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Shield Session: Difference between revisions
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{{Skill Infobox | {{Skill Infobox | ||
|image=[[File:Is feh shield session 1.png]] | |image=[[File:Is feh shield session 1.png]] | ||
|caption=Icon of the Shield Session 1 skill in {{title|Heroes}}. | |caption=Icon of the Shield Session 1 skill in {{title|Heroes}}. | ||
|type=Passive (Type A) | |type=Passive (Type A) | ||
| | |first={{title|Heroes}} | ||
}} | }} | ||
'''Shield Session''' | '''Shield Session''' (Japanese: {{hl|盾のセッション|Tate no sesshon}} ''Shield Session'') is a three-tiered passive type A [[Skills|skill]] which debuted in {{FEH}}; the individual tiers of the skill are '''Shield Session 1''', '''Shield Session 2''', and '''Shield Session 3''' in order from lowest to highest. When a foe initiates combat, Shield Session boosts its user's [[defense]] and [[resistance]] based on how many enemies have already acted; higher tiers provide higher boosts. | ||
==Data== | ==Data== | ||
{{ | {{PassiveDataHdr FEH}} | ||
{{PassiveDataCell FEH | |||
| | |tier=1 | ||
| | |type=A | ||
| | |effect=If foe initiates combat, grants +⁠(1 − number of foes that have acted; minimum: 1) each to [[defense]] and [[resistance]] to user during combat. | ||
|sp=60 | |||
}} | |||
{{PassiveDataCell FEH | |||
| | |tier=2 | ||
| | |type=A | ||
| | |effect=If foe initiates combat, grants +⁠(2 − [number of foes that have acted × 2]; minimum: 2) each to [[defense]] and [[resistance]] to user during combat. | ||
| | |sp=120 | ||
| | |pre=[[Shield Session|Shield Session 1]] | ||
| | }} | ||
{{PassiveDataCell FEH | |||
|tier=3 | |||
| | |type=A | ||
| | |effect=If foe initiates combat, grants +⁠(3 − [number of foes that have acted × 3]; minimum: 3) each to [[defense]] and [[resistance]] to user during combat. | ||
| | |sp=240 | ||
| | |pre=[[Shield Session|Shield Session 1]] | ||
| | |||
}} | }} | ||
{{PassiveDataFtr FEH}} | |||
==Availability== | ==Availability== | ||
===''Heroes''=== | ===''Heroes''=== | ||
{{ | {{FEH skill availability | ||
| | |tiers=3 | ||
| | |- | ||
|trial1=[[Ice & Flame 4]]: 20,000 points | |||
|- | |||
|seal1=100 {{Badge|Azure}}, 20 {{GreatBadge|Azure}}, 40 {{SacredCoin}} | |||
|seal2=200 {{Badge|Azure}}, 60 {{GreatBadge|Azure}}, 50 {{SacredCoin}}, [[Shield Session|Shield Session 1]] seal | |||
|seal3=1,000 {{Badge|Azure}}, 100 {{GreatBadge|Azure}}, 100 {{SacredCoin}}, [[Shield Session|Shield Session 2]] seal | |||
}} | }} | ||
==Flavor text== | |||
{{DescriptionHdr}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Shield Session 1)</small> | |||
|english=If foe initiates combat, grants bonus to unit's<br>Def/Res during combat = 3 - number of foes<br>who have already acted (min value of 1). | |||
|japanese=敵から攻撃された時、戦闘中、守備、魔防が<br>3-(行動済みの敵の人数×1)だけ上昇(最小値1) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Shield Session 2)</small> | |||
|english=If foe initiates combat, grants bonus to unit's<br>Def/Res during combat = 6 - number of foes<br>who have already acted × 2 (min value of 2). | |||
|japanese=敵から攻撃された時、戦闘中、守備、魔防が<br>6-(行動済みの敵の人数×2)だけ上昇(最小値2) | |||
}} | |||
{{DescriptionCell | |||
|game={{title|Heroes}}<br><small>(Shield Session 3)</small> | |||
|english=If foe initiates combat, grants bonus to unit's<br>Def/Res during combat = 9 - number of foes<br>who have already acted × 3 (min value of 3). | |||
|japanese=敵から攻撃された時、戦闘中、守備、魔防が<br>9-(行動済みの敵の人数×3)だけ上昇(最小値3) | |||
}} | |||
{{DescriptionFtr}} | |||
<!-- | |||
==Trivia== | |||
