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Sound Room of Fire Emblem: The Binding Blade
In Fire Emblem: The Binding Blade, the Sound Room is unlocked by completing the game once on any difficulty with either ending. There are no further requirements for unlocking the game's songs, as all are automatically accessible from the beginning. Theoretically, almost all songs in the game are encountered by the player on the average playthrough of the game, with a small few appearing only in the good and perfect endings. Many songs from the game later reappeared in a redone form in the game's successor and prequel, Fire Emblem: The Blazing Blade; in the Japanese version these songs are marked in the Blazing Blade Sound Room as "烈火Ver Blazing Version", a reference omitted in the game's international releases.
Like the preceding Sound Room of Thracia 776, this Sound Room displays a small set of CG images depicting events from the game's proceedings and its backstory. Like Thracia and unlike all subsequent games, these images exist exclusively in the game's credits and in the Sound Room, and do not appear in story scenes.
The The Binding Blade soundtrack was the subject of two albums: the The Binding Blade Original Soundtrack, an album of arrangements of select songs from the game, and the The Binding Blade & Rekka no Ken Original Sound Track, a collection of unmodified songs from both this game and its prequel Fire Emblem: The Blazing Blade.
Note: For accuracy, some of the names used here may differ from those used in the most proliferated fan translation patch.
Songs appearing in the Sound Room
style="Template:Roundtl; border:none" width="100%" colspan="5"|The soundtrack of Fire Emblem: The Binding Blade | |||
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style="Template:Roundtl; border:none; background-color:#222222;" width="1%"| | Name | Descriptor | style="Template:Roundtr; border:none; background-color:#222222" width="50%"| Description and uses |
1 | ファイアーエムブレム・メインテーマ Fire Emblem Main Theme |
-- | The game's title theme. |
2 | 中原の鹿~リキア、エトルリア Deer of the Central Plain ~ Lycia, Etruria |
敵軍マップ1 Enemy Army Map 1 |
Enemy phase map theme on chapters 1-8 and 15-16. |
3 | Frontier~西方三島、ミスル半島 Frontier ~ Three Western Isles, Missur Peninsula |
敵軍マップ2 Enemy Army Map 2 |
Enemy phase map theme on chapters 9-14. |
4 | Polar Region~イリア、サカ Polar Region ~ Ilia, Sacae |
敵軍マップ3 Enemy Army Map 3 |
Enemy phase map theme on chapters 17-20, both routes. |
5 | 竜の地~ベルン Land of Dragons ~ Bern |
敵軍マップ4 Enemy Army Map 4 |
Enemy phase map theme on chapters 21-23. |
6 | Sanctuary of Dragon Sanctuary of Dragon |
敵軍マップ5 Enemy Army Map 5 |
Enemy phase map theme on chapters 24-Final. |
7 | 伝説の遺産 Legendary Inheritance |
敵軍マップ6 Enemy Army Map 6 |
Enemy phase map theme on sidequest chapters. Its name was localized as "Legendary Inheritance" in Fire Emblem: The Blazing Blade. |
8 | 『FE外伝CPマップより』 "From the FE Gaiden CP Map" |
敵軍マップ7 Enemy Army Map 7 |
Enemy phase map theme on Trial Maps. Arrangement of "Battle Map 7 - Battle Map BGM 2 (CP Side)" from Gaiden, which was the first enemy phase map theme for Celica's part of the game. |
9 | 闇からの使者 Messenger from the Darkness |
敵軍マップ8 Enemy Army Map 8 |
