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Skills

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Highlighted: Fiona's skills list and capacity. She currently has two personal skills equipped—Savior and Imbue—and also possesses the class skill Canto.

The skill system (Japanese: スキル Skill) is a Fire Emblem series gameplay mechanic revolving around the use of special abilities, called skills, which grant additional abilities to individual units which subvert the normal flow of gameplay. Learned by units both depending on their class and on a personal basis, skills possess a wide variety of effects which serve to both augment and hinder a unit's performance and capabilities in battle, and are used by both playable units and the enemy army.

While skills as a defined mechanic first appeared in Fire Emblem: Genealogy of the Holy War, skill-like features of certain classes have existed since Shadow Dragon and the Blade of Light. In Three Houses, skills are instead known as abilities.

Overview

Classifications

Class and personal skills

Skills are near-universally divided into two categories which dictate their availability: class and personal (or "soldier" and "citizen" respectively in Path of Radiance). A class skill is a skill possessed by all units of a certain class, whereas a personal skill is a skill specifically inherent or taught to an individual unit and has no direct association with a class. Overlap in the two categories is possible, as a skill which is a class skill for some classes may be available as a personal skill for some units.

Example: Pavise is a class skill in Genealogy of the Holy War and Thracia 776, associated with Generals, Barons and Emperors in the former, and Barons only in the latter. However, Xavier also possesses Pavise as a personal skill.

A sub-category of class skills is mastery skills in Path of Radiance and Radiant Dawn, which are class skills available only to advanced classes (requiring the use of a Occult scroll in the former game) and are typically more potent than "normal" skills.

From Awakening onward, the distinction between class and personal skills is somewhat reworked with the greater emphasis now being placed on class skills, although the games themselves never refer to them this way. Almost all playable classes have a set of skills which units learn as class skills by levelling up in that class, which they still retain if they reclass or class change out of the initial class. In Awakening, a small few units have access to skills they could not learn in the classes available to them. Occasionally, units have access to personal skills which cannot be learned from any of the classes they have access to; in particular, every bonus unit has at least one skill outside their default class, with some being otherwise unable to them due to gender. Fates reintroduces true personal skills, while also retaining the class skill system from Awakening; in Fates, every normal playable unit has a single unique personal skill which cannot be removed, in addition to any skills they learn from their classes.

Sword skills

Main article: Sword skill

A sword skill is any skill which has a percentage chance of activating derived from a specific stat possessed by the user or their target, usually their Skill stat. In common fandom parlance, however, the term is most commonly used to refer to directly offensive skills with this activation criteria, such as Sol and Luna.

Restrictions

File:Ss fe05 pirn skills.png
Pirn, after learning all eight of the game's manual-taught skills (plus his own base skills), demonstrating an absence of a hard skill maximum in Thracia 776.

In Thracia 776, there is no restriction on how many skills a unit can learn. Theoretically, a unit can be taught all eight of the skills learnable from the game's skill manuals with no restriction, though in practice the limited quantities of the skill manuals and the size of the playable cast discourage expending all of one's skill manuals on a single unit. Needless to say, a unit who already possesses a given skill cannot learn it a second time from a manual.

In Path of Radiance and Radiant Dawn, skill restriction is determined by the capacity stat. Every unit has a set number of capacity points depending on their class, which are consumed by the skills they have been taught; every skill has a set number of capacity points which it requires to be available if it is to be taught to a unit, with the required point threshold depending on the individual skill. Generally speaking, advanced classes have a higher capacity than basic classes, and laguz possess the highest capacity of any class. It is important to remember that mandatory class skills such as Shove and Canto do consume capacity points and cannot be removed to free up capacity. There is also a physical limit in place in Radiant Dawn, where regardless of how much capacity they have left over, a unit cannot learn more than six skills, including any irremovable ones.

List of classes by capacity points available

Path of Radiance Radiant Dawn

style="Template:Roundtl; border:2px solid #b0b0b0; width:5%;" | Capacity style="Template:Roundtr; border:2px solid #b0b0b0;" | Classes possessing this capacity
0 Civilian
15 Sword KnightLance KnightAxe KnightBow KnightPegasus KnightWyvern Rider
20 RangerMyrmidonSoldierFighterArcherKnightPaladinFalcon KnightPrincess CrimeaWyvern LordMagePriestClericThiefBandit
25 LordHeroSwordmasterHalberdierWarriorSniperGeneralSageBishopValkyrieAssassinBerserkerLionTigerCatHawkRaven
40 General (Black Knight only) • King DaeinWhite DragonRed DragonHawk (Tibarn only) • Raven (Naesala only) • Heron

In Awakening, a unit may only have five skills active on themselves at a time; any surplus skills are stored in a pool of skills available to the individual unit, and all units can freely swap around, apply or remove skills in the Equip Skills menu when outside of battle. Fates allows six skills active per unit at a time, a personal skill as well as the five-skill system from Awakening.

List of skills by game

Technically speaking, class skills exist in almost all games in the series, in the sense of abilities dependent on specific classes, and indeed many abilities available to classes in non-skill-enabled games are considered skills in games with a formal skill system (in some cases, such as Canto and Shove, a skill already existed in an hidden and undefined state in earlier games with skill systems before finally being given a proper skill entry in a later game with a skill system). However, only eight titles in the main series actually possess a formal skill system, and only one skill appears as a defined skill in all eight.

Genealogy of the Holy War and Thracia 776

Genealogy of the Holy War and Thracia 776 are the originators of the formal skill system, with the original eighteen skills debuting in the former. Of these eighteen only two, Critical and Follow-Up, did not return in Thracia 776 as the game's mechanics were altered to render their respective functions part of standard gameplay as per the rest of the series.

In Genealogy of the Holy War, they are given categories in the skill menu, Standard (Japanese: いっぱん), Combat (Japanese: せんとう), and Special Sword (Japanese: とくしゅ剣). Special sword skills are a specific subcategory of offensive trigger skills which are available only for unmounted sword-wielding units (Myrmidon, Swordmaster, Forrest, Thief, Thief Fighter, Dancer) and cannot be learned by mounted or non-sword-wielding units under any circumstances, and cannot activate simultaneously if multiples are possessed by a single unit. These restrictions were lifted in Thracia 776 onward, allowing them to be freely learned and used by any class.

style="Template:Roundtl; border:none; color:#fff; width:10%;"|Skill Effect Available in:
Genealogy
Available in:
Thracia
Category
Is snes02 accost.png Accost Engages the enemy in another round of combat. Combat
Is snes02 adept.png Adept It deals two consecutive hits against the enemy. Combat
Is snes02 astra.png Astra It deals five consecutive strikes against the enemy. It is possible for any and all of the strikes to be a critical hit. Special Sword
Is snes02 bargain.png Bargain Reduces prices at the vendor, weapon repair shop and pawn shop* by 50%. Standard
Is snes02 charm.png Charm +10% hit rate and avoid to all allied units within a 3-tile radius of the user. Standard
Is snes02 critical.png Critical Allows the user to perform critical hits. Combat
Is snes02 dance.png Dance Refreshes all four*/one* adjacent allies, allowing them to move again if they have already moved. Standard
Is snes02 luna.png Luna It nullifies the enemy's Defense. Special Sword
Is snes02 miracle.png Miracle The user's avoid is increased by
[(11 - HP) x 10] for one turn.*/
The user's avoid is maximised to 100%, if the enemy's next attack will otherwise kill the user.*
Standard
Is snes02 nihil.png Nihil It negates the enemy's special sword skills, critical hits and bonus damage.*/
It negates the enemy's combat skills.*
Combat
Is snes02 paragon.png Paragon It doubles the user's experience gain. Standard
Is snes02 pavise.png Pavise It nullifies damage dealt by the enemy. Combat
Is snes02 follow-up.png Follow-Up Enables the user to double-attack. Combat
Is snes02 renewal.png Renewal It heals 5-10 HP to the user at the beginning of the user's phase.*/
It heals 10-20% of the user's HP at the beginning of the user's phase.*
Standard
Is snes02 sol.png Sol It recovers user's HP equal to the damage dealt to the enemy. Special Sword
Is snes02 steal.png Steal On a successful hit, user takes all of the enemy's gold.*/
The user can steal weapons and items from enemies, if (user's Speed > enemy's Speed) and (user's Con > weapon/item's Weight)*
Combat
Is snes02 vantage.png Vantage The user always strikes first when attacked during the enemy phase. Combat
Is snes02 wrath.png Wrath The user always unleashes a critical hit when at under half HP.*/
The user always unleashes a critical hit when counter-attacking.*
Combat

The Sacred Stones

Gilliam activating Great Shield in The Sacred Stones.

The Sacred Stones reintroduced skills to the series following their absence in its two predecessors, albeit in a significantly watered-down form compared to skill systems in other games. Seven skills are present in the game, all class skills. The game interface allots no specific space to profile skills and their effects, and the skills are only acknowledged briefly by name in the class descriptions.

style="Template:Roundtl; border:none; color:#fff"|Skill Activation Effect Class
Great Shield (Enemy's level)% It nullifies damage dealt by the enemy. General
Sure Strike (User's level)% It maximizes the user's accuracy for one strike. Sniper
Silencer (Critical hit rate / 2)% It instantly kills the enemy in one strike. Assassin
Pick Command It allows the user to open doors and chests without keys or a Lockpick. Rogue
Pierce (User's level)% It nullifies the enemy's Defense. Wyvern Knight
Slayer 100% It allows the user to deal bonus damage to monsters. Bishop
Summon Command It summons a single Phantom onto the map as an ally. Summoner

Path of Radiance and Radiant Dawn

Regular skills

style="Template:Roundtl; border:none; color:#fff; width:10%;"|Skill Effect Regular skill in:
Path of Radiance
Regular skill in:
Radiant Dawn
Is wii nihil.png
Nihil
Negates enemy skills in battle.
(Personal)

(Personal and class)
Is wii vantage.png
Vantage
May grant the first strike.
(Personal)

(Personal)
Is wii adept.png
Adept
Can deal a second consecutive hit.
(Personal)

(Personal)
Is wii wrath.png
Wrath
Boosts critical rate when HP is below a certain threshold.
(Personal)

(Personal)
Is wii miracle.png
Miracle
Can reduce fatal damage to half of user's current HP.
(Personal)

(Personal)
Is wii resolve.png
Resolve
Boosts Strength, Skill, and Speed when below half total HP.
(Personal)

(Personal)
Is wii counter.png
Counter
May deal half damage dealt to unit back at enemy.
(Personal)

(Personal)
Is wii cancel.png
Guard (GCN)/Cancel (Wii)
May nullify further action from target.
(Personal)

(Personal)
Is wii corrosion.png
Corrosion
May further reduce durability of target's weapon.
(Personal)

(Personal)
Is wii parity.png
Parity
May negate all other skills and bonuses.
(Personal)

(Personal)
Is wii gamble.png
Gamble
May double critical rate at cost of half hit rate.
(Personal)

(Personal)
Is wii smite.png
Smite
Can shove an ally two spaces instead of one.
(Personal)

(Personal)
Is wii celerity.png
Celerity
Increases movement by 2.
(Personal)

(Personal)
Is gcn tempest.png
Tempest
Doubles biorhythm bonuses and penalties.
(Personal)
Is gcn serenity.png
Serenity
Halves biorhythm bonuses and penalties.
(Personal)
Is wii provoke.png
Provoke
May attract enemies toward user.
(Personal)

(Personal)
Is wii shade.png
Shade
May repel enemies from user.
(Personal)

(Personal)
Is wii renewal.png
Renewal
Restores 10% of maximum HP at start of user's turn phase.
(Personal)

(Personal)
Is wii savior.png
Savior
Negates rescue penalties.
(Personal)

(Personal)
Is wii paragon.png
Paragon
Doubles experience gain.
(Personal)

(Personal)
Is gcn reinforce.png
Reinforce
Can summon three partner reinforcements.
(Personal)
Is wii blossom.png
Blossom
Slows experience gain, but increases growth rates.
(Personal)

(Personal)
Is wii galdrar.png
Canto (GCN)/Galdrar (Wii)
Refreshes ally units.
Radiant Dawn also allows biorhythm alteration, laguz transformation assistance, and healing of ally units.

(Personal)

(Personal)
Is wii insight.png
Insight
Boots hit rate. Also boosts vision in Radiant Dawn.
(Personal)

(Personal)
Is wii vigilance.png
Vigilance
Boosts avoid. Also boosts dodge in Radiant Dawn.
(Personal)

(Personal)
Is wii daunt.png
Daunt
Reduces enemy hit rate and critical rate.
(Personal)

(Personal)
Is wii mantle.png
Mantle
Negates all damage. In Radiant Dawn, ignored for non-blessed weapons, and additionally recovers user's HP at start of user's turn phase, and grants the effects of the Nihil and Fortune skills.
(Personal)

(Personal)
Is wii discipline.png
Discipline
Path of Radiance: Decreases damage dealt by user.
Radiant Dawn: Doubles weapon experience gain.

