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Shepherds (chapter): Difference between revisions
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{{Chapter Infobox | {{Chapter Infobox | ||
|title=Shepherds | |title=Shepherds | ||
|image=[[File:Cm fe13 2 | |image=[[File:Cm fe13 2 full.png|200px]] | ||
|game={{FE13}} | |game={{FE13}} | ||
|location=The Northroad | |location=The Northroad | ||
|new units=[[Stahl]], [[Vaike]], [[Miriel]] | |new units=[[Stahl]], [[Vaike]], [[Miriel]] | ||
|boss=[[Risen Chief]] | |boss=[[Risen Chief]] | ||
|previous=[[Unwelcome Change]] | |||
|next=[[Warrior Realm]] | |||
}} | }} | ||
{{Quote| | {{Quote|All right, listen, everyone: in the morning, we'll be marching to Regna Ferox. [...] Warriors are what they are, and we'll need their strength to quell this new menace. Typically, the exalt would request such aid in person. But given recent events... Well, the people might worry should my sister suddenly leave the capital. So the task has been passed to us.|Chrom}} | ||
'''Shepherds''' is the second chapter in {{FE13}}. It is another chapter against [[Risen]] as the [[Shepherds (group)|Shepherds]] begin their trek toward [[Ferox]]. | '''Shepherds''' (Japanese: {{hl|小さな自警団|Chīsana jikei-dan}} ''Little Vigilantes'') is the second chapter in {{FE13}}. It is another chapter against [[Risen]] as the [[Shepherds (group)|Shepherds]] begin their trek toward [[Ferox]]. | ||
==Plot== | ==Plot== | ||
{{main|Shepherds (chapter)/Script}} | {{main|Shepherds (chapter)/Script}} | ||
[[Lissa]] | The group finally arrives in Ylisstol, the capital of [[Ylisse]]. Exalt [[Emmeryn]] makes a public appearance, and [[Robin]]'s companions explain that the [[Founder of Ylisse|first Exalt]] slew the [[Grima (character)|fell dragon]] long ago and that Emmeryn is a symbol of the peace he fought so hard for. [[Chrom]] further explains that Emmeryn is the only thing keeping war from breaking out between Ylisse and [[Plegia]]. [[Lissa]] also reveals that Emmeryn is her and Chrom's older sister and that they are Ylissean royalty, much to Robin's shock. The four visit the palace and meet Emmeryn. Afterwards, Chrom, [[Frederick]], Emmeryn, and Emmeryn's retainer [[Phila]] decide to hold a war council concerning the monsters, and Lissa takes her leave with Robin. | ||
Lissa escorts Robin into the [[Shepherds (group)|Shepherds]]' garrison and introduces them to most of the rest of the Shepherds. Chrom arrives shortly afterwards and explains that they have been ordered to march to the neighboring kingdom of [[Regna Ferox]] to seek a military alliance against the new threat. The group begins to head north, but along the road is ambushed by a group of the humanoid monsters, who have been named [[Risen]] by the [[Ylisse]]an war council. The Shepherds destroy the Risen. | |||
===Summary=== | ===Summary=== | ||
Line 26: | Line 30: | ||
|content1={{ChapData | |content1={{ChapData | ||
|victory=Rout the enemy | |victory=Rout the enemy | ||
|defeat=Chrom or Robin | |defeat=[[Chrom]] or [[Robin]] dies | ||
|ally=8{{ | |ally=8{{h|+1|Upon Miriel arriving}} | ||
|enemy=12 | |enemy=12 | ||
|map=[[File:Cm fe13 2.png]] | |map=[[File:Cm fe13 2.png]] | ||
|col=15 | |||
|row=20 | |||
}} | }} | ||
|content2={{ChapData | |content2={{ChapData | ||
|victory=Rout the enemy | |victory=Rout the enemy | ||
|defeat=Chrom or Robin | |defeat=[[Chrom]] or [[Robin]] dies | ||
|ally=8{{ | |ally=8{{h|+1|Upon Miriel arriving}} | ||
