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Shield Session
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Shield Session (Japanese: 盾のセッション Shield Session) is a three-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Shield Session 1, Shield Session 2, and Shield Session 3 in order from lowest to highest. Shield Session boosts the Defense and Resistance of its user during target-initiated combat based on how many enemy units have already acted during the turn; higher tiers provide higher boosts.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
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Heroes (Shield Session 1) |
Boosts user's Defense and Resistance by (3 − [number of enemy units who have already acted during turn; minimum 1]). | Target initiates combat | -- | Cost: 60 SP | |
Heroes (Shield Session 2) |
Boosts user's Defense and Resistance by 2 × (3 − [number of enemy units who have already acted during turn; minimum 1]). | Target initiates combat | -- | Cost: 120 SP | |
Heroes (Shield Session 3) |
Boosts user's Defense and Resistance by 3 × (3 − [number of enemy units who have already acted during turn; minimum 1]). | Target initiates combat | -- | Cost: 240 SP |
Availability
Heroes
Units | Mamori: Microwavin' Idol |
Flavor text
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Shield Session |
-- |
Spanish |
Session escudo |
Shield session |
French |
Session bouclier |
Shield session |
German |
Schild-Session |
Shield Session |
Italian |
Scudo Session |
Shield Session |
Portuguese (Brazil) |
Escudo Session |
Shield Session |
Traditional Chinese |
盾之協奏 |
Shield performance |