(Personal)

(Personal)
Is gcn impregnable.png
鉄壁
No effect.
(Unused)
Is gcn lumina.png
Lumina
Enables use of light magic.
(Class)

(Replaced by weapon level)
Is gcn knife skill.png
Knife
Enables use of knives.
(Personal and class)

(Replaced by weapon level)
Is wii steal.png
Steal
May steal weapons and items from target's inventory.
(Personal and class)

(Class)
Is wii shove.png
Shove
May push ally one space away.
(Undefined)

(Class)
Is wii canto.png
Canto
May use leftover movement after attacking or performing other actions.
(Undefined)

(Class)
Is wii critical +5.png
Critical +5
Boosts critical rate by 5%.
(Class)
Is wii critical +10.png
Critical +10
Boosts critical rate by 10%.
(Class)
Is wii critical +15.png
Critical +15
Boosts critical rate by 15%.
(Class)
Is wii critical +20.png
Critical +20
Boosts critical rate by 20%.
(Class)
Is wii critical +25.png
Critical +25
Boosts critical rate by 25%.
(Class)
Is wii sacrifice.png
Sacrifice
Drains user's HP to heal target, also heals status conditions.
(Personal)
Is wii guard.png
Guard (Wii)
May take a hit intended for an adjacent buddy support partner.
(Personal)
Is wii fortune.png
Fortune
Negates critical hits.
(Personal)
Is wii howl.png
Howl
May stun indirect attackers.
(Personal)
Is wii quickclaw.png
Quickclaw
May damage indirect attackers.
(Personal)
Is wii wildheart.png
Wildheart
Allows laguz to halfshift.
(Personal)
Is wii shriek.png
Shriek
May negate target's Luck when attacked indirectly.
(Personal)
Is wii imbue.png
Imbue
Restores HP to user based on Magic.
(Personal)
Is wii pass.png
Pass
Allows user to pass through spaces occupied by foes.
(Personal)
Is wii beastfoe.png
Beastfoe
Allows user to deal bonus damage to beast laguz.
(Personal)
Is wii birdfoe.png
Birdfoe
Allows user to deal bonus damage against bird laguz.
(Personal)
Is wii dragonfoe.png
Dragonfoe
Allows user to deal bonus damage against dragon laguz.
(Personal)
Is wii flourish.png
Flourish
Allows user to weaken their damage output.
(Personal)
Is wii disarm.png
Disarm
Unequips target's equipped weapon.
(Personal)
Is wii mercy.png
Mercy
User cannot kill target; otherwise-lethal blows leave target with 1 HP.
(Personal)
Is wii nullify.png
Nullify
Negates bonus damage done toward user.
(Personal)
Is wii formshift.png
Formshift
Allows a laguz user to remain fully transformed at all times.
(Personal)
Is wii blessing.png
Blessing
Restores HP to allies.
(Instead a mastery skill)

(Personal)
Is wii boon.png
Boon
Heals status conditions from allies.
(Instead a mastery skill)

(Personal)
Is wii glare.png
Glare
May petrify target.
(Personal)
Is wii pavise.png
Pavise
May negate all damage.
(Instead a mastery skill)

(Personal)
Is wii maelstrom.png
Maelstrom
May damage indirect attackers.
(Personal)
Is wii blood tide.png
Blood Tide
Boosts allies' Strength and Skill.
(Personal)
Is wii white pool.png
White Pool
Boosts allies' Magic and Speed
(Personal)
Is wii night tide.png
Night Tide
Boosts allies' Defense and Resistance
(Personal)
Is wii stillness.png
Stillness
May strongly repel enemies.
(Personal)
Is wii aurora.png
Aurora
Deals half damage taken back at enemy.
(Personal)

Mastery skills

Mastery skills (Japanese: 奥義スキル esoteric skills) are a classification of powerful skills in the Tellius duology and a sub-type of class/soldier skills. The majority of class families are associated with a mastery skill, which normally are trigger skills dealing exceedingly potent amounts of damage to enemies. All mastery skills consume a very high amount of capacity, hindering the ability to equip them alongside other skills. In other games, the mastery skill distinction does not exist and they are treated as normal, if uncommon, skills; additionally, a few Path of Radiance mastery skills were downgraded to become normal skills in Radiant Dawn. All three of the sword skills of the Jugdral duology also act as mastery skills in Tellius.

In Path of Radiance, mastery skills are learned by advanced-class beorc units and laguz units above level 15 by equipping them with an Occult scroll. In Radiant Dawn, beorc units automatically obtain their mastery skill upon promoting to their third-tier advanced class, while laguz units gain their mastery skills by using a Satori Sign item after reaching a minimum level of 30.

style="Template:Roundtl; border:none; color:#fff; width:10%;"|Skill Effect Mastery skill in:
Path of Radiance
Mastery skill in:
Radiant Dawn
Is wii aether.png
Aether
Can launch consecutive attacks, using the power of Sol and Luna.
Lord, Hero

Vanguard
Is wii sol.png
Sol
In certain conditions, restores as many HP as the damage dealt to an enemy.*/
Can inflict 3 times normal damage and restore HP equal to damage dealt.*

Paladin, Valkyrie

Gold Knight, Silver Knight, Valkyrie
Is wii luna.png
Luna
In certain conditions, reduces enemy defense by half.*/
Can neutralize an enemy's defenses and multiply the unit's strength by 3.*

General, Halberdier

Marshall
Is wii astra.png
Astra
In certain conditions, grants this unit 5 consecutive attacks at half damage.*/
Can launch 5 consecutive attacks.*

Swordmaster

Trueblade
Is wii impale.png
Impale
Can multiply damage dealt by 4 times.
Sentinel
Is wii colossus.png
Colossus
In certain conditions, increases damage when unit's Cn exceeds enemy's.*/
Can multiply the unit's strength by 3.*

Warrior, Berserker

Reaver
Is wii deadeye.png
Deadeye
Doubles chance to hit and, in certain instances, puts enemy to sleep.*/
Can multiply damage by 3 times and put the enemy to sleep.*

Sniper

Marksman
Is wii stun.png
Stun
In certain instances, immobilizes an enemy unit for 1 turn after being hit.*/
Can inflict 3 times normal damage and paralyze enemy until their next turn.*

Falcon Knight, Wyvern Lord, Princess Crimea

Seraph Knight, Dragonlord, Queen
Is wii lethality.png
Lethality
Can kill with a single strike. Does not work on all opponents.
Assassin

Assassin
Is wii bane.png
Bane
Can reduce an enemy's HP to 1 with a strike. Does not work on all opponents.
Whisper
Is wii flare.png
Flare
In certain conditions, reduces enemy magic resistance by half.*/
Can nullify an opponent's resistance and restore HP equal to damage dealt.*

Sage, Bishop

Arch Sage, Summoner, Empress
Is wii corona.png
Corona
Can nullify an opponent's resistance and halve their hit rate for one turn.
Saint, Chancellor, Light Priestess
Is wii roar.png
Roar
Immobilizes enemies on the next turn. Does not work against certain units.*/
Can multiply the unit's strength by 3 and shocks enemy for a turn.*

Lion, Tiger, Cat

Lion, Tiger
Is wii rend.png
Rend
Can multiply the unit's strength by 5 and shocks enemy for a turn.
Cat
Is wii savage.png
Savage
Can multiply the unit's strength by 3 and halve enemy skill for a turn.
Wolf
Is gcn cancel.png
Cancel
In certain conditions, nullifies enemy attacks.
Hawk

(Downgraded to normal skill)
Is gcn vortex.png
Vortex
Attacks with the same effect as Wind.
Raven
Is wii tear.png
Tear
Can multiply the unit's strength by 3 and halve enemy speed for a turn.
Hawk, Raven
Is gcn blessing.png
Blessing
Restores HP to a unit in an adjacent space.
Heron

(Downgraded to normal skill)
Is gcn boon.png
Boon
Returns an adjacent unit to normal condition.
Red Dragon, White Dragon

(Downgraded to normal skill)
Is wii ire.png
Ire
Can inflict triple the normal amount of damage dealt.
Red Dragon, White Dragon, Black Dragon
Is wii eclipse.png
Eclipse
Can neutralize an enemy's defenses and multiply the unit's strength by 5.
Black Knight

