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Smash Brethren 3

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Smash Brethren 3 (Japanese: 紅対蒼 決戦編 Red vs. blue: Decisive chapter) is a downloadable content xenologue chapter in Fire Emblem Awakening. As a xenologue chapter, it does not officially bear a chapter number; if all xenologues are purchased and its list is viewed at the Outrealm Gate, Smash Brethren 3 is the twelfth one from the top in the North American version of the game. Officially in Japan and unofficially in North America, Smash Brethren 3 is part of the first series of DLC releases, a distinction that does not exist in the PAL regions.

Smash Brethren 3


Location

Outrealms (Dragon's Gate)

New units

Lyn

Boss(es)

Ike

Why does this fight feel so...empty? Our cause is just: defend this land against the invaders...
— Lyn

This chapter was first made available on June 28, 2012 in Japan, March 28, 2013 in North America, and August 1-2 in the PAL regions. PAL region players who purchased the Smash Pack prior to Smash Brethren 3's offical release were able to play the chapter up to two weeks early.

In this chapter, the forces of Elibe, Magvel, and Tellius make one last stand and combine their might. The Shepherds must take on this combined force if they ever hope to seal them back into their Einherjar cards.

Plot

Main article: Smash Brethren 3/Script
See also: Smash Brethren 3/Conversations
 

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This article has been flagged since This is supposed to be a summary, not a play-by-play; that's what the script page is for.

Old Hubba has realized Chrom has returned to the space between Outrealms in order to save the destination Outrealm once and for all, then reveals he has good news and great news, asking Chrom what he wants to hear; Chrom notices Old Hubba's switched something around, then asks for the good news. Old Hubba reveals the good news to be that he's gathered all of the Einherjar the Shepherds defeated in those ruins, and if the Shepherds can beat them one last time, he can seal them back into their calling cards; Chrom then asks what the great news is, to which Old Hubba states that there's no army relying on the Shepherds this time--no allies to get in their way or die on them, just the Shepherds against all those legendary soldiers, to which Chrom mockingly states is fantastic. Preparations take place as it is revealed that the chapter's main setting is the Elibe-based Outrealm, with every lock in place.

Once preparations are finished, Soren reveals that all of their soldiers are in position, to which Ike states they should commence the attack, telling Soren to give Micaiah the signal and tell their other units to wait until their doors open, to which Soren states Ike should consider it done. Mia tells Ike it's not like him to be cautious, then asks him if it would be more satisfying to just storm at them the way they usually do, to which Soren states it's not if they want to assure victory, revealing that there should be an expert tactician among the enemy ranks; the formation Ike has planned this time can let them keep their movements secret until it's too late for the enemy--they won't know which doors will open or where to expect an attack from. Soren states that they first sow fear and confusion, then move in for the killing blow, to which Ike states their forces may outnumber the Shepherds, their group still has to be smart as to how they do things; Ike states that Soren's strategy will work and asks Mia if she understands, to which Mia agrees. Down at the southern end of the area, Soren tells Micaiah that Ike's given the signal, to which Micaiah calls her forces to move onto the attack; Micaiah asks Sanaki if she's ready, to which she states she is, calling everyone into the final battle that's upon them. Back with the Shepherds, Chrom states he senses trouble behind the doors, with the Avatar telling Chrom that there's enemies to the south heading their way; Chrom states that if there indeed are enemies behind the doors, with the Avatar stating they're between a rock and a hard place if this is true. Chrom notes that they're surrounded and wonders why the enemy wouldn't attack en masse, to which the Avatar states the enemy's probably waiting for the right opportunity, they might be planning to send wave after wave to whittle away their morale, with Chrom adding their strength will be whittled away in the process, stating that this will be a tough fight; the Avatar asks Chrom to look at things another way, the enemy is committing a major tactical error by funneling their forces, and as long as the Shepherds can stay calm and focused, they can pick off the enemy one unit at a time, to which Chrom states is a good point and adding that they may also get the drop on the enemy by opening the doors first, with the Avatar stating that Chrom is now thinking. The battle begins at this point.