Enemy phase map theme on maps with fog of war in effect. Its name was localized as "Messenger from the Darkness" in Fire Emblem: The Blazing Blade. |
10 | あの空の向こうに(ロイの旅立ち) Beyond the Sky (Roy's Departure) |
自軍マップ1 Own Army Map 1 |
Player phase map theme on chapters 1-8 and 15-16. Its name was localized as "Beyond Distant Skies - Roy's Departure" in Super Smash Bros. Ultimate. |
11 | 志ひとしき者たち(ロイの戦い) Will-Equal People (Roy's Battle) |
自軍マップ2 Own Army Map 2 |
Player phase map theme on chapters 9-14. |
12 | 雄大なる自然の中へ(ロイの遠征) Into Magnificent Nature (Roy's Expedition) |
自軍マップ3 Own Army Map 3 |
Player phase map theme on chapters 17-20, both routes. |
13 | 新たなる光の下へ(ロイの勇気) Beneath a New Light (Roy's Courage) |
自軍マップ4 Own Army Map 4 |
Player phase map theme on chapters 21-23. Its name was partially localized as "Beneath a New Light" in Fire Emblem: The Blazing Blade. |
14 | 『神将』をつぐ道(ロイの挑戦) Path of the "Divine Generals" (Roy's Challenge) |
自軍マップ5 Own Army Map 5 |
Player phase map theme on chapters 24-Final. Its name was partially localized as "The Path to Greatness" in Fire Emblem: The Blazing Blade. |
15 | 人竜戦役のきずあと(ロイの畏れ) Scars of the Human-Dragon War (Roy's Fear) |
自軍マップ6 Own Army Map 6 |
Player phase map theme on sidequest chapters. Its name was partially localized as "Scars of the Scouring" in Fire Emblem: The Blazing Blade. |
16 | 『FE外伝プレイヤーマップより』 "From the FE Gaiden Player Map" |
自軍マップ7 Own Army Map 7 |
Player phase map theme on Trial Maps. Arrangement of "Battle Map 1 - Battle Map 1-1 (Alm 1)" from Gaiden, which was Alm's first player-phase map theme. |
17 | せまりくる影(ロイの混迷) Impending Shadows (Roy's Confusion) |
自軍マップ8 Own Army Map 8 |
Player phase map theme on maps with fog of war in effect. Its name was partially localized as "Shadow Approaches" in Fire Emblem: The Blazing Blade. |
18 | むすばれた約束(ロイの友情) Binding Promise (Roy's Friendship) |
三軍マップ9 Third Army Map 9 |
Other phase map theme, for neutral units. Its name was partially localized as "Binding Ties" in Fire Emblem: The Blazing Blade. |
19 | Winning Road(ロイの希望) Winning Road (Roy's Hope) |
自軍マップ(勝利近し) Own Army Map (Near Victory) |
Player phase map theme when three or less enemies remain. Its name was localized as "Winning Road - Roy's Hope" in the Super Smash Bros. series. |
20 | 微風の詩 Song of the Gentle Breeze |
戦闘(エルフィン) Battle (Elffin) |
Elffin's "battle" theme, used when singing. |
21 | 最後の『竜』へ To the Final "Dragon" |
戦闘(ヤアン) Battle (Jahn) |
Jahn's battle theme. |
22 | 明日への戦い Battle for Tomorrow |
戦闘(面ボス) Battle (Facing a Boss) |
Battle theme for most bosses. |
23 | ベルンの名のもとに In the Name of Bern |
戦闘(三竜将) Battle (Three Dragon Generals) |
Battle theme for Narcian, Brunnya and Murdock. Its name was localized as "In the Name of Bern" in Fire Emblem: The Blazing Blade. |
24 | 誰がための戦い Battle for Whose Sake |
戦闘(ゼフィール) Battle (Zephiel) |
Zephiel's battle theme. |
25 | Shaman in the dark Shaman in the Dark |
戦闘(イドゥン) Battle (Idunn) |
Idunn's battle theme. |
26 | Curing Curing |
戦闘(状態変化系) Battle (Status Infliction-Type) |
Battle theme for when a unit is using a status-inflicting staff. Arrangement of "Valkyrie Staff" from Genealogy of the Holy War. |
27 | Healing Healing |
戦闘(白魔法・回復系) Battle (White Magic, Recovery-Type) |
Battle theme for when a unit is using a healing staff. Arrangement of "White Magic" from Genealogy of the Holy War. |