Enemy- and NPC-exclusive skills

Awakening

style="Template:Roundtl; border:none; background-color:#222222;" colspan="2" | Skill Effect style="Template:Roundtr; border:none; background-color:#222222;" | Learned at
Is 3ds01 dual strike+.png Dual Strike+ +10% to Dual Strike rate Lord, level 1
Is 3ds01 charm.png Charm +5 Hit rate and +5 Avoid to all allies within a 3 tile radius Lord, level 10
Is 3ds01 aether.png Aether Two consecutive strikes; first has Sol effect, second a Luna effect Great Lord, level 5
Is 3ds01 rightful king.png Rightful King +10% to skill activation rates Great Lord, level 15
Is 3ds01 veteran.png Veteran ×1.5 experience gain while paired up Tactician, level 1
Is 3ds01 solidarity.png Solidarity +10 Critical and +10 Dodge to all allies within a 3 tile radius Tactician, level 10
Is 3ds01 ignis.png Ignis Physical attacks: Adds half of the Magic stat to Strength
Magic attacks: Adds half of the Strength stat to Magic
Grandmaster, level 5
Is 3ds01 rally spectrum.png Rally Spectrum +4 all stats to all allies within a 3 square radius on command Grandmaster, level 15
Is 3ds01 discipline.png Discipline ×2 weapon experience Cavalier, level 1
Is 3ds01 outdoor fighter.png Outdoor Fighter +10 Hit rate and +10 Avoid while outdoors Cavalier, level 10
Is 3ds01 defender.png Defender +1 all stats while paired up Paladin, level 5
Is 3ds01 aegis.png Aegis Halves damage done by bows, tomes, and dragonstones Paladin, level 15
Is 3ds01 luna.png Luna Halves enemy's Defense or Resistance Great Knight, level 5
Is 3ds01 dual guard+.png Dual Guard+ +10% to Dual Guard rate Great Knight, level 15
Is 3ds01 defense +2.png Defense +2 +2 Defense Knight, level 1
Is 3ds01 indoor fighter.png Indoor Fighter +10 Hit rate and +10 Avoid while indoors Knight, level 10
Is 3ds01 rally defense.png Rally Defense +4 Defense to all allies within a 3 square radius on command General, level 5
Is 3ds01 pavise.png Pavise Halves damage done by swords, lances, axes, beaststones, and blights General, level 15
Is 3ds01 avoid +10.png Avoid +10 +10 Avoid Myrmidon, level 1
Is 3ds01 vantage.png Vantage Attack first during enemy phase when HP is half or below Myrmidon, level 10
Is 3ds01 astra.png Astra 5 consecutive strikes at half damage Swordmaster, level 5
Is 3ds01 swordfaire.png Swordfaire +5 Strength with a sword equipped
(+5 Magic with a Levin Sword)
Swordmaster, level 15
Is 3ds01 armsthrift.png Armsthrift Doesn't reduce durability Mercenary, level 1
Is 3ds01 patience.png Patience +10 Hit rate and +10 Avoid during enemy phase Mercenary, level 10
Is 3ds01 sol.png Sol Heal HP equal to half damage Hero, level 5
Is 3ds01 axebreaker.png Axebreaker +50 Hit rate and +50 Avoid against enemies equipping an axe Hero, level 15
Is 3ds01 hp +5.png HP +5 +5 maximum HP Fighter, level 1
Is 3ds01 zeal.png Zeal +5 Critical Fighter, level 10
Is 3ds01 rally strength.png Rally Strength +4 Strength to all allies within a 3 square radius on command Warrior, level 5
Is 3ds01 counter.png Counter Deals non-lethal damage against holder back against opponent Warrior, level 15
Is 3ds01 despoil.png Despoil Obtain a Bullion (S) upon killing an enemy Barbarian, level 1
Is 3ds01 gamble.png Gamble -5 Hit rate, +10 Critical Barbarian, level 10
Is 3ds01 wrath.png Wrath +20 Critical when HP is at half or below Berserker, level 5
Is 3ds01 axefaire.png Axefaire +5 Strength with an axe equipped
(+5 Magic with a Bolt Axe)
Berserker, level 15
Is 3ds01 skill +2.png Skill +2 +2 Skill Archer, level 1
Is 3ds01 prescience.png Prescience +15 Hit rate and +15 Avoid during player phase Archer, level 10
Is 3ds01 hit rate +20.png Hit Rate +20 +20 Hit rate Sniper, level 5
Is 3ds01 bowfaire.png Bowfaire +5 Strength with an bow equipped Sniper, level 15
Is 3ds01 rally skill.png Rally Skill +4 Skill to all allies within a 3 square radius on command Bow Knight, level 5
Is 3ds01 bowbreaker.png Bowbreaker +50 Hit rate and +50 Avoid against enemies equipping a bow Bow Knight, level 15
Is 3ds01 locktouch.png Locktouch Opens doors and chests without keys Thief, level 1
Is 3ds01 movement +1.png Movement +1 +1 Movement Thief, level 10
Is 3ds01 lethality.png Lethality Instantly defeats the enemy Assassin, level 5
Is 3ds01 pass.png Pass Pass through enemy-occupied tiles Assassin, level 15
Is 3ds01 lucky seven.png Lucky Seven +20 Hit rate and +20 Avoid during first seven turns Trickster, level 5
Is 3ds01 acrobat.png Acrobat Traverse all traversable terrain as if it were a plain Trickster, level 15
Is 3ds01 speed +2.png Speed +2 +2 Speed Pegasus Knight, level 1
Is 3ds01 relief.png Relief Heal 20% HP at the start of a turn if no units are within three spaces Pegasus Knight, level 10
Is 3ds01 rally speed.png Rally Speed +4 Speed to all allies within a 3 square radius on command Falcon Knight, level 5
Is 3ds01 lancefaire.png Lancefaire +5 Strength with a lance equipped
(+5 Magic with a Shockstick)
Falcon Knight, level 15
Is 3ds01 rally movement.png Rally Movement +1 Movement to all allies within a 3 square radius on command Dark Flier, level 5
Is 3ds01 galeforce.png Galeforce Grants another full action to a unit upon defeating an enemy once per turn Dark Flier, level 15
Is 3ds01 strength +2.png Strength +2 +2 Strength Wyvern Rider, level 1
Is 3ds01 tantivy.png Tantivy +10 Hit rate and +10 Avoid with no allies within a 3 square radius Wyvern Rider, level 10
Is 3ds01 quick burn.png Quick Burn +15 Hit rate and +15 Avoid at start of chapter
-1 to both stats for each successive turn
Wyvern Lord, level 5
Is 3ds01 swordbreaker.png Swordbreaker +50 Hit rate and +50 Avoid against enemies equipping a sword Wyvern Lord, level 15
Is 3ds01 deliverer.png Deliverer +2 Movement when paired up Griffon Rider, level 5
Is 3ds01 lancebreaker.png Lancebreaker +50 Hit rate and +50 Avoid against enemies equipping a lance Griffon Rider, level 15
Is 3ds01 magic +2.png Magic +2 +2 Magic Mage, level 1
Is 3ds01 focus.png Focus +10 Critical with no allies within a 3 square radius Mage, level 10
Is 3ds01 rally magic.png Rally Magic +4 Magic to all allies within a 3 square radius on command Sage, level 5
Is 3ds01 tomefaire.png Tomefaire +5 Magic with a tome equipped Sage, level 15
Is 3ds01 hex.png Hex -15 Avoid to adjacent enemies Dark Mage, level 1
Is 3ds01 anathema.png Anathema -10 Avoid and -10 Dodge to all enemies within a 3 square radius Dark Mage, level 10
Is 3ds01 vengeance.png Vengeance Increases damage output by half of damage taken Sorcerer, level 5
Is 3ds01 tomebreaker.png Tomebreaker +50 Hit rate and +50 Avoid against enemies equipping a tome Sorcerer, level 15
Is 3ds01 slow burn.png Slow Burn +1 Hit rate and +1 Avoid per turn
Effects cap at 15 turns
Dark Knight, level 5
Is 3ds01 lifetaker.png Lifetaker Heals 50% HP upon defeating an enemy during player phase Dark Knight, level 15
Is 3ds01 miracle.png Miracle Survives an otherwise-lethal attack with 1 HP if user didn't already have only 1 HP Priest/Cleric, level 1
Is 3ds01 healtouch.png Healtouch +5 healing output of a staff Priest/Cleric, level 10
Is 3ds01 rally luck.png Rally Luck +8 Luck to all allies within a 3 square radius on command War Monk/War Cleric, level 5
Is 3ds01 renewal.png Renewal Heals 30% HP at the start of a turn War Monk/War Cleric, level 15
Is 3ds01 resistance +2.png Resistance +2 +2 Resistance Troubadour, level 1
Is 3ds01 demoiselle.png Demoiselle +10 Avoid and +10 Dodge to all male allies within 3 spaces Troubadour, level 10
Is 3ds01 rally resistance.png Rally Resistance +4 Resistance to all allies within a 3 square radius on command Valkyrie, level 5
Is 3ds01 dual support+.png Dual Support+ Increases the support bonus effect Valkyrie, level 15
Is 3ds01 aptitude.png Aptitude +20 to all Growth rates Villager, level 1
Is 3ds01 underdog.png Underdog +15 Hit rate and +15 Avoid when opponent's level is higher
(Advanced classes: Add 20 to level)
Villager, level 15
Is 3ds01 luck +4.png Luck +4 +4 Luck Dancer, level 1
Is 3ds01 special dance.png Special Dance +2 to each of Strength, Magic, Defense, and Resistance to unit receiving the dance effect Dancer, level 15
Is 3ds01 even rhythm.png Even Rhythm +10 Hit rate and +10 Avoid on even-numbered turns Taguel, level 1
Is 3ds01 beastbane.png Beastbane Deals bonus damage to beast units while in the Taguel class Taguel, level 15
Is 3ds01 odd rhythm.png Odd Rhythm +10 Hit rate and +10 Avoid on odd-numbered turns Manakete, level 1
Is 3ds01 wyrmsbane.png Wyrmsbane Deals bonus damage to dragon units while in the Manakete class Manakete, level 15
Is 3ds01 shadowgift.png Shadowgift Allows wielding of dark tomes in any tome-wielding class Personal skill only
Is 3ds01 conquest.png Conquest Negates bonus damage bonuses when equipped by a beast or armor unit Personal skill only
Is 3ds01 outrealm skill.png Outrealm Skill Placeholder for DLC skills when corresponding DLC is not installed
The following skills require DLC to obtain:
Is 3ds01 resistance +10.png Resistance +10 +10 Resistance Dread Fighter, level 1
Is 3ds01 aggressor.png Aggressor +10 Attack during player phase Dread Fighter, level 15
Is 3ds01 rally heart.png Rally Heart +1 Movement and +2 all other stats to all allies within a 3 square radius on command Bride, level 1
Is 3ds01 bond.png Bond Heals 10 HP to all allies within a 3 square radius at the start of the turn Bride, level 15
Is 3ds01 all stats +2.png All Stats +2 +2 All stats All Stats +2 item
Is 3ds01 paragon.png Paragon ×2 experience gain Paragon item
Is 3ds01 iote's shield.png Iote's Shield Negates bonus damage bonuses when equipped by a flying unit Iote's Shield item
Is 3ds01 limit breaker.png Limit Breaker +10 to all stat caps Limit Breaker item

Enemy-exclusive skills

style="Template:Roundtl; border:none; background-color:#222222;" colspan="2" | Skill Effect style="Template:Roundtr; border:none; background-color:#222222;" | Appears on
Is 3ds01 dragonskin.png Dragonskin Halves all damage, negates Counter and Lethality All difficulties
Is 3ds01 hit rate +10.png Hit Rate +10 +10 Hit rate Lunatic and Lunatic+ difficulties
Is 3ds01 rightful god.png Rightful God +30 to skill activation rates Lunatic and Lunatic+ difficulties
Apotheosis
Is 3ds01 vantage+.png Vantage+ Always move before opponent Lunatic+ difficulty
Apotheosis
Is 3ds01 luna+.png Luna+ All attacks have the Luna effect Lunatic+ difficulty
Apotheosis
Is 3ds01 hawkeye.png Hawkeye Attacks strike without fail Lunatic+ difficulty
The Future Past 3 and Apotheosis
Is 3ds01 pavise+.png Pavise+ Always halves damage done by swords, lances, axes, and beaststones Lunatic+ difficulty
Apotheosis
Is 3ds01 aegis+.png Aegis+ Always halves damage done by bows, tomes, and dragonstones Lunatic+ difficulty
Apotheosis

Fates

Personal skills

style="Template:Roundtl; border:none; background-color:#222222;" colspan="2" | Skill Effect style="Template:Roundtr; border:none; background-color:#222222;" | Personal skill of
Is 3ds02 supportive.png Supportive If the support unit to a unit with a support rank of C or higher, lead unit gets +10 hit rate, +2 damage dealt, and -2 damage received Corrin
Is 3ds02 forceful partner.png Forceful Partner If the support unit to Corrin, Corrin gets +15 hit rate and +3 damage dealt Gunter
Is 3ds02 devoted partner.png Devoted Partner If the support unit to Corrin, Corrin gets +2 damage dealt and -2 damage received Felicia
Is 3ds02 evasive partner.png Evasive Partner If the support unit to Corrin, Corrin gets +15 Avoid and -3 damage received Jakob
Is 3ds02 miraculous save.png Miraculous Save If the support unit, grants the lead unit the Miracle skill Kaze
Is 3ds02 healing descant.png Healing Descant At start of user's turn, heals 10% HP to all allies within a two-square radius of user Azura
Is 3ds02 vow of friendship.png Vow of Friendship If paired up with Corrin, when Corrin is under half HP, damage dealt +3 and damage received -3 Silas
Is 3ds02 highwayman.png Highwayman -3 each to Strength and Speed for the rest of the turn when attacking an enemy that cannot counter-attack Shura
Is 3ds02 peacebringer.png Peacebringer -2 damage dealt to all units within a two-square radius of user Izana
Is 3ds02 forager.png Forager If the user stands on mountain, forest, wasteland, or field terrain, user recovers 20% HP at start of turn Mozu
Is 3ds02 fiery blood.png Fiery Blood Damage dealt +4 if user's HP is not full Rinkah
Is 3ds02 quiet strength.png Quiet Strength -2 damage received to all allies within a two-square radius of user Sakura
Is 3ds02 fearsome blow.png Fearsome Blow If user defeats an enemy in a battle the user initiated, other enemy units adjacent to user lose 20% HP Hana
Is 3ds02 perfectionist.png Perfectionist Hit rate and Avoid +15 each when user's HP is full Subaki
Is 3ds02 pyrotechnics.png Pyrotechnics If user initiates a battle at under half HP, user and all enemies within a two-square radius lose 20% HP Saizo
Is 3ds02 capture.png Capture If the My Castle has a prison, grants the user the Capture command. Generic enemies defeated using this command will be sent to the prison. Orochi
Is 3ds02 rallying cry.png Rallying Cry All allies within a two-square radius get +2 damage dealt Hinoka
Is 3ds02 divine retribution.png Divine Retribution If user is unequipped, counters any adjacent attack for half damage Azama
Is 3ds02 optimistic.png Optimistic Recovers ×1.5 normal HP recovery when healed by a staff or rod Setsuna
Is 3ds02 pride.png Pride +3 damage dealt when user's level is lower than enemy's. (For advanced classes, add 20 to their level.) Hayato
Is 3ds02 nohr enmity.png Nohr Enmity +3 damage dealt when fighting a Nohr-related enemy Oboro
Is 3ds02 triple threat.png Triple Threat If user is under half HP, counters any damage done by a sword, lance, or axe Hinata
Is 3ds02 competitive.png Competitive If the lead unit and at a lower level than the support unit, user gets +10 critical rate, +3 damage dealt, and -1 damage received Takumi
Is 3ds02 shuriken mastery.png Shuriken Mastery If damaged by a dagger, counters for both half damage and full debuff Kagero
Is 3ds02 morbid celebration.png Morbid Celebration Recovers 20% HP after defeating an enemy in a user-triggered battle Reina
Is 3ds02 reciprocity.png Reciprocity If a healing staff or rod is used on the user, the staff wielder recovers same amount of HP Kaden
Is 3ds02 bushido.png Bushido If the lead unit and at a higher level than the support unit, user gets +10 critical rate, +2 damage dealt, and -2 damage received Ryoma
Is 3ds02 in extremis.png In Extremis +30 critical rate if user's HP is under one-quarter Scarlet
Is 3ds02 perspicacious.png Perspicacious +5 hit rate to all allies Yukimura
Is 3ds02 draconic heir.png Draconic Heir Recovers 15% HP at start of a turn if equipped with a dragonstone Kana
Is 3ds02 born steward.png Born Steward While fighting in the My Castle, +20 each to hit rate and Avoid, +2 damage dealt, -2 damage received Dwyer
Is 3ds02 perfect pitch.png Perfect Pitch On command, restores 10% HP to allies within a two-square radius with lower HP than the user Shigure
Is 3ds02 mischievous.png Mischievous If user triggers the battle and connects with their attack, enemy gets -3 Defense and torn clothes Sophie
Is 3ds02 lucky charm.png Lucky Charm Increases trigger rate of any skill dependent on Luck by 20% Midori
Is 3ds02 noble cause.png Noble Cause If the lead unit to support unit not at full HP, +3 damage dealt and -1 damage received Shiro
Is 3ds02 optimist.png Optimist +4 Speed and +8 Luck for remainder of turn when choosing to wait Kiragi
Is 3ds02 sweet tooth.png Sweet Tooth Recovers 4 HP when choosing to wait Asugi
Is 3ds02 playthings.png Playthings At start of turn, any enemy adjacent to the user loses 5 HP Selkie
Is 3ds02 calm.png Calm +4 Skill and +4 Resistance for remainder of turn when choosing to wait Hisame
Is 3ds02 haiku.png Haiku If there is an ally directly above user and another ally directly below user at the start of a turn, restores 7 HP to user and 5 HP each to these allies Mitama
Is 3ds02 prodigy.png Prodigy Damage dealt +4 if, at start of battle, the higher of the enemy's Strength or Magic is higher than the corresponding stat on the user Caeldori
Is 3ds02 vendetta.png Vendetta +4 damage dealt when triggering a battle on a repeated map Rhajat
Is 3ds02 lily's poise.png Lily's Poise Adjacent allies get +1 damage dealt and -3 damage received Elise
Is 3ds02 misfortunate.png Misfortunate -5 to user's dodge and -15 to dodge to all enemies within a two-square radius of user Arthur
Is 3ds02 puissance.png Puissance +3 damage dealt when user's Strength is 5 or more points than target's Strength Effie
Is 3ds02 aching blood.png Aching Blood +10 critical rate when equipping a forged weapon whose name includes at least 12 characters.
(8 Chinese kanji in the Japanese version)
Odin
Is 3ds02 kidnap.png Kidnap If the My Castle has a prison, grants the user the Capture command. Generic enemies defeated using this command will be sent to the prison. Niles
Is 3ds02 countercurse.png Countercurse Counters an enemy's magic attack for half damage when enemy initiates battle Nyx
Is 3ds02 rose's thorns.png Rose's Thorns Adjacent allies get +3 damage dealt and -1 damage received Camilla
Is 3ds02 fierce rival.png Fierce Rival If user is the support unit and the lead unit lands a critical hit, the user will also land a critical hit if their attack connects Selena
Is 3ds02 opportunist.png Opportunist +4 damage dealt when enemy cannot counter-attack Beruka
Is 3ds02 fancy footwork.png Fancy Footwork On command, +1 Strength and +1 Speed for rest of turn to all allies within a two-square radius of user Laslow
Is 3ds02 bloodthirst.png Bloodthirst When user triggers the battle and defeats the enemy, +4 each to Strength, Magic, Skill, and Speed for rest of turn Peri
Is 3ds02 fierce mien.png Fierce Mien -10 Avoid to all enemies within a two-square radius of user Benny
Is 3ds02 unmask.png Unmask +4 damage dealt and +20 critical rate when fighting a female enemy Charlotte
Is 3ds02 pragmatic.png Pragmatic +3 damage dealt and -1 damage received if enemy's HP is not full Leo
Is 3ds02 collector.png Collector (Luck)% chance of obtaining 3 minerals or foodstuffs after moving upward, until the seventh turn Keaton
Is 3ds02 chivalry.png Chivalry +2 damage dealt and -2 damage received if enemy's HP is full Xander
Is 3ds02 icy blood.png Icy Blood If user's HP is not full and user sustains damage, enemy countered for same damage and gets -3 each to Skill and Speed Flora
Is 3ds02 gallant.png Gallant If the support unit to a female lead unit, lead unit gets +2 damage dealt Siegbert
Is 3ds02 fierce counter.png Fierce Counter +2 damage dealt when a male enemy triggers the battle Forrest
Is 3ds02 guarded bravery.png Guarded Bravery -2 damage received when the user is the lead unit; +2 damage received instead if user isn't in either Tag Team or Pair Up Ignatius
Is 3ds02 goody basket.png Goody Basket (Luck)% chance of recovering 10% HP at start of turn Velouria
Is 3ds02 fortunate son.png Fortunate Son +5 dodge to user, +15 dodge to all allies within a two-square radius of user Percy
Is 3ds02 bibliophile.png Bibliophile +10 critical rate when user is carrying 3 or more tomes Ophelia
Is 3ds02 sisterhood.png Sisterhood +2 damage dealt and -2 damage received while the lead unit with a female support unit Soleil
Is 3ds02 daydream.png Daydream +2 damage dealt and -2 damage received if adjacent to paired male allies Nina
Is 3ds02 wind disciple.png Wind Disciple +10 hit rate and +10 Avoid when user's HP is not full Fuga
Is 3ds02 make a killing.png Make a Killing (Luck)% chance of obtaining a Gold Bar after defeating an enemy Anna