After the first player phase, over in the center west chamber, Lyn asks herself why this fight feels so empty--their cause is just, defend this land against the invaders. After the first enemy phase, the north east door opens, to which Cecilia tells Zephiel that the doors have opened and that's their signal; Zephiel commands his group to commence their attack. After the second enemy phase, the center west door opens, to which Florina notices and says she thinks it's time, after which Nino asks her group to follow her. After the fourth enemy phase, the south east door opens, to which Seth reveals that the doors have opened, which Eirika has noticed; Eirika says it's time to make this battle interesting. After the fifth enemy phase, the north west door opens, to which Lilina tells Roy this fact, with Roy calling his group into action. After the seventh enemy phase, the center east door opens, Hector says the doors have finally opened and it's about time they did, to which Eliwood states that their group join the battle. Right afterward, the south west door opens, to which Lute notes and reveals the time has come, with Ephraim states he's tired of watching from the sidelines. After the eighth enemy phase, the far northern doors open, but without any dialogue from Ike's group.

Once the battle ends, the Avatar states that they've finally taken down the last of the enemy, with Chrom stating he thought it would never end and was almost ready to give up; the Avatar states he/she was also almost ready to give up, revealing that it was a pitched battle and they're lucky to have even survived. Chrom states that this realm can now perhaps finally enjoy a little peace and quiet, then tells the Avatar it's time to go home. The Avatar asks Chrom to wait, revealing he/she found something where their main force had assembled; Chrom notices it as an Einherjar card, "Lyn, Noblewoman of Sacae", revealing it must be Lyndis from the Elibean legends and the Shepherds could use someone like her on their side.

Back in the space between Outrealms, a conversation will then ensue between Lyn and the player, with the choices the player makes affecting what Lyn says next. At the end of the conversation, the player will then be given an offer to add Lyn to their active roster, which they can either accept or refuse. Afterward, the game gives the player a skill book that teaches the Iote's Shield skill.

Website summary

Roy and Ike join forces to form an overwhelming combination of military might. In order to seal away these summoned einherjar, Chrom must challenge them to an all-out war.[1]

North American eShop summary

Defeat both Roy's and Ike's forces!
Rewards: Lyn card, Iote's Shield

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Chrom or Robin dies 1–15 {{{partner}}} {{{other}}} 50
 
Difficulty rating: ★★★★
Map dimensions:
19 columns by 28 rows
Block sizes:
Japan: ??
North America: 39
PAL region: ??
Map based from: Part 1 of the final chapter of Fire Emblem: The Blazing Blade
Map phase music: "Dragon's Gate II" from Fire Emblem: The Blazing Blade
Battle phase music: "Victory Now!" from Fire Emblem
Note: Due to known flaws in how the game's downloadable content system handles music, the game may fail to load the music assigned to this chapter. If this happens, the music normally assigned to skirmishes in the base game will play.
Pricing:
Japan: ¥400
United States: $3.00
Europe: €2.49
United Kingdom: £2.29
Australia: $3.25
New Zealand: $4.25
Also available in: Smash Pack

United States: $6.50
Europe: €5.99
United Kingdom: £5.39
Australia: $7.80
New Zealand: $10.20

At the start of certain turns, one or more doors to the rooms will open automatically.

  • Turn 2: northeastern door
  • Turn 3: center-western door
  • Turn 5: southeastern door
  • Turn 6: northwestern door
  • Turn 8: center-eastern door, southwestern door
  • Turn 9: furthest northern doors

Character data

Characters
New units
Lyn
 
Swordmaster
HP
44
Inventory
--
Level
8
Automatically at the end of the chapter if the player accepts her offer
Required characters
 
Available characters
           

Note: The returning characters list represents the minimum characterbase recruitable by the point the player can first access the Outrealm Gate. If more chapters along the main story path are cleared, or if any paralogues are cleared, the player can have access to characters not listed here by the point the chapter is first started. As bonus units are recruitable at the player's discretion, the returning characters list does not list them either.