28 | 更なる高みへ To a Higher Place |
クラスチェンジ Class Change |
Class change theme. Its name was localized as "To the Heights" in Fire Emblem: The Blazing Blade. Arrangement of "Class Change" from Genealogy of the Holy War with the addition of a short loop from "II - Reclaiming the Royal Capital". |
29 | I 進撃 I - Advance |
全体マップ1 Entire Map 1 |
World map theme for chapters 1-8x. Its name was localized as "Advance" in Fire Emblem Heroes. |
30 | II 王都奪還 II - Reclaiming the Royal Capital |
全体マップ2 Entire Map 2 |
World map theme for chapters 9-16x. |
31 | III 見えない敵 III - Invisible Enemy |
全体マップ3 Entire Map 3 |
World map theme for chapters 17-20x, both routes, and all sidequests. |
32 | IV 最終章 IV - The Final Chapter |
全体マップ4 Entire Map 4 |
World map theme for chapters 21-Final. |
33 | 進撃準備 Advance Preparation |
進撃準備 Advance Preparation |
Theme for the battle preparations screen, and the map theme when in the Link Arena. Its name was localized as "Prepare to Charge" in Fire Emblem: The Blazing Blade. |
34 | 突然の来訪者 An Unexpected Caller |
オープニング、エンディングイベント Opening, Ending Event |
Cutscene event theme. Its name was localized as "An Unexpected Caller" in Fire Emblem: The Blazing Blade. |
35 | 躍進のときを When the Rush Comes |
オープニング、エンディングイベント Opening, Ending Event |
Cutscene event theme. Its name was localized as "When the Rush Comes" in Fire Emblem: The Blazing Blade. |
36 | 見えない糸 Invisible Thread |
オープニング、エンディングイベント Opening, Ending Event |
Cutscene event theme. |
37 | はるかなる理想郷 Distant Utopia |
オープニング、エンディングイベント Opening, Ending Event |
Cutscene event theme, associated with Arcadia. Its name was localized as "Distant Utopia" in Fire Emblem: The Blazing Blade, and as "Far from Arcadia" in Fire Emblem Heroes. |
38 | 勝利 Victory |
オープニング、エンディングイベント Opening, Ending Event |
Cutscene event theme. Its name was localized as "Triumph" in Fire Emblem: The Blazing Blade. |
39 | 勝利の影に In Victory's Shadow |
オープニング、エンディングイベント Opening, Ending Event |
Cutscene event theme. Its name was localized as "Into the Shadow of Triumph" in Fire Emblem: The Blazing Blade. |
40 | 暗闇の巫女 Miko of Darkness |
イドゥンのテーマ Idunn's Theme |
Cutscene event theme, associated with Idunn. |
41 | The King of Bern The King of Bern |
ゼフィールのテーマ Zephiel's Theme |
Cutscene event theme, associated with Zephiel. |
42 | 運命の王女 Princess of Fate |
ギネヴィアのテーマ Guinivere's Theme |
Cutscene event theme, associated with Guinivere. |
43 | Suspicious~三竜将のテーマ Suspicious ~ Three Dragon General Theme |
ナーシェンのテーマ Narcian's Theme |
Cutscene event theme, associated with Narcian. |
44 | Dignity~三竜将のテーマ Dignity ~ Three Dragon General Theme |
マードックのテーマ Murdock's Theme |
Cutscene event theme, associated with Murdock. |
45 | Melancholy~三竜将のテーマ Melancholy ~ Three Dragon General Theme |
ブルーニャのテーマ Brunnya's Theme |
Cutscene event theme, associated with Brunnya. |
46 | 悲しみのとき Time of Sadness |
イベント Event |
Cutscene event theme. |
47 | キャス Cath |
イベント Event |
Cutscene event theme, associated with Cath. |
48 | Join Us! Join Us! |
仲間入り Joining |
Recruitment theme. Arrangement of "Joining" from Genealogy of the Holy War, which was the recruitment theme of said game. |
49 | Epilogue Epilogue |
エピローグ Epilogue |
Theme played in the game's epilogue. |
