Shield Session: Difference between revisions
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'''Shield Session''' (Japanese: {{hl|盾のセッション|Tate no sesshon}} ''Shield Session'') is a three-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are | '''Shield Session''' (Japanese: {{hl|盾のセッション|Tate no sesshon}} ''Shield Session'') is a three-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Shield Session 1''', '''Shield Session 2''', and '''Shield Session 3''' in order from lowest to highest. Shield Session boosts the [[Defense]] and [[Resistance]] of its user during target-initiated combat based on how many enemy units have already acted during the turn; higher tiers provide higher boosts. | ||
==Data== | ==Data== | ||
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|method=Units | |method=Units | ||
|data=[[Mamori Minamoto|Mamori: Microwavin' Idol]] | |data=[[Mamori Minamoto|Mamori: Microwavin' Idol]] | ||
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==Flavor text== | |||
{{Flavor Text | |||
|game1={{title|Heroes}}<br><small>(Shield Session 1)</small> | |||
|english1=If foe initiates combat, grants bonus to unit's<br>Def/Res during combat = 3 - number of foes<br>who have already acted (min value of 1). | |||
|japanese1=敵から攻撃された時、戦闘中、守備、魔防が<br>3-(行動済みの敵の人数×1)だけ上昇(最小値1) | |||
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|game2={{title|Heroes}}<br><small>(Shield Session 2)</small> | |||
|english2=If foe initiates combat, grants bonus to unit's<br>Def/Res during combat = 6 - number of foes<br>who have already acted × 2 (min value of 2). | |||
|japanese2=敵から攻撃された時、戦闘中、守備、魔防が<br>6-(行動済みの敵の人数×2)だけ上昇(最小値2) | |||
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|game3={{title|Heroes}}<br><small>(Shield Session 3)</small> | |||
|english3=If foe initiates combat, grants bonus to unit's<br>Def/Res during combat = 9 - number of foes<br>who have already acted × 3 (min value of 3). | |||
|japanese3=敵から攻撃された時、戦闘中、守備、魔防が<br>9-(行動済みの敵の人数×3)だけ上昇(最小値3) | |||
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|ch-trad-mean=Shield performance | |ch-trad-mean=Shield performance | ||
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==Gallery== | ==Gallery== | ||
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==See also== | ==See also== | ||
*[[Blade Session]] | *[[Blade Session]] | ||
{{NavPassiveH}} | {{NavPassiveH}} |
Revision as of 16:58, 3 August 2021
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Shield Session (Japanese: 盾のセッション Shield Session) is a three-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Shield Session 1, Shield Session 2, and Shield Session 3 in order from lowest to highest. Shield Session boosts the Defense and Resistance of its user during target-initiated combat based on how many enemy units have already acted during the turn; higher tiers provide higher boosts.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Heroes (Shield Session 1) |
Boosts user's Defense and Resistance by (3 − [number of enemy units who have already acted during turn; minimum 1]). | Target initiates combat | -- | Cost: 60 SP | |
Heroes (Shield Session 2) |
Boosts user's Defense and Resistance by 2 × (3 − [number of enemy units who have already acted during turn; minimum 1]). | Target initiates combat | -- | Cost: 120 SP | |
Heroes (Shield Session 3) |
Boosts user's Defense and Resistance by 3 × (3 − [number of enemy units who have already acted during turn; minimum 1]). | Target initiates combat | -- | Cost: 240 SP |
Availability
Heroes
Units | Mamori: Microwavin' Idol |
Flavor text
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Shield Session |
-- |
Spanish |
Session escudo |
Shield session |
French |
Session bouclier |
Shield session |
German |
Schild-Session |
Shield Session |
Italian |
Scudo Session |
Shield Session |
Portuguese (Brazil) |
Escudo Session |
Shield Session |
Traditional Chinese |
盾之協奏 |
Shield performance |