Class skills

style="Template:Roundtl; border:none; background-color:#222222;" colspan="2" | Skill Effect style="Template:Roundtr; border:none; background-color:#222222;" | Learned at
Is 3ds02 dragon ward.png Dragon Ward (Luck/2)% chance of adjacent allies taking half damage from enemy attacks Hoshido Noble, level 5
Is 3ds02 hoshidan unity.png Hoshidan Unity +10% to skill activation rates Hoshido Noble, level 15
Is 3ds02 duelist's blow.png Duelist's Blow +30 Avoid when user initiates battle Samurai, level 1
Is 3ds02 vantage.png Vantage Attack first during enemy phase when HP is half or below Samurai, level 10
Is 3ds02 astra.png Astra (Skill/2)% chance of dealing 5 consecutive strikes at half damage Swordmaster, level 5
Is 3ds02 swordfaire.png Swordfaire +5 damage with a sword equipped. Swordmaster, level 15
Is 3ds02 seal strength.png Seal Strength -6 Strength to enemy; recovers by 1 per turn Master of Arms, level 5
Is 3ds02 life and death.png Life and Death +10 damage dealt, +10 damage received Master of Arms, level 15
Is 3ds02 seal resistance.png Seal Resistance -6 Resistance to enemy; recovers by 1 per turn Oni Savage, level 1
Is 3ds02 shove.png Shove Pushes an adjacent ally one tile on command Oni Savage, level 10
Is 3ds02 death blow.png Death Blow +20 critical rate when user initiates battle Oni Chieftain, level 5
Is 3ds02 counter.png Counter Deals non-lethal damage against holder back against an adjacent opponent Oni Chieftain, level 15
Is 3ds02 salvage blow.png Salvage Blow When user initiates battle, (Luck)% chance of receiving a katana, naginata, club, yumi, or shuriken if user defeats the enemy Blacksmith, level 5
Is 3ds02 lancebreaker.png Lancebreaker +50 Hit rate and +50 Avoid against enemies equipping a lance Blacksmith, level 15
Is 3ds02 seal defense.png Seal Defense -6 Defense to enemy; recovers by 1 per turn Spear Fighter, level 1
Is 3ds02 swap.png Swap On command, switches places with an adjacent ally Spear Fighter, level 10
Is 3ds02 seal speed.png Seal Speed -6 Speed to enemy; recovers by 1 per turn Spear Master, level 5
Is 3ds02 lancefaire.png Lancefaire +5 damage with a lance equipped. Spear Master, level 15
Is 3ds02 rend heaven.png Rend Heaven (Skill×1.5)% chance of adding half of enemy's Strength or Magic, depending on enemy's wielded weapon type, to user's damage Basara, level 5
Is 3ds02 quixotic.png Quixotic +30 hit rate and +15 skill activation rate for both user and enemy Basara, level 15
Is 3ds02 magic +2.png Magic +2 +2 Magic Diviner, level 1
Is 3ds02 future sight.png Future Sight (Luck)% chance of earning double experience when initiating battle and defeating enemy Diviner, level 10
Is 3ds02 rally magic.png Rally Magic +4 Magic to all allies within a two-square radius on command Onmyoji, level 5
Is 3ds02 tomefaire.png Tomefaire +5 damage with a tome equipped Onmyoji, level 15
Is 3ds02 miracle.png Miracle (Luck)% chance of surviving an otherwise-lethal attack with 1 HP if user didn't already have only 1 HP Monk, level 1
Shrine Maiden, level 1
Is 3ds02 rally luck.png Rally Luck +8 Luck to all allies within a two-square radius on command Monk, level 10
Shrine Maiden, level 10
Is 3ds02 renewal.png Renewal Heals 30% HP at the start of a turn Great Master, level 5
Priestess, level 5
Is 3ds02 countermagic.png Countermagic Deals non-lethal damage against holder back against an opponent attacking with magic Great Master, level 15
Priestess, level 15
Is 3ds02 darting blow.png Darting Blow +5 double attack threshold when user initiates battle Sky Knight, level 1
Is 3ds02 camaraderie.png Camaraderie Recovers 10% HP at start of turn if there are any allies within a two-square radius Sky Knight, level 10
Is 3ds02 rally speed.png Rally Speed +4 Speed to all allies within a two-square radius on command Falcon Knight, level 5
Is 3ds02 warding blow.png Warding Blow -20 magical damage received whenever user initiates battle Falcon Knight, level 15
Is 3ds02 air superiority.png Air Superiority +30 hit rate and +30 avoid when facing a flying unit Kinshi Knight, level 5
Is 3ds02 amaterasu.png Amaterasu Allies within a two-square radius recover 20% HP at start of turn Kinshi Knight, level 15
Is 3ds02 skill +2.png Skill +2 +2 Skill Archer, level 1
Is 3ds02 quick draw.png Quick Draw +4 damage dealt when user initiates battle Archer, level 10
Is 3ds02 certain blow.png Certain Blow +40 hit rate when user initiates battle Sniper, level 5
Is 3ds02 bowfaire.png Bowfaire +5 damage with a bow equipped Sniper, level 15
Is 3ds02 locktouch.png Locktouch Opens doors and chests without keys Ninja, level 1
Outlaw, level 1
Is 3ds02 poison strike.png Poison Strike Reduces enemy's HP by 20% after battle if user initiates battle Ninja, level 10
Is 3ds02 lethality.png Lethality (Skill/4)% chance of instantly defeating the enemy Master Ninja, level 5
Is 3ds02 shurikenfaire.png Shurikenfaire +5 damage with a dagger equipped Master Ninja, level 15
Is 3ds02 golembane.png Golembane All attacks deal bonus damage to Mechanists, Automatons, and Stoneborn Mechanist, level 5
Is 3ds02 replicate.png Replicate Creates a replica once per map on command; anything that happens to one happens to the other Mechanist, level 15
Is 3ds02 potent potion.png Potent Potion ×1.5 effect of HP restoration and tonic items Apothecary, level 1
Is 3ds02 quick salve.png Quick Salve Upon consuming an HP restoration or tonic item, user can perform another action Apothecary, level 10
Is 3ds02 profiteer.png Profiteer (Luck)% chance of obtaining a Gold Bar after moving upward, until the seventh turn Merchant, level 5
Is 3ds02 spendthrift.png Spendthrift +10 damage dealt and -10 damage received if user chooses to spend a Gold Bar during a battle Merchant, level 15
Is 3ds02 evenhanded.png Evenhanded +4 damage dealt on even-numbered turns Kitsune, level 1
Is 3ds02 beastbane.png Beastbane Deals bonus damage to beast units while in a beaststone-wielding class Kitsune, level 10
Wolfskin, level 10
Is 3ds02 even better.png Even Better Recovers 40% HP at the start of even-numbered turns Nine-Tails, level 5
Is 3ds02 grisly wound.png Grisly Wound Reduces enemy's HP by 20% after battle Nine-Tails, level 15
Wolfssegner, level 15
Is 3ds02 luck +4.png Luck +4 +4 Luck Songstress, level 1
Is 3ds02 inspiring song.png Inspiring Song On command, +3 each to targeted ally's Skill, Speed, and Luck Songstress, level 10
Is 3ds02 voice of peace.png Voice of Peace -2 damage dealt by enemies within two-square radius of user Songstress, level 25
Is 3ds02 foreign princess.png Foreign Princess -2 damage dealt, +2 damage received to enemies from foreign armies within two-square radius of user Songstress, level 35
Is 3ds02 aptitude.png Aptitude +10 to all Growth rates Villager, level 1
Is 3ds02 underdog.png Underdog +15 Hit rate and +15 Avoid when opponent's level is higher
(Advanced classes: Add 20 to level)
Villager, level 10
Is 3ds02 even keel.png Even Keel -4 magical damage received during even-numbered turns Dread Fighter, level 1
Is 3ds02 iron will.png Iron Will -4 magical damage received when user initiates battle Dread Fighter, level 10
Is 3ds02 clarity.png Clarity Recovers from status reduction effects twice as fast Dread Fighter, level 25
Is 3ds02 aggressor.png Aggressor +7 damage dealt when user initiates battle Dread Fighter, level 35
Is 3ds02 nobility.png Nobility ×1.2 experience gain Nohr Prince, level 1
Nohr Princess, level 1
Is 3ds02 dragon fang.png Dragon Fang (Skill×0.75)% chance of increasing user's attack power by 50% Nohr Prince, level 10
Nohr Princess, level 10
Is 3ds02 draconic hex.png Draconic Hex -4 all stats on enemy for remainder of turn Nohr Noble, level 5
Is 3ds02 nohrian trust.png Nohrian Trust Can access support unit's battle skills while in Tag Team or Pair Up Nohr Noble, level 15
Is 3ds02 elbow room.png Elbow Room +3 damage dealt when fighting in no-effect terrain Cavalier, level 1
Is 3ds02 shelter.png Shelter On command, makes an adjacent ally the user's support unit Cavalier, level 10
Is 3ds02 defender.png Defender +1 all stats while the lead unit and in Pair Up Paladin, level 5
Is 3ds02 aegis.png Aegis (Skill)% chance of halving damage done by bows, tomes, daggers, dragonstones, breath, or ballistae Paladin, level 15
Is 3ds02 luna.png Luna (Skill)% chance of halving the enemy's Defense or Resistance while attacking Great Knight, level 5
Is 3ds02 armored blow.png Armored Blow -10 physical damage received when user initiates battle Great Knight, level 15
Is 3ds02 defense +2.png Defense +2 +2 Defense Knight, level 1
Is 3ds02 natural cover.png Natural Cover -3 damage received when fighting in terrain with effects Knight, level 10
Is 3ds02 wary fighter.png Wary Fighter Neither user nor enemy may double attack General, level 5
Is 3ds02 pavise.png Pavise (Skill)% chance of halving damage done by swords, lances, axes, beaststones, monster attacks, or puppet attacks General, level 15
Is 3ds02 hp +5.png HP +5 +5 maximum HP Fighter, level 1
Is 3ds02 gamble.png Gamble -10 hit rate, +10 critical rate Fighter, level 10
Is 3ds02 rally strength.png Rally Strength +4 Strength to all allies within a two-square radius on command Berserker, level 5
Is 3ds02 axefaire.png Axefaire +5 damage with an axe equipped Berserker, level 15
Is 3ds02 good fortune.png Good Fortune (Luck)% chance of recovering 20% HP at start of turn Mercenary, level 1
Is 3ds02 strong riposte.png Strong Riposte +3 damage dealt when enemy initiates battle Mercenary, level 10
Is 3ds02 sol.png Sol (Skill)% chance of healing HP equal to half damage dealt Hero, level 5
Is 3ds02 axebreaker.png Axebreaker +50 Hit rate and +50 Avoid against enemies equipping an axe Hero, level 15
Is 3ds02 rally skill.png Rally Skill +4 Skill to all allies within a two-square radius on command Bow Knight, level 5
Is 3ds02 shurikenbreaker.png Shurikenbreaker +50 Hit rate and +50 Avoid against enemies equipping a dagger Bow Knight, level 15
Is 3ds02 movement +1.png Movement +1 +1 Movement Outlaw, level 10
Is 3ds02 lucky seven.png Lucky Seven +20 Hit rate and +20 Avoid during first seven turns Adventurer, level 5
Is 3ds02 pass.png Pass Pass through enemy-occupied tiles Adventurer, level 15
Is 3ds02 strength +2.png Strength +2 +2 Strength Wyvern Rider, level 1
Is 3ds02 lunge.png Lunge On command, switches places with an enemy after battle Wyvern Rider, level 10
Is 3ds02 rally defense.png Rally Defense +4 Defense to all allies within a two-square radius on command Wyvern Lord, level 5
Is 3ds02 swordbreaker.png Swordbreaker +50 Hit rate and +50 Avoid against enemies equipping a sword Wyvern Lord, level 15
Is 3ds02 savage blow.png Savage Blow When user initiates battle, enemies within a two-square radius have their HP reduced by 20% after battle Malig Knight, level 5
Is 3ds02 trample.png Trample +5 damage dealt against non-mounted enemies Malig Knight, level 15
Is 3ds02 heartseeker.png Heartseeker -20 Avoid to adjacent enemy Dark Mage, level 1
Is 3ds02 malefic aura.png Malefic Aura +2 magical damage received to all enemies within a two-square radius of user Dark Mage, level 10
Is 3ds02 vengeance.png Vengeance (Skill×1.5)% chance of increasing damage output by half of damage taken Sorcerer, level 5
Is 3ds02 bowbreaker.png Bowbreaker +50 Hit rate and +50 Avoid against enemies equipping a bow Sorcerer, level 15
Is 3ds02 seal magic.png Seal Magic -6 Magic to enemy; recovers by 1 per turn Dark Knight, level 5
Is 3ds02 lifetaker.png Lifetaker Heals 50% HP upon defeating an enemy during player phase Dark Knight, level 15
Is 3ds02 resistance +2.png Resistance +2 +2 Resistance Troubadour, level 1
Is 3ds02 gentilhomme.png Gentilhomme -2 damage taken by female allies within two-square radius of user Troubadour (male), level 10
Is 3ds02 demoiselle.png Demoiselle -2 damage taken by male allies within two-square radius of user Troubadour (female), level 10
Is 3ds02 rally resistance.png Rally Resistance +4 Resistance to all allies within a two-square radius on command Strategist, level 5
Is 3ds02 inspiration.png Inspiration +2 damage dealt, -2 damage received by allies within a two-square radius of user Strategist, level 15
Is 3ds02 live to serve.png Live to Serve When healing an ally, user recovers same amount of HP Butler, level 5
Maid, level 5
Is 3ds02 tomebreaker.png Tomebreaker +50 Hit rate and +50 Avoid against enemies equipping a tome Butler, level 15
Maid, level 15
Is 3ds02 odd shaped.png Odd Shaped +4 damage dealt on odd-numbered turns Wolfskin, level 1
Is 3ds02 better odds.png Better Odds Recovers 40% HP at the start of odd-numbered turns Wolfseggner, level 5
Is 3ds02 speed +2.png Speed +2 +2 Speed Dark Falcon, level 1
Is 3ds02 relief.png Relief Heal 20% HP at the start of a turn if no units are within a two-square radius of the user Dark Falcon, level 10
Is 3ds02 rally movement.png Rally Movement +1 Movement to all allies within a two-square radius on command Dark Falcon, level 25
Is 3ds02 galeforce.png Galeforce Grants another full action to a unit upon defeating an enemy once per turn, as long as user isn't in Tag Team or Pair Up Dark Falcon, level 35
Is 3ds02 dancing blade.png Dancing Blade +3 Speed, -1 Defense Lodestar, level 1
Is 3ds02 charm.png Charm +2 damage dealt by allies within a two-square radius of user Lodestar, level 10
Great Lord, level 10
Is 3ds02 dual guardsman.png Dual Guardsman If user is support unit in Pair Up, +1 shield gauge gain Lodestar, level 25
Is 3ds02 speedtaker.png Speedtaker +2 Speed for rest of battle whenever user defeats an enemy, maximum bonus +10
Does not overlap with other -taker skills
Lodestar, level 35
(Also a skill item skill)
Is 3ds02 heavy blade.png Heavy Blade +3 Strength, -1 Speed Vanguard, level 1
Is 3ds02 veteran intuition.png Veteran Intuition +15 dodge Vanguard, level 10
Is 3ds02 aether.png Aether (Skill/2)% chance of launching two consecutive strikes; first has Sol effect, second a Luna effect Vanguard, level 25
Great Lord, level 25
Is 3ds02 strengthtaker.png Strengthtaker +2 Strength for rest of battle whenever user defeats an enemy, maximum bonus +10
Does not overlap with other -taker skills
Vanguard, level 35
(Also a skill item skill)
Is 3ds02 dual striker.png Dual Striker If user is support unit in Tag Team, +3 Dual Strike damage Great Lord, level 1
Is 3ds02 awakening.png Awakening +30 hit rate, +30 Avoid, +30 critical rate, +30 dodge when user's HP is below half Great Lord, level 35
Is 3ds02 tactical advice.png Tactical Advice If user is support unit in Pair Up, +10 to lead unit's hit rate Grandmaster, level 1
Is 3ds02 solidarity.png Solidarity +10 Avoid and +10 dodge to all adjacent allies Grandmaster, level 10
Is 3ds02 ignis.png Ignis Physical attacks: Adds half of the Magic stat to Strength
Magic attacks: Adds half of the Strength stat to Magic
(Trigger chance: (Skill)%)
Grandmaster, level 25
Is 3ds02 rally spectrum.png Rally Spectrum +2 all stats to all allies within a four-square radius on command Grandmaster, level 35
Is 3ds02 survey.png Survey +10 turret hit rate on command Ballistician, level 1
Is 3ds02 opportunity shot.png Opportunity Shot (Skill)% chance of attacking a random enemy within range at start of turn while in Ballistician class Ballistician, level 10
Is 3ds02 rifled barrel.png Rifled Barrel +1 ballista range, -1 inner/outer range on command Ballistician, level 25
Is 3ds02 surefooted.png Surefooted +1 Movement and all terrain costs 1 movement point to cross while in Ballistician class Ballistician, level 35
Is 3ds02 shadowgift.png Shadowgift Allows wielding of dark tomes in any tome-wielding class Witch, level 1
Is 3ds02 witch's brew.png Witch's Brew (Luck)% chance of obtaining a potion-type item (i.e. Vulnerary) after moving upward, up to the seventh turn Witch, level 10
Is 3ds02 warp.png Warp On command, moves adjacent to a selected ally unit and performs another action Witch, level 25
Is 3ds02 toxic brew.png Toxic Brew (Skill×1.5)% chance of reducing enemy's Movement to 0 and Avoid by 20 for rest of turn when initiating battle Witch, level 35

