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Sound Test of Fire Emblem Gaiden
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The Sound Test Mode of Fire Emblem Gaiden plays sound effects and music of the game. It can be accessed by pressing the following button combination on the title screen: "↑ ↓ ← → ↑". It is visually identical to the sound test in Shadow Dragon and the Blade of Light.
After entering the screen use up and down to navigate the sounds and music. To play a sound or song, press A, sound effects generally play once, while songs will loop. To silence a song, press B (the song does not need to be selected). Sound effects can be played at the same time as songs.
Sounds appearing in the Sound Test Mode
- Blank ones are omitted.
style="Template:Roundtl; border:none" width="100%" colspan="5"|The sound test mode of Fire Emblem Gaiden | |
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style="Template:Roundtl; border:none; background-color:#222222;" width="10%"| Sound No. | style="Template:Roundtr; border:none; background-color:#222222" width="90%"| Description and uses |
1 | Sound effect |
2 | Sound effect |
3 | Attack hit sound effect |
4 | Sound effect |
5 | Sound effect |
6 | Sound effect |
7 | Sound effect |
8 | Sound effect when selecting a unit or something in a menu. |
9 | Sound effect when backing out of a menu. |
10 | Sound effect when moving the cursor on the world map or battle map. |
11 | Sound effect |
13 | Sound effect |
14 | Sound effect used when Alm or Celica falls down a hole in a dungeon. Also used for throwing ranged weapons. |
15 | Plays when Alm tries move off of Draco Zombie mountain to indicate he cannot move. |
17 | Sound effect used for Excalibur. |
18 | Plays when opening a door in a dungeon. |
19 | Sound effect |
21 | Beeps that play when dialogue is being shown. |
22 | Sound effect that plays when Duma attacks with tentacles. |
23 | Sound Effect |
25 | Sound Effect |
26 | Monster unit, Revenant, Entombed, Bonewalker, and Lich, movement sound effect. |
27 | Flying unit movement sound effect. |
30 | Horseback unit movement sound effect. |
31 | On-foot unit movement sound effect. |
32 | Sound effect used for spells |
33 | Sound effect |
34 | Sound effect, sounds like a higher pitched version of sound effect 33. |
35 | "Attack miss" sound effect. |
36 | "No damage" sound effect from Fire Emblem: Shadow Dragon & the Blade of Light; this is unused, as all attacks in Gaiden do at least one point of damage. |
37 | Sound effect |
38 | Sound effect |
39 | Sound effect used for the Miasma spell. |
40 | Sound effect |
41 | Sound effect |
42 | Sound effect |
43 | "Shaking" sound effect, plays during some map changes, like when the room floods with lava in Act 5. |
44 | Sound effect |
45 | Sound effect |
48 | Plays when walking down stairs in a dungeon. |
49 | Plays when walking up stairs in a dungeon. |
56 | Enemy phase theme for Alm's maps. |
57 | Title screen music. |
58 | Credits music. |
59 | Music that plays when walking around in a castle. |
62 | Boss music. |
63 | Enemy phase theme for Celica's maps. |
64 | Plays during battle animations on the enemy phase. |
65 | Level up sound effect. Called "Fanfare 1 (Level Up)" in Fire Emblem: THE BEST Vol. 1.[1] |
66 | Sound effect for getting item from a chest followed by the last music played. |
67 | World map music that plays during Act 5. |
68 | Plays when issuing an Auto-Battle command. |
69 | Music that plays in Lost Treescape and some other dungeons. |
70 | Player phase battle animation music. Appears in Fire Emblem: The Sacred Stones as the battle theme that plays in arenas. Appears in Super Smash Bros. for Nintendo 3DS and Wii U, simply dubbed "Fight 1". |
71 | Music that plays in Mila Shrines. |
72 | Short tune that plays during a player unit's death quote. |
73 | Game over music. |
75 | Music |
76 | World map music that plays during Act 3. |
77 | Dungeon music. |
78 | World map music that plays during Act 4. |
80 | World map music that plays during Act 1. |
81 | Player phase music for Alm's maps. Appears in Fire Emblem: The Binding Blade as "FE Gaiden Player Map". |
82 | Music that plays when white magic is being used. |
83 | Music that plays when Alm is near victory; when few enemy units remain. |
84 | Player phase music for Celica's maps. Dubbed "With Mila's Divine Protection (Celica Map 1)" in Super Smash Bros. Brawl. |
85 | Duma's battle theme, also plays in some dialogue scenes featuring Jedah. |
86 | Music that plays when Alm or Celica are walking around a village. |
87 | Music that plays when Celica is near victory; when few enemy units remain. |
88 | Battle animation music that only plays in the final map. Is a slightly higher pitched version of music 70. |
90 | Music that plays when walking around in a castle. |
91 | Music that plays in some towns. |
92 | Music that plays on the player phase of the final map; also plays during some dialogue scenes. |
93 | Music that plays on the enemy phase of the final map and when Alm is exploring Rigel castle's dungeon. |
94 | Sound effect for getting an item from a chest, then plays the song last played. |
style="Template:Roundbl; border:none; background-color:#222222"| 95 | style="Template:Roundbr; border:none; background-color:#222222"| World map music that plays during Act 2. |
References
Music of the Fire Emblem series | ||||||||||||
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