|enemy=14 | |enemy=14 | ||
|map=[[File:Cm fe13 2 h.png]] | |map=[[File:Cm fe13 2 h.png]] | ||
|col=15 | |||
|row=20 | |||
}} | }} | ||
|content3={{ChapData | |content3={{ChapData | ||
|victory=Rout the enemy | |victory=Rout the enemy | ||
|defeat=Chrom or Robin | |defeat=[[Chrom]] or [[Robin]] dies | ||
|ally=8{{ | |ally=8{{h|+1|Upon Miriel arriving}} | ||
|enemy=16 | |enemy=16 | ||
|map=[[File:Cm fe13 2 l.png]] | |map=[[File:Cm fe13 2 l.png]] | ||
|col=15 | |||
|row=20 | |||
}} | }} | ||
}} | }} | ||
===Character data=== | ===Character data=== | ||
<choose><option>{{#vardefine:A|m}}</option><option>{{#vardefine:A|f}}</option></choose> | |||
{{ChapChars | {{ChapChars | ||
|game#=13 | |game#=13 | ||
|newunit1={{NewUnit | |newunit1={{NewUnit | ||
|name=Stahl | |name=Stahl | ||
Line 59: | Line 67: | ||
|HP=22 | |HP=22 | ||
|lv=2 | |lv=2 | ||
|recruitment method=Automatically from | |inventory={{Item|13|Bronze Sword}} | ||
|recruitment method=Automatically from turn 1 | |||
}} | }} | ||
|newunit2={{NewUnit | |newunit2={{NewUnit | ||
Line 65: | Line 74: | ||
|portrait=[[File:Small portrait vaike fe13.png]] | |portrait=[[File:Small portrait vaike fe13.png]] | ||
|class=Fighter | |class=Fighter | ||
|HP=24{{ | |HP=24{{h|+5|Granted by HP +5}} | ||
|lv=3 | |lv=3 | ||
|recruitment method=Automatically from | |recruitment method=Automatically from turn 1}} | ||
|newunit3={{NewUnit | |newunit3={{NewUnit | ||
|name=Miriel | |name=Miriel | ||
Line 74: | Line 83: | ||
|HP=18 | |HP=18 | ||
|lv=1 | |lv=1 | ||
|inventory={{Item|13|Fire}}<br>{{Item|13|Iron Axe}} | |||
|recruitment method=Automatically from turn 2}} | |recruitment method=Automatically from turn 2}} | ||
|forced1=chrom l | |||
| | |forced1article=Chrom | ||
| | |return1=robin {{#var:A}} | ||
| | |return1article=Robin | ||
| | |return2=lissa | ||
| | |return3=frederick | ||
| | |return4=sully | ||
| | |return5=virion | ||
| | |||
}} | }} | ||
Line 90: | Line 99: | ||
|platform=3ds01 | |platform=3ds01 | ||
|item1=Iron Sword | |item1=Iron Sword | ||
|obtain1=Dropped by | |obtain1=Dropped by enemy [[Mercenary]] | ||
|itemlast=Iron Lance | |itemlast=Iron Lance | ||
|obtainlast=Dropped by | |obtainlast=Dropped by enemy [[Soldier]] | ||
}} | }} | ||
===Shop data=== | ===Shop data=== | ||
After clearing [[Warrior Realm|chapter 3]], the shop at this location will become available. | After clearing [[Warrior Realm|chapter 3]], the shop at this location will become available. | ||
{{ChapShop 3DS | {{ChapShop 3DS | ||
|armory1=Fire | |armory1=Fire | ||
|armorycost1=540 | |armorycost1=540 | ||
|armory2=Thunder | |armory2=Thunder | ||
|armorycost2=630 | |armorycost2=630 | ||
|armory3=Wind | |armory3=Wind | ||
|armorycost3=450 | |armorycost3=450 | ||
|armory4=Flux | |armory4=Flux | ||
Line 135: | Line 141: | ||
===Enemy data=== | ===Enemy data=== | ||
:''Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.'' | |||
{{Tab | {{Tab | ||
|width=100% | |width=100% | ||
Line 140: | Line 147: | ||
|tab2=Hard | |tab2=Hard | ||
|tab3=Lunatic(+) | |tab3=Lunatic(+) | ||
|content1={{ | |content1={{ChapUnitHdr|type=Enemy|platform=3ds01}} | ||
|platform=3ds01 | {{ChapUnitCellFE13 | ||
| | |name=[[Risen Chief]] | ||
| | |class=Barbarian | ||
| | |version=risen | ||
| | |lv=4 | ||
|#1=2 | |#=1 | ||
| | |hp=26 | ||
| | |str=11 | ||
| | |mag=0 | ||
| | |skill=7 | ||
| | |spd=8 | ||
| | |lck=3 | ||
|#2=4 | |def=4 | ||
| | |res=1 | ||
| | |inventory={{Item|13|Hand Axe}} | ||
| | }} | ||