Other skills

style="Template:Roundtl; border:none; background-color:#222222;" colspan="2" | Skill Effect style="Template:Roundtr; border:none; background-color:#222222;" | Obtained by
Is 3ds02 dragonskin.png Dragonskin Halves damage, weakens critical hits and other sword skills (e.g. Sol, Luna, Astra, etc.), and nullifies Lethality, counter-type skills, and poison damage Enemy-only
Is 3ds02 divine shield.png Divine Shield Halves damage and nullifies Lethality, counter-type skills, and poison damage Enemy-only
Is 3ds02 hit avo +10.png Hit/Avo +10 +10 each to hit rate and Avoid Unknown
Is 3ds02 hit avo +20.png Hit/Avo +20 +20 each to hit rate and Avoid Unknown
Is 3ds02 resist status.png Resist Status Halves status reduction effects, poison damage, and the hit rate of status staves and rods Enemy-only
Is 3ds02 immune status.png Immune Status Negates status reduction effects, poison damage, and the hit rate of status staves and rods Enemy and NPC-only
Is 3ds02 void curse.png Void Curse Defeating the user yields no experience Enemy-only
Is 3ds02 self-destruct.png Self-Destruct If user is under half HP, deals damage to all enemies and walls within a two-square radius before disappearing Enemy-only
Is 3ds02 staff savant.png Staff Savant Prevents any durability decrease on a staff or rod, and increases the range of staves and rods to a minimum of 10 Enemy-only
Is 3ds02 immobilize.png Immobilize Reduces enemy's Movement to 0 and Avoid by 20 for remainder of turn if user's attack connects Enemy-only
Is 3ds02 inevitable end.png Inevitable End Allows stat reduction effects targeted at the enemy to stack Enemy-only
Is 3ds02 paragon.png Paragon ×2 experience gain Paragon item
Is 3ds02 bold stance.png Bold Stance If user is lead unit, the support unit can trigger Dual Strikes even if the lead is in Pair Up, but enemy's Dual Strikes will not be passively negated Bold Stance item*
Is 3ds02 point blank.png Point Blank Allows the user's bows and yumi to attack in melee range Point Blank item
Is 3ds02 winged shield.png Winged Shield Negates any anti-flight weakness on the user, and allows the user access to terrain bonuses Winged Shield item*
Is 3ds02 beast shield.png Beast Shield Negates any anti-beast weakness on the user Beast Shield item*
Is 3ds02 armor shield.png Armor Shield Negates any anti-armor weakness on the user Armor Shield item*
Is 3ds02 strengthtaker.png Strengthtaker +2 Strength for rest of battle whenever user defeats an enemy, maximum bonus +10
Does not overlap with other -taker skills
Strengthtaker item
(Also a class skill)
Is 3ds02 magictaker.png Magictaker +2 Magic for rest of battle whenever user defeats an enemy, maximum bonus +10
Does not overlap with other -taker skills
Magictaker item
Is 3ds02 skilltaker.png Skilltaker +2 Skill for rest of battle whenever user defeats an enemy, maximum bonus +10
Does not overlap with other -taker skills
Skilltaker item
Is 3ds02 speedtaker.png Speedtaker +2 Speed for rest of battle whenever user defeats an enemy, maximum bonus +10
Does not overlap with other -taker skills
Speedtaker item
(Also a class skill)
Is 3ds02 lucktaker.png Lucktaker +2 Luck for rest of battle whenever user defeats an enemy, maximum bonus +10
Does not overlap with other -taker skills
Lucktaker item
Is 3ds02 defensetaker.png Defensetaker +2 Defense for rest of battle whenever user defeats an enemy, maximum bonus +10
Does not overlap with other -taker skills
Defensetaker item
Is 3ds02 resistancetaker.png Resistancetaker +2 Resistance for rest of battle whenever user defeats an enemy, maximum bonus +10
Does not overlap with other -taker skills
Resistancetaker item
Is 3ds02 brynhildr.png Brynhildr Reduces magical damage taken by half. Automatically equipped by Leo with Brynhildr in their inventory

Echoes: Shadows of Valentia

Echoes: Shadows of Valentia is the first remake title in the series to include a defined skill system where its corresponding original game, Gaiden, did not. There are two primary types of skills in Shadows of Valentia, combat arts and passive skills. Most combat arts are learned as the result of earning enough skill points (SP) while equipped with a certain piece of equipment; combat arts usually involve losing a number of HP when used, and typically grant might and hit rate boosts in addition to a special effect. Passive skills associated with equipment take effect while the equipment remains equipped, while those not associated with equipment can mostly be subdivided into personal and class varieties, although there is some overlap.

