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Greil then appears, mocking Petrine with a statement about arrogance. Ike, excited, greets his father with messages of Elincia’s safety. When Greil asks why Ike is there, he explains how they came back to find the other group in case they were in trouble. Greil praises Ike for his good work, but notes his stubbornness.  
Greil then appears, mocking Petrine with a statement about arrogance. Ike, excited, greets his father with messages of Elincia’s safety. When Greil asks why Ike is there, he explains how they came back to find the other group in case they were in trouble. Greil praises Ike for his good work, but notes his stubbornness.  


Petrine enters the conversation once again, recognizing Greil as the commander, but disappointed that he appears only a sellsword rather than a great hero. She decides that once she captures his, she’ll take him to Ashnard as a souvenier. Greil acknowledges that Ashnard’s “twisted games” are true. Confused, Gatrie asks Shinon what Greil means. Shinon explains that there are rumors that Ashnard gathers strong men from around the continent to make them fight one another. The ones that survive battle are given important positions in his army.  
Petrine enters the conversation once again, recognizing Greil as the commander, but disappointed that he appears only a sellsword rather than a great hero. She decides that once she captures his, she’ll take him to Ashnard as a souvenir. Greil acknowledges that Ashnard’s “twisted games” are true. Confused, Gatrie asks Shinon what Greil means. Shinon explains that there are rumors that Ashnard gathers strong men from around the continent to make them fight one another. The ones that survive battle are given important positions in his army.  


Greil tells Gatrie and Shinon to gather the others and leave while he distracts Petrine. Though Gatrie expresses concern, Shinon agrees, confident his commander won’t be challenged by Petrine. Greil tells the group that he will meet them up in Gallia, and goes to the next room to battle with Petrine, who orders her men to exterminate the Crimeans before she returns. More Daein troops arrive, under the command of [[Balmer]], and Ike continues the fight with the goal of meeting up with Shinon.  
Greil tells Gatrie and Shinon to gather the others and leave while he distracts Petrine. Though Gatrie expresses concern, Shinon agrees, confident his commander won’t be challenged by Petrine. Greil tells the group that he will meet them up in Gallia, and goes to the next room to battle with Petrine, who orders her men to exterminate the Crimeans before she returns. More Daein troops arrive, under the command of [[Balmer]], and Ike continues the fight with the goal of meeting up with Shinon.  

Revision as of 00:59, 17 February 2011

Shades of Evil

Cm fe09 7.png

Location

Fort Meritenne

New units

Mia

Boss(es)

Balmer

Shades of Evil is the seventh chapter of Fire Emblem: Path of Radiance. When searching for Greil, Titania spies a figure moving in a nearby fort. When they go to investigate, the Greil Mercenaries are greeted by a battalion of Daein soldiers, and battle ensues. This chapter introduces the game's first recruitable character, Mia, as well as the first enemy Thief, who will steal items from map's Chests if given the chance.

Plot

The chapter begins with Ike and Soren discussing their next move, as their previous search attempts revealed no evidence of Greil, Shinon and Gatrie. Soren suggests that they head back, as Greil might have taken another path, and Ike agrees, concerned about the safety of the group, and the risks that would come with backtracking further. Titania then spots a figure at a nearby fort, and the crew goes to investigate.

The group at first finds the place uninhabited, and Titania wonders if she really saw someone or not. Then a Daein scout appears, summoning the rest of his battalion, and Ike and his troops move to a corner and prepare for battle.

At the end of the first turn, Mia appears, looking for an exit. She notices the sounds of battle, and prepares herself. When she talks to Ike, they each introduce themselves, and Mia mentions that she was a mercenary working for the Crimean army. She had been captured by the Daein army, but was rescued by Greil. She tells Ike that Greil isn't far north of them right now. She then joins Ike’s party, ready and willing to fight Daein.

At the end of the fourth turn, Petrine arrives, intent on killing Ike and his comrades. Soren explains to Ike that Petrine is one of the Four Riders, King Ashnard’s most trusted generals, and that she wields a lance of flame. Petrine delights in her notability for a moment, then demands the princess. Ike tells her that Elinica has been in Gallia for a while now, but Petrine refuses to believe that her soldiers at the border were defeated.

Greil then appears, mocking Petrine with a statement about arrogance. Ike, excited, greets his father with messages of Elincia’s safety. When Greil asks why Ike is there, he explains how they came back to find the other group in case they were in trouble. Greil praises Ike for his good work, but notes his stubbornness.

Petrine enters the conversation once again, recognizing Greil as the commander, but disappointed that he appears only a sellsword rather than a great hero. She decides that once she captures his, she’ll take him to Ashnard as a souvenir. Greil acknowledges that Ashnard’s “twisted games” are true. Confused, Gatrie asks Shinon what Greil means. Shinon explains that there are rumors that Ashnard gathers strong men from around the continent to make them fight one another. The ones that survive battle are given important positions in his army.