| | {{ChapUnitCellFE13 | ||
| | |name=[[Risen]] | ||
| | |class=Mercenary | ||
|#3= | |version=risen | ||
| | |lv=2 | ||
| | |#=2 | ||
| | |hp=17~18 | ||
| | |str=6~7 | ||
| | |mag=0 | ||
| | |skill=8~9 | ||
|# | |spd=7~8 | ||
| | |lck=3~4 | ||
| | |def=2~3 | ||
| | |res=0 | ||
| | |mov=5 | ||
| | |inventory={{Item|13|Iron Sword}} | ||
| | }} | ||
|#5=1 | {{ChapUnitCellFE13 | ||
| | |name=[[Risen]] | ||
| | |class=Barbarian | ||
| | |version=risen | ||
| | |lv=2 | ||
| | |#=4 | ||
| | |hp=18~19 | ||
| | |str=7~8 | ||
| | |mag=0 | ||
|skill=3~4 | |||
|spd=5~6 | |||
|lck=2~3 | |||
|def=2~3 | |||
|res=0 | |||
|mov=5 | |||
|inventory={{Item|13|Iron Axe}} | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Risen]] | |||
|class=Soldier | |||
|version=risen | |||
|lv=2 | |||
|#=3 | |||
|hp=17~18 | |||
|str=6~7 | |||
|mag=0 | |||
|skill=6~7 | |||
|spd=6~7 | |||
|lck=4~5 | |||
|def=2~3 | |||
|res=0 | |||
|mov=5 | |||
|inventory={{Item|13|Iron Lance}} | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Risen]] | |||
|class=Soldier | |||
|version=risen | |||
|lv=2 | |||
|#=1 | |||
|hp=17~18 | |||
|str=6~7 | |||
|mag=0 | |||
|skill=6~7 | |||
|spd=6~7 | |||
|lck=4~5 | |||
|def=2~3 | |||
|res=0 | |||
|mov=5 | |||
|inventory={{Item|13|Iron Lance|type=drop}} | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Risen]] | |||
|class=Mercenary | |||
|version=risen | |||
|lv=2 | |||
|#=1 | |||
|hp=17~18 | |||
|str=6~7 | |||
|mag=0 | |||
|skill=8~9 | |||
|spd=7~8 | |||
|lck=3~4 | |||
|def=2~3 | |||
|res=0 | |||
|mov=5 | |||
|inventory={{Item|13|Iron Sword|type=drop}} | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
|content2={{ChapUnitHdr|type=Enemy|platform=3ds01}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Risen Chief]] | |||
|class=Barbarian | |||
|version=risen | |||
|lv=4 | |||
|#=1 | |||
|hp=31 | |||
|str=13 | |||
|mag=0 | |||
|skill=8 | |||
|spd=10 | |||
|lck=4 | |||
|def=4 | |||
|res=1 | |||
|inventory={{Item|13|Hand Axe}}<br>{{Item|13|Gamble}} | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Risen]] | |||
|class=Mercenary | |||
|version=risen | |||
|lv=2 | |||
|#=2 | |||
|hp=22~23 | |||
|str=8~9 | |||
|mag=0 | |||
|skill=10~11 | |||
|spd=9~10 | |||
|lck=5~6 | |||
|def=2~3 | |||
|res=0~1 | |||
|mov=5 | |||
|inventory={{Item|13|Iron Sword}}<br>{{Item|13|Patience}}<br><small>Can have 0–1 skill(s) at random</small> | |||
|notes=• The southern one immediately begins moving unprovoked.<br>• The northern one begins moving if a northern [[Barbarian]], [[Soldier]], or Mercenary is provoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Risen]] | |||
|class=Barbarian | |||
|version=risen | |||
|lv=2 | |||
|#=4 | |||
|hp=24~25 | |||
|str=9~10 | |||
|mag=0 | |||
|skill=4~5 | |||
|spd=7 | |||
|lck=3~4 | |||
|def=2~3 | |||
|res=0 | |||
|mov=5 | |||
|inventory={{Item|13|Iron Axe}}<br>{{Item|13|Gamble}}<br><small>Can have 0–1 skill(s) at random</small> | |||
|notes=• The southern two immediately begin moving unprovoked.<br>• The northern two both begin moving if either of them or a northern [[Mercenary]] or [[Soldier]] is provoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Risen]] | |||
|class=Soldier | |||
|version=risen | |||
|lv=2 | |||
|#=5 | |||
|hp=23~24 | |||
|str=8~9 | |||
|mag=0 | |||
|skill=8~9 | |||
|spd=8~9 | |||
|lck=6~7 | |||
|def=2~3 | |||
|res=0~1 | |||
|mov=5 | |||
|inventory={{Item|13|Iron Lance}} | |||
