Star and Savior
|
|
|
|
Star and Savior (Japanese: スターロード・マルス Star Lord Marth) is the seventeenth chapter in Fire Emblem: Shadow Dragon & the Blade of Light and Fire Emblem: Shadow Dragon, and the fourteenth chapter in Book I of Fire Emblem: Mystery of the Emblem.
Plot
- Main article: Star and Savior/Script
As Marth's forces storm Altea Castle, the enemy general Morzas reveals that Marth's mother Liza is dead by his hand while his sister Elice is Gharnef's captive. Marth overcomes Dolhr's forces and slays Morzas. In the aftermath, he laments his failure to reunite with his family to Nyna and Malledus, then leaves to greet his people and participate in the celebration of Altea's liberation.
Chapter data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
|
|
|
Victory: Seize
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Marth dies
|
16
|
{{{partner}}}
|
{{{other}}}
|
19+126
|
{{{third}}}
|
|
Map dimensions: 30 columns by 28 rows
|
|
Units are arranged based on their position in deployment order after Marth.
|
|
|
Victory: Seize
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Marth dies
|
14
|
{{{partner}}}
|
{{{other}}}
|
19+30
|
{{{third}}}
|
|
Map dimensions: 30 columns by 30 rows
|
|
|
|
|
Victory: Seize
|
Player
|
Partner
|
Other
|
Enemy
|
Third
|
Defeat: Marth dies
|
12
|
{{{partner}}}
|
{{{other}}}
|
19+20
|
{{{third}}}
|
|
Map dimensions: 30 columns by 30 rows
|
|
Character data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Item data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Shop data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
Armories and vendors
Swords Lances Axes Bows Tomes Staves Items Secret
- Only 3 of each item may be purchased
- The secret shop is located in the alcove directly north of the throne.
Enemy data
Enemy data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Dolhr
|
Knight
|
7
|
1
|
25
|
8
|
4
|
6
|
0
|
14
|
0
|
5
|
Javelin
|
Moves to attack any player unit in range; moves south of the throne if no one is in range.
|
|
Dolhr
|
Knight
|
5
|
1
|
22
|
7
|
3
|
5
|
0
|
13
|
0
|
5
|
Levin Sword
|
Moves to attack any player unit in range; moves south of the throne if no one is in range.
|
|
Dolhr
|
Knight
|
5
|
2
|
22
|
7
|
3
|
5
|
0
|
13
|
0
|
5
|
Javelin
|
--
|
|
Dolhr
|
Manakete
|
5
|
2
|
24
|
3
|
3
|
3
|
0
|
5+12
|
0
|
6
|
Firestone
|
--
|
|
Dolhr
|
Curate
|
10
|
1
|
28
|
5
|
5
|
5
|
0
|
7
|
0
|
5
|
Fortify
|
Drops a Fortify upon defeat.
|
|
Dolhr
|
Curate
|
10
|
1
|
28
|
5
|
5
|
5
|
0
|
7
|
0
|
5
|
Fortify
|
Drops a VIP Card upon defeat.
|
|
Dolhr
|
Bishop
|
3
|
1
|
25
|
4
|
2
|
15
|
0
|
9
|
0
|
6
|
Swarm
|
Moves to attack any player unit in range; moves west of the throne if no one is in range.
|
|
Dolhr
|
Sniper
|
3
|
2
|
27
|
8
|
11
|
15
|
0
|
8
|
0
|
7
|
Silver Bow
|
• The western one moves to attack any player unit in range; moves north of the chests if no one is in range. • The eastern one moves to attack any player unit in range; moves south of the throne if no one is in range.