Greil tells Gatrie and Shinon to gather the others and leave while he distracts Petrine. Though Gatrie expresses concern, Shinon agrees, confident his commander won’t be challenged by Petrine. Greil tells the group that he will meet them up in Gallia, and goes to the next room to battle with Petrine, who orders her men to exterminate the Crimeans before she returns. More Daein troops arrive, under the command of Balmer, and Ike continues the fight with the goal of meeting up with Shinon.

After Ike defeats Balmer’s troops, he goes to search for his father once again. He finds him in a large room in combat with Petrine. Titania assures Ike that his father will be all right, as he’s the better fighter. Petrine steps back, impressed with Greil’s strength, but neither will admit defeat. Then, Daein reinforcements appear, surrounding the Greil Mercenaries. Petrine orders her troops to kill all of the mercenaries, and all hope seems lost.

Then, a roar sounds from the next room. Some of the Daein soldiers shout that Gallian beasts have appeared, and start to flee, but Petrine threatens to kill the first one to turn away. That doesn’t stop a majority of the soldiers from running, and Petrine calls them cowards. Then, Ranulf and some other Gallian soldiers appear, and Ranulf commands the Daein soldiers to leave at once, threatening battle with the full force of the Gallian army. Petrine refuses, saying Ashnard will slaughter her if she retreats, and she’s rather die with honor in battle.

Through the other door arrives the Black Knight, who orders Petrine to comply with Ranulf and withdraw, ensuring her that he’ll set things right with the king. Petrine leaves with her troops. The Black Knight stares at Greil for a moment, then leaves. Ike is confused, but let’s the subject go for now.

Outside the fort, Mist and Elincia greet Ike and Greil. Ranulf explains that the princess requested aid for Ike and company, which is why they arrived when they did. Ike asks if Ranulf is a sub-human, and Ranulf is immediately offended. He goes through a speech of how laguz are always treated as less than beorc. Ike apologizes, claiming not to know any different name for what Ranulf is, offering to call him laguz, if that would be preferable. Ranulf is surprised at Ike’s manners, and asks for his name.

They introduce themselves, and Ranulf says that they’d been watching Ike’s company enter the forest, not knowing what to think. He explains that they thought all of Crimea’s royal family had been killed, but that they were gladly surprised when Elincia showed up. Ranulf also informs Ike that Daein seized Crimea, and Elincia explains that she also learned even her uncle Renning could not stand up to Daein. The king of Gallia had ordered Ranulf and his troops to patrol the Crimean border because of Daein’s occupation, which is why they found Elincia so early.

Ranulf tells Ike that he will take Elincia to the king of Gallia, and that Ike and company can rest at an old castle while he gets orders from the king. Ike asks Greil what he thinks about the situation, and Greil apologizes for not paying attention; he has other matters on his mind. Ike notes that this is unusual, but explains to Greil the plan. Greil complies with the plans, urging Ranulf to get Elincia to King Caineghis as soon as possible, and that they can make their way to Gebal Castle by themselves. Ranulf departs with Elincia, promising that someone will bring the Greil Mercenaries food later.

Later that night, Ike sees his father leaving the castle. Greil tells Ike to go back to bed, but Ike refuses. Seeing his son grown up, Greil invites Ike to take a walk in the woods with him for a while. Greil asks Ike how he likes mercenary life, and Ike says that it’s made him a better fighter, but he wonders why Greil keeps putting him in charge. Greil says merely that Ike will understand in time, then asks Ike what he remembers about his mother. Ike admits to not remembering much, only that she was kind, and that Greil never said much about her. Greil drops the subject lightly, without explanation. He then orders Ike back into the castle, and Ike starts to return, but follows his father back into the forest.

A cutscene begins, and Ike is seen running after his father, confused about his attitude after the day’s battle. Arriving in a clearing under a full moon, Ike finds his father fighting the Black Knight. Greil sees Ike approaching, and tells him to stay back. The Black Knight offers Greil a golden sword that matches his, and invites him to continue the fight, calling him Gawain, Rider of Daein. Greil acknowledges that he once was known by that name, but he threw it away. He refuses to use the golden sword, preferring to use his axe instead. Greil recognizes the Black Knight’s voice as one of the people he taught how to fight, surprised that he would challenge his teacher. Greil charges once more, but is stopped when the Black Knight’s blade pierces his torso. The Black Knight is surprised that there was little resistance to his attack, and lets Greil fall back into Ike’s arms.

