Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr! |
Skills: Difference between revisions
m (Moved follow-up to after dance, to match its new position in the alphabet) |
|||
Line 141: | Line 141: | ||
|style="border:none"|{{Y}} | |style="border:none"|{{Y}} | ||
|style="border:none"|Standard | |style="border:none"|Standard | ||
|- style="background: {{Color3}}" | |||
|style="border:none"|[[File:Is snes02 follow-up.png]] [[Follow-Up]] | |||
|style="border:none"|Enables the user to make [[follow-up attack]]s. | |||
|style="border:none"|{{Y}} | |||
|style="border:none"|{{N}} | |||
|style="border:none"|Combat | |||
|- style="background: {{Color3}}" | |- style="background: {{Color3}}" | ||
|style="border:none"|[[File:Is snes02 luna.png]] [[Luna (skill)|Luna]] | |style="border:none"|[[File:Is snes02 luna.png]] [[Luna (skill)|Luna]] | ||
Line 170: | Line 176: | ||
|style="border:none"|{{Y}} | |style="border:none"|{{Y}} | ||
|style="border:none"|{{Y}} | |style="border:none"|{{Y}} | ||
|style="border:none"|Combat | |style="border:none"|Combat | ||
|- style="background: {{Color3}}" | |- style="background: {{Color3}}" |
Revision as of 04:03, 2 December 2020
The skill system (Japanese: スキル Skill) is a Fire Emblem series gameplay mechanic revolving around the use of special abilities, called skills, which grant additional abilities to individual units which subvert the normal flow of gameplay. Learned by units both depending on their class and on a personal basis, skills possess a wide variety of effects which serve to both augment and hinder a unit's performance and capabilities in battle, and are used by both playable units and the enemy army.
While skills as a defined mechanic first appeared in Fire Emblem: Genealogy of the Holy War, skill-like features of certain classes have existed since Shadow Dragon & the Blade of Light. In Three Houses, skills are instead known as abilities.
Overview
Classifications
Class and personal skills
Skills are near-universally divided into two categories which dictate their availability: class and personal (or "soldier" and "citizen" respectively in Path of Radiance). A class skill is a skill possessed by all units of a certain class, whereas a personal skill is a skill specifically inherent or taught to an individual unit and has no direct association with a class. Overlap in the two categories is possible, as a skill which is a class skill for some classes may be available as a personal skill for some units.
- Example: Pavise is a class skill in Genealogy of the Holy War and Thracia 776, associated with Generals, Barons and Emperors in the former, and Barons only in the latter. However, Xavier also possesses Pavise as a personal skill.
A sub-category of class skills is mastery skills in Path of Radiance and Radiant Dawn, which are class skills available only to advanced classes (requiring the use of a Occult scroll in the former game) and are typically more potent than "normal" skills.
From Awakening onward, the distinction between class and personal skills is somewhat reworked with the greater emphasis now being placed on class skills, although the games themselves never refer to them this way. Almost all playable classes have a set of skills which units learn as class skills by levelling up in that class, which they still retain if they reclass or class change out of the initial class. In Awakening, a small few units have access to skills they could not learn in the classes available to them. Occasionally, units have access to personal skills which cannot be learned from any of the classes they have access to; in particular, every bonus unit has at least one skill outside their default class, with some being otherwise unable to them due to gender. Fates reintroduces true personal skills, while also retaining the class skill system from Awakening; in Fates, every normal playable unit has a single unique personal skill which cannot be removed, in addition to any skills they learn from their classes.
Sword skills
- Main article:
Sword skill
A sword skill is any skill which has a percentage chance of activating derived from a specific stat possessed by the user or their target, usually their Skill stat. In common fandom parlance, however, the term is most commonly used to refer to directly offensive skills with this activation criteria, such as Sol and Luna.
Restrictions
In Thracia 776, there is no restriction on how many skills a unit can learn. Theoretically, a unit can be taught all eight of the skills learnable from the game's skill manuals with no restriction, though in practice the limited quantities of the skill manuals and the size of the playable cast discourage expending all of one's skill manuals on a single unit. Needless to say, a unit who already possesses a given skill cannot learn it a second time from a manual.
In Path of Radiance and Radiant Dawn, skill restriction is determined by the capacity stat. Every unit has a set number of capacity points depending on their class, which are consumed by the skills they have been taught; every skill has a set number of capacity points which it requires to be available if it is to be taught to a unit, with the required point threshold depending on the individual skill. Generally speaking, advanced classes have a higher capacity than basic classes, and laguz possess the highest capacity of any class. It is important to remember that mandatory class skills such as Shove and Canto do consume capacity points and cannot be removed to free up capacity. There is also a physical limit in place in Radiant Dawn, where regardless of how much capacity they have left over, a unit cannot learn more than six skills, including any irremovable ones.
Path of Radiance Radiant Dawn
style="Template:Roundtl; border:2px solid #b0b0b0; width:5%" | Capacity | style="Template:Roundtr; border:2px solid #b0b0b0" | Classes possessing this capacity |
---|---|
0 | Civilian |
15 | Sword Knight • Lance Knight • Axe Knight • Bow Knight • Pegasus Knight • Wyvern Rider |
20 | Ranger • Myrmidon • Soldier • Fighter • Archer • Knight • Paladin • Falcon Knight • Princess Crimea • Wyvern Lord • Mage • Priest • Cleric • Thief • Bandit |
25 | Lord • Hero • Swordmaster • Halberdier • Warrior • Sniper • General • Sage • Bishop • Valkyrie • Assassin • Berserker • Lion • Tiger • Cat • Hawk • Raven |
40 | General (Black Knight only) • King Daein • White Dragon • Red Dragon • Hawk (Tibarn only) • Raven (Naesala only) • Heron |
In Awakening, a unit may only have five skills active on themselves at a time; any surplus skills are stored in a pool of skills available to the individual unit, and all units can freely swap around, apply or remove skills in the Equip Skills menu when outside of battle. Fates allows six skills active per unit at a time, a personal skill as well as the five-skill system from Awakening. Three Houses builds upon this further, allowing for one personal skill, five player-assigned skills, and up to three skills inherent to a unit's class.
List of skills by game
Technically speaking, class skills exist in almost every game in the series, in the sense of abilities dependent on specific classes, and indeed many abilities available to classes in non-skill-enabled games are considered skills in games with a formal skill system (in some cases, such as Canto and Shove, a skill already existed in an hidden and undefined state in earlier games with skill systems before finally being given a proper skill entry in a later game with a skill system). However, only eight titles in the main series actually possess a formal skill system, and only one skill appears as a defined skill in all eight.
Genealogy of the Holy War and Thracia 776
Genealogy of the Holy War and Thracia 776 are the originators of the formal skill system, with the original eighteen skills debuting in the former. Of these eighteen only two, Critical and Follow-Up, did not return in Thracia 776 as the game's mechanics were altered to render their respective functions part of standard gameplay as per the rest of the series.
In Genealogy of the Holy War, they are given categories in the skill menu: Standard (Japanese: いっぱん), Combat (Japanese: せんとう), and Special Sword (Japanese: とくしゅ剣). Special sword skills are a specific subcategory of offensive trigger skills which are available only for unmounted sword-wielding units (Myrmidon, Swordmaster, Forrest, Thief, Thief Fighter, Dancer) and cannot be learned by mounted or non-sword-wielding units under any circumstances, and cannot activate simultaneously if multiples are possessed by a single unit. These restrictions were lifted in Thracia 776 onward, allowing them to be freely learned and used by any class.
Skills in Genealogy of the Holy War and Thracia 776 | ||||
---|---|---|---|---|
style="Template:Roundtl; border:none; width:10%"|Skill | Effect | Available in: Genealogy |
Available in: Thracia |
style="Template:Roundtr; border:none"|Category (Genealogy) |
Accost | Engages the enemy in another round of combat. | ✓ | ✓ | Combat |
Adept | It deals two consecutive hits against the enemy. | ✓ | ✓ | Combat |
Astra | It deals five consecutive strikes against the enemy. It is possible for any and all of the strikes to be a critical hit. | ✓ | ✓ | Special Sword |
Bargain | Reduces prices at the vendor, weapon repair shop and pawn shop* by 50%. | ✓ | ✓ | Standard |
Charm | +10% hit rate and avoid to all allied units within a 3-tile radius of the user. | ✓ | ✓ | Standard |
Critical | Allows the user to perform critical hits. | ✓ | ✗ | Combat |
Dance | Refreshes all four*/one* adjacent allies, allowing them to move again if they have already moved. | ✓ | ✓ | Standard |
Follow-Up | Enables the user to make follow-up attacks. | ✓ | ✗ | Combat |
Luna | It nullifies the enemy's Defense. | ✓ | ✓ | Special Sword |
Miracle | The user's avoid is increased by [(11 - HP) x 10] for one turn.*/ The user's avoid is maximised to 100%, if the enemy's next attack will otherwise kill the user.* |
✓ | ✓ | Standard |
Nihil | It negates the enemy's special sword skills, critical hits and bonus damage.*/ It negates the enemy's combat skills.* |
✓ | ✓ | Combat |
Paragon | It doubles the user's experience gain. | ✓ | ✓ | Standard |
Pavise | It nullifies damage dealt by the enemy. | ✓ | ✓ | Combat |
Renewal | It heals 5-10 HP to the user at the beginning of the user's phase.*/ It heals 10-20% of the user's HP at the beginning of the user's phase.* |
✓ | ✓ | Standard |
Sol | It recovers user's HP equal to the damage dealt to the enemy. | ✓ | ✓ | Special Sword |
Steal | On a successful hit, user takes all of the enemy's gold.*/ The user can steal weapons and items from enemies, if (user's Speed > enemy's Speed) and (user's Con > weapon/item's Weight)* |
✓ | ✓ | Combat |
Vantage | The user always strikes first when attacked during the enemy phase. | ✓ | ✓ | Combat |
style="Template:Roundbl; border:none"| Wrath | The user always unleashes a critical hit when at under half HP.*/ The user always unleashes a critical hit when counter-attacking.* |
✓ | ✓ | style="Template:Roundbr; border:none"|Combat |
The Sacred Stones
The Sacred Stones reintroduced skills to the series following their absence in its two predecessors, albeit in a significantly watered-down form compared to skill systems in other games. Seven skills are present in the game, all class skills. The game interface allots no specific space to profile skills and their effects, and the skills are only acknowledged briefly by name in the class descriptions.