|
|
Dolhr
|
Mage
|
5
|
3
|
22
|
3
|
3
|
7
|
0
|
5
|
0
|
6
|
Elfire
|
--
|
|
Dolhr
|
Mage
|
7
|
1
|
25
|
4
|
4
|
8
|
0
|
6
|
0
|
6
|
Bolganone
|
--
|
|
Dolhr
|
Thief
|
9
|
1
|
28
|
7
|
5
|
13
|
0
|
6
|
0
|
7
|
Iron Sword
|
Drops a Door Key upon defeat. Prioritizes opening chests
|
|
Dolhr
|
Thief
|
7
|
1
|
25
|
6
|
4
|
12
|
0
|
5
|
0
|
7
|
Iron Sword
|
Prioritizes opening chests
|
|
Dolhr
|
Hero
|
3
|
1
|
27
|
9
|
15
|
15
|
0
|
9
|
0
|
7
|
Steel Sword
|
Moves to attack any player unit in range; moves north of the chests if no one is in range.
|
|
Morzas
|
Manakete
|
7
|
1
|
27
|
4
|
4
|
4
|
0
|
6+15
|
0
|
6
|
Magestone
|
Drops a Speed Ring upon defeat. Does not move; stands on a throne, the chapter's seize point.
|
|
|
|
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or otherwise be truncated.
Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Dolhr
|
Knight
|
10
|
1
|
26.1
|
8.7
|
0
|
4.7
|
1.8
|
0
|
12.8
|
0.9
|
5
|
Javelin
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Dolhr
|
Knight
|
8
|
3
|
24.3
|
8.1
|
0
|
4.1
|
1.4
|
0
|
12.4
|
0.7
|
5
|
Javelin
|
• The eastern one moves to attack units in range; returns to his starting position if no one is in range. • The western two immediately begin moving unprovoked.
|
|
Dolhr
|
Manakete
|
12
|
1
|
29
|
13.5
|
1.1
|
13.25
|
13.8
|
0
|
15.5
|
6.65
|
6
|
Firestone
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Dolhr
|
Manakete
|
12
|
1
|
29
|
13.5
|
1.1
|
13.25
|
13.8
|
0
|
15.5
|
6.65
|
6
|
Firestone
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Dolhr
|
Bishop
|
4
|
1
|
27.2
|
1
|
5.9
|
5.9
|
5.9
|
0
|
3.6
|
9.5
|
6
|
Blizzard • Fortify
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Dolhr
|
Bishop
|
4
|
1
|
27.2
|
1
|
5.9
|
5.9
|
5.9
|
0
|
3.6
|
9.5
|
6
|
Fire • Fortify • VIP Card
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Dolhr
|
Bishop
|
4
|
1
|
27.2
|
1
|
5.9
|
5.9
|
5.9
|
0
|
3.6
|
9.5
|
--
|
Swarm
|
--
|
|
Dolhr
|
Sniper
|
4
|
1
|
30.4
|
9.6
|
1
|
10.9
|
11.9
|
0
|
8.6
|
3.6
|
7
|
Steel Bow
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Dolhr
|
Sniper
|
4
|
1
|
30.4
|
9.6
|
1
|
10.9
|
11.9
|
0
|
8.6
|
3.6
|
7
|
Killer Bow
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Dolhr
|
Mage
|
8
|
1
|
18.8
|
0
|
5.8
|
3.1
|
5.1
|
0
|
3.4
|
4.4
|
6
|
Elfire
|
Moves to attack units in range.
|
|
Dolhr
|
Mage
|
8
|
1
|
18.8
|
0
|
5.8
|
3.1
|
5.1
|
0
|
3.4
|
4.4
|
6
|
Bolganone
|
Immediately begins moving unprovoked.
|
|
Dolhr
|
Mage
|
8
|
1
|
18.8
|
0
|
5.8
|
3.1
|
5.1
|
0
|
3.4
|
4.4
|
6
|
Fire
|
Begins moving if the other Mage in the treasure room is provoked.
|
|
Dolhr
|
Mage
|
10
|
1
|
19.6
|
0
|
6.6
|
3.7
|
5.7
|
0
|
3.8
|
4.8
|
6
|
Elfire
|
Begins moving if the other Mage in the treasure room is provoked.