After the cutscene, the Black Knight wonders if that is really what became of his teacher. Ike is stunned, telling his father to hold on. The Black Knight asks for something, but Greil says that he threw it away. The Black Knight refuses to believe this as Greil knows the power of the item, and wouldn’t simply throw it away. Greil refuses to talk. The Black Knight threatens to torture Ike and Mist in order to extract information from him. Ike, enraged, charges the Black Knight, but is whacked down. The Black Knight asks once more for Greil’s item of importance, promising not to kill Ike if he does. Greil, having nothing more to do, pleads with the Black Knight not touch Ike.

Just then, a roar sounds from off in the forest that the Black Knight recognizes is the king of the beasts. Starting to retreat, Ike tells him not to go anywhere. The Black Knight remarks at Ike’s stupidity, and Greil tries to get up, but falls back down again. Greil tells Ike to stop fighting the Black Knight, as there’s no way he can win. A roar is heard once more, and the Black Knight leaves Ike alone, saying that he can keep his head for today. The Black Knight warps off. Greil remarks at how willful and arrogant the Black Knight is, but then remembers that it was he who taught him to be so.

As it starts to rain, Ike helps Greil back to the castle to care for him there. Greil wakes on the way back, telling Ike not to seek revenge against the Black Knight, asking him to stay with the king of Gallia and live in peace. He then asks that Ike take care of everything for him, including the company. Ike tells his father to stop wasting his strength saying things like that, and to hold on just a little longer. They stop just before the castle, and the rest of the company runs out to meet them as the rain gets heavier.

Chapter data

Template:Chapter Data GCN

Boss data

Small portrait balmer fe09.png
Sage
Level 1
Attribute Is gcn darkaffin.png
Build 9

Stats Growth Rates

Inventory Skills
Is gcn elfire.png Elfire
Is gcn mage band.png Mage Band
Weapon Levels
Swords -- Lances -- Axes -- Bows --
Fire magic C Thunder magic D Wind magic D Staves E

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Trivia

Gallery


← A Brief Diversion • Shades of Evil • Despair and Hope →


Fire Emblem: Path of Radiance
Playable characters AstridBastianBoydBromCalillDevdanElinciaEnaGatrieGiffcaGeoffreyHaarIkeIlyanaJanaffJillKieranLargoLetheLuciaMakalovMarciaMiaMistMordecaiMuarimNaesalaNasirNepheneeOscarRanulfReysonRhysRolfShinonSorenSotheStefanTanithTauroneoTibarnTitaniaTormodUlkiVolkeZihark
Trial Map characters AshnardBryceOliverPetrineShiharam
Non-playable characters AimeeCaineghisDanielDeghinseaGarethGreilHetzelIzukaJorgeKurthnagaLeanneLekainLotzMustonNealuchiRajaionSanakiSephiranSigrunZelgius
Bosses AshnardBalmerBertramBlack KnightBoydBryceDakovaDanomillEmilEnaGashilamaGreilGromellHafeddHavettiHeddwynHomasaIkanauKamuraKasataiKayacheyKimaarsiKotaffMackoyaMaijinMuarimNaesalaNedataNorrisOliverPetrineRikardSchaefferSeekerShiharamTomenamiZawana
Background characters AltinaAsheraElenaLilliaLoraziehRamonRenning
Regalia and personal weapons AlonditeAmitiAshera StaffDouble BowGurgurantRagnellRegal SwordRexauraRexboltRexcaliburRexflameRolf's BowUrvanVague KattiWishblade
Chapters P: Mercenaries • 1: The Battle Begins • 2: Rescue • 3: Pirates Aground • 4: Roadside Battle • 5: Flight! • 6: A Brief Diversion • 7: Shades of Evil • 8: Despair and Hope • 9: Gallia • 10: Prisoner Release • 11: Blood Runs Red • 12: A Strange Land • 13: A Guiding Wind • 14: Training • 15: The Feral Frontier • 16: The Atonement • 17: Day Breaks (stage 1stage 2stage 3stage 4) • 18: Crimea Marches • 19: Entrusted • 20: Defending Talrega • 21: Without a King • 22: Solo • 23: The Great Bridge • 24: Battle Reunion • 25: Strange Lands • 26: Clash! • 27: Moment of Fate (stage 1stage 2) • 28: Twisted TowerE: Repatriation
Trial Maps Hillside BattleLonely IsleStrange TurnDesperationEscapeTrapped
Locations TelliusBegnion (SienneTower of Guidance) • CrimeaDaein (NevassaTalrega) • GalliaGoldoaGrann DesertGritnea TowerKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageGreat FloodGreil MercenariesLehran's MedallionMad King's War • Races (BeorcBrandedLaguz) • Serenes MassacreWarp Powder
Lists Base conversationsChaptersCharactersClasses (Class change) • Hidden treasureItemsScriptsSkillsSupportsWeapons
Related topics Data transferList of version differences (Name chart) • Other games (Radiant Dawn) • Pre-release information (Unused content) • Sound RoomTimeline