|notes=• The southern four immediately begin moving unprovoked.<br>• The northern one begins moving if a northern [[Mercenary]], [[Barbarian]], or Soldier is provoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Risen]] | |||
|class=Soldier | |||
|version=risen | |||
|lv=2 | |||
|#=1 | |||
|hp=23~24 | |||
|str=8~9 | |||
|mag=0 | |||
|skill=8~9 | |||
|spd=8~9 | |||
|lck=6~7 | |||
|def=2~3 | |||
|res=0~1 | |||
|mov=5 | |||
|inventory={{Item|13|Iron Lance|type=drop}} | |||
|notes=Begins moving if a northern [[Mercenary]], [[Barbarian]], or Soldier is provoked. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Risen]] | |||
|class=Mercenary | |||
|version=risen | |||
|lv=2 | |||
|#=1 | |||
|hp=22~23 | |||
|str=8~9 | |||
|mag=0 | |||
|skill=10~11 | |||
|spd=9~10 | |||
|lck=5~6 | |||
|def=2~3 | |||
|res=0~1 | |||
|mov=5 | |||
|inventory={{Item|13|Iron Sword|type=drop}}<br>{{Item|13|Patience}}<br><small>Can have 0–1 skill(s) at random</small> | |||
|notes=Begins moving if a northern Mercenary, [[Barbarian]], or [[Soldier]] is provoked. | |||
|last=y | |||
}} | |||
{{ChapUnitFtr}} | |||
|content3={{ChapUnitHdr|type=Enemy|platform=3ds01}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Risen Chief]] | |||
|class=Barbarian | |||
|version=risen | |||
|lv=4 | |||
|#=1 | |||
|hp=40 | |||
|str=17 | |||
|mag=0 | |||
|skill=10 | |||
|spd=13 | |||
|lck=6 | |||
|def=4 | |||
|res=1 | |||
|mov=5 | |||
|inventory={{Item|13|Short Axe}}<br>{{Item|13|Gamble}} | |||
|notes=Will not move until a unit is in range of at least two of the following—him, the two northern [[Mercenary|Mercenaries]], the two northern [[Barbarian]]s, or the two northern [[Soldier]]s—or until one of them is fought; in either case, he begins moving. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Risen]] | |||
|class=Barbarian | |||
|version=risen | |||
|lv=2 | |||
|#=5 | |||
|hp=33 | |||
|str=14 | |||
|mag=0 | |||
|skill=7 | |||
|spd=10 | |||
|lck=6 | |||
|def=3 | |||
|res=1 | |||
|mov=5 | |||
|inventory={{Item|13|Steel Axe}}<br>{{Item|13|Gamble}}<br><small>Can have 0–1 skill(s) at random</small> | |||
|notes=• The southern three immediately begin moving unprovoked.<br>• The northern two will not move until a unit is in range of at least two of the following—either of them, the [[Risen Chief]], the two northern [[Mercenary|Mercenaries]], or the two northern [[Soldier]]s—or until one of them is fought; in either case, they begin moving. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Risen]] | |||
|class=Mercenary | |||
|version=risen | |||
|lv=2 | |||
|#=3 | |||
|hp=30 | |||
|str=12 | |||
|mag=0 | |||
|skill=15 | |||
|spd=13 | |||
|lck=8 | |||
|def=3 | |||
|res=1 | |||
|mov=5 | |||
|inventory={{Item|13|Steel Sword}}<br>{{Item|13|Patience}}<br><small>Can have 0–1 skill(s) at random</small> | |||
|notes=• The southern two immediately begin moving unprovoked.<br>• The northern one will not move until a unit is in range of at least two of the following—him, the [[Risen Chief]], the northern Mercenary, the two northern [[Barbarian]]s, or the two northern [[Soldier]]s—or until one of them is fought; in either case, they begin moving. | |||
}} | |||
{{ChapUnitCellFE13 | |||
|name=[[Risen]] | |||
|class=Soldier | |||
|version=risen | |||
|lv=2 | |||
|#=5 | |||
|hp=32 | |||
|str=11 | |||
|mag=0 | |||
|skill=11 | |||
|spd=11 | |||
|lck=9 | |||
|def=4 | |||
|res=1 | |||
|mov=5 | |||
|inventory={{Item|13|Steel Lance}} | |||
