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Smash Brethren 1

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Smash Brethren 1 (Japanese: 紅対蒼 封印編 Red vs. blue: Seals chapter) is a downloadable content xenologue chapter in Fire Emblem Awakening. As a xenologue chapter, it does not officially bear a chapter number; if all xenologues are purchased and its list is viewed at the Outrealm Gate, Smash Brethren 1 is the tenth one from the top in the North American version of the game. Officially in Japan and unofficially in North America, Smash Brethren 1 is part of the first series of DLC releases, a distinction that does not exist in the PAL regions.

Smash Brethren 1


Location

Outrealms (Dragon's Gate)

New units

Elincia

Boss(es)

Micaiah

Visitors from another world... Why would they come all this way? Just to fight against us...? I pray we're not making a terrible mistake here...
— Elincia

This chapter was first made available on May 10, 2012 in Japan, March 14, 2013 in North America, and July 18-19 in the PAL regions.

In this chapter, forces of Tellius have been overwhelming those of Elibe, and as a result, the Shepherds join forces with the Elibean forces to beat back those of Tellius.

Plot

Main article: Smash Brethren 1/Script
See also: Smash Brethren 1/Conversations
 

This article or section does not meet Fire Emblem Wiki's quality standards. Please improve it as you see fit. Editing help is available.


This article has been flagged since This is supposed to be a summary, not a play-by-play; that's what the script page is for.

Old Hubba notices Chrom has returned to the space between Outrealms, to which Chrom asks if he and the Shepherds are headed off to one of the troubled Outrealms with more historical heroes they need to defeat; Old Hubba confirms and states that there are two armies of rogue Einherjar--but both armies shooed him away before he could convince either of them that the Shepherds were allies. Chrom expresses shock at the armies shooing Old Hubba away, to which Old Hubba states the armies found his staring creepy; Old Hubba then asks why he would peep at a mage given their robes, then reveals he was looking at the pegasus knight behind the mage, to which Chrom asks that they just get to the battle. Preparations take place at this point, where it is revealed that the setting is an Outrealm based on Elibe's Dragon's Gate; the south east chamber, the north west chamber, and the far northern chamber are already open.

Once preparations are complete, Edward tells Sanaki that a party has just appeared outside of their chamber, to which Sanaki notes that they're from another world; Edward asks Sanaki if they can count on this force as allies, to which Sanaki says they don't have proof of such and must assume they stand against them, with Edward saying that they must take them down and Sanaki agreeing. Edward reveals that there are several other chambers in the area as well, to which Sanaki states there may be more enemies waiting inside any of them, and tells Edward to be careful. Robin notes that the area they're in appears to be some sort of subterranean ruin, with Chrom revealing that it's close quarters and they'll need to position themselves carefully; Chrom asks if they've located the enemy, to which Robin reveals there's units mobilizing against the Shepherds in the first room on the right. Chrom notices several other rooms as well and states that there could be more enemies inside any of them--with Robin stating that the same could hold true for allies. Chrom states that they should start with the flies in swatting distance and asks the Shepherds to move out; the chapter begins at this point.

At the end of the first player phase, in the center east chamber, Elincia notes that visitors from another world are in the area and asks why they would come all this way just to fight against them, praying that she's not making a terrible mistake. At the end of the first enemy phase, in the north west chamber, Shanna reveals she hears troops marching and asks what the commotion is, to which Lugh states another army has joined the fray; Shanna asks if the other army is with them or against them, which Lugh finds an excellent question--but, as Lugh sees it (with Shanna completing his thought), any enemy of their enemy is a friend. Lugh states that it's at least a stroke of good luck, and that they shouldn't jump to conclusions, with Shanna stating they should confirm things firsthand and calling their group into action.