Item data

Items
Name Obtainment Method
  Iote's Shield Automatically at the end of the chapter

Event tiles

  • Column 4, row 16: Northeast corner of central west chamber
  • Column 18, row 22: Northeast corner of south east chamber

Enemy data

Normal Hard Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Ike Hero 10 1 56 30 11 29 27 20 22+5 10 6   Ragnell
  Patience  Aether  Sol
Will not act until the door to his room is open, at which point he begins moving unprovoked.
  Edward Swordmaster 3 1 40 18 4 27 28 20 17 6 6   Steel Sword
  Avoid +10  Zeal
Immediately begins moving unprovoked.
  Leonardo Sniper 3 1 41 20 3 24+2 23 16 19 11 6   Steel Bow
  Skill +2  Prescience
Immediately begins moving unprovoked.
  Brom General 5 1 51 29 5 20 17 25 28+2 12 5   Steel Lance
  Defense +2  Underdog
Immediately begins moving unprovoked.
  Nephenee General 6 1 50 25 10 25 20 18 24 18 5   Steel Lance
  Indoor Fighter  Wrath
Immediately begins moving unprovoked.
  Sanaki Sage 7 1 34 1 27+2 19 21 30 11 25 6   Arcfire
  Magic +2  Luna
Immediately begins moving unprovoked.
  Sigrun Falcon Knight 7 1 45 23 13 24 29+2 14 19 24 8   Silver Lance  Physic
  Speed +2  Healtouch
Immediately begins moving unprovoked.
  Sothe Trickster 7 1 43 21 19 32 27 15 21 10 6+1   Silver Sword  Levin Sword
  Movement +1  Lucky Seven
Immediately begins moving unprovoked.
  Black Knight General 10 1 58 34 18 33 26 20 33 23 5   Brave Lance
  Luna  Pavise
Immediately begins moving unprovoked.
  Sephiran Sage 10 1 47 10 31+7 29 27 30 19 26 6   Thoron  Goddess Staff
  Magic +2  Tomefaire  Vengeance
Immediately begins moving unprovoked.
  Micaiah Sage 8 1 44 7 29+5 25 24 28 12+2 19+2 6   Micaiah's Pyre
  Focus  Tomefaire  Rally Luck
Immediately begins moving unprovoked.
  Wolt Sniper 3 1 41 20 3 19+2 21 12 18 7 6   Wolt's Bow
  Skill +2  Focus
Will not act until the door to his room is open, at which point he begins moving unprovoked.
  Shanna Falcon Knight 5 1 40 18 11 23 27+2 20 13 17 8   Steel Lance
  Speed +2  Lucky Seven
Will not act until the door to her room is open, at which point she begins moving unprovoked.
  Lugh Sage 4 1 37 10 20+2 20 22 18 12 16 6+1   Elfire
  Magic +2  Movement +1
Will not act until the door to his room is open, at which point he begins moving unprovoked.
  Raigh Sorcerer 4 1 43 8 23 19 18 12 16 11 6+1   Nosferatu
  Movement +1  Hex
Will not act until the door to his room is open, at which point he begins moving unprovoked.
  Sophia Sorcerer 6 1 41 3 25 13 16 10 13 25 6   Ruin
  Demoiselle  Anathema
Will not act until the door to her room is open, at which point she begins moving unprovoked.
  Cecilia Valkyrie 8 1 42 4 27+5 20 22 22 12 21+2 8   Rexcalibur
  Resistance +2  Tomefaire
Will not act until the door to her room is open, at which point she begins moving unprovoked.
  Perceval Paladin 8 1 52 26 3 22 25 18 25+2 14 8   Brave Lance
  Defense +2  Aegis
Will not act until the door to his room is open, at which point he begins moving unprovoked.
  Lilina Sage 10 1 44 5 32+2 19 23 20 11 20 6   Bolganone
  Magic +2  Luna
Will not act until the door to her room is open, at which point she begins moving unprovoked.
  Zephiel General 10 1 57 35 8 27 24 18 35+2 22 5   Spear
  Defense +2  Pavise  Conquest
Will not act until the door to his room is open, at which point he begins moving unprovoked.
  Roy Hero 9 1 52 26 10 28 27 24 23 12 6   Brave Sword  Roy's Blade
  Patience  Sol  Aegis
Will not act until the door to his room is open, at which point he begins moving unprovoked.
  Florina Falcon Knight 4 1 38 17 9 26 30+2 20 11 17 8   Short Spear
  Speed +2  Relief
Will not act until the door to her room is open, at which point she begins moving unprovoked.
  Nino Sage 3 1 37 1 22+2 21 25 23 8 13 6   Elfire
  Magic +2  Prescience
Will not act until the door to her room is open, at which point she begins moving unprovoked.
  Serra War Cleric 5 1 35 12 18 20 24 21+4 11 19 6   Bolt Axe  Physic
  Luck +4  Miracle
Will not act until the door to her room is open, at which point she begins moving unprovoked.
  Matthew Assassin 6 1 41 19 1 16 30 13 15 4 6+1   Steel Sword
  Movement +1  Wrath
Will not act until the door to his room is open, at which point he begins moving unprovoked.
  Karel Swordmaster 9 1 42 21 5 35 34 25 16 15 6   Silver Sword
  Astra  Luna
Will not act until the door to his room is open, at which point he begins moving unprovoked.