|notes=• The southern four immediately begin moving unprovoked.<br>• The northern one will not move until a unit is in range of at least two of the following—him, the [[Risen Chief]], the two northern [[Mercenary|Mercenaries]], the two northern [[Barbarian]]s, or the northern Soldier—or until one of them is fought; in either case, they begin moving. | |||
}} | }} | ||
{{ChapUnitCellFE13 | |||
|name=[[Risen]] | |||
| | |class=Soldier | ||
| | |version=risen | ||
| | |lv=2 | ||
| | |#=1 | ||
|#1 | |hp=32 | ||
| | |str=11 | ||
| | |mag=0 | ||
|skill=11 | |||
| | |spd=11 | ||
| | |lck=9 | ||
| | |def=4 | ||
| | |res=1 | ||
| | |mov=5 | ||
| | |inventory={{Item|13|Steel Lance}} • {{Item|13|Iron Lance|type=drop}} | ||
|notes=Will not move until a unit is in range of at least two of the following—him, the [[Risen Chief]], the two northern [[Mercenary|Mercenaries]], the two northern [[Barbarian]]s, or the northern Soldier—or until one of them is fought; in either case, they begin moving. | |||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{ChapUnitCellFE13 | |||
|name=[[Risen]] | |||
| | |class=Mercenary | ||
| | |version=risen | ||
| | |lv=2 | ||
| | |#=1 | ||
|# | |hp=30 | ||
|str=12 | |||
| | |mag=0 | ||
|skill=15 | |||
| | |spd=13 | ||
| | |lck=8 | ||
| | |def=3 | ||
| | |res=1 | ||
|mov=5 | |||
|inventory={{Item|13|Steel Sword}} • {{Item|13|Iron Sword|type=drop}}<br>{{Item|13|Patience}}<br><small>Can have 0–1 skill(s) at random</small> | |||
| | |notes=Will not move until a unit is in range of at least two of the following—him, the [[Risen Chief]], the northern Mercenary, the two northern [[Barbarian]]s, or the two northern [[Soldier]]s—or until one of them is fought; in either case, they begin moving. | ||
|last=y | |||
| | |||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
{{ChapUnitFtr}} | |||
Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool: | Lunatic+ mode is set up exactly the same as Lunatic mode, only varying by enemies having two additional skills at random from the following pool: | ||
Line 295: | Line 488: | ||
|content1={{BossStats FE13 | |content1={{BossStats FE13 | ||
|portrait=[[File:Small portrait risen chief fe13.png]] | |portrait=[[File:Small portrait risen chief fe13.png]] | ||
|sprite=barbarian risen enemy | |||
|class=Barbarian | |class=Barbarian | ||
|lv=4 | |lv=4 | ||
Line 305: | Line 499: | ||
|def=4 | |def=4 | ||
|res=1 | |res=1 | ||
|inventory={{Item|13|Hand Axe}} | |inventory={{Item|13|Hand Axe}} | ||
|ax=D | |ax=D | ||
Line 311: | Line 504: | ||
|content2={{BossStats FE13 | |content2={{BossStats FE13 | ||
|portrait=[[File:Small portrait risen chief fe13.png]] | |portrait=[[File:Small portrait risen chief fe13.png]] | ||
|sprite=barbarian risen enemy | |||
|class=Barbarian | |class=Barbarian | ||
|lv=4 | |lv=4 | ||
Line 321: | Line 515: | ||
|def=4 | |def=4 | ||
|res=1 | |res=1 | ||
|inventory={{Item|13|Hand Axe}} | |inventory={{Item|13|Hand Axe}} | ||
|skills={{Item|13|Gamble}} | |skills={{Item|13|Gamble}} | ||
Line 328: | Line 521: | ||
|content3={{BossStats FE13 | |content3={{BossStats FE13 | ||
|portrait=[[File:Small portrait risen chief fe13.png]] | |portrait=[[File:Small portrait risen chief fe13.png]] | ||
|sprite=barbarian risen enemy | |||
|class=Barbarian | |class=Barbarian | ||
|lv=4 | |lv=4 | ||
Line 347: | Line 541: | ||
==Strategy== | ==Strategy== | ||
{{Strategy}} | {{Strategy}} | ||