Like The Sacred Stones but unlike other games with defined skill systems, each individual skill does not have a dedicated icon; in Shadows of Valentia's case, skills associated with equipment will bear an icon based on the type of equipment (Is 3ds03 skill sword.pngsword, Is 3ds03 skill lance.pnglance, Is 3ds03 skill bow.pngbow, Is 3ds03 skill shield.pngshield, Is 3ds03 skill ring.pngring), and icons also exist for Is 3ds03 skill personal.pngpersonal, Is 3ds03 skill class.pngclass skills, and Is 3ds03 skill on-hit.png defensive combat arts).

Combat arts

Main article: Combat art

Note that the below table does not include the SP cost, HP cost, Might boost, hit rate boost, or associated weapons or units; refer to the skill's article for that information.

style="Template:Roundtl; border:none; background-color:#222222;" | Skill style="Template:Roundtr; border:none; background-color:#222222;" | Special effect
Curved Shot No special effect
Wrath Strike No special effect
Hit and Run +30 to Avoid
Subdue Otherwise-fatal hits leave target with 1 HP
Shove Pushes adjacent ally forward 1 tile
Swap Switches places with adjacent ally
Crosswise Cut No special effect
Heavy Draw No special effect
Duelist Sword +30 to Avoid
+20 to critical rate
+4% to damage output
Sunder +30 to critical rate
Hexblade Converts attack to a magical strike, targeting foe's Resistance
Lunge +10 to critical rate
Switches places with target after combat
Penetrate +10 to Avoid
Moves forward 1 tile after combat
Leonine Poise -30 to Avoid
+50 to critical rate
User strikes last
Foudroyant -1 to Range
+15 to Avoid
Doubles Attack
Knightkneeler Deals bonus damage to Is 3ds03 mounted.pngmounted targets
Armorcrush Deals bonus damage to Is 3ds03 armored.pngarmored targets
Death Blow Deals bonus damage to Is 3ds03 armored.pngarmored targets
Celestial Bow Deals bonus damage to Is 3ds03 terror.pngTerror targets
Grounder Deals bonus damage to Is 3ds03 flying.pngflying targets
Destreza Fatal strikes always hit
Encloser Halts target's movement for one turn after combat
Ward Arrow Seals target's magic for one turn after combat
Plenitude Heals user equal to damage dealt to target
Double Lion +10 to Avoid
Converts attack to a brave strike
Vendetta Adds user's accumulated damage to the Might calculation
Dragonhaze Adds user's Speed to the Might calculation
Tigerstance Adds user's Skill to the Might calculation
Archballista +2 to Range
Trance Shot +3 to Range
Shadow Gambit +10 to critical rate
Ignores terrain effects on target
Astral Blade Strike deals five consecutive blows with halved Might
Roundhouse +20 each to Avoid and critical rate
Ignores half of target's Defense and Resistance during strike
Solar Thrust No special effect
Lunar Flash +10 to critical rate
Defensive -5 to damage taken against physical strikes
Coral Cover Doubles terrain effects
Aegis Halves damage dealt by ranged strikes
Speculum Reflects magical damage back at attacker
Pavise Halves damage dealt by physical strikes
Earth's Kiss Halves damage dealt by magical strikes
Windsweep +10 to critical rate
Negates counterattacks
Thunderclap +1 to Range, minimum 2
Earth's Boon +5 each to Avoid and critical rate
Grants provisions upon defeating target
Flamberge Converts attack to a brave magical strike
Longearche Fixes Range to 2
Tempest Lance No special effect
Mistdancer +10 to Avoid
-10 to damage taken against magical strikes
Overrun +10 to Avoid
Pushes target forward 1 square after combat
Hunter's Volley +10 to critical rate
Converts attack to a brave strike
Scendscale +2 to Range
Ragnarok Ω +1 to Range
Triangle Attack +40 to critical rate when surrounding target with three users

Passive skills

style="Template:Roundtl; border:none; background-color:#222222;" | Skill style="Template:Roundtr; border:none; background-color:#222222;" | Effect
Lifetaker Restores HP after defeating target
Soothing Light Restores 5 HP to adjacent allies at start of user's phase
Recovery Restores 5 HP to user at start of user's phase
Incarnation Restores 5 HP to user at start of user's phase
Deicide Grants user ability to defeat Duma
Hex User may damage itself with its own strike instead of target
Antihex Nullifies any Hex skill on user's weapon
Transmute Marks user's weapon as a magic weapon
Reconstruct Shuffles two of user's non-Resistance growth rates eight times
Evade Critical User is immune to critical hits
Banish +10 to damage dealt against Is 3ds03 terror.pngTerror targets
Vengeful Cry Allows user to counterattack regardless of range while using black magic
Wrath Increases critical rate while below half HP
Magic +5 +5 to Might while using black magic
Discipline +10 to hit rate while using black magic
Influence +1 to Range while using black magic
Sophisticate +2 to Range while using black magic
Bowrange +1 +1 to Range while using bows
Bowrange +2 +2 to Range while using bows
Resistance +5 +5 to Resistance
Wildfire +10 each to hit rate and Avoid
Halve Swords Halves damage dealt to user by a sword
Halve Lances Halves damage dealt to user by a lance
Halve Axes Halves damage dealt to user by an axe
Sanctuary Halves damage dealt to user by a Is 3ds03 terror.pngTerror adversary
Heavy Armor Halves damage dealt to user by a bow
Apotrope Halves damage dealt to user by black magic
Phantasm Halves damage dealt to user by bows and black magic
Teleportation Allows user to teleport next to target and perform another action
Divide Splits user into two units
Miracle May survive fatal strike with 1 HP
Eerie Screech Seals target's magic after combat
Duma's Gift Negate's target's strikes
Upheaval Damages all units of opposing alignment on map
Dark Spikes Damages all units of opposing alignment in range
Dragonskin Halves damage taken by target's strikes
Anathema -20 Avoid to all enemies within 3 tiles
Nullify Ailments Nullifies status conditions
Anti-Cavalry Deals bonus damage to Is 3ds03 mounted.pngmounted targets
Anti-Armor Deals bonus damage to Is 3ds03 armored.pngarmored targets
Anti-Fliers Deals bonus damage to Is 3ds03 flying.pngflying targets
Anti-Terrors Deals bonus damage to Is 3ds03 terror.pngTerror targets
Pact Nullifies HP cost when casting spells
Absolve Negates damage dealt to user by terrain

Three Houses

In Three Houses, skills have been renamed to "abilities" to avoid conflict with the skill level system. Abilities are split into three categories: personal abilities, which are unit-specific and cannot be unequipped; class abilities, which are granted so long as a unit is within a certain class; and equipped abilities, which are learned through various means, and can be freely equipped and unequipped at any time outside of battle. Up to nine abilities can be active on a unit at once: one personal ability, three class abilities, and five equipped abilities. Combat arts have additionally been made separate from the ability system.

The methods of obtaining abilities have been changed, with most becoming available by raising a unit's skill level, or by achieving class mastery, a new feature in Three Houses. Every time a unit enters a round of combat, uses white magic, or uses a gambit, they will gain one point of class Exp for their current class. When the unit has earned enough class Exp for a class, the unit will learn that class's mastery ability and/or combat art.

Personal abilities

style="Template:Roundtl; border:none; background-color:#222222;" colspan="2" | Ability Effect style="Template:Roundtr; border:none; background-color:#222222;" | Personal ability of
Is ns01 professor's guidance.png Professor's Guidance Multiplies the unit's experience gain by ×1.2.
Multiplies the experience gain of any adjacent unit by ×1.2.
Byleth (Prologue–Chapter 10)
Is ns01 professor's guidance+.png Professor's Guidance+ +2 damage dealt by unit during combat.
Multiplies the unit's experience gain by ×1.2.
Multiplies the experience gain of any adjacent unit by ×1.2.
Byleth (Chapter 10 onward)
Is ns01 imperial lineage.png Imperial Lineage Multiplies the unit's experience gain by ×1.2. Edelgard (Part I)
Is ns01 imperial lineage+.png Imperial Lineage+ +4 Resistance for one turn if unit takes no action other than wait.
Multiplies the unit's experience gain by ×1.2.
Edelgard (Part II)
Is ns01 royal lineage.png Royal Lineage Multiplies the unit's experience gain by ×1.2. Dimitri (Part I)
Is ns01 royal lineage+.png Royal Lineage+ +20 Avoid if HP = 100%.
Multiplies the unit's experience gain by ×1.2.
Dimitri (Part II)
Is ns01 leicester lineage.png Leicester Lineage Multiplies the unit's experience gain by ×1.2. Claude (Part I)
Is ns01 leicester lineage+.png Leicester Lineage+ Allows unit to pass through enemy-occupied spaces.
Multiplies the unit's experience gain by ×1.2.
Claude (Part II)
Is ns01 skill gambit.png Officer Duty +5 Might when using gambits. Hubert
Is ns01 skill self buff.png Confidence +15 Hit and Avoid if HP = 100%. Ferdinand
Is ns01 renewal.png Catnap Recovers 10% HP if unit takes no action other than wait. Linhardt
Is ns01 heartseeker.png Born Fighter -10 Avoid to adjacent enemies. Caspar
Is ns01 skill self buff.png Persecution Complex +5 Attack if HP < 100%. Bernadetta
Is ns01 songstress.png Songstress Restores 10% of HP to adjacent allies at the start of the turn. Dorothea
Is ns01 skill self buff.png Hunter's Boon +20 Crit if foe's HP ≤ 50%. Petra
Is ns01 skill self buff.png Staunch Shield +4 Defense for one turn if unit takes no action other than wait. Dedue
Is ns01 skill self buff.png Lone Wolf +5 Attack if unit does not have a battalion equipped. Felix
Is ns01 locktouch.png Lockpick Unit can open doors and chests without needing a key. Ashe
Is ns01 rivalry.png Philanderer +2 damage dealt and -2 damage taken if unit is adjacent to a female ally. Sylvain
Is ns01 live to serve.png Live to Serve When healing an ally, unit recovers same amount of HP. Mercedes
Is ns01 rally strength.png Perseverance Use "rally" to grant +4 Strength to an adjacent ally for one turn. Annette
Is ns01 skill gambit.png Lady Knight +3 Might and +5 Hit when using gambits. Ingrid
Is ns01 distinguished house.png Distinguished House +2 damage dealt if unit has a battalion equipped. Lorenz
Is ns01 renewal.png Goody Basket Unit may recover 10% HP at the start of the turn. Raphael
Is ns01 hit +20.png Watchful Eye Grants +20 Hit. Ignatz
Is ns01 mastermind.png Mastermind Multiplies the unit's skill experience and class experience gain by ×2 in battle. Lysithea
Is ns01 renewal.png Animal Friend Unit recovers 20% HP if adjacent to a cavalry or flying ally at the start of the turn. Marianne
Is ns01 skill team buff.png Advocate +3 damage dealt by adjacent male allies. Hilda
Is ns01 rivalry.png Rivalry +2 damage dealt and -2 damage taken if unit is adjacent to a male ally. Leonie
Is ns01 skill team buff.png Guardian +3 damage dealt by adjacent female allies. Seteth
Is ns01 skill team buff.png Lily's Poise -3 damage taken by adjacent allies. Flayn
Is ns01 rally magic.png Crest Scholar Use "rally" to grant +4 Magic to an adjacent ally for one turn. Hanneman
Is ns01 skill team buff.png Infirmary Master +10 critical avoid to adjacent allies. Manuela
Is ns01 distinguished house.png Veteran Knight -2 damage taken if unit has a battalion equipped. Gilbert
Is ns01 rally luck.png Compassion Use "rally" to grant +8 Luck to an adjacent ally for one turn. Alois
Is ns01 skill self buff.png Fighting Spirit -5 damage taken if unit does not have a battalion equipped. Catherine
Is ns01 skill self buff.png Survival Instinct +4 Strength, Magic, Dexterity, and Speed for one turn after defeating an enemy when initiating combat. Shamir
Is ns01 aptitude.png Aptitude Grants +20 to all of the unit's growth rates. Cyril
Is ns01 heartseeker.png Murderous Intent +20 Hit when initiating combat. Jeritza
style="Template:Roundbl; border:none; background-color:#222222;" | Is ns01 pomp & circumstance.png Business Prosperity Grants +5 Luck. style="Template:Roundbr; border:none; background-color:#222222;" | Anna