Skills in The Sacred Stones | |||
---|---|---|---|
style="Template:Roundtl; border:none"|Skill | Activation | Effect | style="Template:Roundtr; border:none"|Class |
Great Shield | (Enemy's level)% | It nullifies damage dealt by the enemy. | General |
Sure Strike | (User's level)% | It maximizes the user's accuracy for one strike. | Sniper |
Silencer | 50% if attack rolls a critical hit | It instantly kills the enemy in one strike. | Assassin |
Pick | Command | It allows the user to open doors and chests without keys or a Lockpick. | Rogue |
Pierce | (User's level)% | It nullifies the enemy's Defense. | Wyvern Knight |
Slayer | 100% | It allows the user to deal bonus damage to monsters. | Bishop |
style="Template:Roundbr; border:none"|Summon | Command | It summons a single Phantom onto the map as an ally. | style="Template:Roundbl; border:none"|Summoner |
Path of Radiance and Radiant Dawn
Regular skills
Skills in Path of Radiance and Radiant Dawn | |||
---|---|---|---|
style="Template:Roundtl; border:none; width:10%"|Skill | Effect | Regular skill in: Path of Radiance |
style="Template:Roundtr; border:none; width:15%"|Regular skill in: Radiant Dawn |
Nihil |
Negates enemy skills in battle. | ✓ (Personal) |
✓ (Personal and class) |
Vantage |
May grant the first strike. | ✓ (Personal) |
✓ (Personal) |
Adept |
Can deal a second consecutive hit. | ✓ (Personal) |
✓ (Personal) |
Wrath |
Boosts critical rate when HP is below a certain threshold. | ✓ (Personal) |
✓ (Personal) |
Miracle |
Can reduce fatal damage to half of user's current HP. | ✓ (Personal) |
✓ (Personal) |
Resolve |
Boosts Strength, Skill, and Speed when below half total HP. | ✓ (Personal) |
✓ (Personal) |
Counter |
May deal half damage dealt to unit back at enemy. | ✓ (Personal) |
✓ (Personal) |
Guard (GCN)/Cancel (Wii) |
May nullify further action from target. | ✓ (Personal) |
✓ (Personal) |
Corrosion |
May further reduce durability of target's weapon. | ✓ (Personal) |
✓ (Personal) |
Parity |
May negate all other skills and bonuses. | ✓ (Personal) |
✓ (Personal) |
Gamble |
May double critical rate at cost of half hit rate. | ✓ (Personal) |
✓ (Personal) |
Smite |
Can shove an ally two spaces instead of one. | ✓ (Personal) |
✓ (Personal) |
Celerity |
Increases movement by 2. | ✓ (Personal) |
✓ (Personal) |
Tempest |
Doubles biorhythm bonuses and penalties. | ✓ (Personal) |
✗ |
Serenity |
Halves biorhythm bonuses and penalties. | ✓ (Personal) |
✗ |
Provoke |
May attract enemies toward user. | ✓ (Personal) |
✓ (Personal) |
Shade |
May repel enemies from user. | ✓ (Personal) |
✓ (Personal) |
Renewal |
Restores 10% of maximum HP at start of user's turn phase. | ✓ (Personal) |
✓ (Personal) |
Savior |
Negates rescue penalties. | ✓ (Personal) |
✓ (Personal) |
Paragon |
Doubles experience gain. | ✓ (Personal) |
✓ (Personal) |
Reinforce |
Can summon three partner reinforcements. | ✓ (Personal) |
✗ |
Blossom |
Slows experience gain, but increases growth rates. | ✓ (Personal) |
✓ (Personal) |
Canto (GCN)/Galdrar (Wii) |
Refreshes ally units. Radiant Dawn also allows biorhythm alteration, laguz transformation assistance, and healing of ally units. |
✓ (Personal) |
✓ (Personal) |
Insight |
Boots hit rate. Also boosts vision in Radiant Dawn. | ✓ (Personal) |
✓ (Personal) |
Vigilance |
Boosts avoid. Also boosts dodge in Radiant Dawn. | ✓ (Personal) |
✓ (Personal) |
Daunt |
Reduces enemy hit rate and critical rate. | ✓ (Personal) |
✓ (Personal) |
Mantle |
Negates all damage. In Radiant Dawn, ignored for non-blessed weapons, and additionally recovers user's HP at start of user's turn phase, and grants the effects of the Nihil and Fortune skills. | ✓ (Personal) |
✓ (Personal) |
Discipline |
Path of Radiance: Decreases damage dealt by user. Radiant Dawn: Doubles weapon experience gain. |
✓ (Personal) |
✓ (Personal) |
Impregnable |
No effect. | ✗ (Unused) |
✗ |
Lumina |
Enables use of light magic. | ✓ (Class) |
✗ (Replaced by weapon level) |
Knife |
Enables use of knives. | ✓ (Personal and class) |
✗ (Replaced by weapon level) |
Steal |
May steal weapons and items from target's inventory. | ✓ (Personal and class) |
✓ (Class) |
Shove |
May push ally one space away. | ✗ (Undefined) |
✓ (Class) |
Canto |
May use leftover movement after attacking or performing other actions. | ✗ (Undefined) |
✓ (Class) |
Critical +5 |
Boosts critical rate by 5%. | ✗ | ✓ (Class) |
Critical +10 |
Boosts critical rate by 10%. | ✗ | ✓ (Class) |
Critical +15 |
Boosts critical rate by 15%. | ✗ | ✓ (Class) |
Critical +20 |
Boosts critical rate by 20%. | ✗ | ✓ (Class) |
Critical +25 |
Boosts critical rate by 25%. | ✗ | ✓ (Class) |
Sacrifice |
Drains user's HP to heal target, also heals status conditions. | ✗ | ✓ (Personal) |
Guard (Wii) |
May take a hit intended for an adjacent buddy support partner. | ✗ | ✓ (Personal) |
Fortune |
Negates critical hits. | ✗ | ✓ (Personal) |
Howl |
May stun indirect attackers. | ✗ | ✓ (Personal) |
Quickclaw |
May damage indirect attackers. | ✗ | ✓ (Personal) |
Wildheart |
Allows laguz to halfshift. | ✗ | ✓ (Personal) |
Shriek |
May negate target's Luck when attacked indirectly. | ✗ | ✓ (Personal) |
Imbue |
Restores HP to user based on Magic. | ✗ | ✓ (Personal) |
Pass |
Allows user to pass through spaces occupied by foes. | ✗ | ✓ (Personal) |
Beastfoe |
Allows user to deal bonus damage to beast laguz. | ✗ | ✓ (Personal) |
Birdfoe |
Allows user to deal bonus damage against bird laguz. | ✗ | ✓ (Personal) |
Dragonfoe |
Allows user to deal bonus damage against dragon laguz. | ✗ | ✓ (Personal) |
Flourish |
Allows user to weaken their damage output. | ✗ | ✓ (Personal) |
Disarm |
Unequips target's equipped weapon. | ✗ | ✓ (Personal) |
Mercy |
User cannot kill target; otherwise-lethal blows leave target with 1 HP. | ✗ | ✓ (Personal) |
Nullify |
Negates bonus damage done toward user. | ✗ | ✓ (Personal) |
Formshift |
Allows a laguz user to remain fully transformed at all times. | ✗ | ✓ (Personal) |
Blessing |
Restores HP to allies. | ✗ (Instead a mastery skill) |
✓ (Personal) |
Boon |
Heals status conditions from allies. | ✗ (Instead a mastery skill) |
✓ (Personal) |
Glare |
May petrify target. | ✗ | ✓ (Personal) |
Pavise |
May negate all damage. | ✗ (Instead a mastery skill) |
✓ (Personal) |
Maelstrom |
May damage indirect attackers. | ✗ | ✓ (Personal) |
Blood Tide |
Boosts allies' Strength and Skill. | ✗ | ✓ (Personal) |
White Pool |
Boosts allies' Magic and Speed | ✗ | ✓ (Personal) |
Night Tide |
Boosts allies' Defense and Resistance | ✗ | ✓ (Personal) |
Stillness |
May strongly repel enemies. | ✗ | ✓ (Personal) |
style="Template:Roundbl; border:none"| Aurora |
Deals half damage taken back at enemy. | ✗ | style="Template:Roundbr; border:none"|✓ (Personal) |
Mastery skills
Mastery skills (Japanese: 奥義スキル esoteric skills) are a classification of powerful skills in the Tellius duology and a sub-type of class/soldier skills. The majority of class families are associated with a mastery skill, which normally are trigger skills dealing exceedingly potent amounts of damage to enemies. All mastery skills consume a very high amount of capacity, hindering the ability to equip them alongside other skills. In other games, the mastery skill distinction does not exist and they are treated as normal, if uncommon, skills; additionally, a few Path of Radiance mastery skills were downgraded to become normal skills in Radiant Dawn. All three of the sword skills of the Jugdral duology also act as mastery skills in Tellius.
In Path of Radiance, mastery skills are learned by advanced-class beorc units and laguz units above level 15 by equipping them with an Occult scroll. In Radiant Dawn, beorc units automatically obtain their mastery skill upon promoting to their third-tier advanced class, while laguz units gain their mastery skills by using a Satori Sign item after reaching a minimum level of 30.