On Normal and Hard difficulties, the enemies will start packing Iron weapons as standard issue, while on Lunatic and Lunatic+ they start packing Steel. Watch your back. There are a ton of enemies lurking about, so your first order of business is to pair up Frederick and Chrom and send Frederick to face them down. Have Frederick use his Bronze Sword on turn one to evade the Barbarians (incidentally, Hawkeye Barbarians make your life miserable on Lunatic+), pull out the Silver Lance to deal with the Soldiers and Mercenaries, and don't be afraid to chug Virion's Elixir if you need to. Between his base Speed and Chrom's class pair-up bonuses, Frederick can double the enemy Barbarians if two of the following things have happened: Chrom reached 10 Speed, Frederick and Chrom got a C-rank support, and Frederick grew a point of Speed. He can double the Soldiers too if all three have happened. Meanwhile, the other Shepherds should try to pull in the western Mercenary and dogpile him for some quick experience. Virion and the incoming Miriel's 2-range chip damage will be invaluable here. You also want Stahl and Sully to be on the left side of the small four-space safe zone you start in so you can beat a hasty retreat to the southwest corner of the map once he's dead. Once the initial wave is dealt with, heal up and grab the nearby event tile. | |||
On Normal and Hard difficulties, the enemies will start packing Iron weapons as standard issue, while on Lunatic and Lunatic+ they start packing Steel. Watch your back. | |||
Once everyone's patched up, pair Frederick and Chrom again and send them to the northwest fort. There, Frederick can pull in the second wave of enemies and kill them. The boss of this map isn't much different from the last one, and can be dealt with using the same tactics as last time. It definitely helps if you can give this kill to Chrom or Robin. | |||
==Trivia== | ==Trivia== | ||
* The map for this chapter is reused for {{FE14}}, as the xenologue [[Before Awakening]]. It is also used as the setting for the [[mariowiki:Fire Emblem Awakening|Fire Emblem Awakening]] microgame in | * The map for this chapter is reused for {{FE14}}, as the xenologue [[Before Awakening]]. It is also used as the setting for the [[mariowiki:Fire Emblem Awakening|Fire Emblem Awakening]] microgame in {{WarioGold}}. | ||
==Etymology and other languages== | ==Etymology and other languages== | ||
{{Names | {{Names | ||
|eng-name=Shepherds | |eng-name=Shepherds | ||
| | |jpn-name={{h|小さな自警団|Chīsana jikei-dan}} | ||
|jpn-mean=Little Vigilantes | |||
| | |span-name=Los Custodios de Ylisse | ||
|span-mean=The Guardians of Ylisse | |||
|fren-name=Veilleurs | |fren-name=Veilleurs | ||
|fren-mean=Watchmen | |fren-mean=Watchmen | ||
|ger-name=Hirten | |||
|ger-mean=Shepherds | |||
|ger-name= | |||
|ger-mean= | |||
|ital-name=I Pastori | |ital-name=I Pastori | ||
|ital-mean=The Shepherds | |ital-mean=The Shepherds |
Latest revision as of 16:51, 28 March 2024
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“ | All right, listen, everyone: in the morning, we'll be marching to Regna Ferox. [...] Warriors are what they are, and we'll need their strength to quell this new menace. Typically, the exalt would request such aid in person. But given recent events... Well, the people might worry should my sister suddenly leave the capital. So the task has been passed to us. | ” | — Chrom |
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Shepherds (Japanese: 小さな自警団 Little Vigilantes) is the second chapter in Fire Emblem Awakening. It is another chapter against Risen as the Shepherds begin their trek toward Ferox.