Class abilities

style="Template:Roundtl; border:none; background-color:#222222;" colspan="2" | Ability Effect style="Template:Roundtr; border:none; background-color:#222222;" | Classes
Is ns01 swordfaire.png Swordfaire +5 Attack when using a sword. Enlightened One, Hero, Swordmaster, Assassin
Is ns01 lancefaire.png Lancefaire +5 Attack when using a lance. High Lord, Great Lord, Death Knight, Paladin, Pegasus Knight (enemy-only variant), Falcon Knight, Great Knight
Is ns01 axefaire.png Axefaire +5 Attack when using an Axe. Armored Lord, Emperor, Fortress Knight, Wyvern Rider, Warrior, Wyvern Lord, Great Knight, War Master, Flame Emperor
Is ns01 bowfaire.png Bowfaire +5 Attack when using a bow. Wyvern Master, Barbarossa, Sniper, Bow Knight
Is ns01 fistfaire.png Fistfaire +5 Attack when brawling. Grappler, War Master
Is ns01 black tomefaire.png Black Tomefaire +5 Attack when using black magic. Warlock, Mortal Savant, Dark Knight
Is ns01 white tomefaire.png White Tomefaire +5 Attack when using white magic. Holy Knight
Is ns01 dark tomefaire.png Dark Tomefaire +5 Attack when using dark magic. Dark Knight
Is ns01 sword crit +10.png Sword Crit +10 +10 Crit when using a sword. Swordmaster
Is ns01 axe crit +10.png Axe Crit +10 +10 Crit when using an axe. Warrior
Is ns01 avo +10.png Avo +10 Grants +10 Avoid. Pegasus Knight, Falcon Knight, Wyvern Lord
Is ns01 crit +20.png Crit +20 Grants +20 Crit. War Master
Is ns01 fiendish blow.png Fiendish Blow +6 Magic when initiating combat. Dark Bishop
Is ns01 charm.png Charm +3 damage dealt by all adjacent allies. Armored Lord, Emperor, High Lord, Great Lord, Wyvern Master, Barbarossa, Lord
Is ns01 heartseeker.png Heartseeker -20 Avoid to adjacent enemies. Dark Mage, Dark Bishop
Is ns01 fire.png Fire Allows unit to cast Fire. Doubles its number of uses if unit already knows it. Mage
Is ns01 miasma δ.png Miasma Δ Allows unit to cast Miasma Δ. Doubles its number of uses if unit already knows it. Dark Mage, Dark Bishop
Is ns01 heal.png Heal Allows unit to cast Heal. Doubles its number of uses if unit already knows it. Priest
Is ns01 terrain resistance.png Terrain Resistance Unit is immune to damaging terrain. Enlightened One, Paladin, Bishop, Holy Knight
Is ns01 vantage.png Vantage Unit counterattacks first if HP ≤ 50%. Hero
Is ns01 dance.png Dance Allows unit to refresh an ally, letting them act again. Dancer
Is ns01 steal.png Steal Allows unit to trade items with an enemy unit. Thief
Is ns01 locktouch.png Locktouch Unit can open doors and chests without needing a key. Thief, Assassin
Is ns01 stealth.png Stealth Unit will not be targeted by an enemy if another unit is within the enemy's range. Assassin
Is ns01 canto.png Canto Unit may use leftover movement after attacking or performing other actions. Wyvern Master, Barbarossa, Death Knight, Cavalier, Pegasus Knight, Paladin, Wyvern Rider, Falcon Knight, Wyvern Lord, Great Knight, Bow Knight, Dark Knight, Holy Knight
Is ns01 bowrange +1.png Bowrange +1 +1 range when using a bow. Archer, Sniper
Is ns01 bowrange +2.png Bowrange +2 +2 range when using a bow. Bow Knight
Is ns01 unarmed combat.png Unarmed Combat Allows unit to fight without a weapon. Brawler, Grappler
Is ns01 black magic uses x2.png Black Magic Uses x2 Doubles the unit's uses of all black magic. Warlock, Gremory
Is ns01 dark magic uses x2.png Dark Magic Uses x2 Doubles the unit's uses of all dark magic. Gremory
Is ns01 white magic uses x2.png White Magic Uses x2 Doubles the unit's uses of all white magic. Bishop, Gremory
Is ns01 white magic heal +5.png White Magic Heal +5 Unit heals 5 additional HP when using white magic. Priest
Is ns01 white magic heal +10.png White Magic Heal +10 Unit heals 10 additional HP when using white magic. Bishop
style="Template:Roundbl; border:none; background-color:#222222;" | Is ns01 weight -5.png Weight -5 Nullifies 5 weight on unit. style="Template:Roundbr; border:none; background-color:#222222;" | Fortress Knight

Skill level abilities

style="Template:Roundtl; border:none; background-color:#222222;" colspan="2" | Ability Effect style="Template:Roundtr; border:none; background-color:#222222;" | Learned at
Is ns01 sword prowess lv 1.pngIs ns01 sword prowess lv 2.pngIs ns01 sword prowess lv 3.png
Is ns01 sword prowess lv 4.pngIs ns01 sword prowess lv 5.png
Sword Prowess +5~10 Hit, +7~20 Avoid, and +5~10 critical avoid when using a sword. Swords E+, D+, C+, B+, A+
Is ns01 lance prowess lv 1.pngIs ns01 lance prowess lv 2.pngIs ns01 lance prowess lv 3.png
Is ns01 lance prowess lv 4.pngIs ns01 lance prowess lv 5.png
Lance Prowess +6~15 Hit, +6~15 Avoid, and +5~10 critical avoid when using a lance. Lances E+, D+, C+, B+, A+
Is ns01 axe prowess lv 1.pngIs ns01 axe prowess lv 2.pngIs ns01 axe prowess lv 3.png
Is ns01 axe prowess lv 4.pngIs ns01 axe prowess lv 5.png
Axe Prowess +7~20 Hit, +5~10 Avoid, and +5~10 critical avoid when using an axe. Axes E+, D+, C+, B+, A+
Is ns01 bow prowess lv 1.pngIs ns01 bow prowess lv 2.pngIs ns01 bow prowess lv 3.png
Is ns01 bow prowess lv 4.pngIs ns01 bow prowess lv 5.png
Bow Prowess +6~15 Hit, +6~15 Avoid, and +5~10 critical avoid when using a bow. Bows E+, D+, C+, B+, A+
Is ns01 brawling prowess lv 1.pngIs ns01 brawling prowess lv 2.pngIs ns01 brawling prowess lv 3.png
Is ns01 brawling prowess lv 4.pngIs ns01 brawling prowess lv 5.png
Brawling Prowess +5~10 Hit, +7~20 Avoid, and +5~10 critical avoid when brawling. Brawling E+, D+, C+, B+, A+
Is ns01 reason lv 1.pngIs ns01 reason lv 2.pngIs ns01 reason lv 3.png
Is ns01 reason lv 4.pngIs ns01 reason lv 5.png
Reason +7~20 Hit, +5~10 Avoid, and +5~10 critical avoid when using black magic or dark magic. Reason E+, D+, C+, B+, A+
Is ns01 faith lv 1.pngIs ns01 faith lv 2.pngIs ns01 faith lv 3.png
Is ns01 faith lv 4.pngIs ns01 faith lv 5.png
Faith +5~10 Hit, +7~20 Avoid, and +5~10 critical avoid when using white magic. Faith E+, D+, C+, B+, A+
Is ns01 authority lv 1.pngIs ns01 authority lv 2.pngIs ns01 authority lv 3.png
Is ns01 authority lv 4.pngIs ns01 authority lv 5.png
Authority +2~10 Might when using gambits. Authority E+, D+, C+, B+, A+
Is ns01 swordfaire.png Swordfaire +5 Attack when using a sword. Swords S+
Is ns01 lancefaire.png Lancefaire +5 Attack when using a lance. Lances S+
Is ns01 axefaire.png Axefaire +5 Attack when using an axe. Axes S+
Is ns01 bowfaire.png Bowfaire +5 Attack when using a bow. Bows S+
Is ns01 fistfaire.png Fistfaire +5 Attack when brawling. Brawling S+
Is ns01 black tomefaire.png Black Tomefaire +5 Attack when using black magic. Reason S+
(except for Edelgard, Hubert, Lysithea, and Jeritza)
Is ns01 white tomefaire.png White Tomefaire +5 Attack when using white magic. Faith S+
Is ns01 dark tomefaire.png Dark Tomefaire +5 Attack when using dark magic. Reason S+
(Edelgard, Hubert, Lysithea, and Jeritza only)
Is ns01 sword crit +10.png Sword Crit +10 +10 Crit when using a sword. Swords S
Is ns01 lance crit +10.png Lance Crit +10 +10 Crit when using a lance. Lances S
Is ns01 axe crit +10.png Axe Crit +10 +10 Crit when using an axe. Axes S
Is ns01 bow crit +10.png Bow Crit +10 +10 Crit when using a bow. Bows S
Is ns01 brawl crit +10.png Brawl Crit +10 +10 Crit when brawling. Brawling S
Is ns01 dexterity +4.png Dexterity +4 Grants +4 Dexterity. Riding C
Is ns01 movement +1.png Movement +1 Grants +1 Movement. Riding A+
Is ns01 rally strength.png Rally Strength Use "rally" to grant +4 Strength to an adjacent ally for one turn. Authority D: Raphael
Authority S: Ignatz
Already learned: Alois
Is ns01 rally magic.png Rally Magic Use "rally" to grant +4 Magic to an adjacent ally for one turn. Authority D: Hubert, Ingrid
Is ns01 rally speed.png Rally Speed Use "rally" to grant +4 Speed to an adjacent ally for one turn. Authority D: Ignatz
Authority C+: Annette
Authority S: Hubert
Is ns01 rally defense.png Rally Defense Use "rally" to grant +4 Defense to an adjacent ally for one turn. Already learned: Gilbert, Seteth
Is ns01 rally resistance.png Rally Resistance Use "rally" to grant +4 Resistance to an adjacent ally for one turn. Authority D: Annette
Authority C+: Hubert
Authority S: Seteth
Is ns01 rally movement.png Rally Movement Use "rally" to grant +1 Movement to an adjacent ally for one turn. Authority S: Byleth, Annette
Is ns01 rally dexterity.png Rally Dexterity Use "rally" to grant +8 Dexterity to an adjacent ally for one turn. Authority D: Ferdinand
Authority C+: Ignatz
Is ns01 rally luck.png Rally Luck Use "rally" to grant +8 Luck to an adjacent ally for one turn. Authority D: Flayn, Anna
Is ns01 rally charm.png Rally Charm Use "rally" to grant +8 Charm to an adjacent ally for one turn. Authority D: Dorothea, Manuela
Authority S: Edelgard, Dimitri, Claude
Is ns01 swordbreaker.png Swordbreaker +20 Hit and Avoid when using a lance against a foe using a sword. Lances B
Is ns01 lancebreaker.png Lancebreaker +20 Hit and Avoid when using an axe against a foe using a lance. Axes B
Is ns01 axebreaker.png Axebreaker +20 Hit and Avoid when using a sword against a foe using an axe. Swords B
Is ns01 model leader.png Model Leader Multiplies the experience gain of the user's equipped battalion by ×2. Authority C+: Byleth, Edelgard, Dimitri, Claude
Already learned: Seteth
Is ns01 defensive tactics.png Defensive Tactics Reduces all damage dealt to equipped battalion by 50%. Authority B
Is ns01 offensive tactics.png Offensive Tactics +5 Might and +20 Hit when using gambits. Authority S+
Is ns01 black magic range +1.png Black Magic Range +1 +1 Range when using black magic. Reason S
(except for Edelgard, Hubert, Lysithea, and Jeritza
Is ns01 dark magic range +1.png Dark Magic Range +1 +1 Range when using dark magic. Reason S
(Edelgard, Hubert, Lysithea, and Jeritza only)
Is ns01 white magic range +1.png White Magic Range +1 +1 Range when using offensive white magic. Faith S
Is ns01 weight -3.png Weight -3 Nullifies 3 weight on unit. Heavy Armor C
Is ns01 weight -5.png Weight -5 Nullifies 5 weight on unit. Heavy Armor A+
Is ns01 armored effect null.png Armored Effect Null Negates bonus damage targeting armored units. Heavy Armor S+
Is ns01 cavalry effect null.png Cavalry Effect Null Negates bonus damage targeting cavalry units. Riding S+
Is ns01 flying effect null.png Flying Effect Null Negates bonus damage targeting flying units. Flying S+
Is ns01 battalion desperation.png Battalion Desperation Unit's follow-up attack occurs before the foe's counterattack if unit initiates combat when battalion endurance ≤ 33%. Authority C or A for certain units
Is ns01 battalion vantage.png Battalion Vantage Unit counterattacks first if battalion endurance ≤ 33%. Authority C or A for certain units
Is ns01 battalion wrath.png Battalion Wrath +50 Crit if foe initiates combat when battalion endurance ≤ 33%. Authority C or A for certain units
Is ns01 battalion renewal.png Battalion Renewal Unit recovers 30% HP at the start of the turn if battalion endurance ≤ 33%. Authority C or A for certain units
Is ns01 alert stance.png Alert Stance +15 Avoid for one turn if unit takes no action other than wait. Flying B
Is ns01 alert stance+.png Alert Stance+ +30 Avoid for one turn if unit takes no action other than wait. Flying A+
style="Template:Roundbl; border:none; background-color:#222222;" | Is ns01 close counter.png Close Counter Unit can counterattack at 1 range when using a bow. style="Template:Roundbr; border:none; background-color:#222222;" | Bows C