At the end of the second ally phase, the center west door opens, with Titania asking who opened it; Soren tells her to take care, as it could be a trap. Titania asks what's going on outside, to which Soren states that it appears the fighting has begun, yet he doesn't recognize one side; Titania asks if it's more enemies, to which Soren states is a logical assumption, with Titania stating that the enemies must fall and calls their group to follow her. Right afterwards, the center east door opens, with Ike asking how the door opened; Elincia asks Ike how the battle fares, to which Ike says it's hard to say but it appears the enemy has called in reinforcements. Elincia asks what they should do, to whick Ike says the group should fight yet Elincia should stay put; Elincia asks why she should stay put, to which Ike says he knows she has her doubts and doubts will get her killed out there--let them deal with the battle while she sorts out her doubts. Elincia states she cannot stay behind while Ike and the others put themselves into danger, she will fight with him; Ike asks Elincia if she's certain, to which Elincia says she'll fight with him and won't waver.

At the end of the fourth ally phrase, the north east door opens, with Lilina telling Roy that the doors have finally opened, with Roy stating that there's still hope; Roy calls his group back into the fight, that the others need their help, with Lilina agreeing. Right afterwards, the south west door opens, after which Sephiran asks why the doors opened and why they opened now, to which Micaiah states she didn't touch them--it must be a trick of some kind; Sephiran states that the enemy seems to have enlisted some kind of otherworldly force, to which Micaiah states if the enemy thinks that's all it'll take to defeat them, then they're in for a big surprise.

Once the battle ends, Chrom states they've beaten every enemy yet these ruins go deeper; Robin says he/she doesn't sense any threat, and it's safe to say they're done in this area, with Chrom saying it's time to go. Robin then asks Chrom to stick around another moment--he/she found something in one of the western chambers, to which Chrom recongizes as an Einherjar card--"Elincia, Devoted Queen", whom Chrom recalls as a great hero of Tellius if he remembers correctly, and wonders what her story actually is.

Back in the space between Outrealms, a conversation will then ensue between Elincia and the player, with the choices the player makes affecting what Elincia says next. At the end of the conversation, the player will then be given an offer to add Elincia to their active roster, which they can either accept or refuse.

Website summary

Roy, the young hero of Elibe, and Ike, the famed mercenary of Tellius, are locked in unending combat in the Outrealm. Chrom decides to aid Roy in a bid to defeat Ike's army.[1]

North American eShop summary

Help Roy's forces defeat Ike's army!
Rewards: Elincia card

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Chrom or Robin dies 1–10 {{{partner}}} 10 20
 
Difficulty rating: ★★★
Map dimensions:
19 columns by 28 rows
Block sizes:
Japan: 33
North America: 34
PAL region: 34
Map based from: Part 1 of the final chapter of Fire Emblem: The Blazing Blade
Map phase music: "The First Fight" from Path of Radiance
Battle phase music: "Clash" from Path of Radiance
Note: Due to known flaws in how the game's downloadable content system handles music, the game may fail to load the music assigned to this chapter. If this happens, the music normally assigned to skirmishes in the base game will play.
Pricing:
Japan: ¥350
United States: $3.00
Europe: €2.49
United Kingdom: £2.29
Australia: $3.25
New Zealand: $4.25
Also available in: Smash Pack

United States: $6.50
Europe: €5.99
United Kingdom: £5.39
Australia: $7.80
New Zealand: $10.20

At the start of certain turns, one or more doors to the rooms will open automatically.

  • Turn 3: two center doors
  • Turn 5: northeastern door, southwestern door

Character data

Characters
New units
Elincia
 
Falcon Knight
HP
40
Inventory
--
Level
6
Automatically at the end of the chapter if the player accepts her offer
Required characters
 
Available characters
           

Note: The returning characters list represents the minimum characterbase recruitable by the point the player can first access the Outrealm Gate. If more chapters along the main story path are cleared, or if any paralogues are cleared, the player can have access to characters not listed here by the point the chapter is first started. As bonus units are recruitable at the player's discretion, the returning characters list does not list them either.

Item data

There are no items available in this chapter.