|
|
Dolhr
|
Thief
|
12
|
1
|
22.6
|
4.2
|
0
|
5.4
|
12.5
|
0
|
4.3
|
0
|
7
|
Iron Sword • Door Key
|
Moves to open the northern chest, then moves to escape north; ignores combat, except to attack units blocking the escape point.
|
|
Dolhr
|
Thief
|
10
|
1
|
21.4
|
3.8
|
0
|
4.6
|
11.5
|
0
|
3.7
|
0
|
7
|
Iron Sword
|
Moves to open the upper-right chest, then moves to escape north; ignores combat, except to attack units blocking the escape point.
|
|
Dolhr
|
Hero
|
4
|
1
|
28.4
|
8.9
|
1
|
12.6
|
14.6
|
0
|
9.9
|
3.6
|
8
|
Steel Axe
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Morzas
|
Manakete
|
15
|
1
|
29
|
4
|
7
|
7
|
5
|
0
|
17
|
13
|
--
|
Magestone • Speedwing
|
Stands on a throne, the chapter's seize point.
|
|
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Dolhr
|
Knight
|
10
|
1
|
28.8
|
9.6
|
0
|
5.6
|
2.4
|
0
|
12.8
|
0.9
|
5
|
Javelin
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Dolhr
|
Knight
|
8
|
3
|
27
|
9
|
0
|
5
|
2
|
0
|
12.4
|
0.7
|
5
|
Javelin
|
• The eastern one moves to attack units in range; returns to his starting position if no one is in range. • The western two immediately begin moving unprovoked.
|
|
Dolhr
|
Manakete
|
12
|
1
|
32
|
15
|
1.4
|
15.5
|
16.2
|
0
|
15.5
|
6.65
|
6
|
Firestone
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Dolhr
|
Manakete
|
12
|
1
|
32
|
15
|
1.4
|
15.5
|
16.2
|
0
|
15.5
|
6.65
|
6
|
Firestone
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Dolhr
|
Bishop
|
4
|
1
|
28.4
|
1
|
6.8
|
6.8
|
6.8
|
0
|
3.6
|
9.5
|
6
|
Blizzard • Fortify
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Dolhr
|
Bishop
|
4
|
1
|
28.4
|
1
|
6.8
|
6.8
|
6.8
|
0
|
3.6
|
9.5
|
6
|
Fire • Fortify • VIP Card
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Dolhr
|
Bishop
|
4
|
1
|
28.4
|
1
|
6.8
|
6.8
|
6.8
|
0
|
3.6
|
9.5
|
--
|
Swarm
|
--
|
|
Dolhr
|
Sniper
|
4
|
1
|
32.8
|
10.2
|
1
|
11.8
|
12.8
|
0
|
8.6
|
3.6
|
7
|
Steel Bow
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Dolhr
|
Sniper
|
4
|
1
|
32.8
|
10.2
|
1
|
11.8
|
12.8
|
0
|
8.6
|
3.6
|
7
|
Killer Bow
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Dolhr
|
Mage
|
8
|
1
|
20
|
0
|
7
|
4
|
6
|
0
|
3.4
|
4.4
|
6
|
Elfire
|
Moves to attack units in range.
|
|
Dolhr
|
Mage
|
8
|
1
|
20
|
0
|
7
|
4
|
6
|
0
|
3.4
|
4.4
|
6
|
Bolganone
|
Immediately begins moving unprovoked.
|
|
Dolhr
|
Mage
|
8
|
1
|
20
|
0
|
7
|
4
|
6
|
0
|
3.4
|
4.4
|
6
|
Fire
|
Begins moving if the other Mage in the treasure room is provoked.
|
|
Dolhr
|
Mage
|
10
|
1
|
20.8
|
0
|
7.8
|
4.6
|
6.6
|
0
|
3.8
|
4.8
|
6
|
Elfire
|
Begins moving if the other Mage in the treasure room is provoked.
|
|
Dolhr
|
Thief
|
12
|
1
|
24.4
|
4.8
|
0
|
6.6
|
14
|
0
|
4.3
|
0
|
7
|
Iron Sword • Door Key
|
Moves to open the northern chest, then moves to escape north; ignores combat, except to attack units blocking the escape point.