Plot
- Main article:
Shepherds (chapter)/Script
The group finally arrives in Ylisstol, the capital of Ylisse. Exalt Emmeryn makes a public appearance, and Robin's companions explain that the first Exalt slew the fell dragon long ago and that Emmeryn is a symbol of the peace he fought so hard for. Chrom further explains that Emmeryn is the only thing keeping war from breaking out between Ylisse and Plegia. Lissa also reveals that Emmeryn is her and Chrom's older sister and that they are Ylissean royalty, much to Robin's shock. The four visit the palace and meet Emmeryn. Afterwards, Chrom, Frederick, Emmeryn, and Emmeryn's retainer Phila decide to hold a war council concerning the monsters, and Lissa takes her leave with Robin.
Lissa escorts Robin into the Shepherds' garrison and introduces them to most of the rest of the Shepherds. Chrom arrives shortly afterwards and explains that they have been ordered to march to the neighboring kingdom of Regna Ferox to seek a military alliance against the new threat. The group begins to head north, but along the road is ambushed by a group of the humanoid monsters, who have been named Risen by the Ylissean war council. The Shepherds destroy the Risen.
Summary
Lissa introduces the other Shepherds. They head north to Regna Ferox to seek military aid against the creatures from the woods, now named "Risen."
Chapter data
Normal Hard Lunatic
Character data
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New units
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Required characters
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Available characters
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Item data
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Shop data
After clearing chapter 3, the shop at this location will become available.
Normal stock Possible merchant items
Event tiles
- Column 4, row 14: On the northeast side of a mountain formation
- Column 10, row 7: Southwest of the northeast fort
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Normal Hard Lunatic(+)
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Boss data
- Main article:
Risen Chief
Normal Hard Lunatic
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
On Normal and Hard difficulties, the enemies will start packing Iron weapons as standard issue, while on Lunatic and Lunatic+ they start packing Steel. Watch your back. There are a ton of enemies lurking about, so your first order of business is to pair up Frederick and Chrom and send Frederick to face them down. Have Frederick use his Bronze Sword on turn one to evade the Barbarians (incidentally, Hawkeye Barbarians make your life miserable on Lunatic+), pull out the Silver Lance to deal with the Soldiers and Mercenaries, and don't be afraid to chug Virion's Elixir if you need to. Between his base Speed and Chrom's class pair-up bonuses, Frederick can double the enemy Barbarians if two of the following things have happened: Chrom reached 10 Speed, Frederick and Chrom got a C-rank support, and Frederick grew a point of Speed. He can double the Soldiers too if all three have happened. Meanwhile, the other Shepherds should try to pull in the western Mercenary and dogpile him for some quick experience. Virion and the incoming Miriel's 2-range chip damage will be invaluable here. You also want Stahl and Sully to be on the left side of the small four-space safe zone you start in so you can beat a hasty retreat to the southwest corner of the map once he's dead. Once the initial wave is dealt with, heal up and grab the nearby event tile.
Once everyone's patched up, pair Frederick and Chrom again and send them to the northwest fort. There, Frederick can pull in the second wave of enemies and kill them. The boss of this map isn't much different from the last one, and can be dealt with using the same tactics as last time. It definitely helps if you can give this kill to Chrom or Robin.
Trivia
- The map for this chapter is reused for Fire Emblem Fates, as the xenologue Before Awakening. It is also used as the setting for the Fire Emblem Awakening microgame in WarioWare Gold.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Shepherds |
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Japanese |
小さな自警団 |
Little Vigilantes |
Spanish |
Los Custodios de Ylisse |
The Guardians of Ylisse |
French |
Veilleurs |
Watchmen |
German |
Hirten |
Shepherds |
Italian |
I Pastori |
The Shepherds |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
← Unwelcome Change • | Shepherds | • Warrior Realm → |
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