  Jaffar Assassin 9 1 48 27 2 36 33 12 20 14 6+1   Killing Edge
  Movement +1  Pass
Will not act until the door to his room is open, at which point he begins moving unprovoked.
  Lyn Swordmaster 8 1 44 23 8 31 36 21 14 12+5 6   Sol Katti
  Astra  Vantage
Will not act until the door to her room is open, at which point she begins moving unprovoked.
  Hector General 9 1 57 33+5 1 22 22 14 30+5 6 5   Armads  Hector's Axe
  Indoor Fighter  Axefaire
Will not act until the door to his room is open, at which point he begins moving unprovoked.
  Nergal Sorcerer 10 1 52 18 28 21 19 14 23 25 6   Goetia
  Anathema  Vengeance  Lifetaker
Will not act until the door to his room is open, at which point he begins moving unprovoked.
  Eliwood Paladin 7 1 50 24+5 8 25 25 22 23 16 8   Brave Sword  Eliwood's Blade
  Charm  Swordfaire  Aegis
Will not act until the door to his room is open, at which point he begins moving unprovoked.
  Eirika Swordmaster 7 1 43 20 8 26 29 22 16 14 6   Eirika's Blade
  Avoid +10  Miracle
Will not act until the door to her room is open, at which point she begins moving unprovoked.
  Amelia General 4 1 49 25 4 22 23 29+4 27+2 12 5   Steel Lance
  Luck +4  Defense +2
Will not act until the door to her room is open, at which point she begins moving unprovoked.
  Moulder War Monk 6 1 44+5 20 22 26 25 8 14 21 6   Killer Axe  Physic
  HP +5  Miracle
Will not act until the door to his room is open, at which point he begins moving unprovoked.
  Lute Sage 6 1 35 1 25+2 16 23 24 10 16 6   Arcfire
  Magic +2  Focus
Will not act until the door to her room is open, at which point she begins moving unprovoked.
  Marisa Swordmaster 7 1 39 23 13 32 33 29 14 13 6   Killing Edge
  Tantivy  Astra
Will not act until the door to her room is open, at which point she begins moving unprovoked.
  Innes Sniper 8 1 44 26 2 25+2 27 22 18 12 6   Innes' Bow
  Skill +2  Hit Rate +20
Will not act until the door to his room is open, at which point he begins moving unprovoked.
  L'Arachel War Cleric 8 1 43 17 23 19 25 28 13 24 6   Bolt Axe  Fortify
  Rally Luck  Rally Resistance
Will not act until the door to her room is open, at which point she begins moving unprovoked.
  Seth Paladin 9 1 55 28+5 5 26 24 19 25 15 8   Brave Lance
  Lancefaire  Aegis
Will not act until the door to his room is open, at which point he begins moving unprovoked.
  Lyon Sorcerer 9 1 47 15 25+5 19 17 3 23 25 6   Goetia
  Anathema  Tomefaire  Vengeance
Will not act until the door to his room is open, at which point he begins moving unprovoked.
  Ephraim Great Knight 10 1 57 31 2 24 22 21 27 8 7   Brave Lance  Ephraim's Lnce
  Rightful King  Charm  Luna
Will not act until the door to his room is open, at which point he begins moving unprovoked.
  Mist Valkyrie 3 1 34 2 20+2 18 25 23 9 24 8   Elfire  Mend
  Magic +2  Miracle
Will not act until the door to her room is open, at which point she begins moving unprovoked.
  Soren Sage 5 1 38 2 23+2 25 24 13 12 20 6   Elwind
  Magic +2  Focus
Will not act until the door to his room is open, at which point he begins moving unprovoked.
  Mia Swordmaster 5 1 36 17 4 28 33 22 12 8 6   Steel Sword
  Prescience  Vantage
Will not act until the door to her room is open, at which point she begins moving unprovoked.
  Zihark Swordmaster 6 1 41 21 3 27 30 17 16 5 6   Killing Edge
  Avoid +10  Tantivy
Will not act until the door to his room is open, at which point he begins moving unprovoked.
  Titania Great Knight 8 1 51 29 12 25 24 19 25 13 7   Titania's Axe
  Luna  Counter
Will not act until the door to her room is open, at which point she begins moving unprovoked.
  Elincia Falcon Knight 6 1 40 16 18 24 25+2 19 12 19 8   Steel Lance  Recover
  Speed +2  Renewal
Will not act until the door to her room is open, at which point she begins moving unprovoked.
  Geoffrey Paladin 8 1 50 27 6 20 21 11 28 12 8   Brave Lance
  Quick Burn  Aegis
Will not act until the door to his room is open, at which point he begins moving unprovoked.
  Lucia Swordmaster 8 1 45 23+5 8 27 30 13 13 11 6   Silver Sword
  Swordfaire  Astra
Will not act until the door to her room is open, at which point she begins moving unprovoked.
  Ashnard Wyvern Lord 10 1 58 32+2 15 26 23 9 30 18 8   Brave Axe
  Strength +2  Renewal  Swordbreaker
Will not act until the door to his room is open, at which point he begins moving unprovoked.