|
|
Dolhr
|
Thief
|
10
|
1
|
23.2
|
4.4
|
0
|
5.8
|
13
|
0
|
3.7
|
0
|
7
|
Iron Sword
|
Moves to open the upper-right chest, then moves to escape north; ignores combat, except to attack units blocking the escape point.
|
|
Dolhr
|
Hero
|
4
|
1
|
30.8
|
9.8
|
1
|
13.2
|
15.2
|
0
|
9.9
|
3.6
|
8
|
Steel Axe
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Morzas
|
Manakete
|
15
|
1
|
32
|
5.5
|
7.3
|
9.25
|
7.4
|
0
|
17
|
13
|
--
|
Magestone • Speedwing
|
Stands on a throne, the chapter's seize point.
|
|
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Dolhr
|
Knight
|
10
|
1
|
31.5
|
10.5
|
0
|
6.5
|
3
|
0
|
12.8
|
0.9
|
5
|
Javelin
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Dolhr
|
Knight
|
8
|
3
|
29.7
|
9.9
|
0
|
5.9
|
2.6
|
0
|
12.4
|
0.7
|
5
|
Javelin
|
• The eastern one moves to attack units in range; returns to his starting position if no one is in range. • The western two immediately begin moving unprovoked.
|
|
Dolhr
|
Manakete
|
12
|
1
|
35
|
16.5
|
1.7
|
17.75
|
18.6
|
0
|
15.5
|
6.65
|
6
|
Firestone
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Dolhr
|
Manakete
|
12
|
1
|
35
|
16.5
|
1.7
|
17.75
|
18.6
|
0
|
15.5
|
6.65
|
6
|
Firestone
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Dolhr
|
Bishop
|
4
|
1
|
29.6
|
1
|
7.7
|
7.7
|
7.7
|
0
|
3.6
|
9.5
|
6
|
Blizzard • Fortify
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Dolhr
|
Bishop
|
4
|
1
|
29.6
|
1
|
7.7
|
7.7
|
7.7
|
0
|
3.6
|
9.5
|
6
|
Fire • Fortify • VIP Card
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Dolhr
|
Bishop
|
4
|
1
|
29.6
|
1
|
7.7
|
7.7
|
7.7
|
0
|
3.6
|
9.5
|
--
|
Swarm
|
--
|
|
Dolhr
|
Sniper
|
4
|
1
|
35.2
|
10.8
|
1
|
12.7
|
13.7
|
0
|
8.6
|
3.6
|
7
|
Steel Bow
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Dolhr
|
Sniper
|
4
|
1
|
35.2
|
10.8
|
1
|
12.7
|
13.7
|
0
|
8.6
|
3.6
|
7
|
Killer Bow
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Dolhr
|
Mage
|
8
|
1
|
21.2
|
0
|
8.2
|
4.9
|
6.9
|
0
|
3.4
|
4.4
|
6
|
Elfire
|
Moves to attack units in range.
|
|
Dolhr
|
Mage
|
8
|
1
|
21.2
|
0
|
8.2
|
4.9
|
6.9
|
0
|
3.4
|
4.4
|
6
|
Bolganone
|
Immediately begins moving unprovoked.
|
|
Dolhr
|
Mage
|
8
|
1
|
21.2
|
0
|
8.2
|
4.9
|
6.9
|
0
|
3.4
|
4.4
|
6
|
Fire
|
Begins moving if the other Mage in the treasure room is provoked.
|
|
Dolhr
|
Mage
|
10
|
1
|
22
|
0
|
9
|
5.5
|
7.5
|
0
|
3.8
|
4.8
|
6
|
Elfire
|
Begins moving if the other Mage in the treasure room is provoked.
|
|
Dolhr
|
Thief
|
12
|
1
|
26.2
|
5.4
|
0
|
7.8
|
15.5
|
0
|
4.3
|
0
|
7
|
Iron Sword • Door Key
|
Moves to open the northern chest, then moves to escape north; ignores combat, except to attack units blocking the escape point.