Mastery skills in Path of Radiance and Radiant Dawn | |||
---|---|---|---|
style="Template:Roundtl; border:none; width:10%"|Skill | Effect | Mastery skill in: Path of Radiance |
style="Template:Roundtr; border:none; width:15%"|Mastery skill in: Radiant Dawn |
Aether |
Can launch consecutive attacks, using the power of Sol and Luna. | ✓ Lord, Hero |
✓ Vanguard |
Sol |
In certain conditions, restores as many HP as the damage dealt to an enemy.*/ Can inflict 3 times normal damage and restore HP equal to damage dealt.* |
✓ Paladin, Valkyrie |
✓ Gold Knight, Silver Knight, Valkyrie |
Luna |
In certain conditions, reduces enemy defense by half.*/ Can neutralize an enemy's defenses and multiply the unit's strength by 3.* |
✓ General, Halberdier |
✓ Marshall |
Astra |
In certain conditions, grants this unit 5 consecutive attacks at half damage.*/ Can launch 5 consecutive attacks.* |
✓ Swordmaster |
✓ Trueblade |
Impale |
Can multiply damage dealt by 4 times. | ✗ | ✓ Sentinel |
Colossus |
In certain conditions, increases damage when unit's Cn exceeds enemy's.*/ Can multiply the unit's strength by 3.* |
✓ Warrior, Berserker |
✓ Reaver |
Deadeye |
Doubles chance to hit and, in certain instances, puts enemy to sleep.*/ Can multiply damage by 3 times and put the enemy to sleep.* |
✓ Sniper |
✓ Marksman |
Stun |
In certain instances, immobilizes an enemy unit for 1 turn after being hit.*/ Can inflict 3 times normal damage and paralyze enemy until their next turn.* |
✓ Falcon Knight, Wyvern Lord, Princess Crimea |
✓ Seraph Knight, Dragonlord, Queen |
Lethality |
Can kill with a single strike. Does not work on all opponents. | ✓ Assassin |
✓ Assassin |
Bane |
Can reduce an enemy's HP to 1 with a strike. Does not work on all opponents. | ✗ | ✓ Whisper |
Flare |
In certain conditions, reduces enemy magic resistance by half.*/ Can nullify an opponent's resistance and restore HP equal to damage dealt.* |
✓ Sage, Bishop |
✓ Arch Sage, Summoner, Empress |
Corona |
Can nullify an opponent's resistance and halve their hit rate for one turn. | ✗ | ✓ Saint, Chancellor, Light Priestess |
Roar |
Immobilizes enemies on the next turn. Does not work against certain units.*/ Can multiply the unit's strength by 3 and shocks enemy for a turn.* |
✓ Lion, Tiger, Cat |
✓ Lion, Tiger |
Rend |
Can multiply the unit's strength by 5 and shocks enemy for a turn. | ✗ | ✓ Cat |
Savage |
Can multiply the unit's strength by 3 and halve enemy skill for a turn. | ✗ | ✓ Wolf |
Cancel |
In certain conditions, nullifies enemy attacks. | ✓ Hawk |
✗ (Downgraded to normal skill) |
Vortex |
Attacks with the same effect as Wind. | ✓ Raven |
✗ |
Tear |
Can multiply the unit's strength by 3 and halve enemy speed for a turn. | ✗ | ✓ Hawk, Raven |
Blessing |
Restores HP to a unit in an adjacent space. | ✓ Heron |
✗ (Downgraded to normal skill) |
Boon |
Returns an adjacent unit to normal condition. | ✓ Red Dragon, White Dragon |
✗ (Downgraded to normal skill) |
Ire |
Can inflict triple the normal amount of damage dealt. | ✗ | ✓ Red Dragon, White Dragon, Black Dragon |
style="Template:Roundbl; border:none"| Eclipse |
Can neutralize an enemy's defenses and multiply the unit's strength by 5. | ✗ | style="Template:Roundbr; border:none"|✓ Black Knight |
Enemy- and NPC-exclusive skills
Enemy-exclusive skills in Path of Radiance and Radiant Dawn | |||
---|---|---|---|
style="Template:Roundtl; border:none; width:10%"|Skill | Effect | Mastery skill in: Path of Radiance |
style="Template:Roundtr; border:none; width:15%"|Mastery skill in: Radiant Dawn |
Daunt |
Reduces enemy hit rate and critical rate. | ✓ (Personal) |
✓ (Personal) |
style="Template:Roundbl; border:none"| Aurora |
Deals half damage taken back at enemy. | ✗ | style="Template:Roundbr; border:none"|✓ (Personal) |
Awakening
Skills in Awakening | |||
---|---|---|---|
style="Template:Roundtl; border:none" colspan="2" | Skill | Effect | style="Template:Roundtr; border:none" | Learned at | |
Dual Strike+ | +10% to Dual Strike rate | Lord, level 1 | |
Charm | +5 Hit rate and +5 Avoid to all allies within a 3 tile radius | Lord, level 10 | |
Aether | Two consecutive strikes; first has Sol effect, second a Luna effect | Great Lord, level 5 | |
Rightful King | +10% to skill activation rates | Great Lord, level 15 | |
Veteran | ×1.5 experience gain while paired up | Tactician, level 1 | |
Solidarity | +10 Critical and +10 Dodge to all allies within a 3 tile radius | Tactician, level 10 | |
Ignis | Physical attacks: Adds half of the Magic stat to Strength Magic attacks: Adds half of the Strength stat to Magic |
Grandmaster, level 5 | |
Rally Spectrum | +4 all stats to all allies within a 3 square radius on command | Grandmaster, level 15 | |
Discipline | ×2 weapon experience | Cavalier, level 1 | |
Outdoor Fighter | +10 Hit rate and +10 Avoid while outdoors | Cavalier, level 10 | |
Defender | +1 all stats while paired up | Paladin, level 5 | |
Aegis | Halves damage done by bows, tomes, and dragonstones | Paladin, level 15 | |
Luna | Halves enemy's Defense or Resistance | Great Knight, level 5 | |
Dual Guard+ | +10% to Dual Guard rate | Great Knight, level 15 | |
Defense +2 | +2 Defense | Knight, level 1 | |
Indoor Fighter | +10 Hit rate and +10 Avoid while indoors | Knight, level 10 | |
Rally Defense | +4 Defense to all allies within a 3 square radius on command | General, level 5 | |
Pavise | Halves damage done by swords, lances, axes, beaststones, and blights | General, level 15 | |
Avoid +10 | +10 Avoid | Myrmidon, level 1 | |
Vantage | Attack first during enemy phase when HP is half or below | Myrmidon, level 10 | |
Astra | 5 consecutive strikes at half damage | Swordmaster, level 5 | |
Swordfaire | +5 Strength with a sword equipped (+5 Magic with a Levin Sword) |
Swordmaster, level 15 | |
Armsthrift | Doesn't reduce durability | Mercenary, level 1 | |
Patience | +10 Hit rate and +10 Avoid during enemy phase | Mercenary, level 10 | |
Sol | Heal HP equal to half damage | Hero, level 5 | |
Axebreaker | +50 Hit rate and +50 Avoid against enemies equipping an axe | Hero, level 15 | |
HP +5 | +5 maximum HP | Fighter, level 1 | |
Zeal | +5 Critical | Fighter, level 10 | |
Rally Strength | +4 Strength to all allies within a 3 square radius on command | Warrior, level 5 | |
Counter | Deals non-lethal damage against holder back against opponent | Warrior, level 15 | |
Despoil | Obtain a Bullion (S) upon killing an enemy | Barbarian, level 1 | |
Gamble | -5 Hit rate, +10 Critical | Barbarian, level 10 | |
Wrath | +20 Critical when HP is at half or below | Berserker, level 5 | |
Axefaire | +5 Strength with an axe equipped (+5 Magic with a Bolt Axe) |
Berserker, level 15 | |
Skill +2 | +2 Skill | Archer, level 1 | |
Prescience | +15 Hit rate and +15 Avoid during player phase | Archer, level 10 | |
Hit Rate +20 | +20 Hit rate | Sniper, level 5 | |
Bowfaire | +5 Strength with an bow equipped | Sniper, level 15 | |
Rally Skill | +4 Skill to all allies within a 3 square radius on command | Bow Knight, level 5 | |
Bowbreaker | +50 Hit rate and +50 Avoid against enemies equipping a bow | Bow Knight, level 15 | |
Locktouch | Opens doors and chests without keys | Thief, level 1 | |
Movement +1 | +1 Movement | Thief, level 10 | |
Lethality | Instantly defeats the enemy | Assassin, level 5 | |
Pass | Pass through enemy-occupied tiles | Assassin, level 15 | |
Lucky Seven | +20 Hit rate and +20 Avoid during first seven turns | Trickster, level 5 | |
Acrobat | Traverse all traversable terrain as if it were a plain | Trickster, level 15 | |
Speed +2 | +2 Speed | Pegasus Knight, level 1 | |
Relief | Heal 20% HP at the start of a turn if no units are within three spaces | Pegasus Knight, level 10 | |
Rally Speed | +4 Speed to all allies within a 3 square radius on command | Falcon Knight, level 5 | |
Lancefaire | +5 Strength with a lance equipped (+5 Magic with a Shockstick) |
Falcon Knight, level 15 | |
Rally Movement | +1 Movement to all allies within a 3 square radius on command | Dark Flier, level 5 | |
Galeforce | Grants another full action to a unit upon defeating an enemy once per turn | Dark Flier, level 15 | |
Strength +2 | +2 Strength | Wyvern Rider, level 1 | |
Tantivy | +10 Hit rate and +10 Avoid with no allies within a 3 square radius | Wyvern Rider, level 10 | |
Quick Burn | +15 Hit rate and +15 Avoid at start of chapter -1 to both stats for each successive turn |
Wyvern Lord, level 5 | |
Swordbreaker | +50 Hit rate and +50 Avoid against enemies equipping a sword | Wyvern Lord, level 15 | |
Deliverer | +2 Movement when paired up | Griffon Rider, level 5 | |
Lancebreaker | +50 Hit rate and +50 Avoid against enemies equipping a lance | Griffon Rider, level 15 | |
Magic +2 | +2 Magic | Mage, level 1 | |
Focus | +10 Critical with no allies within a 3 square radius | Mage, level 10 | |
Rally Magic | +4 Magic to all allies within a 3 square radius on command | Sage, level 5 | |
Tomefaire | +5 Magic with a tome equipped | Sage, level 15 | |
Hex | -15 Avoid to adjacent enemies | Dark Mage, level 1 | |
Anathema | -10 Avoid and -10 Dodge to all enemies within a 3 square radius | Dark Mage, level 10 | |
Vengeance | Increases damage output by half of damage taken | Sorcerer, level 5 | |
Tomebreaker | +50 Hit rate and +50 Avoid against enemies equipping a tome | Sorcerer, level 15 | |
Slow Burn | +1 Hit rate and +1 Avoid per turn Effects cap at 15 turns |
Dark Knight, level 5 | |
Lifetaker | Heals 50% HP upon defeating an enemy during player phase | Dark Knight, level 15 | |
Miracle | Survives an otherwise-lethal attack with 1 HP if user didn't already have only 1 HP | Priest/Cleric, level 1 | |
Healtouch | +5 healing output of a staff | Priest/Cleric, level 10 | |
Rally Luck | +8 Luck to all allies within a 3 square radius on command | War Monk/War Cleric, level 5 | |
Renewal | Heals 30% HP at the start of a turn | War Monk/War Cleric, level 15 | |
Resistance +2 | +2 Resistance | Troubadour, level 1 | |
Demoiselle | +10 Avoid and +10 Dodge to all male allies within 3 spaces | Troubadour, level 10 | |
Rally Resistance | +4 Resistance to all allies within a 3 square radius on command | Valkyrie, level 5 | |
Dual Support+ | Increases the support bonus effect | Valkyrie, level 15 | |
Aptitude | +20 to all Growth rates | Villager, level 1 | |
Underdog | +15 Hit rate and +15 Avoid when opponent's level is higher (Advanced classes: Add 20 to level) |
Villager, level 15 | |
Luck +4 | +4 Luck | Dancer, level 1 | |
Special Dance | +2 to each of Strength, Magic, Defense, and Resistance to unit receiving the dance effect | Dancer, level 15 | |
Even Rhythm | +10 Hit rate and +10 Avoid on even-numbered turns | Taguel, level 1 | |
Beastbane | Deals bonus damage to beast units while in the Taguel class | Taguel, level 15 | |
Odd Rhythm | +10 Hit rate and +10 Avoid on odd-numbered turns | Manakete, level 1 | |
Wyrmsbane | Deals bonus damage to dragon units while in the Manakete class | Manakete, level 15 | |
Shadowgift | Allows wielding of dark tomes in any tome-wielding class | Personal skill only | |
Conquest | Negates bonus damage bonuses when equipped by a beast or armor unit | Personal skill only | |
Outrealm Skill | Placeholder for DLC skills when corresponding DLC is not installed | ||
The following skills require DLC to obtain: | |||
Resistance +10 | +10 Resistance | Dread Fighter, level 1 | |
Aggressor | +10 Attack during player phase | Dread Fighter, level 15 | |
Rally Heart | +1 Movement and +2 all other stats to all allies within a 3 square radius on command | Bride, level 1 | |
