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Shepherds (chapter)
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“ | I wondered what manner of ignoramus would mislay their weapon. Now I know. | ” | — Miriel |
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Shepherds is the second chapter in Fire Emblem Awakening. It is another chapter against Risen as the Shepherds begin their trek toward Ferox.
Plot
- Main article:
Shepherds (chapter)/Script
Lissa escorts Robin into the Shepherds' garrison and introduces them to most of the rest of the Shepherds. Chrom arrives shortly afterwards and explains that they have been ordered to march to the neighboring kingdom of Regna Ferox to seek a military alliance against the new threat. The group begins to head north, but along the road is ambushed by a group of the humanoid monsters, who have been named Risen by the Ylissean war council. The Shepherds destroy the Risen. As they continue north, the group encounters an injured pegasus, and a junior member of the Shepherds named Sumia stays behind to tend to her wounds.
Summary
Lissa introduces the other Shepherds. They head north to Regna Ferox to seek military aid against the creatures from the woods, now named "Risen."
Chapter data
Normal Hard Lunatic
The chapter's map is 15 columns by 20 rows.
Character data
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New units
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Available characters
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Avatar m-default |
Item data
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Shop data
After clearing chapter 3, the shop at this location will become available.
Normal stock Possible merchant items
Event tiles
- Column 4, row 14: On the northeast side of a mountain formation
- Column 10, row 7: Southwest of the northeast fort
Enemy data
Normal Hard Lunatic(+)
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Boss data
- Main article:
Risen Chief
Normal Hard Lunatic
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
On Normal and Hard difficulties, the enemies will start packing Iron weapons as standard issue, while on Lunatic and Lunatic+ they start packing Steel. Watch your back. There are a ton of enemies lurking about, so your first order of business is to pair up Frederick and Chrom and send Frederick to face them down. Have Frederick use his Bronze Sword on turn one to evade the Barbarians (incidentally, Hawkeye Barbarians make your life miserable on Lunatic+), pull out the Silver Lance to deal with the Soldiers and Mercenaries, and don't be afraid to chug Virion's Elixir if you need to. Between his base Speed and Chrom's class pair-up bonuses, Frederick can double the enemy Barbarians if two of the following things have happened: Chrom reached 10 Speed, Frederick and Chrom got a C-rank support, and Frederick grew a point of Speed. He can double the Soldiers too if all three have happened. Meanwhile, the other Shepherds should try to pull in the western Mercenary and dogpile him for some quick experience. Virion and the incoming Miriel's 2-range chip damage will be invaluable here. You also want Stahl and Sully to be on the left side of the small four-space safe zone you start in so you can beat a hasty retreat to the southwest corner of the map once he's dead. Once the initial wave is dealt with, heal up and grab the nearby event tile.
Once everyone's patched up, pair Frederick and Chrom again and send them to the northwest fort. There, Frederick can pull in the second wave of enemies and kill them. The boss of this map isn't much different from the last one, and can be dealt with using the same tactics as last time. It definitely helps if you can give this kill to Chrom or Robin.
Trivia
- The map for this chapter is reused for Fire Emblem Fates, as the xenologue Before Awakening. It is also used as the setting for the Fire Emblem Awakening microgame in WarioWare Gold.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Shepherds |
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French |
Veilleurs |
Watchmen |
Italian |
I Pastori |
The Shepherds |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
← Unwelcome Change • | Shepherds | • Warrior Realm → |
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