|
|
Dolhr
|
Thief
|
10
|
1
|
25
|
5
|
0
|
7
|
14.5
|
0
|
3.7
|
0
|
7
|
Iron Sword
|
Moves to open the upper-right chest, then moves to escape north; ignores combat, except to attack units blocking the escape point.
|
|
Dolhr
|
Hero
|
4
|
1
|
33.2
|
10.7
|
1
|
13.8
|
15.8
|
0
|
9.9
|
3.6
|
8
|
Steel Axe
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Morzas
|
Manakete
|
15
|
1
|
35
|
7
|
7.6
|
11.5
|
9.8
|
0
|
17
|
13
|
--
|
Magestone • Speedwing
|
Stands on a throne, the chapter's seize point.
|
|
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Dolhr
|
Knight
|
10
|
1
|
34.2
|
11.4
|
0
|
7.4
|
3.6
|
0
|
12.8
|
0.9
|
5
|
Javelin
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Dolhr
|
Knight
|
8
|
3
|
32.4
|
10.8
|
0
|
6.8
|
3.2
|
0
|
12.4
|
0.7
|
5
|
Javelin
|
• The eastern one moves to attack units in range; returns to his starting position if no one is in range. • The western two immediately begin moving unprovoked.
|
|
Dolhr
|
Manakete
|
12
|
1
|
38
|
18
|
2
|
20
|
21
|
0
|
15.5
|
6.65
|
6
|
Firestone
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Dolhr
|
Manakete
|
12
|
1
|
38
|
18
|
2
|
20
|
21
|
0
|
15.5
|
6.65
|
6
|
Firestone
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Dolhr
|
Bishop
|
4
|
1
|
30.8
|
1
|
8.6
|
8.6
|
8.6
|
0
|
3.6
|
9.5
|
6
|
Elfire • Fortify
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Dolhr
|
Bishop
|
4
|
1
|
30.8
|
1
|
8.6
|
8.6
|
8.6
|
0
|
3.6
|
9.5
|
6
|
Elfire • Fortify • VIP Card
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Dolhr
|
Bishop
|
4
|
1
|
30.8
|
1
|
8.6
|
8.6
|
8.6
|
0
|
3.6
|
9.5
|
--
|
Swarm
|
--
|
|
Dolhr
|
Sniper
|
4
|
1
|
37.6
|
11.4
|
1
|
13.6
|
14.6
|
0
|
8.6
|
3.6
|
7
|
Steel Bow
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Dolhr
|
Sniper
|
4
|
1
|
37.6
|
11.4
|
1
|
13.6
|
14.6
|
0
|
8.6
|
3.6
|
7
|
Killer Bow
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Dolhr
|
Mage
|
8
|
2
|
22.4
|
0
|
9.4
|
5.8
|
7.8
|
0
|
3.4
|
4.4
|
6
|
Elfire
|
• The eastern one moves to attack units in range. • The western one begins moving if the other Mage in the treasure room is provoked.
|
|
Dolhr
|
Mage
|
8
|
1
|
22.4
|
0
|
9.4
|
5.8
|
7.8
|
0
|
3.4
|
4.4
|
6
|
Bolganone
|
Immediately begins moving unprovoked.
|
|
Dolhr
|
Mage
|
10
|
1
|
23.2
|
0
|
10.2
|
6.4
|
8.4
|
0
|
3.8
|
4.8
|
6
|
Elfire
|
Begins moving if the other Mage in the treasure room is provoked.
|
|
Dolhr
|
Thief
|
12
|
1
|
28
|
6
|
0
|
9
|
17
|
0
|
4.3
|
0
|
7
|
Steel Sword • Door Key
|
Moves to open the northern chest, then moves to escape north; ignores combat, except to attack units blocking the escape point.
|
|
Dolhr
|
Thief
|
10
|
1
|
26.8
|
5.6
|
0
|
8.2
|
16
|
0
|
3.7
|
0
|
7
|
Steel Sword
|
Moves to open the upper-right chest, then moves to escape north; ignores combat, except to attack units blocking the escape point.