Bond | Heals 10 HP to all allies within a 3 square radius at the start of the turn | Bride, level 15 | |
All Stats +2 | +2 All stats | All Stats +2 item | |
Paragon | ×2 experience gain | Paragon item | |
Iote's Shield | Negates bonus damage bonuses when equipped by a flying unit | Iote's Shield item | |
Limit Breaker | +10 to all stat caps | Limit Breaker item |
Enemy-exclusive skills
Enemy-exclusive skills in Awakening | |||
---|---|---|---|
style="Template:Roundtl; border:none" colspan="2" | Skill | Effect | style="Template:Roundtr; border:none" | Appears on | |
Dragonskin | Halves all damage, negates Counter and Lethality | All difficulties | |
Hit Rate +10 | +10 Hit rate | Lunatic and Lunatic+ difficulties | |
Rightful God | +30 to skill activation rates | Lunatic and Lunatic+ difficulties Apotheosis | |
Vantage+ | Always move before opponent | Lunatic+ difficulty Apotheosis | |
Luna+ | All attacks have the Luna effect | Lunatic+ difficulty Apotheosis | |
Hawkeye | Attacks strike without fail | Lunatic+ difficulty The Future Past 3 and Apotheosis | |
Pavise+ | Always halves damage done by swords, lances, axes, and beaststones | Lunatic+ difficulty Apotheosis | |
style="Template:Roundbl; border:none" | | Aegis+ | Always halves damage done by bows, tomes, and dragonstones | style="Template:Roundbr; border:none" | Lunatic+ difficulty Apotheosis |
Fates
Personal skills
Personal skills in Fates | |||
---|---|---|---|
style="Template:Roundtl; border:none" colspan="2" | Skill | Effect | style="Template:Roundtr; border:none" | Personal skill of | |
Supportive | If supporting an ally with a support rank of C or higher, lead unit gets +10 hit rate, +2 damage dealt, and -2 damage taken | Corrin | |
Forceful Partner | If supporting Corrin, Corrin gets +15 hit rate and +3 damage dealt | Gunter | |
Devoted Partner | If supporting Corrin, Corrin gets +2 damage dealt and -2 damage taken | Felicia | |
Evasive Partner | If supporting Corrin, Corrin gets +15 avoid and -3 damage taken | Jakob | |
Miraculous Save | If supporting an ally, grants the supported ally Miracle | Kaze | |
Healing Descant | At start of user's turn, heals 10% HP to all allies within a two-tile radius of user | Azura | |
Vow of Friendship | If Corrin's HP ≤ 50%, +3 damage dealt and -3 damage taken by user | Silas | |
Highwayman | Inflicts -3 strength, -3 speed debuff on foes cannot counter-attack | Shura | |
Peacebringer | -2 damage dealt by all units within a two-tile radius of user | Izana | |
Forager | If the user stands on mountain, forest, wasteland, or field terrain, user recovers 20% HP at start of turn | Mozu | |
Fiery Blood | If user's HP ≤ 100%, +4 damage dealt by user | Rinkah | |
Quiet Strength | -2 damage taken by all allies within a two-tile radius of user | Sakura | |
Fearsome Blow | If user initiates combat and defeats the target, other foes adjacent to user take 20% of their maximum HP as damage | Hana | |
Perfectionist | If user's HP = 100%, +15 hit rate, +15 avoid | Subaki | |
Pyrotechnics | If user's HP ≤ 50% and user initiates combat, user and all enemies within a two-tile radius take 20% of their maximum HP as damage after combat | Saizo | |
Capture | If the My Castle has a prison, grants the user the Capture command. Generic enemies defeated using this command will be sent to the prison. | Orochi | |
Rallying Cry | +2 damage dealt by all allies within a two-tile radius of the user | Hinoka | |
Divine Retribution | If user has no weapon equipped, counters any adjacent attack for half damage | Azama | |
Optimistic | User recovers ×1.5 normal HP recovery when healed by a staff or rod | Setsuna | |
Pride | If user's level ≤ foe's level, +3 damage dealt (For advanced classes, add 20 to their level) | Hayato | |
Nohr Enmity | +3 damage dealt when fighting a Nohr-related enemy | Oboro | |
Triple Threat | If a foe's sword, lance, or axe attack brings user's HP to ≤ 50%, counters the attack for half damage | Hinata | |
Competitive | If user is the lead unit to a supporting unit whose level ≥ user's level, user gets +10 critical rate, +3 damage dealt, and -1 damage taken | Takumi | |
Shuriken Mastery | If damaged by a dagger, counters for both half damage and full debuff | Kagero | |
Morbid Celebration | If user initiates combat and defeats the target, recovers 20% HP | Reina | |
Reciprocity | If a healing staff or rod is used on the user, the staff wielder recovers same amount of HP | Kaden | |
Bushido | If user is the lead unit to a supporting unit whose level ≤ user's level, user gets +10 critical rate, +2 damage dealt, and -2 damage taken | Ryoma | |
In Extremis | If user's HP ≤ 25%, +30 critical rate | Scarlet | |
Perspicacious | +5 hit rate to all allies | Yukimura | |
Draconic Heir | If user has a dragonstone equipped, recovers 15% HP at start of the turn | Kana | |
Born Steward | While fighting in the My Castle, +20 hit rate, +20 avoid, +2 damage dealt, -2 damage taken | Dwyer | |
Perfect Pitch | On command, restores 10% HP to allies within a two-tile radius with lower HP than the user | Shigure | |
Mischievous | If user initiates combat and lands a hit, inflicts -3 defense debuff on foe and removes their clothes | Sophie | |
Lucky Charm | Increases trigger rate of any skill dependent on luck by 20% | Midori | |
Noble Cause | If user is the lead unit to a supporting unit whose HP < 100%, +3 damage dealt, but +1 damage received | Shiro | |
Optimist | +4 speed, +8 luck for remainder of turn when choosing to wait | Kiragi | |
Sweet Tooth | Recovers 4 HP when choosing to wait | Asugi | |
Playthings | At start of turn, deals 5 damage to all adjacent foes | Selkie | |
Calm | +4 skill, +4 resistance for remainder of turn when choosing to wait | Hisame | |
Haiku | If there is an ally directly above user and another ally directly below user at the start of a turn, restores 7 HP to user and 5 HP each to these allies | Mitama | |
Prodigy | If foe's strength or magic > either of the user's, +4 damage dealt by user | Caeldori | |
Vendetta | If user has fought the target before at least once during the same battle, +4 damage dealt by user | Rhajat | |
Lily's Poise | Adjacent allies get +1 damage dealt and -3 damage taken | Elise | |
Misfortunate | -5 to user's dodge and -15 to dodge to all enemies within a two-tile radius of user | Arthur | |
Puissance | If user's strength is at least 5 points higher than the target's, +3 damage dealt by user | Effie | |
Aching Blood | +10 critical rate when equipping a forged weapon whose name includes at least 12 characters. (8 Chinese kanji in the Japanese version) |
Odin | |
Kidnap | If the My Castle has a prison, grants the user the Capture command. Generic enemies defeated using this command will be sent to the prison. | Niles | |
Countercurse | If foe initiates combat, counters an enemy's magic attack for half damage | Nyx | |
Rose's Thorns | Adjacent allies get +3 damage dealt and -1 damage taken | Camilla | |
Fierce Rival | If user is the supporting unit and the lead unit lands a critical hit, the user will also land a critical hit if their attack connects | Selena | |
Opportunist | If foe cannot counter-attack, +4 damage dealt by user | Beruka | |
Fancy Footwork | On command, +1 strength, +1 speed for rest of turn to all allies within a two-square radius of user | Laslow | |
Bloodthirst | If user initiates combat and defeats the target, grants +4 strength, +4 magic, +4 skill, +4 speed for rest of turn | Peri | |
Fierce Mien | -10 avoid to all enemies within a two-tile radius of user | Benny | |
Unmask | If foe is female, +4 damage dealt and +20 critical rate | Charlotte | |
Pragmatic | If foe's HP < 100%, +3 damage dealt and -1 damage taken by user | Leo | |
Collector | (Luck)% chance of obtaining 3 minerals or foodstuffs after moving upward, until the seventh turn | Keaton | |
Chivalry | If foe's HP = 100%, +2 damage dealt and -2 damage taken by user | Xander | |
Icy Blood | If user's HP < 100%, is fighting an non-adjacent foe, and user takes damage, counters attack for damage and inflicts -3 skill, -3 speed debuff on foe after combat | Flora | |
Gallant | If user is the supporting unit to a female lead unit, lead unit gets +2 damage dealt | Siegbert | |
Fierce Counter | If male foe initiates combat, +2 damage dealt by user | Forrest | |
Guarded Bravery | -2 damage taken when the user is the lead unit; +2 damage taken instead if user isn't in either Tag Team or Pair Up | Ignatius | |
Goody Basket | (Luck)% chance of recovering 10% HP at start of turn | Velouria | |
Fortunate Son | +5 dodge to user, +15 dodge to all allies within a two-tile radius of user | Percy | |
Bibliophile | +10 critical rate when user is carrying 3 or more tomes | Ophelia | |
Sisterhood | If user is lead unit to a female supporting unit, +2 damage dealt and -2 damage taken by user | Soleil | |
Daydream | If user is adjacent to paired male allies, +2 damage dealt and -2 damage taken by user | Nina | |
Wind Disciple | If user's HP < 100%, +10 hit rate, +10 avoid | Fuga | |
style="Template:Roundbl; border:none" | | Make a Killing | (Luck)% chance of obtaining a Gold Bar after defeating an enemy | style="Template:Roundbr; border:none" | Anna |
Class skills
Class skills in Fates | |||
---|---|---|---|
style="Template:Roundtl; border:none" colspan="2" | Skill | Effect | style="Template:Roundtr; border:none" | Learned at | |
Dragon Ward | (Luck/2)% chance of adjacent allies taking half damage from enemy attacks | Hoshido Noble, level 5 | |
Hoshidan Unity | +10% to skill activation rates | Hoshido Noble, level 15 | |
Duelist's Blow | +30 Avoid when user initiates battle | Samurai, level 1 | |
Vantage | Attack first during enemy phase when HP is half or below | Samurai, level 10 | |
Astra | (Skill/2)% chance of dealing 5 consecutive strikes at half damage | Swordmaster, level 5 | |
Swordfaire | +5 damage with a sword equipped. | Swordmaster, level 15 | |
Seal Strength | -6 Strength to enemy; recovers by 1 per turn | Master of Arms, level 5 | |
Life and Death | +10 damage dealt, +10 damage received | Master of Arms, level 15 | |
Seal Resistance | -6 Resistance to enemy; recovers by 1 per turn | Oni Savage, level 1 | |
Shove | Pushes an adjacent ally one tile on command | Oni Savage, level 10 | |
Death Blow | +20 critical rate when user initiates battle | Oni Chieftain, level 5 | |
Counter | Deals non-lethal damage against holder back against an adjacent opponent | Oni Chieftain, level 15 | |
Salvage Blow | When user initiates battle, (Luck)% chance of receiving a katana, naginata, club, yumi, or shuriken if user defeats the enemy | Blacksmith, level 5 | |
Lancebreaker | +50 Hit rate and +50 Avoid against enemies equipping a lance | Blacksmith, level 15 | |
Seal Defense | -6 Defense to enemy; recovers by 1 per turn | Spear Fighter, level 1 | |
Swap | On command, switches places with an adjacent ally | Spear Fighter, level 10 | |
Seal Speed | -6 Speed to enemy; recovers by 1 per turn | Spear Master, level 5 | |
Lancefaire | +5 damage with a lance equipped. | Spear Master, level 15 | |
Rend Heaven | (Skill×1.5)% chance of adding half of enemy's Strength or Magic, depending on enemy's wielded weapon type, to user's damage | Basara, level 5 | |
Quixotic | +30 hit rate and +15 skill activation rate for both user and enemy | Basara, level 15 | |
Magic +2 | +2 Magic | Diviner, level 1 | |
Future Sight | (Luck)% chance of earning double experience when initiating battle and defeating enemy | Diviner, level 10 | |
Rally Magic | +4 Magic to all allies within a two-square radius on command | Onmyoji, level 5 | |