50 | 戦績 Results |
スコア表示 Score Display |
Theme played in the rankings screens for both the main game and Trial Maps. Its name was localized as "Results" in Fire Emblem: The Blazing Blade. |
51 | After the War After the War |
その後 Thereafter |
Theme played in the game's epilogue during the character endings. |
52 | ゲームオーバー Game Over |
ゲームオーバー Game Over |
Theme played when a game over occurs. |
53 | 秘密のお店 Secret Shop |
秘密の店 Secret Shop |
Theme played in armories, vendors and Secret Shops. Arrangement of "Shop 1 - Armory, Storage Room, Village" from Shadow Dragon and the Blade of Light. |
54 | 闘技場~受付 Arena ~ Reception |
闘技場1(受付) Arena 1 (Reception) |
Theme played in the entrance to the arena and on the Link Arena menu. Arrangement of "Armory" from Fire Emblem: Mystery of the Emblem. Its name was localized as "Arena Entrance" in Fire Emblem: The Blazing Blade. |
55 | 闘技場~バトル Arena ~ Battle |
闘技場2(戦闘) Arena 2 (Battle) |
Battle theme played when fighting in the arena and Link Arena. Arrangement of "Ally's Attack" from Genealogy of the Holy War, which was the player phase battle theme. |
56 | ゆかいな面々 Delightful Faces |
イベント Event |
Cutscene event theme. Its name was localized as "Happiness Abounds" in Fire Emblem: The Blazing Blade. |
57 | メインテーマ・モチーフ Main Theme Motif |
イベント Event |
Cutscene event theme. |
58 | 驚愕I Shock I |
イベント Event |
Cutscene event theme. |
59 | 驚愕II Shock II |
イベント Event |
Cutscene event theme. |
60 | 語り Talking |
イベント Event |
Cutscene event theme. |
61 | 魅惑の踊り Enchanting Dance |
戦闘(ララムおどる) Battle (Larum Dances) |
Larum's "battle" theme, used when dancing. |
62 | Prelude~語りつがれる物語 Prelude ~ Passed-Down Tale |
オープニング Opening |
Theme used for the opening sequence. |
63 | Eternal wind Eternal Wind |
-- | Cutscene event theme, used for the perfect ending's closing scene with Fae and Idunn. |
64 | 始まりの時 Time of Beginning |
-- | Theme used in the game's prologue text sequence. |
65 | Attack! Attack! |
戦闘(プレイヤー) Battle (Player) |
Battle theme for normal player attacks. |
style="Template:Roundbl; border:none; background-color:#222222"| 66 | Revenge! Revenge! |
戦闘(CP) Battle (CP) |
style="Template:Roundbr; border:none; background-color:#222222"| Battle theme for normal enemy attacks. |
Songs not appearing in the Sound Room
There are a small number of songs present in The Binding Blade which, while definitely present in gameplay, do not appear in the Sound Room for reasons unknown.
style="Template:Roundtl; border:none" width="70%" colspan="2"|The soundtrack of Fire Emblem: The Binding Blade | |
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style="Template:Roundtl;border:none; background-color:#222222;" width="25%"| "Name" | style="Template:Roundtr; border:none; background-color:#222222" width="75%"| Description and uses |
Ally falls | Theme played when a playable character (who isn't Roy) is killed. |
Arena victory | Theme played after winning in the arena, and in the results screen of the Link Arena. |
style="Template:Roundbl; border:none; background-color:#222222"| Larum | style="Template:Roundbr; border:none; background-color:#222222"| Theme played when Larum gets in a non-dancing fight. |
Music of the Fire Emblem series | ||||||||||||
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