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Speed/Resistance Catch
Speed/Resistance Catch (Japanese: 速さ魔防の機先 Speed/Magic defense delay) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Spd/Res Catch 1, Spd/Res Catch 2, Spd/Res Catch 3, and Spd/Res Catch 4 in order from lowest to highest. Spd/Res Catch boosts its user's speed and resistance during combat whenever the foe has full HP or any active penalties; the size of the boosts increase with the skill's tier, with the fourth tier providing an even larger boost if both activation criteria are fulfilled at once.
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Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Spd/Res Catch 1) |
A | If foe's HP = 100% or foe has active penalty at start of combat, grants +3 each to user's speed and resistance during combat. | 60 | -- | ✓ | -- | ||
Heroes (Spd/Res Catch 2) |
A | If foe's HP = 100% or foe has active penalty at start of combat, grants +4 each to user's speed and resistance during combat. | 120 | Spd/Res Catch 1 | ✓ | -- | ||
Heroes (Spd/Res Catch 3) |
A | If foe's HP = 100% or foe has active penalty at start of combat, grants +5 each to user's speed and resistance during combat. | 240 | Spd/Res Catch 2 | ✓ | -- | ||
Heroes (Spd/Res Catch 4) |
A | If foe's HP = 100% or foe has active penalty at start of combat, grants +7 each to user's speed and resistance during combat. If foe's HP = 100% and foe has active penalty at start of combat, grants +2 each to user's speed and resistance during combat. |
300 | Spd/Res Catch 3 | ✓ | -- |
Availability
Method | Data | |||
---|---|---|---|---|
Spd/Res Catch 1 | Spd/Res Catch 2 | Spd/Res Catch 3 | Spd/Res Catch 4 | |
Unit (★★★★) | Robin: Keen Groom | Robin: Keen Groom | Robin: Keen Groom | — |
Unit (★★★★★) | Syrene: Graceful Rider | Syrene: Graceful Rider | Syrene: Graceful Rider | Syrene: Graceful Rider |
Tempest Trials | Entrusted Dream: 10,000 points | — | — | — |
Sacred Seal Forge | 100 , 20 , 20 | 200 , 60 , 50 , Spd/Res Catch 1 seal | 1,000 , 400 , 100 , Spd/Res Catch 2 seal | — |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Spd/Res Catch 1) |
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Spd/Res+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
敵のHPが100%で戦闘開始時、または
敵が【不利な状態異常】を受けている時、 戦闘中、自分の速さ、魔防+3 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Heroes (Spd/Res Catch 2) |
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Spd/Res+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
敵のHPが100%で戦闘開始時、または
敵が【不利な状態異常】を受けている時、 戦闘中、自分の速さ、魔防+4 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Heroes (Spd/Res Catch 3) |
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Spd/Res+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
敵のHPが100%で戦闘開始時、または
敵が【不利な状態異常】を受けている時、 戦闘中、自分の速さ、魔防+5 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Heroes (Spd/Res Catch 4) |
At start of combat, if foe's HP = 100% or
if【Penalty】is active on foe, grants Spd/Res+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Spd/Res+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
敵のHPが100%で戦闘開始時、または
敵が【不利な状態異常】を受けている時、 戦闘中、自分の速さ、魔防+7 敵のHPが100%で戦闘開始時、かつ 敵が【不利な状態異常】を受けている時、 戦闘中、さらに自分の速さ、魔防+2 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Speed/Resistance Catch |
Abbreviated as Spd/Res Catch. |
Japanese |
速さ魔防の機先 |
Speed/Magic defense delay |
Spanish (Spain) |
Captura Velocidad/Resensa |
Speed/Resistance catch; abbreviated as Captura Vel/Res. |
Spanish (Latin America) |
Presa Velocidad/Resensa |
Speed/Resistance catch; abbreviated as Presa Vel./Res. |
French |
Prise Vitesse/Défense |
Speed/Resistance hold; abbreviated as Prise Vit/Rés. |
German |
Geschwindigkeit/Verteidigung-Fang |
Speed/Resistance Catch; abbreviated as Ges./Res.-Fang. |
Italian |
Cogli Velocità/Difesa |
Grasped Speed/Resistance; abbreviated as Cogli Vel/Res. |
Portuguese |
Captura Velocidade/Resesa |
Speed/Resistance capture; abbreviated as Capt. Vel./Res. |
Traditional Chinese |
速度魔防的先機 |
Speed/Magic defense key movement |