Tomefaire | +5 damage with a tome equipped | Onmyoji, level 15 | |
Miracle | (Luck)% chance of surviving an otherwise-lethal attack with 1 HP if user didn't already have only 1 HP | Monk, level 1 Shrine Maiden, level 1 | |
Rally Luck | +8 Luck to all allies within a two-square radius on command | Monk, level 10 Shrine Maiden, level 10 | |
Renewal | Heals 30% HP at the start of a turn | Great Master, level 5 Priestess, level 5 | |
Countermagic | Deals non-lethal damage against holder back against an opponent attacking with magic | Great Master, level 15 Priestess, level 15 | |
Darting Blow | +5 to user's ability to make follow-up attacks when initiating combat | Sky Knight, level 1 | |
Camaraderie | Recovers 10% HP at start of turn if there are any allies within a two-square radius | Sky Knight, level 10 | |
Rally Speed | +4 Speed to all allies within a two-square radius on command | Falcon Knight, level 5 | |
Warding Blow | -20 magical damage received whenever user initiates battle | Falcon Knight, level 15 | |
Air Superiority | +30 hit rate and +30 avoid when facing a flying unit | Kinshi Knight, level 5 | |
Amaterasu | Allies within a two-square radius recover 20% HP at start of turn | Kinshi Knight, level 15 | |
Skill +2 | +2 Skill | Archer, level 1 | |
Quick Draw | +4 damage dealt when user initiates battle | Archer, level 10 | |
Certain Blow | +40 hit rate when user initiates battle | Sniper, level 5 | |
Bowfaire | +5 damage with a bow equipped | Sniper, level 15 | |
Locktouch | Opens doors and chests without keys | Ninja, level 1 Outlaw, level 1 | |
Poison Strike | Reduces enemy's HP by 20% after battle if user initiates battle | Ninja, level 10 | |
Lethality | (Skill/4)% chance of instantly defeating the enemy | Master Ninja, level 5 | |
Shurikenfaire | +5 damage with a dagger equipped | Master Ninja, level 15 | |
Golembane | All attacks deal bonus damage to Mechanists, Automatons, and Stoneborn | Mechanist, level 5 | |
Replicate | Creates a replica once per map on command; anything that happens to one happens to the other | Mechanist, level 15 | |
Potent Potion | ×1.5 effect of HP restoration and tonic items | Apothecary, level 1 | |
Quick Salve | Upon consuming an HP restoration or tonic item, user can perform another action | Apothecary, level 10 | |
Profiteer | (Luck)% chance of obtaining a Gold Bar after moving upward, until the seventh turn | Merchant, level 5 | |
Spendthrift | +10 damage dealt and -10 damage received if user chooses to spend a Gold Bar during a battle | Merchant, level 15 | |
Evenhanded | +4 damage dealt on even-numbered turns | Kitsune, level 1 | |
Beastbane | Deals bonus damage to beast units while in a beaststone-wielding class | Kitsune, level 10 Wolfskin, level 10 | |
Even Better | Recovers 40% HP at the start of even-numbered turns | Nine-Tails, level 5 | |
Grisly Wound | Reduces enemy's HP by 20% after battle | Nine-Tails, level 15 Wolfssegner, level 15 | |
Luck +4 | +4 Luck | Songstress, level 1 | |
Inspiring Song | On command, +3 each to targeted ally's Skill, Speed, and Luck | Songstress, level 10 | |
Voice of Peace | -2 damage dealt by enemies within two-square radius of user | Songstress, level 25 | |
Foreign Princess | -2 damage dealt, +2 damage received to enemies from foreign armies within two-square radius of user | Songstress, level 35 | |
Aptitude | +10 to all Growth rates | Villager, level 1 | |
Underdog | +15 Hit rate and +15 Avoid when opponent's level is higher (Advanced classes: Add 20 to level) |
Villager, level 10 | |
Even Keel | -4 magical damage received during even-numbered turns | Dread Fighter, level 1 | |
Iron Will | -4 magical damage received when user initiates battle | Dread Fighter, level 10 | |
Clarity | Recovers from status reduction effects twice as fast | Dread Fighter, level 25 | |
Aggressor | +7 damage dealt when user initiates battle | Dread Fighter, level 35 | |
Nobility | ×1.2 experience gain | Nohr Prince, level 1 Nohr Princess, level 1 | |
Dragon Fang | (Skill×0.75)% chance of increasing user's attack power by 50% | Nohr Prince, level 10 Nohr Princess, level 10 | |
Draconic Hex | -4 all stats on enemy for remainder of turn | Nohr Noble, level 5 | |
Nohrian Trust | Can access support unit's battle skills while in Tag Team or Pair Up | Nohr Noble, level 15 | |
Elbow Room | +3 damage dealt when fighting in no-effect terrain | Cavalier, level 1 | |
Shelter | On command, makes an adjacent ally the user's support unit | Cavalier, level 10 | |
Defender | +1 all stats while the lead unit and in Pair Up | Paladin, level 5 | |
Aegis | (Skill)% chance of halving damage done by bows, tomes, daggers, dragonstones, breath, or ballistae | Paladin, level 15 | |
Luna | (Skill)% chance of halving the enemy's Defense or Resistance while attacking | Great Knight, level 5 | |
Armored Blow | -10 physical damage received when user initiates battle | Great Knight, level 15 | |
Defense +2 | +2 Defense | Knight, level 1 | |
Natural Cover | -3 damage received when fighting in terrain with effects | Knight, level 10 | |
Wary Fighter | Neither user nor enemy can make follow-up attacks | General, level 5 | |
Pavise | (Skill)% chance of halving damage done by swords, lances, axes, beaststones, monster attacks, or puppet attacks | General, level 15 | |
HP +5 | +5 maximum HP | Fighter, level 1 | |
Gamble | -10 hit rate, +10 critical rate | Fighter, level 10 | |
Rally Strength | +4 Strength to all allies within a two-square radius on command | Berserker, level 5 | |
Axefaire | +5 damage with an axe equipped | Berserker, level 15 | |
Good Fortune | (Luck)% chance of recovering 20% HP at start of turn | Mercenary, level 1 | |
Strong Riposte | +3 damage dealt when enemy initiates battle | Mercenary, level 10 | |
Sol | (Skill)% chance of healing HP equal to half damage dealt | Hero, level 5 | |
Axebreaker | +50 Hit rate and +50 Avoid against enemies equipping an axe | Hero, level 15 | |
Rally Skill | +4 Skill to all allies within a two-square radius on command | Bow Knight, level 5 | |
Shurikenbreaker | +50 Hit rate and +50 Avoid against enemies equipping a dagger | Bow Knight, level 15 | |
Movement +1 | +1 Movement | Outlaw, level 10 | |
Lucky Seven | +20 Hit rate and +20 Avoid during first seven turns | Adventurer, level 5 | |
Pass | Pass through enemy-occupied tiles | Adventurer, level 15 | |
Strength +2 | +2 Strength | Wyvern Rider, level 1 | |
Lunge | On command, switches places with an enemy after battle | Wyvern Rider, level 10 | |
Rally Defense | +4 Defense to all allies within a two-square radius on command | Wyvern Lord, level 5 | |
Swordbreaker | +50 Hit rate and +50 Avoid against enemies equipping a sword | Wyvern Lord, level 15 | |
Savage Blow | When user initiates battle, enemies within a two-square radius have their HP reduced by 20% after battle | Malig Knight, level 5 | |
Trample | +5 damage dealt against non-mounted enemies | Malig Knight, level 15 | |
Heartseeker | -20 Avoid to adjacent enemy | Dark Mage, level 1 | |
Malefic Aura | +2 magical damage received to all enemies within a two-square radius of user | Dark Mage, level 10 | |
Vengeance | (Skill×1.5)% chance of increasing damage output by half of damage taken | Sorcerer, level 5 | |
Bowbreaker | +50 Hit rate and +50 Avoid against enemies equipping a bow | Sorcerer, level 15 | |
Seal Magic | -6 Magic to enemy; recovers by 1 per turn | Dark Knight, level 5 | |
Lifetaker | Heals 50% HP upon defeating an enemy during player phase | Dark Knight, level 15 | |
Resistance +2 | +2 Resistance | Troubadour, level 1 | |
Gentilhomme | -2 damage taken by female allies within two-square radius of user | Troubadour (male), level 10 | |
Demoiselle | -2 damage taken by male allies within two-square radius of user | Troubadour (female), level 10 | |
Rally Resistance | +4 Resistance to all allies within a two-square radius on command | Strategist, level 5 | |
Inspiration | +2 damage dealt, -2 damage received by allies within a two-square radius of user | Strategist, level 15 | |
Live to Serve | When healing an ally, user recovers same amount of HP | Butler, level 5 Maid, level 5 | |
Tomebreaker | +50 Hit rate and +50 Avoid against enemies equipping a tome | Butler, level 15 Maid, level 15 | |
Odd Shaped | +4 damage dealt on odd-numbered turns | Wolfskin, level 1 | |
Better Odds | Recovers 40% HP at the start of odd-numbered turns | Wolfseggner, level 5 | |
Speed +2 | +2 Speed | Dark Falcon, level 1 | |
Relief | Heal 20% HP at the start of a turn if no units are within a two-square radius of the user | Dark Falcon, level 10 | |
Rally Movement | +1 Movement to all allies within a two-square radius on command | Dark Falcon, level 25 | |
Galeforce | Grants another full action to a unit upon defeating an enemy once per turn, as long as user isn't in Tag Team or Pair Up | Dark Falcon, level 35 | |
Dancing Blade | +3 Speed, -1 Defense | Lodestar, level 1 | |
Charm | +2 damage dealt by allies within a two-square radius of user | Lodestar, level 10 Great Lord, level 10 | |
Dual Guardsman | If user is support unit in Pair Up, +1 shield gauge gain | Lodestar, level 25 | |
Speedtaker | +2 Speed for rest of battle whenever user defeats an enemy, maximum bonus +10 Does not overlap with other -taker skills |
Lodestar, level 35 (Also a skill item skill) | |
Heavy Blade | +3 Strength, -1 Speed | Vanguard, level 1 | |
Veteran Intuition | +15 dodge | Vanguard, level 10 | |
Aether | (Skill/2)% chance of launching two consecutive strikes; first has Sol effect, second a Luna effect | Vanguard, level 25 Great Lord, level 25 | |
Strengthtaker | +2 Strength for rest of battle whenever user defeats an enemy, maximum bonus +10 Does not overlap with other -taker skills |
Vanguard, level 35 (Also a skill item skill) | |
Dual Striker | If user is support unit in Tag Team, +3 Dual Strike damage | Great Lord, level 1 | |
Awakening | +30 hit rate, +30 Avoid, +30 critical rate, +30 dodge when user's HP is below half | Great Lord, level 35 | |
Tactical Advice | If user is support unit in Pair Up, +10 to lead unit's hit rate | Grandmaster, level 1 | |
Solidarity | +10 Avoid and +10 dodge to all adjacent allies | Grandmaster, level 10 | |
Ignis | Physical attacks: Adds half of the Magic stat to Strength Magic attacks: Adds half of the Strength stat to Magic (Trigger chance: (Skill)%) |
Grandmaster, level 25 | |
Rally Spectrum | +2 all stats to all allies within a four-square radius on command | Grandmaster, level 35 | |
Survey | +10 turret hit rate on command | Ballistician, level 1 | |
Opportunity Shot | (Skill)% chance of attacking a random enemy within range at start of turn while in Ballistician class | Ballistician, level 10 | |
Rifled Barrel | +1 ballista range, -1 inner/outer range on command | Ballistician, level 25 | |
Surefooted | +1 Movement and all terrain costs 1 movement point to cross while in Ballistician class | Ballistician, level 35 | |
Shadowgift | Allows wielding of dark tomes in any tome-wielding class | Witch, level 1 | |
Witch's Brew | (Luck)% chance of obtaining a potion-type item (i.e. Vulnerary) after moving upward, up to the seventh turn | Witch, level 10 | |
Warp | On command, moves adjacent to a selected ally unit and performs another action | Witch, level 25 | |
style="Template:Roundbl; border:none" | | Toxic Brew | (Skill×1.5)% chance of reducing enemy's Movement to 0 and Avoid by 20 for rest of turn when initiating battle | style="Template:Roundbr; border:none" | Witch, level 35 |
Other skills
Other skills in Fates | |||
---|---|---|---|
