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Steady Stance: Difference between revisions
(same as steady posture/mirror stance 3 changes; changes to wrong skill description) |
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'''Steady Stance''' (Japanese: {{hover|金剛の構え|Kongō no kamae}} ''Diamond Stance'') is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Steady Stance 1''', '''Steady Stance 2''', '''Steady Stance 3''', and '''Steady Stance 4''' in order from lowest to highest. Units with a Steady Stance skill boost their [[Defense]] during combat whenever its user is attacked; the size of the Defense boost is affected by the skill's tier, | '''Steady Stance''' (Japanese: {{hover|金剛の構え|Kongō no kamae}} ''Diamond Stance'') is a four-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are known as '''Steady Stance 1''', '''Steady Stance 2''', '''Steady Stance 3''', and '''Steady Stance 4''' in order from lowest to highest. Units with a Steady Stance skill boost their [[Defense]] during combat whenever its user is attacked; the size of the Defense boost is affected by the skill's tier, and the third tier gains an effect that decelerates the foe's special skill cooldown for each strike. | ||
==Data== | ==Data== | ||
{{SkillData | {{SkillData | ||
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|gamee={{title|Heroes}}<br>(Steady Stance 4) | |gamee={{title|Heroes}}<br>(Steady Stance 4) | ||
|spritee=[[File:Is feh steady stance 4.png|20px]] | |spritee=[[File:Is feh steady stance 4.png|20px]] | ||
|effecte=Boosts user's [[Defense]] by +8 during combat when user is attacked | |effecte=Boosts user's [[Defense]] by +8 during combat and inflicts special cooldown charge -1 on target when user is attacked. | ||
|activee=-- | |activee=-- | ||
|capacitye=-- | |capacitye=-- |
Revision as of 13:36, 16 January 2020
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Steady Stance (Japanese: 金剛の構え Diamond Stance) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are known as Steady Stance 1, Steady Stance 2, Steady Stance 3, and Steady Stance 4 in order from lowest to highest. Units with a Steady Stance skill boost their Defense during combat whenever its user is attacked; the size of the Defense boost is affected by the skill's tier, and the third tier gains an effect that decelerates the foe's special skill cooldown for each strike.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Steady Stance 1) |
Boosts user's Defense by +2 during combat when user is attacked. | -- | -- | Cost: 50 SP | |
Heroes (Steady Stance 2) |
Boosts user's Defense by +4 during combat when user is attacked. | -- | -- | Cost: 100 SP | |
Heroes (Steady Stance 3) |
Boosts user's Defense by +6 during combat when user is attacked. | -- | -- | Cost: 200 SP |
Availability
Heroes
Steady Stance 1
Units | Black Knight: Sinister General • Ike: Young Mercenary • Olivia: Sky-High Dancer • Shiro: Raw Talent • Silas: Loyal Knight • Surtr: Ruler of Flame (Rarity requirements vary per character) |
Steady Stance 2
Units | Black Knight: Sinister General • Ike: Young Mercenary • Shiro: Raw Talent • Silas: Loyal Knight • Surtr: Ruler of Flame (Rarity requirements vary per character) |
Steady Stance 3
Units | Black Knight: Sinister General • Shiro: Raw Talent • Silas: Loyal Knight • Surtr: Ruler of Flame (Rarity requirements vary per character) |
Steady Stance 4
Units | Surtr: Ruler of Flame (Rarity requirements vary per character) |
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Steady Stance 1 |
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