|
|
Dolhr
|
Hero
|
4
|
1
|
35.6
|
11.6
|
1
|
14.4
|
16.4
|
0
|
9.9
|
3.6
|
8
|
Steel Axe
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Morzas
|
Manakete
|
15
|
1
|
38
|
8.5
|
7.9
|
13.75
|
12.2
|
0
|
17
|
13
|
--
|
Magestone • Speedwing
|
Stands on a throne, the chapter's seize point.
|
|
|
|
|
|
Name
|
Class
|
Lv
|
#
|
HP
|
Str
|
Mag
|
Skill
|
Spd
|
Lck
|
Prf
|
Def
|
Res
|
Cha
|
Lck
|
Con
|
Mov
|
Inventory and Skills
|
|
Dolhr
|
Knight
|
10
|
1
|
36.9
|
12.3
|
0
|
8.3
|
4.2
|
0
|
12.8
|
0.9
|
5
|
Javelin
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Dolhr
|
Knight
|
8
|
3
|
35.1
|
11.7
|
0
|
7.7
|
3.8
|
0
|
12.4
|
0.7
|
5
|
Javelin
|
• The eastern one moves to attack units in range; returns to his starting position if no one is in range. • The western two immediately begin moving unprovoked.
|
|
Dolhr
|
Manakete
|
12
|
1
|
41
|
19.5
|
2.3
|
22.25
|
23.4
|
0
|
15.5
|
6.65
|
6
|
Firestone
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Dolhr
|
Manakete
|
12
|
1
|
41
|
19.5
|
2.3
|
22.25
|
23.4
|
0
|
15.5
|
6.65
|
6
|
Firestone
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Dolhr
|
Bishop
|
4
|
1
|
32
|
1
|
9.5
|
9.5
|
9.5
|
0
|
3.6
|
9.5
|
6
|
Elfire • Fortify
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Dolhr
|
Bishop
|
4
|
1
|
32
|
1
|
9.5
|
9.5
|
9.5
|
0
|
3.6
|
9.5
|
6
|
Elfire • Fortify • VIP Card
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Dolhr
|
Bishop
|
4
|
1
|
32
|
1
|
9.5
|
9.5
|
9.5
|
0
|
3.6
|
9.5
|
--
|
Swarm
|
--
|
|
Dolhr
|
Sniper
|
4
|
1
|
40
|
12
|
1
|
14.5
|
15.5
|
0
|
8.6
|
3.6
|
7
|
Steel Bow
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Dolhr
|
Sniper
|
4
|
1
|
40
|
12
|
1
|
14.5
|
15.5
|
0
|
8.6
|
3.6
|
7
|
Killer Bow
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Dolhr
|
Mage
|
8
|
2
|
23.6
|
0
|
10.6
|
6.7
|
8.7
|
0
|
3.4
|
4.4
|
6
|
Elfire
|
• The eastern one moves to attack units in range. • The western one begins moving if the other Mage in the treasure room is provoked.
|
|
Dolhr
|
Mage
|
8
|
1
|
23.6
|
0
|
10.6
|
6.7
|
8.7
|
0
|
3.4
|
4.4
|
6
|
Bolganone
|
Immediately begins moving unprovoked.
|
|
Dolhr
|
Mage
|
10
|
1
|
24.4
|
0
|
11.4
|
7.3
|
9.3
|
0
|
3.8
|
4.8
|
6
|
Elfire
|
Begins moving if the other Mage in the treasure room is provoked.
|
|
Dolhr
|
Thief
|
12
|
1
|
29.8
|
6.6
|
0
|
10.2
|
18.5
|
0
|
4.3
|
0
|
7
|
Steel Sword • Door Key
|
Moves to open the northern chest, then moves to escape north; ignores combat, except to attack units blocking the escape point.