Event tiles

  • Column 6, row 19: Two squares east of the eastern half of the door to the center left room
  • Column 13, row 9: Four squares south, one square east of the eastern half of the eastern door to the far northern room

Enemy data

Normal Hard Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Micaiah Sage 8 1 44 7 29+5 25 24 28 12+2 19+2 6   Micaiah's Pyre
  Focus  Tomefaire  Rally Luck
Will not act until the door to her room is open, at which point she begins moving unprovoked.
  Mist Valkyrie 3 1 34 2 20+2 18 25 23 9 24 8   Elfire  Mend
  Magic +2  Miracle
Will not act until the door to her room is open, at which point she begins moving unprovoked.
  Soren Sage 5 1 38 2 23+2 25 24 13 12 20 6   Elwind
  Magic +2  Focus
Will not act until the door to his room is open, at which point he begins moving unprovoked.
  Mia Swordmaster 5 1 36 17 4 28 33 22 12 8 6   Steel Sword
  Prescience  Vantage
Will not act until the door to her room is open, at which point she begins moving unprovoked.
  Zihark Swordmaster 6 1 41 21 3 27 30 17 16 5 6   Killing Edge
  Avoid +10  Tantivy
Will not act until the door to his room is open, at which point he begins moving unprovoked.
  Titania Great Knight 8 1 51 29 12 25 24 19 25 13 7   Titania's Axe
  Luna  Counter
Will not act until the door to her room is open, at which point she begins moving unprovoked.
  Elincia Falcon Knight 6 1 40 16 18 24 25+2 19 12 19 8   Steel Lance  Recover
  Speed +2  Renewal
Will not act until the door to her room is open, at which point she begins moving unprovoked.
  Geoffrey Paladin 8 1 50 27 6 20 21 11 28 12 8   Silver Lance
  Quick Burn  Aegis
Will not act until the door to his room is open, at which point he begins moving unprovoked.
  Lucia Swordmaster 8 1 45 23+5 8 27 30 13 13 11 6   Silver Sword
  Swordfaire  Astra
Will not act until the door to her room is open, at which point she begins moving unprovoked.
  Ashnard Wyvern Lord 10 1 58 32+2 15 26 23 9 30 18 8   Tomahawk
  Strength +2  Renewal  Swordbreaker
Will not act until the door to his room is open, at which point he begins moving unprovoked.
  Ike Hero 10 1 56 30 11 29 27 20 22 10 6   Silver Sword
  Patience  Aether  Sol
Will not act until the door to his room is open, at which point he begins moving unprovoked.
  Edward Swordmaster 3 1 40 18 4 27 28 20 17 6 6   Steel Sword
  Avoid +10  Zeal
Immediately begins moving unprovoked.
  Leonardo Sniper 3 1 41 20 3 24+2 23 16 19 11 6   Steel Bow
  Skill +2  Prescience
Immediately begins moving unprovoked.
  Brom General 5 1 51 29 5 20 17 25 28+2 12 5   Steel Lance
  Defense +2  Underdog
Immediately begins moving unprovoked.
  Nephenee General 6 1 50 25 10 25 20 18 24 18 5   Steel Lance
  Indoor Fighter  Wrath
Immediately begins moving unprovoked.
  Sanaki Sage 7 1 34 1 27+2 19 21 30 11 25 6   Arcfire
  Magic +2  Luna
Immediately begins moving unprovoked.
  Sigrun Falcon Knight 7 1 45 23 13 24 29+2 14 19 24 8   Silver Lance  Physic
  Speed +2  Healtouch
Will not act until the door to her room is open, at which point she begins moving unprovoked.
  Sothe Trickster 7 1 43 21 19 32 27 15 21 10 6+1   Silver Sword  Levin Sword
  Movement +1  Lucky Seven
Will not act until the door to his room is open, at which point he begins moving unprovoked.
  Black Knight General 10 1 58 34 18 33 26 20 33 23 5   Silver Lance
  Luna  Pavise
Will not act until the door to his room is open, at which point he begins moving unprovoked.
  Sephiran Sage 10 1 47 10 31+7 29 27 30 19 26 6   Thoron  Physic
  Magic +2  Tomefaire  Vengeance
Will not act until the door to his room is open, at which point he begins moving unprovoked.