--> | |||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Shield Session | |eng-name=Shield Session | ||
|jpn-name={{h|盾のセッション|Tate no sesshon}} | |||
| | |jpn-mean=Shield Session | ||
| | |span-name=Session escudo | ||
|span-name= | |span-mean=Shield session | ||
|span-mean= | |fren-name=Session bouclier | ||
| | |fren-mean=Shield session | ||
| | |ger-name=Schild-Session | ||
| | |ger-mean=Shield Session | ||
| | |ital-name=Scudo Session | ||
| | |ital-mean=Shield Session | ||
| | |por-name=Escudo Session | ||
| | |por-mean=Shield Session | ||
| | |ch-trad-name={{h|盾之協奏|dùn zhī xiézòu}} | ||
| | |ch-trad-mean=Shield performance | ||
| | |||
| | |||
| | |||
}} | }} | ||
<!-- | |||
==Gallery== | ==Gallery== | ||
--> | |||
==See also== | ==See also== | ||
*[[Blade Session]] | |||
{{ | {{NavPassiveAH}} | ||
{{NavPassiveSH}} |
Latest revision as of 01:01, 25 October 2023
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Shield Session (Japanese: 盾のセッション Shield Session) is a three-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Shield Session 1, Shield Session 2, and Shield Session 3 in order from lowest to highest. When a foe initiates combat, Shield Session boosts its user's defense and resistance based on how many enemies have already acted; higher tiers provide higher boosts.
Data
Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes (Shield Session 1) |
A | If foe initiates combat, grants +(1 − number of foes that have acted; minimum: 1) each to defense and resistance to user during combat. | 60 | -- | -- | ✓ | -- | |
Heroes (Shield Session 2) |
A | If foe initiates combat, grants +(2 − [number of foes that have acted × 2]; minimum: 2) each to defense and resistance to user during combat. | 120 | Shield Session 1 | -- | ✓ | -- | |
Heroes (Shield Session 3) |
A | If foe initiates combat, grants +(3 − [number of foes that have acted × 3]; minimum: 3) each to defense and resistance to user during combat. | 240 | Shield Session 1 | -- | ✓ | -- |
Availability
Heroes
Method | Data | ||
---|---|---|---|
Shield Session 1 | Shield Session 2 | Shield Session 3 | |
Unit (★★★★★) | Mamori: Microwavin' Idol | Mamori: Microwavin' Idol | Mamori: Microwavin' Idol |
Tempest Trials | Ice & Flame 4: 20,000 points | — | — |
Sacred Seal Forge | 100 , 20 , 40 | 200 , 60 , 50 , Shield Session 1 seal | 1,000 , 100 , 100 , Shield Session 2 seal |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Shield Session 1) |
If foe initiates combat, grants bonus to unit's
Def/Res during combat = 3 - number of foes who have already acted (min value of 1). |
敵から攻撃された時、戦闘中、守備、魔防が
3-(行動済みの敵の人数×1)だけ上昇(最小値1) |
Heroes (Shield Session 2) |
If foe initiates combat, grants bonus to unit's
Def/Res during combat = 6 - number of foes who have already acted × 2 (min value of 2). |
敵から攻撃された時、戦闘中、守備、魔防が
6-(行動済みの敵の人数×2)だけ上昇(最小値2) |
Heroes (Shield Session 3) |
If foe initiates combat, grants bonus to unit's
Def/Res during combat = 9 - number of foes who have already acted × 3 (min value of 3). |
敵から攻撃された時、戦闘中、守備、魔防が
9-(行動済みの敵の人数×3)だけ上昇(最小値3) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Shield Session |
-- |
Japanese |
盾のセッション |
Shield Session |
Spanish |
Session escudo |
Shield session |
French |
Session bouclier |
Shield session |
German |
Schild-Session |
Shield Session |
Italian |
Scudo Session |
Shield Session |
Portuguese |
Escudo Session |
Shield Session |
Traditional Chinese |
盾之協奏 |
Shield performance |
See also
Sacred Seal skills in Heroes | ||||||||||||||||||||
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