Boss data

Main article: Ike

Normal Hard Lunatic

 
  Hero
Level 10
Movement 6
Stats
Max HP 56 Speed 27
Strength 30 Luck 20
Magic 11 Defense 22+5
Skill 29 Resistance 10
Inventory Skills
  Ragnell   Patience
  Aether
  Sol
Weapon Levels
  A   --   E
  --   --   --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Smash Brethren 3

--

Japanese

紅対蒼 決戦編

Red vs. blue: Decisive chapter

Spanish

Sangre Noble 3

Noble Blood 3

French

Lutte fratricide 3

Fratricidal struggle 3

German

Die Prügelknaben 3

The Whipping Boys 3

Italian

Incudine e martello 3

Anvil and hammer 3

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← Smash Brethren 2 • Smash Brethren 3 • Rogues & Redeemers 1 →
Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HollandMaidenNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
Background characters First exaltKe'riMarth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a GodE: Grima
Paralogues 1: Sickle to Sword • 2: The Secret Seller • 3: A Strangled Peace • 4: Anna the Merchant • 5: Scion of Legend • 6: A Man for Flowers • 7: Noble Lineage • 8: A Duel Disgraced • 9: Wings of Justice • 10: Ambivalence • 11: Twin Wyverns • 12: Disowned by Time • 13: Rival Bands • 14: Shadow in the Sands • 15: A Shot from the Dark • 16: Daughter to Dragons • 17: The Threat of Silence • 18: The Dead King's Lament • 19: Irreconcilable Paths • 20: A Hard Miracle • 21: Ghost of a Blade • 22: The Wellspring of Truth • 23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Ancient LettersBirthdayDouble DuelDownloadable contentName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map