NPC data

Normal Hard Lunatic

NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
  Wolt Sniper 3 1 41 20 3 19+2 21 12 18 7 6   Wolt's Bow
  Skill +2  Focus
Immediately begins moving unprovoked.
  Shanna Falcon Knight 5 1 40 18 11 23 27+2 20 13 17 8   Steel Lance
  Speed +2  Lucky Seven
Immediately begins moving unprovoked.
  Lugh Sage 4 1 37 10 20+2 20 22 18 12 16 6+1   Elfire
  Magic +2  Movement +1
Immediately begins moving unprovoked.
  Raigh Sorcerer 4 1 43 8 23 19 18 12 16 11 6+1   Nosferatu
  Movement +1  Hex
Immediately begins moving unprovoked.
  Sophia Sorcerer 6 1 41 3 25 13 16 10 13 25 6   Ruin
  Demoiselle  Anathema
Immediately begins moving unprovoked.
  Cecilia Valkyrie 8 1 42 4 27+5 20 22 22 12 21+2 8   Arcwind
  Resistance +2  Tomefaire
Will not act until the door to her room is open, at which point she begins moving unprovoked.
  Perceval Paladin 8 1 52 26 3 22 25 18 25+2 14 8   Silver Lance
  Defense +2  Aegis
Will not act until the door to his room is open, at which point he begins moving unprovoked.
  Lilina Sage 10 1 44 5 32+2 19 23 20 11 20 6   Arcfire
  Magic +2  Luna
Will not act until the door to her room is open, at which point she begins moving unprovoked.
  Zephiel General 10 1 57 35 8 27 24 18 35+2 22 5   Spear
  Defense +2  Pavise  Conquest
Will not act until the door to his room is open, at which point he begins moving unprovoked.
  Roy Hero 9 1 52 26 10 28 27 24 23 12 6   Roy's Blade
  Patience  Sol  Aegis
Will not act until the door to his room is open, at which point he begins moving unprovoked.

Boss data

Main article: Micaiah

Normal Hard Lunatic

 
  Sage
Level 8
Movement 6
Stats
Max HP 44 Speed 24
Strength 7 Luck 28
Magic 29+5 Defense 12+2
Skill 25 Resistance 19+2
Inventory Skills
  Micaiah's Pyre   Focus
  Tomefaire
  Rally Luck
Weapon Levels
  --   --   --
  --   B   E

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

  • Robin states he/she found Elincia's card in one of the western chambers. Assuming the top of the map is indeed north, this contradicts Elincia's starting position of the center east chamber.
  • Smash Brethren is most likely named after the fighter game; Super Smash Brothers, as both titles are similarly named, Brethren being the archaic plural form of brother, and Fire Emblem having representatives in the series.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Smash Brethren 1

