowDarting BreathDarting StanceDeath BlowDistant DefDistant FoilDistant WardDragonskinFierce BreathFierce StanceFlared MirrorFlared SparrowFlash SparrowGift of MagicKestrel StanceLaws of SacaeMastermindMirror ImpactMirror StanceMirror StrikeNightmareRemote MirrorRemote SparrowRemote SturdyShield SessionSteady BlowSteady BreathSteady ImpactSteady PostureSteady StanceSturdy BlowSturdy ImpactSturdy StanceSturdy SurgeSurge SparrowSwift SparrowSwift StanceSwift StrikeWarding BlowWarding BreathWarding Stance
Miscellaneous skills Gray IllusionFlashing BladeHeavy BladeMila's Turnwheel