style="Template:Roundtl; border:none" colspan="2" | Skill | Effect | style="Template:Roundtr; border:none" | Obtained by | |
Dragonskin | Halves damage, weakens critical hits and other sword skills (e.g. Sol, Luna, Astra, etc.), and nullifies Lethality, counter-type skills, and poison damage | Enemy-only | |
Divine Shield | Halves damage and nullifies Lethality, counter-type skills, and poison damage | Enemy-only | |
Hit/Avo +10 | +10 each to hit rate and Avoid | Unknown | |
Hit/Avo +20 | +20 each to hit rate and Avoid | Unknown | |
Resist Status | Halves status reduction effects, poison damage, and the hit rate of status staves and rods | Enemy-only | |
Immune Status | Negates status reduction effects, poison damage, and the hit rate of status staves and rods | Enemy and NPC-only | |
Void Curse | Defeating the user yields no experience | Enemy-only | |
Self-Destruct | If user is under half HP, deals damage to all enemies and walls within a two-square radius before disappearing | Enemy-only | |
Staff Savant | Prevents any durability decrease on a staff or rod, and increases the range of staves and rods to a minimum of 10 | Enemy-only | |
Immobilize | Reduces enemy's Movement to 0 and Avoid by 20 for remainder of turn if user's attack connects | Enemy-only | |
Inevitable End | Allows stat reduction effects targeted at the enemy to stack | Enemy-only | |
Paragon | ×2 experience gain | Paragon item | |
Bold Stance | If user is lead unit, the support unit can trigger Dual Strikes even if the lead is in Pair Up, but enemy's Dual Strikes will not be passively negated | Bold Stance item* | |
Point Blank | Allows the user's bows and yumi to attack in melee range | Point Blank item | |
Winged Shield | Negates any anti-flight weakness on the user, and allows the user access to terrain bonuses | Winged Shield item* | |
Beast Shield | Negates any anti-beast weakness on the user | Beast Shield item* | |
Armor Shield | Negates any anti-armor weakness on the user | Armor Shield item* | |
Strengthtaker | +2 Strength for rest of battle whenever user defeats an enemy, maximum bonus +10 Does not overlap with other -taker skills |
Strengthtaker item (Also a class skill) | |
Magictaker | +2 Magic for rest of battle whenever user defeats an enemy, maximum bonus +10 Does not overlap with other -taker skills |
Magictaker item | |
Skilltaker | +2 Skill for rest of battle whenever user defeats an enemy, maximum bonus +10 Does not overlap with other -taker skills |
Skilltaker item | |
Speedtaker | +2 Speed for rest of battle whenever user defeats an enemy, maximum bonus +10 Does not overlap with other -taker skills |
Speedtaker item (Also a class skill) | |
Lucktaker | +2 Luck for rest of battle whenever user defeats an enemy, maximum bonus +10 Does not overlap with other -taker skills |
Lucktaker item | |
Defensetaker | +2 Defense for rest of battle whenever user defeats an enemy, maximum bonus +10 Does not overlap with other -taker skills |
Defensetaker item | |
Resistancetaker | +2 Resistance for rest of battle whenever user defeats an enemy, maximum bonus +10 Does not overlap with other -taker skills |
Resistancetaker item | |
style="Template:Roundbl; border:none" | | Brynhildr | Reduces magical damage taken by half. | style="Template:Roundbr; border:none" | Automatically equipped by Leo with Brynhildr in their inventory |
Echoes: Shadows of Valentia
Echoes: Shadows of Valentia is the first remake title in the series to include a defined skill system where its corresponding original game, Gaiden, did not. There are two primary types of skills in Shadows of Valentia, combat arts and passive skills. Most combat arts are learned as the result of earning enough skill points (SP) while equipped with a certain piece of equipment; combat arts usually involve losing a number of HP when used, and typically grant might and hit rate boosts in addition to a special effect. Passive skills associated with equipment take effect while the equipment remains equipped, while those not associated with equipment can mostly be subdivided into personal and class varieties, although there is some overlap.
Like The Sacred Stones but unlike other games with defined skill systems, each individual skill does not have a dedicated icon; in Shadows of Valentia's case, skills associated with equipment will bear an icon based on the type of equipment (sword, lance, bow, shield, ring), and icons also exist for personal, class skills, and defensive combat arts.
Combat arts
- Main article:
Combat art
Note that the below table does not include the SP cost, HP cost, Might boost, hit rate boost, or associated weapons or units; refer to the skill's article for that information.
Combat arts in Shadows of Valentia | |
---|---|
style="Template:Roundtl; border:none" | Skill | style="Template:Roundtr; border:none" | Special effect |
Curved Shot | No special effect |
Wrath Strike | No special effect |
Hit and Run | +30 to Avoid |
Subdue | Otherwise-fatal hits leave target with 1 HP |
Shove | Pushes adjacent ally forward 1 tile |
Swap | Switches places with adjacent ally |
Crosswise Cut | No special effect |
Heavy Draw | No special effect |
Duelist Sword | +30 to Avoid +20 to critical rate +4% to damage output |
Sunder | +30 to critical rate |
Hexblade | Converts attack to a magical strike, targeting foe's Resistance |
Lunge | +10 to critical rate Switches places with target after combat |
Penetrate | +10 to Avoid Moves forward 1 tile after combat |
Leonine Poise | -30 to Avoid +50 to critical rate User strikes last |
Foudroyant | -1 to Range +15 to Avoid Doubles Attack |
Knightkneeler | Deals bonus damage to mounted targets |
Armorcrush | Deals bonus damage to armored targets |
Death Blow | Deals bonus damage to armored targets |
Celestial Bow | Deals bonus damage to Terror targets |
Grounder | Deals bonus damage to flying targets |
Destreza | Fatal strikes always hit |
Encloser | Halts target's movement for one turn after combat |
Ward Arrow | Seals target's magic for one turn after combat |
Plenitude | Heals user equal to damage dealt to target |
Double Lion | +10 to Avoid Converts attack to a brave strike |
Vendetta | Adds user's accumulated damage to the Might calculation |
Dragonhaze | Adds user's Speed to the Might calculation |
Tigerstance | Adds user's Skill to the Might calculation |
Archballista | +2 to Range |
Trance Shot | +3 to Range |
Shadow Gambit | +10 to critical rate Ignores terrain effects on target |
Astral Blade | Strike deals five consecutive blows with halved Might |
Roundhouse | +20 each to Avoid and critical rate Ignores half of target's Defense and Resistance during strike |
Solar Thrust | No special effect |
Lunar Flash | +10 to critical rate |
Defensive | -5 to damage taken against physical strikes |
Coral Cover | Doubles terrain effects |
Aegis | Halves damage dealt by ranged strikes |
Speculum | Reflects magical damage back at attacker |
Pavise | Halves damage dealt by physical strikes |
Earth's Kiss | Halves damage dealt by magical strikes |
Windsweep | +10 to critical rate Negates counterattacks |
Thunderclap | +1 to Range, minimum 2 |
Earth's Boon | +5 each to Avoid and critical rate Grants provisions upon defeating target |
Flamberge | Converts attack to a brave magical strike |
Longearche | Fixes Range to 2 |
Tempest Lance | No special effect |
Mistdancer | +10 to Avoid -10 to damage taken against magical strikes |
Overrun | +10 to Avoid Pushes target forward 1 square after combat |
Hunter's Volley | +10 to critical rate Converts attack to a brave strike |
Scendscale | +2 to Range |
Ragnarok Ω | +1 to Range |
style="Template:Roundbl; border:none" | Triangle Attack | style="Template:Roundbr; border:none" | +40 to critical rate when surrounding target with three users |
Passive skills
Passive skills in Shadows of Valentia | |
---|---|
style="Template:Roundtl; border:none" | Skill | style="Template:Roundtr; border:none" | Effect |
Lifetaker | Restores HP after defeating target |
Soothing Light | Restores 5 HP to adjacent allies at start of user's phase |
Recovery | Restores 5 HP to user at start of user's phase |
Incarnation | Restores 5 HP to user at start of user's phase |
Deicide | Grants user ability to defeat Duma |
Hex | User may damage itself with its own strike instead of target |
Antihex | Nullifies any Hex skill on user's weapon |
Transmute | Marks user's weapon as a magic weapon |
Reconstruct | Shuffles two of user's non-Resistance growth rates eight times |
Evade Critical | User is immune to critical hits |
Banish | +10 to damage dealt against Terror targets |
Vengeful Cry | Allows user to counterattack regardless of range while using black magic |
Wrath | Increases critical rate while below half HP |
Magic +5 | +5 to Might while using black magic |
Discipline | +10 to hit rate while using black magic |
Influence | +1 to Range while using black magic |
Sophisticate | +2 to Range while using black magic |
Bowrange +1 | +1 to Range while using bows |
Bowrange +2 | +2 to Range while using bows |
Resistance +5 | +5 to Resistance |
Wildfire | +10 each to hit rate and Avoid |
Halve Swords | Halves damage dealt to user by a sword |
Halve Lances | Halves damage dealt to user by a lance |
Halve Axes | Halves damage dealt to user by an axe |
Sanctuary | Halves damage dealt to user by a Terror adversary |
Heavy Armor | Halves damage dealt to user by a bow |
Apotrope | Halves damage dealt to user by black magic |
Phantasm | Halves damage dealt to user by bows and black magic |
Teleportation | Allows user to teleport next to target and perform another action |
Divide | Splits user into two units |
Miracle | May survive fatal strike with 1 HP |
Eerie Screech | Seals target's magic after combat |
Duma's Gift | Negate's target's strikes |
Upheaval | Damages all units of opposing alignment on map |
Dark Spikes | Damages all units of opposing alignment in range |
Dragonskin | Halves damage taken by target's strikes |
Anathema | -20 Avoid to all enemies within 3 tiles |
Nullify Ailments | Nullifies status conditions |
Anti-Cavalry | Deals bonus damage to mounted targets |
Anti-Armor | Deals bonus damage to armored targets |
Anti-Fliers | Deals bonus damage to flying targets |
Anti-Terrors | Deals bonus damage to Terror targets |
Pact | Nullifies HP cost when casting spells |
style="Template:Roundbl; border:none" | Absolve | style="Template:Roundbr; border:none" | Negates damage dealt to user by terrain |
Three Houses
In Three Houses, skills have been renamed to "abilities" to avoid conflict with the skill level system. Abilities are split into three categories: personal abilities, which are unit-specific and cannot be unequipped; class abilities, which are granted so long as a unit is within a certain class; and equipped abilities, which are learned through various means, and can be freely equipped and unequipped at any time outside of battle. Up to nine abilities can be active on a unit at once: one personal ability, three class abilities, and five equipped abilities. Combat arts have additionally been made separate from the ability system.
The methods of obtaining abilities have been changed, with most becoming available by raising a unit's skill level, or by achieving class mastery, a new feature in Three Houses. Every time a unit enters a round of combat, uses white magic, or uses a gambit, they will gain one point of class Exp for their current class. When the unit has earned enough class Exp for a class, the unit will learn that class's mastery ability and/or combat art.