Class mastery abilities

style="Template:Roundtl; border:none; background-color:#222222;" colspan="2" | Ability Effect style="Template:Roundtr; border:none; background-color:#222222;" | Learned by
Is ns01 hp +5.png HP +5 Grants +5 maximum HP. Commoner, Noble
(20 class Exp)
Is ns01 special dance.png Special Dance +4 Dexterity, Speed, and Luck to a unit refreshed by a Dance. Dancer
(100 class Exp)
Is ns01 model leader.png Sacred Power +3 damage dealt and -3 damage taken by all adjacent allies. Enlightened One
(100 class Exp)
Is ns01 pomp & circumstance.png Pomp & Circumstance Grants +4 Luck and Charm. Armored Lord, High Lord, Wyvern Master
(150 class Exp)
Is ns01 counterattack.png Counterattack Unit can counterattack regardless of distance between unit and foe. Death Knight
(200 class Exp)
Is ns01 speed +2.png Speed +2 Grants +2 Speed. Myrmidon
(60 class Exp)
Is ns01 defense +2.png Defense +2 Grants +2 Defense. Soldier
(60 class Exp)
Is ns01 strength +2.png Strength +2 Grants +2 Strength. Fighter
(60 class Exp)
Is ns01 magic +2.png Magic +2 Grants +2 Magic. Monk
(60 class Exp)
Is ns01 resistance +2.png Resistance +2 Grants +2 Resistance. Lord
(100 class Exp)
Is ns01 vantage.png Vantage Unit counterattacks first if HP ≤ 50%. Mercenary
(100 class Exp)
Is ns01 steal.png Steal Allows unit to trade items with an enemy unit. Thief
(100 class Exp)
Is ns01 armored blow.png Armored Blow +6 Defense when initiating combat. Armored Knight
(100 class Exp)
Is ns01 desperation.png Desperation Unit's follow-up attack occurs before the foe's counterattack if unit initiates combat when HP ≤ 50%. Cavalier
(100 class Exp)
Is ns01 death blow.png Death Blow +6 Strength when initiating combat. Brigand
(100 class Exp)
Is ns01 hit +20.png Hit +20 Grants +20 Hit. Archer
(100 class Exp)
Is ns01 unarmed combat.png Unarmed Combat Allows unit to fight without a weapon. Brawler
(100 class Exp)
Is ns01 fiendish blow.png Fiendish Blow +6 Magic when initiating combat. Mage
(100 class Exp)
Is ns01 poison strike.png Poison Strike Foe loses up to 20% HP after combat if unit initiates combat. Dark Mage
(100 class Exp)
Is ns01 miracle.png Miracle Unit may survive a fatal attack with 1 HP, if HP > 1. Priest
(100 class Exp)
Is ns01 darting blow.png Darting Blow +6 attack speed when initiating combat. Pegasus Knight
(100 class Exp)
Is ns01 defiant str.png Defiant Str +8 Strength if HP ≤ 25%. Hero
(150 class Exp)
Is ns01 lethality.png Lethality May instantly defeat the foe if unit deals at least 1 damage. Assassin
(150 class Exp)
Is ns01 pavise.png Pavise Unit may take half damage from sword, lance, axe, brawling, or 1-range gambit attacks. Fortress Knight
(150 class Exp)
Is ns01 aegis.png Aegis Unit may take half damage from bow, black magic, dark magic, white magic, or ranged gambit attacks. Paladin
(150 class Exp)
Is ns01 seal defense.png Seal Defense Inflicts -6 Defense debuff on target after combat if unit's attack landed. Wyvern Rider
(150 class Exp)
Is ns01 wrath.png Wrath +50 Crit if HP ≤ 50% and foe initiates combat. Warrior
(150 class Exp)
Is ns01 tomebreaker.png Tomebreaker +20 Hit and Avoid when brawling against a foe using black magic, dark magic, or white magic. Grappler
(150 class Exp)
Is ns01 bowbreaker.png Bowbreaker +20 Hit and Avoid when using black magic, dark magic, or white magic against a foe using a bow. Warlock
(150 class Exp)
Is ns01 lifetaker.png Lifetaker Unit recovers 50% HP if unit initiates combat and defeats their target. Dark Bishop
(150 class Exp)
Is ns01 renewal.png Renewal Unit recovers up to 20% HP at the start of their turn. Bishop
(150 class Exp)
Is ns01 defiant avo.png Defiant Avo +30 Avoid if HP ≤ 25%. Falcon Knight
(200 class Exp)
Is ns01 defiant crit.png Defiant Crit +50 Crit if HP ≤ 25%. Wyvern Lord
(200 class Exp)
Is ns01 warding blow.png Warding Blow +6 Resistance when initiating combat. Mortal Savant
(200 class Exp)
Is ns01 defiant def.png Defiant Def +8 Defense if HP ≤ 25%. Great Knight
(200 class Exp)
Is ns01 defiant spd.png Defiant Spd +8 Speed if HP ≤ 25%. Bow Knight
(200 class Exp)
Is ns01 seal resistance.png Seal Resistance Inflicts -6 Resistance debuff on target after combat if unit's attack landed. Dark Knight
(200 class Exp)
Is ns01 defiant res.png Defiant Res +8 Resistance if HP ≤ 25%. Holy Knight
(200 class Exp)
Is ns01 quick riposte.png Quick Riposte Unit makes a follow-up attack and foe cannot if HP ≥ 50% and foe initiates combat. War Master
(200 class Exp)
style="Template:Roundbl; border:none; background-color:#222222;" | Is ns01 defiant mag.png Defiant Mag +8 Magic if HP ≤ 25%. style="Template:Roundbr; border:none; background-color:#222222;" | Gremory
(200 class Exp)

Other abilities

style="Template:Roundtl; border:none; background-color:#222222;" colspan="2" | Ability Effect style="Template:Roundtr; border:none; background-color:#222222;" | Obtained by
Is ns01 black magic crit +10.png Black Magic Crit +10 +10 Crit when using black magic. Reason Budding Talent: Edelgard, Felix
Is ns01 white magic crit +10.png White Magic Crit +10 +10 Crit when using white magic. Unknown
Is ns01 dark magic crit +10.png Dark Magic Crit +10 +10 Crit when using dark magic. Unknown
Is ns01 sword avo +20.png Sword Avo +20 +20 Avoid when using a sword. Winning the White Heron Cup in Chapter 9
Is ns01 lance avo +20.png Lance Avo +20 +20 Avoid when using a lance. Unknown
Is ns01 axe avo +20.png Axe Avo +20 +20 Avoid when using an axe. Enemy-only
Is ns01 bow avo +20.png Bow Avo +20 +20 Avoid when using a bow. Enemy-only
Is ns01 brawl avo +20.png Brawl Avo +20 +20 Avoid when brawling. Unknown
Is ns01 black magic avo +20.png Black Magic Avo +20 +20 Avoid when using black magic. Reason Budding Talent: Sylvain
Is ns01 white magic avo +20.png White Magic Avo +20 +20 Avoid when using white magic. Faith Budding Talent: Byleth, Dorothea
Is ns01 dark magic avo +20.png Dark Magic Avo +20 +20 Avoid when using dark magic. Enemy-only
Is ns01 seal strength.png Seal Strength Inflicts -6 Strength debuff on target after combat if unit's attack landed. Reason Budding Talent: Ignatz
Is ns01 seal magic.png Seal Magic Inflicts -6 Magic debuff on target after combat if unit's attack landed. Reason Budding Talent: Flayn
Is ns01 seal speed.png Seal Speed Inflicts -6 Speed debuff on target after combat if unit's attack landed. Heavy Armor Budding Talent: Ferdinand, Hilda
Is ns01 seal movement.png Seal Movement Inflicts -1 Movement debuff on target after combat if unit's attack landed. Riding Budding Talent: Dimitri
Is ns01 swordbreaker.png Swordbreaker+ +30 Hit and Avoid when using a lance against a foe using a sword. Enemy-only
Is ns01 lancebreaker.png Lancebreaker+ +30 Hit and Avoid when using an axe against a foe using a lance. Enemy-only
Is ns01 axebreaker.png Axebreaker+ +30 Hit and Avoid when using a sword against a foe using an axe. Enemy-only
Is ns01 fistbreaker.png Fistbreaker +20 Hit and Avoid when using a bow against a foe that is brawling Unknown
Is ns01 poison.png Poison May inflict poison status when landing a hit. Enemy-only
Is ns01 paragon.png Paragon Multiplies the unit's experience gain by ×2. Enemy-only
Is ns01 pass.png Pass Allows unit to pass through enemy-occupied spaces. Riding Budding Talent: Bernadetta, Anna
Is ns01 unsealable magic.png Unsealable Magic Unit is immune to silence status. Enemy-only
Is ns01 immune status.png Immune Status Unit is immune to all status conditions. Enemy-only
Is ns01 general.png General Reduces damage dealt to unit from gambits by 50%.
Unit is immune to instant death effects.
Enemy-only
Is ns01 commander.png Commander Reduces damage dealt to unit from gambits by 75%.
Unit is immune to instant death effects and all status conditions.
Unit cannot be moved.
Enemy-only
Is ns01 infinite magic.png Infinite Magic Unit can cast black magic, white magic, and dark magic with no limits to uses. Enemy-only
Is ns01 magic bind.png Magic Bind Inflict silence status when landing a hit. Enemy-only
Is ns01 infantry effect null.png Infantry Effect Null Negates bonus damage targeting infantry units. Unknown
Is ns01 dragon effect null.png Dragon Effect Null Negates bonus damage targeting dragon units. Unknown
Is ns01 monster effect null.png Monster Effect Null Negates bonus damage targeting monster units. Enemy-only
Is ns01 effect null.png Effect Null Negates all bonus damage. Unknown
Is ns01 barrier ability.png Vital Defense Negates critical hits. Enemy-only
Is ns01 barrier ability.png Giant Wings +30 Avoid against a foe using a sword, lance, or axe. Enemy-only
Is ns01 barrier ability.png Anti-Magic Armor Negates damage from magic attacks. Enemy-only
Is ns01 barrier ability.png Divine Dragon Horn Unit recovers all HP if there is a White Beast within 10 spaces of the unit. Enemy-only
Is ns01 noncombatant.png Noncombatant Unit cannot be targeted by enemies. NPC-only
Is ns01 cursed power.png Cursed Power Unit recovers HP from swamp terrain instead of taking damage from it. Enemy-only
Is ns01 anchor.png Anchor Unit cannot be moved. NPC-only
Is ns01 twin crests.png Twin Crests Unit can act twice per turn. Enemy-only
Is ns01 ancient dragon wrath.png Ancient Dragon Wrath Attacks from unit target the lowest of the foe's Defense or Resistance. Enemy-only
Is ns01 surging light.png Surging Light Unit can use Staggering Blows instantly. Enemy-only
Is ns01 ancient dragonskin.png Ancient Dragonskin Reduces all damage dealt to unit by 50%.
Unit is immune to instant death effects, all status conditions, and certain other abilities.
Unit cannot be moved.
Enemy-only
Is ns01 keen intuition.png Keen Intuition +30 Avoid when fighting an enemy at range > 1. Enemy-only
Is ns01 black magic uses x4.png Black Magic Uses x4 Quadruples the unit's uses of all black magic. Unknown
Is ns01 dark magic uses x4.png Dark Magic Uses x4 Quadruples the unit's uses of all dark magic. Enemy-only
Is ns01 white magic uses x4.png White Magic Uses x4 Quadruples the unit's uses of all white magic. Unknown
Is ns01 mighty king of legend.png Mighty King of Legend Negates one attack per turn if one of the 10 Elites is present on the map.
+3 Strength, Magic, Dexterity, Speed, Luck, Defense, Resistance, and Charm for each of the 10 Elites present on the map.
Enemy-only
Is ns01 10 elites.png 10 Elites Grants power to the Mighty King of Legend. Enemy-only
Is ns01 miasma δ.png Agarthan Technology -3 damage dealt by all adjacent foes. Enemy-only
style="Template:Roundbl; border:none; background-color:#222222;" | Is ns01 skill self buff.png Blade Breaker Inflicts -6 Strength and Defense debuff on target after combat if unit's attack landed. style="Template:Roundbr; border:none; background-color:#222222;" | Personal ability of Jeralt

Heroes

Main article: List of skills in Fire Emblem Heroes

Skills in Fire Emblem Heroes form the core of the gameplay experience, and come mainly in four types: weapon, assist, special, and passive. Weapon skills are subdivided into red, green, blue, and colorless categories, and those categories are further subdivided into three categories of their own. Passive skills are subdivided into type A, type B, and type C.

Warriors

Main article: Crests (Warriors) § Skills

Skills are one of four types of crests in Fire Emblem Warriors, with the most varied variety of effects of all types of crests. Each character has one skill associated primarily with them that can be learned with more common materials; other characters can also make use of a character's personal skill, but doing so requires an essence and another rarer material.

Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

• Skills
• Abilities

• Used in all titles except Three Houses.
• Used only in Three Houses. This is likely to distinguish from the "skill level" mechanic in Three Houses. The skill stat was similarly renamed to "dexterity".

French

Techniques

Skills

Gallery

References

See also

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus