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Staggering Blow: Difference between revisions

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Staggering Blows are almost entirely physical attacks which use the user's [[strength]] and target the foe's [[defense]] stat. The most notable exceptions are [[Rapids]] and [[Gale]], which are used by powerful unique monsters. All Staggering Blows have an area of effect—usually spreading out from the space in front of the monster—and can damage multiple units at once. They are not limited to damaging player units; if there are other units of the same affiliation as the user within range of a Staggering Blow, they will be affected by them as well.
Staggering Blows are almost entirely physical attacks which use the user's [[strength]] and target the foe's [[defense]] stat. The most notable exceptions are [[Rapids]] and [[Gale]], which are used by powerful unique monsters. All Staggering Blows have an area of effect—usually spreading out from the space in front of the monster—and can damage multiple units at once. They are not limited to damaging player units; if there are other units of the same affiliation as the user within range of a Staggering Blow, they will be affected by them as well.


Each Staggering Blow has its own [[might]], [[hit]], and [[range]] stats. The damage dealt by a Staggering Blow scales like most [[weapon]] types, being boosted by the user's [[strength]] or [[magic (stat)|magic]], and reduced by the target's [[defense]] or [[resistance]]. Staggering Blows can never be counter-attacked in any way, though Staggering Blows themselves can also never [[Attack speed|double attack]] or land [[critical hit]]s. Though Staggering Blows are all area-of-effect, they hit their targets independently; from a single Staggering Blow, some targets will be hit while others avoid it. Staggering Blows can kill multiple targets at once.
Each Staggering Blow has its own [[might]], [[hit]], and [[range]] stats. The damage dealt by a Staggering Blow scales like most [[weapon]] types, being boosted by the user's [[strength]] or [[magic (stat)|magic]], and reduced by the target's [[defense]] or [[resistance]]. Staggering Blows can never be counter-attacked in any way, though Staggering Blows themselves can also never [[Attack speed|double attack]]. Unlike the similar area-of-effect [[Gambit]]s, Staggering Blows hit their targets independently; a single Staggering Blow may hit hit some targets while missing others. Staggering Blows can additionally kill multiple units at once.


Before a monster can use a Staggering Blow, they must prepare to do so first; this is typically indicated by the monster unit roaring. When a monster is preparing a Staggering Blow, hovering over the monster will display the attack's intended area-of-effect. A monster must stay in place for one [[Turn|phase]] for the Staggering Blow to be unleashed; if there are no longer any targets in range when the monster's phase comes along, the monster will stop preparing it, and instead move to the nearest target to use a regular attack. If a monster unleashes its Staggering Blow, or it prepares it and does not use a regular attack in the next turn, all of the monster's [[barrier (monster)|barrier]]s will be refreshed, unless the monster has previously suffered an armor break.
Before a monster can use a Staggering Blow, they must prepare to do so first; this is typically indicated by the monster unit roaring. When a monster is preparing a Staggering Blow, hovering over the monster will display the attack's intended area-of-effect. A monster must stay in place for one [[Turn|phase]] for the Staggering Blow to be unleashed; if there are no longer any targets in range when the monster's phase comes along, the monster will stop preparing it, and instead move to the nearest target to use a regular attack. If a monster unleashes its Staggering Blow, or it prepares it and does not use a regular attack in the next turn, all of the monster's [[barrier (monster)|barrier]]s will be refreshed, unless the monster has previously suffered an armor break.

Revision as of 05:05, 11 December 2019

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Staggering Blows (Japanese: 猛撃 Ferocious Blow) are a special kind of attack introduced in Fire Emblem: Three Houses. They are powerful area-of-effect attacks that are exclusively used by enemy monster units. These attacks are very large and typically have high raw might, though they are offset by the fact that a monster must prepare to use them beforehand. On top of their high power and wide range, they also typically have other secondary effects, ranging from lowering stats to changing the terrain briefly.

Overview

Staggering Blows are almost entirely physical attacks which use the user's strength and target the foe's defense stat. The most notable exceptions are Rapids and Gale, which are used by powerful unique monsters. All Staggering Blows have an area of effect—usually spreading out from the space in front of the monster—and can damage multiple units at once. They are not limited to damaging player units; if there are other units of the same affiliation as the user within range of a Staggering Blow, they will be affected by them as well.

Each Staggering Blow has its own might, hit, and range stats. The damage dealt by a Staggering Blow scales like most weapon types, being boosted by the user's strength or magic, and reduced by the target's defense or resistance. Staggering Blows can never be counter-attacked in any way, though Staggering Blows themselves can also never double attack. Unlike the similar area-of-effect Gambits, Staggering Blows hit their targets independently; a single Staggering Blow may hit hit some targets while missing others. Staggering Blows can additionally kill multiple units at once.

Before a monster can use a Staggering Blow, they must prepare to do so first; this is typically indicated by the monster unit roaring. When a monster is preparing a Staggering Blow, hovering over the monster will display the attack's intended area-of-effect. A monster must stay in place for one phase for the Staggering Blow to be unleashed; if there are no longer any targets in range when the monster's phase comes along, the monster will stop preparing it, and instead move to the nearest target to use a regular attack. If a monster unleashes its Staggering Blow, or it prepares it and does not use a regular attack in the next turn, all of the monster's barriers will be refreshed, unless the monster has previously suffered an armor break.

Staggering Blows in the Fire Emblem series

Weapon Available in: Notes
FE01 FE02 FE03 FE04 FE05 FE06 FE07 FE08 FE09 FE10 FE11 FE12 FE13 FE14 FE15 FE16 FE17
Thorns of Ruin --
Heavy Strike --
Poison Breath --
Flame Breath --
Brimstone Breath --
Arm Press --
Annihilation --
Light-Lance Barrage --
Titanomachy --
Light Breath --
Aurora Breath --
Hoarfrost --
Gale --
Rapids --
Sky Fissure --
Sandstorm --
Cyclone --
Wilted Flower --
A means that the weapon is available in that game, while a indicates the contrary.

Trivia

Etymology and other languages


This section has been marked as a stub. Please help improve the page by adding information.


Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Staggering Blow

French

Attaque furieuse

Furious attack

Gallery

References

See also

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus
Gambits and Staggering Blows
Physical gambits AbsorptionAshes and DustAssault TroopAssemblyBattleground Clean UpBlazeDisturbanceFlash-Fire ArrowsFusilladeGroup Lance AttackLine of LancesLinked HorsesLureMad MeleeOnslaughtPoisoned ArrowsPoison TacticRaging FlamesRandom ShotReversalWave Attack
Magical gambits Group FlamesGroup IceGroup LightningResonant FlamesResonant IceResonant Lightning
Support gambits Absolute DefenseBag of TricksBattleground CaféBlessingDance of the GoddessImpregnable WallRecovery RoarResonant White MagicRetributionSacred ShieldStride
Staggering Blows AnnihilationArm PressAurora BreathBrimstone BreathCycloneFlame BreathGaleHeavy StrikeHoarfrostLight BreathLight-Lance BarragePoison BreathRapidsSandstormSky FissureThorns of RuinTitanomachyUmbral SurgeWilted Flower