Personal abilities
Personal abilities in Three Houses | |||
---|---|---|---|
style="Template:Roundtl; border:none" colspan="2" | Ability | Effect | style="Template:Roundtr; border:none" | Personal ability of | |
Professor's Guidance | Multiplies the unit's experience gain by ×1.2. Multiplies the experience gain of any adjacent unit by ×1.2. |
Byleth (Prologue–Chapter 10) | |
Professor's Guidance+ | +2 damage dealt by unit during combat. Multiplies the unit's experience gain by ×1.2. Multiplies the experience gain of any adjacent unit by ×1.2. |
Byleth (Chapter 10 onward) | |
Imperial Lineage | Multiplies the unit's experience gain by ×1.2. | Edelgard (Part I) | |
Imperial Lineage+ | +4 Resistance for one turn if unit takes no action other than wait. Multiplies the unit's experience gain by ×1.2. |
Edelgard (Part II) | |
Royal Lineage | Multiplies the unit's experience gain by ×1.2. | Dimitri (Part I) | |
Royal Lineage+ | +20 Avoid if user's HP = 100%. Multiplies the unit's experience gain by ×1.2. |
Dimitri (Part II) | |
Leicester Lineage | Multiplies the unit's experience gain by ×1.2. | Claude (Part I) | |
Leicester Lineage+ | Allows unit to pass through enemy-occupied spaces. Multiplies the unit's experience gain by ×1.2. |
Claude (Part II) | |
Officer Duty | +5 Might when using gambits. | Hubert | |
Confidence | +15 Hit and Avoid if user's HP = 100%. | Ferdinand | |
Catnap | Recovers 10% HP if unit takes no action other than wait. | Linhardt | |
Born Fighter | -10 Avoid to adjacent enemies. | Caspar | |
Persecution Complex | +5 Attack if user's HP < 100%. | Bernadetta | |
Songstress | Restores 10% of HP to adjacent allies at the start of the turn. | Dorothea | |
Hunter's Boon | +20 Crit if foe's HP ≤ 50%. | Petra | |
Staunch Shield | +4 Defense for one turn if unit takes no action other than wait. | Dedue | |
Lone Wolf | +5 Attack if unit does not have a battalion equipped. | Felix | |
Lockpick | Unit can open doors and chests without needing a key. | Ashe | |
Philanderer | +2 damage dealt and -2 damage taken if unit is adjacent to a female ally. | Sylvain | |
Live to Serve | When healing an ally, unit recovers same amount of HP. | Mercedes | |
Perseverance | Use "rally" to grant +4 Strength to an adjacent ally for one turn. | Annette | |
Lady Knight | +3 Might and +5 Hit when using gambits. | Ingrid | |
Distinguished House | +2 damage dealt if unit has a battalion equipped. | Lorenz | |
Goody Basket | Unit may recover 10% HP at the start of the turn. | Raphael | |
Watchful Eye | Grants +20 Hit. | Ignatz | |
Mastermind | Multiplies the unit's skill experience and class experience gain by ×2 in battle. | Lysithea | |
Animal Friend | Unit recovers 20% HP if adjacent to a cavalry or flying ally at the start of the turn. | Marianne | |
Advocate | +3 damage dealt by adjacent male allies. | Hilda | |
Rivalry | +2 damage dealt and -2 damage taken if unit is adjacent to a male ally. | Leonie | |
Guardian | +3 damage dealt by adjacent female allies. | Seteth | |
Lily's Poise | -3 damage taken by adjacent allies. | Flayn | |
Crest Scholar | Use "rally" to grant +4 Magic to an adjacent ally for one turn. | Hanneman | |
Infirmary Master | +10 critical avoid to adjacent allies. | Manuela | |
Veteran Knight | -2 damage taken if unit has a battalion equipped. | Gilbert | |
Compassion | Use "rally" to grant +8 Luck to an adjacent ally for one turn. | Alois | |
Fighting Spirit | -5 damage taken if unit does not have a battalion equipped. | Catherine | |
Survival Instinct | +4 Strength, Magic, Dexterity, and Speed for one turn after defeating an enemy when initiating combat. | Shamir | |
Aptitude | Grants +20 to all of the unit's growth rates. | Cyril | |
Murderous Intent | +20 Hit when initiating combat. | Jeritza | |
Business Prosperity | Grants +5 Luck. | Anna | |
Honorable Spirit | +3 Attack when fighting an enemy at 1 range when no allies are nearby. | Yuri | |
King of Grappling | +6 Strength and Defense if user's HP ≤ 50%. | Balthus | |
Circadian Beat | +3 Strength and Magic if unit is fighting inside. +3 Defense and Resistance if unit is fighting outside. |
Constance | |
style="Template:Roundbl; border:none" | | Monstrous Appeal | Makes all attacks deal bonus damage against monsters. Makes monsters more likely to target unit. |
style="Template:Roundbr; border:none" | Hapi |
Class abilities
Skill level abilities
Skill level abilities in Three Houses | |||
---|---|---|---|
style="Template:Roundtl; border:none" colspan="2" | Ability | Effect | style="Template:Roundtr; border:none" | Learned at | |
Sword Prowess | +5~10 Hit, +7~20 Avoid, and +5~10 critical avoid when using a sword. | E+, D+, C+, B+, A+ | |
Lance Prowess | +6~15 Hit, +6~15 Avoid, and +5~10 critical avoid when using a lance. | E+, D+, C+, B+, A+ | |
Axe Prowess | +7~20 Hit, +5~10 Avoid, and +5~10 critical avoid when using an axe. | E+, D+, C+, B+, A+ | |
Bow Prowess | +6~15 Hit, +6~15 Avoid, and +5~10 critical avoid when using a bow. | E+, D+, C+, B+, A+ | |
Brawling Prowess | +5~10 Hit, +7~20 Avoid, and +5~10 critical avoid when brawling. | E+, D+, C+, B+, A+ | |
Reason | +7~20 Hit, +5~10 Avoid, and +5~10 critical avoid when using black magic or dark magic. | E+, D+, C+, B+, A+ | |
Faith | +5~10 Hit, +7~20 Avoid, and +5~10 critical avoid when using white magic. | E+, D+, C+, B+, A+ | |
Authority | +2~10 Might when using gambits. | E+, D+, C+, B+, A+ | |
Swordfaire | +5 Attack when using a sword. | S+ | |
Lancefaire | +5 Attack when using a lance. | S+ | |
Axefaire | +5 Attack when using an axe. | S+ | |
Bowfaire | +5 Attack when using a bow. | S+ | |
Fistfaire | +5 Attack when brawling. | S+ | |
Black Tomefaire | +5 Attack when using black magic. | S+ (except for Edelgard, Hubert, Lysithea, Jeritza, and Hapi) | |
White Tomefaire | +5 Attack when using white magic. | S+ | |
Dark Tomefaire | +5 Attack when using dark magic. | S+ (Edelgard, Hubert, Lysithea, Jeritza, and Hapi only) | |
Sword Crit +10 | +10 Crit when using a sword. | S | |
Lance Crit +10 | +10 Crit when using a lance. | S | |
Axe Crit +10 | +10 Crit when using an axe. | S | |
Bow Crit +10 | +10 Crit when using a bow. | S | |
Brawl Crit +10 | +10 Crit when brawling. | S | |
Dexterity +4 | Grants +4 Dexterity. | C | |
Movement +1 | Grants +1 Movement. | A+ | |
Rally Strength | Use "rally" to grant +4 Strength to an adjacent ally for one turn. | D: Raphael, Balthus S: Ignatz Already learned: Alois | |
Rally Magic | Use "rally" to grant +4 Magic to an adjacent ally for one turn. | Already learned: Constance D: Hubert, Ingrid | |
Rally Speed | Use "rally" to grant +4 Speed to an adjacent ally for one turn. | D: Ignatz C+: Annette S: Hubert | |
Rally Defense | Use "rally" to grant +4 Defense to an adjacent ally for one turn. | Already learned: Gilbert, Seteth | |
Rally Resistance | Use "rally" to grant +4 Resistance to an adjacent ally for one turn. | D: Annette C: Constance C+: Hubert S: Seteth | |
Rally Movement | Use "rally" to grant +1 Movement to an adjacent ally for one turn. | S: Byleth, Annette | |
Rally Dexterity | Use "rally" to grant +8 Dexterity to an adjacent ally for one turn. | D: Ferdinand, Hapi C+: Ignatz | |
Rally Luck | Use "rally" to grant +8 Luck to an adjacent ally for one turn. | D: Flayn, Anna | |
Rally Charm | Use "rally" to grant +8 Charm to an adjacent ally for one turn. | D: Dorothea, Manuela S: Edelgard, Dimitri, Claude | |
Swordbreaker | +20 Hit and Avoid when using a lance against a foe using a sword. | B | |
Lancebreaker | +20 Hit and Avoid when using an axe against a foe using a lance. | B | |
Axebreaker | +20 Hit and Avoid when using a sword against a foe using an axe. | B | |
Model Leader | Multiplies the experience gain of the user's equipped battalion by ×2. | C+: Byleth, Edelgard, Dimitri, Claude Already learned: Seteth | |
Defensive Tactics | Reduces all damage dealt to equipped battalion by 50%. | B | |
Offensive Tactics | +5 Might and +20 Hit when using gambits. | S+ | |
Black Magic Range +1 | +1 Range when using black magic. | S (except for Edelgard, Hubert, Lysithea, Jeritza, and Hapi) | |
Dark Magic Range +1 | +1 Range when using dark magic. | S (Edelgard, Hubert, Lysithea, Jeritza, and Hapi only) | |
White Magic Range +1 | +1 Range when using offensive white magic. | S | |
Weight -3 | Nullifies 3 weight on unit. | C | |
Weight -5 | Nullifies 5 weight on unit. | A+ | |
Armored Effect Null | Negates bonus damage targeting armored units. | S+ | |
Cavalry Effect Null | Negates bonus damage targeting cavalry units. | S+ | |
Flying Effect Null | Negates bonus damage targeting flying units. | S+ | |
Battalion Desperation | Unit's follow-up attack occurs before the foe's counterattack if unit initiates combat when battalion endurance ≤ 33%. | C, B, or A for certain units | |
Battalion Vantage | Unit counterattacks first if battalion endurance ≤ 33%. | C or A for certain units | |
Battalion Wrath | +50 Crit if foe initiates combat when battalion endurance ≤ 33%. | C or A for certain units | |
Battalion Renewal | Unit recovers 30% HP at the start of the turn if battalion endurance ≤ 33%. | C or A for certain units | |
Alert Stance | +15 Avoid for one turn if unit takes no action other than wait. | B | |
Alert Stance+ | +30 Avoid for one turn if unit takes no action other than wait. | A+ | |
style="Template:Roundbl; border:none" | | Close Counter | Unit can counterattack at 1 range when using a bow. | style="Template:Roundbr; border:none" | C |
Class mastery abilities
Class mastery abilities in Three Houses | |||
---|---|---|---|
style="Template:Roundtl; border:none" colspan="2" | Ability | Effect | style="Template:Roundtr; border:none" | Learned by | |
HP +5 | Grants +5 maximum HP. | Commoner, Noble (20 class Exp) | |
Special Dance | +4 Dexterity, Speed, and Luck to a unit refreshed by a Dance. | Dancer (100 class Exp) | |
Sacred Power | +3 damage dealt and -3 damage taken by all adjacent allies. | Enlightened One (100 class Exp) | |
Pomp & Circumstance | Grants +4 Luck and Charm. | Armored Lord, High Lord, Wyvern Master (150 class Exp) | |
Counterattack | Unit can counterattack regardless of distance between unit and foe. | Death Knight (200 class Exp) | |