--

Japanese

紅対蒼 封印編

Red vs. blue: Seals chapter

Spanish

Sangre Noble 1

Noble Blood 1

French

Lutte fratricide

Fratricidal struggle

German

Die Prügelknaben 1

The Whipping Boys 1

Italian

Incudine e martello 1

Anvil and hammer 1

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← Lost Bloodlines 3 • Smash Brethren 1 • Smash Brethren 2 →
Fire Emblem Awakening
Playable characters AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeGregorHenryInigoKellamKjelleLaurentLibraLissaLon'quLucinaMaribelleMirielMorganNahNoireNowiOliviaOwainPannePriamRickenRobinSay'riSeveraStahlSullySumiaTharjaTikiVaikeVirionWalhartYarneYen'fay
Non-playable characters HollandMaidenNagaOld HubbaPhila
Bosses AlgolAnguillaArdriAversaBovisCampariCanisCassiusCervantesChalardDalenDaltonDracoEquusExcellusEzraFarberGallusGangrelGarrickGeckoGrimaGyralIgnatiusJamilLepusMarthMorristanMusMustafaNelsonNombryOrtonOvisPherosPorcusPriamRaimiRisen ChiefRoddickRugerSimiaTigrisValidarVastoVictorVincentWalhartXalbadorYen'fayZanth
Background characters First exaltKe'riMarth
DLC characters AlmCatriaCelicaEirikaEldiganElinciaEphraimEstIkeKatarinaLeifLynPrince MarthMicaiahPallaRoySeliph
SpotPass characters Shadow Dragon CaedaGharnefLindeMerricMinervaNavarreNynaOgmaPrince MarthTiki
Gaiden AlmBoeyCelicaClairCliveDeenLuthierMycenNomahValbar
Mystery of the Emblem AthenaCatriaEtzelHardinHoraceKatarinaKing MarthLegionMaliceNorne
Genealogy of the Holy War G1 ArdenArvisAyraDeirdreEthlynJamkeLewynQuanRaquesisSigurd
Genealogy of the Holy War G2 AltenaAresArthurCedFeeJuliaJuliusLarceiSeliphUlster
Thracia 776 DagdarEyvelFinnLeifMareetaNannaOlwenRaydrikSaiasSalem
Binding Blade CeciliaLilinaLughPercevalRaighRoyShannaSophiaWoltZephiel
Fire Emblem EliwoodFlorinaHectorJaffarKarelLynMatthewNergalNinoSerra
Sacred Stones AmeliaEirikaEphraimInnesL'ArachelLuteLyonMarisaMoulderSeth
Path of Radiance AshnardElinciaGeoffreyIkeLuciaMiaMistSorenTitaniaZihark
Radiant Dawn Black KnightBromEdwardLeonardoMicaiahNepheneeSanakiSephiranSigrunSothe
Others CamusIshtarLinusLloydNarcianOliverPetrineSelenaTravantUrsula
Regalia and personal weapons AmatsuArmadsBalmungBook of NagaDouble BowExcaliburFalchion (Exalted FalchionParallel Falchion) • ForsetiGáe BolgGoddess StaffGoetiaGradivusGrima's TruthGungnirHauteclereHelswathMercuriusMissiletainnMjölnirMystletainnNidhoggNoble RapierParthiaRagnellRapierSol KattiTyrfingValflameWolf BergYewfelle
Chapters Main story Pm: Invisible Ties • P: The Verge of History • 1: Unwelcome Change • 2: Shepherds • 3: Warrior Realm • 4: Two Falchions • 5: The Exalt and the King • 6: Foreseer • 7: Incursion • 8: The Grimleal • 9: Emmeryn • 10: Renewal • 11: Mad King Gangrel • 12: The Seacomers • 13: Of Sacred Blood • 14: Flames on the Blue • 15: Smoldering Resistance • 16: Naga's Voice • 17: Inexorable Death • 18: Sibling Blades • 19: The Conqueror • 20: The Sword or the Knee • 21: Five Gemstones • 22: An Ill Presage • 23: Invisible Ties • 24: Awakening • 25: To Slay a GodE: Grima
Paralogues 1: Sickle to Sword • 2: The Secret Seller • 3: A Strangled Peace • 4: Anna the Merchant • 5: Scion of Legend • 6: A Man for Flowers • 7: Noble Lineage • 8: A Duel Disgraced • 9: Wings of Justice • 10: Ambivalence • 11: Twin Wyverns • 12: Disowned by Time • 13: Rival Bands • 14: Shadow in the Sands • 15: A Shot from the Dark • 16: Daughter to Dragons • 17: The Threat of Silence • 18: The Dead King's Lament • 19: Irreconcilable Paths • 20: A Hard Miracle • 21: Ghost of a Blade • 22: The Wellspring of Truth • 23: The Radiant Hero
Xenologues Champions of Yore 1Champions of Yore 2Champions of Yore 3The Golden GaffeEXPonential GrowthInfinite RegaliaLost Bloodlines 1Lost Bloodlines 2Lost Bloodlines 3Smash Brethren 1Smash Brethren 2Smash Brethren 3Rogues & Redeemers 1Rogues & Redeemers 2Rogues & Redeemers 3Death's EmbraceFive-Anna FirefightRoster RescueHarvest ScrambleSummer ScrambleHot-Spring ScrambleThe Future Past 1The Future Past 2The Future Past 3Apotheosis
Locations YlisseFerox (Arena Ferox) • Outrealm Gate (Outrealms) • Plegia (Dragon's Table) • YlisseValmChon'sinRosanneValm
Groups, objects, and concepts AwakeningEinherjarFire EmblemGrimleal (Deadlords) • RisenShepherds
Lists ChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Ancient LettersBirthdayDouble DuelDownloadable contentName chartNintendo Dream comics • Other games (GaidenGenealogy of the Holy WarShadow DragonNew Mystery of the Emblem) • Pre-release information (Unused content) • Unit Gallery (Soundtrack) • SpotPassStreetPassTimelineWorld map