|
|
Dolhr
|
Thief
|
10
|
1
|
28.6
|
6.2
|
0
|
9.4
|
17.5
|
0
|
3.7
|
0
|
7
|
Steel Sword
|
Moves to open the upper-right chest, then moves to escape north; ignores combat, except to attack units blocking the escape point.
|
|
Dolhr
|
Hero
|
4
|
1
|
38
|
12.5
|
1
|
15
|
17
|
0
|
9.9
|
3.6
|
8
|
Steel Axe
|
Moves to attack units in range; returns to his starting position if no one is in range.
|
|
Morzas
|
Manakete
|
15
|
1
|
41
|
10
|
8.2
|
16
|
14.6
|
0
|
17
|
13
|
--
|
Magestone • Speedwing
|
Stands on a throne, the chapter's seize point.
|
|
|
|
Reinforcements
Shadow Dragon & the Blade of Light
Mystery of the Emblem
- Upon entering the right doorway, continuing until 10 of each have appeared; which ones appear each turn is random
All reinforcements are halted when Morzas is defeated.
Shadow Dragon
- For 10 turns after entering the throne room
All reinforcements are halted when Morzas is defeated.
Boss data
- Main article: Morzas
Boss data
Shadow Dragon & the Blade of Light Mystery of the Emblem Shadow Dragon
Transformed Untransformed
- Note: Morzas is shown transforming from the untransformed state on turn 1 player phase and never reverts; as a result, Morzas actually cannot be fought in the untransformed state.
- Stats with a decimal can vary randomly; the decimal represents the chance for the stat to increase to the nearest integer, or be otherwise truncated.
Normal Hard-1 Hard-2 Hard-3 Hard-4 Hard-5
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
|
The first issue in this map is the Thieves pilfering Marth's family vault and running off with your loot. Send your cavalry to intercept them and kill them. Note the Manakete in the central hallway; there's no real reason to engage him if you don't want to since he isn't in the way or anything. If you really want him dead, lure him in with a very strong tank like Wolf or Sedgar, then pound him with magic. Once you've picked off the Thieves and the goons in the treasure room, you can clean the place out. There's a second Manakete in the northwest corner; he's positioned very badly and is rather dumb, and you can waste him from complete safety two spaces to the south of him. You should also send someone to kill the two Bishops on the east side and claim their Fortify and VIP Card. The latter lets you into the very valuable secret shops, so make sure to give it to someone (and yes, it stacks with the Silver Card). Once the area outside the throne room is cleared out, you can hit a save point.
Now for the throne room. If you brought a Ballistician or two, you can pick off the Mage and Bishop with ease, then run down the Knights. Otherwise, a promoted cavalry charge is probably your best bet. Once you enter the throne room, several waves of enemy Cavaliers and Knights appear on the right side of the throne room, circle around the throne, and engage you. Park a tank on a chokepoint and wipe them out one to two at a time. Beware the spot three spots to the left of where that Sniper started off; if you stand there, Knights can hit you with their Javelins. Once this group is dead, you can head to the alcove north of the throne and hit up your first secret shop. This shop has all four Killer weapons, as well as some rare specialty weapons; notably, this is the only place you can get Poleaxes and Longbows unless you plan on going to the gaiden chapters. Poleaxes are an especially good purchase considering the next chapter is populated almost entirely by enemy cavalry. The boss, Morzas, is a mage dragon and is thus immune to magical attacks. You can safely deal with him with Javelins, Hand Axes, and bows, but if you really want to do it in style, have Marth gut the dirty mother-killer.
If you have 15 or less units alive at the end of the chapter, you're heading to Chapter 17x.
Etymology and other languages
Names, etymology, and in other regions
|
Language
|
Name
|
Definition, etymology, and notes
|
English
|
Star and Savior
|
|
Japanese
|
スターロード・マルス
|
Star Lord Marth
|
Spanish
|
Retorno del príncipe
|
Return of the Prince
|
French
|
Etoile et sauveur
|
Star and Savior
|
German
|
Sternenlord
|
Star Lord
|
Italian
|
Il ritorno del principe
|
The return of the prince
|
|
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References