Speed +2 | Grants +2 Speed. | Myrmidon (60 class Exp) | |
Defense +2 | Grants +2 Defense. | Soldier (60 class Exp) | |
Strength +2 | Grants +2 Strength. | Fighter (60 class Exp) | |
Magic +2 | Grants +2 Magic. | Monk (60 class Exp) | |
Resistance +2 | Grants +2 Resistance. | Lord (100 class Exp) | |
Vantage | Unit counterattacks first if user's HP ≤ 50%. | Mercenary (100 class Exp) | |
Steal | Allows unit to trade items with an enemy unit. | Thief (100 class Exp) | |
Armored Blow | +6 Defense when initiating combat. | Armored Knight (100 class Exp) | |
Desperation | Unit's follow-up attack occurs before the foe's counterattack if unit initiates combat when HP ≤ 50%. | Cavalier (100 class Exp) | |
Death Blow | +6 Strength when initiating combat. | Brigand (100 class Exp) | |
Hit +20 | Grants +20 Hit. | Archer (100 class Exp) | |
Unarmed Combat | Allows unit to fight without a weapon. | Brawler (100 class Exp) | |
Fiendish Blow | +6 Magic when initiating combat. | Mage (100 class Exp) | |
Poison Strike | Foe loses up to 20% HP after combat if unit initiates combat. | Dark Mage (100 class Exp) | |
Miracle | Unit may survive a fatal attack with 1 HP, if user's HP > 1. | Priest (100 class Exp) | |
Darting Blow | +6 attack speed when initiating combat. | Pegasus Knight (100 class Exp) | |
Defiant Str | +8 Strength if user's HP ≤ 25%. | Hero (150 class Exp) | |
Lethality | May instantly defeat the foe if unit deals at least 1 damage. | Assassin (150 class Exp) | |
Pavise | Unit may take half damage from sword, lance, axe, brawling, or 1-range gambit attacks. | Fortress Knight (150 class Exp) | |
Aegis | Unit may take half damage from bow, black magic, dark magic, white magic, or ranged gambit attacks. | Paladin (150 class Exp) | |
Seal Defense | Inflicts -6 Defense debuff on target after combat if unit's attack landed. | Wyvern Rider (150 class Exp) | |
Wrath | +50 Crit if user's HP ≤ 50% and foe initiates combat. | Warrior (150 class Exp) | |
Tomebreaker | +20 Hit and Avoid when brawling against a foe using black magic, dark magic, or white magic. | Grappler (150 class Exp) | |
Bowbreaker | +20 Hit and Avoid when using black magic, dark magic, or white magic against a foe using a bow. | Warlock (150 class Exp) | |
Lifetaker | Unit recovers 50% HP if unit initiates combat and defeats their target. | Dark Bishop (150 class Exp) | |
Renewal | Unit recovers up to 20% HP at the start of their turn. | Bishop (150 class Exp) | |
Defiant Avo | +30 Avoid if user's HP ≤ 25%. | Falcon Knight (200 class Exp) | |
Defiant Crit | +50 Crit if user's HP ≤ 25%. | Wyvern Lord (200 class Exp) | |
Warding Blow | +6 Resistance when initiating combat. | Mortal Savant (200 class Exp) | |
Defiant Def | +8 Defense if user's HP ≤ 25%. | Great Knight (200 class Exp) | |
Defiant Spd | +8 Speed if user's HP ≤ 25%. | Bow Knight (200 class Exp) | |
Seal Resistance | Inflicts -6 Resistance debuff on target after combat if unit's attack landed. | Dark Knight (200 class Exp) | |
Defiant Res | +8 Resistance if user's HP ≤ 25%. | Holy Knight (200 class Exp) | |
Quick Riposte | Unit makes a follow-up attack and foe cannot if user's HP ≥ 50% and foe initiates combat. | War Master (200 class Exp) | |
Defiant Mag | +8 Magic if user's HP ≤ 25%. | Gremory (200 class Exp) | |
Duelist's Blow | +30 Avoid when initiating combat. | Trickster (150 class Exp) | |
Brawl Avo +20 | +20 Avoid when brawling. | War Monk, War Cleric (150 class Exp) | |
Transmute | Grants +3 to all stats until the end of the unit's phase if foe initiates combat and lands a magic attack. | Dark Flier (150 class Exp) | |
style="Template:Roundbl; border:none" | | Uncanny Blow | +30 Hit when initiating combat. | style="Template:Roundbr; border:none" | Valkyrie (150 class Exp) |
Other abilities
Other abilities in Three Houses | |||
---|---|---|---|
style="Template:Roundtl; border:none" colspan="2" | Ability | Effect | style="Template:Roundtr; border:none" | Obtained by | |
Black Magic Crit +10 | +10 Crit when using black magic. | Budding Talent: Edelgard, Felix, Balthus | |
White Magic Crit +10 | +10 Crit when using white magic. | Unknown | |
Dark Magic Crit +10 | +10 Crit when using dark magic. | Unknown | |
Sword Avo +20 | +20 Avoid when using a sword. | Winning the White Heron Cup in Chapter 9 | |
Lance Avo +20 | +20 Avoid when using a lance. | Unknown | |
Axe Avo +20 | +20 Avoid when using an axe. | Enemy-only | |
Bow Avo +20 | +20 Avoid when using a bow. | Enemy-only | |
Black Magic Avo +20 | +20 Avoid when using black magic. | Budding Talent: Sylvain | |
White Magic Avo +20 | +20 Avoid when using white magic. | Budding Talent: Byleth, Dorothea | |
Dark Magic Avo +20 | +20 Avoid when using dark magic. | Enemy-only | |
Seal Strength | Inflicts -6 Strength debuff on target after combat if unit's attack landed. | Budding Talent: Ignatz | |
Seal Magic | Inflicts -6 Magic debuff on target after combat if unit's attack landed. | Budding Talent: Flayn | |
Seal Speed | Inflicts -6 Speed debuff on target after combat if unit's attack landed. | Budding Talent: Ferdinand, Hilda | |
Seal Movement | Inflicts -1 Movement debuff on target after combat if unit's attack landed. | Budding Talent: Dimitri | |
Swordbreaker+ | +30 Hit and Avoid when using a lance against a foe using a sword. | Enemy-only | |
Lancebreaker+ | +30 Hit and Avoid when using an axe against a foe using a lance. | Enemy-only | |
Axebreaker+ | +30 Hit and Avoid when using a sword against a foe using an axe. | Enemy-only | |
Fistbreaker | +20 Hit and Avoid when using a bow against a foe that is brawling. | Unknown | |
Poison | May inflict poison status when landing a hit. | Enemy-only | |
Paragon | Multiplies the unit's experience gain by ×2. | Enemy-only | |
Pass | Allows unit to pass through enemy-occupied spaces. | Budding Talent: Bernadetta, Anna | |
Unsealable Magic | Unit is immune to silence status. | Enemy-only | |
Immune Status | Unit is immune to all status conditions. | Enemy-only | |
General | Reduces damage dealt to unit from gambits by 50%. Unit is immune to instant death effects. |
Enemy-only | |
Commander | Reduces damage dealt to unit from gambits by 75%. Unit is immune to instant death effects and all status conditions. Unit cannot be moved. |
Enemy-only | |
Infinite Magic | Unit can cast black magic, white magic, and dark magic with no limits to uses. | Enemy-only | |
Magic Bind | Inflict silence status when landing a hit. | Enemy-only | |
Infantry Effect Null | Negates bonus damage targeting infantry units. | Unknown | |
Dragon Effect Null | Negates bonus damage targeting dragon units. | Unknown | |
Monster Effect Null | Negates bonus damage targeting monster units. | Enemy-only | |
Effect Null | Negates all bonus damage. | Unknown | |
Vital Defense | Negates critical hits. | Enemy-only | |
Giant Wings | +30 Avoid against a foe using a sword, lance, or axe. | Enemy-only | |
Anti-Magic Armor | Negates damage from magic attacks. | Enemy-only | |
Divine Dragon Horn | Unit recovers all HP if there is a White Beast within 10 spaces of the unit. | Enemy-only | |
Noncombatant | Unit cannot be targeted by enemies. | NPC-only | |
Cursed Power | Unit recovers HP from swamp terrain instead of taking damage from it. | Enemy-only | |
Anchor | Unit cannot be moved. | NPC-only | |
Twin Crests | Unit can act twice per turn. | Enemy-only | |
Ancient Dragon Wrath | Attacks from unit target the lowest of the foe's Defense or Resistance. | Enemy-only | |
Surging Light | Unit can use Staggering Blows instantly. | Enemy-only | |
Ancient Dragonskin | Reduces all damage dealt to unit by 50%. Unit is immune to instant death effects, all status conditions, and certain other abilities. Unit cannot be moved. |
Enemy-only | |
Keen Intuition | +30 Avoid when fighting an enemy at range > 1. | Enemy-only | |
Black Magic Uses x4 | Quadruples the unit's uses of all black magic. | Unknown | |
Dark Magic Uses x4 | Quadruples the unit's uses of all dark magic. | Enemy-only | |
White Magic Uses x4 | Quadruples the unit's uses of all white magic. | Unknown | |
Mighty King of Legend | Negates one attack per turn if one of the 10 Elites is present on the map. +3 Strength, Magic, Dexterity, Speed, Luck, Defense, Resistance, and Charm for each of the 10 Elites present on the map. |
Enemy-only | |
10 Elites | Grants power to the Mighty King of Legend. | Enemy-only | |
Agarthan Technology | -3 damage dealt by all adjacent foes. | Enemy-only | |
Blade Breaker | Inflicts -6 Strength and Defense debuff on target after combat if unit's attack landed. | Personal ability of Jeralt | |
Umbral Leech | Steals HP from "Phantom" enemies and restores it to the unit at the start of their phase. | Enemy-only | |
Manifest Phantom | Allows unit to summon phantoms. | Enemy-only | |
Enhanced Fortitude | Reduces all damage dealt to unit by 50%. Unit is immune to instant death effects, all status conditions, and certain other abilities. Unit cannot be moved. |
Enemy-only | |
-- | Air of Intimidation | -- | Unknown |
style="Template:Roundbl; border:none" |-- | Path of the Conqueror | -- | style="Template:Roundbr; border:none" | Unknown |
Heroes
- Main article:
List of skills in Fire Emblem Heroes
Skills in Fire Emblem Heroes form the core of the gameplay experience, and come mainly in four types: weapon, assist, special, and passive. Weapon skills are subdivided into red, green, blue, and colorless categories, and those categories are further subdivided into three categories of their own. Passive skills are subdivided into type A, type B, and type C.
Warriors
- Main article:
Crests (Warriors) § Skills
Skills are one of four types of crests in Fire Emblem Warriors, with the most varied variety of effects of all types of crests. Each character has one skill associated primarily with them that can be learned with more common materials; other characters can also make use of a character's personal skill, but doing so requires an essence and another rarer material.
Trivia
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
• Skills |
• Used in all titles except Three Houses. |
French |
• Techniques |
• Skills. Used in other titles. |