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Serenity in Ruin

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Revision as of 18:06, 4 June 2023 by Thecornerman (talk | contribs) (Text replacement - "Warp" to "Warp")
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Serenity in Ruin

No image available.

Location

Florra Port

Boss(es)

Veyle, Zephia, Corrupted Hyacinth, Griss, Marni, Mauvier

Previous chapter(s)

Seashore Travels

Next chapter(s)

The Cold Voyage

Serenity in Ruin (Japanese: 砕かれた平和 Shattered Peace) is the seventeenth chapter of Fire Emblem Engage. In this chapter, the Elusian army assaults the coast of Firene with all of their Emblem Rings, and Alear's army confronts them.

In addition to the next main chapter, completing this chapter will also unlock the ninth and tenth paralogue chapters.

Plot

Main article: Serenity in Ruin/Script

Alear and Alfred make their way to Florra Port, where they see smoke rising. They arrive to find Elusian warships docked, and the village burning to the ground. As they are about to go rescue its villagers, Zephia, Griss, and Veyle arrive. Veyle attempts to tell Alear that she simply wants to talk, but Alear is unconvinced, and chastises her for fighting alongside Sombron's army. Veyle demands Griss to tell her whether he ordered the attack, which he responds by saying he only knew of the attack, but did not order it himself. Zephia then tells Veyle that it was her that ordered the attack. Marni and Mauvier then arrive, and the former confirms that it was indeed Veyle who ordered the assault, leaving her confused. Zephia explains that, in the past, Veyle had disobeyed Sombron, leading to him considering her a "defect". He then granted Zephia the power to strengthen Veyle's draconic tendencies, causing a second personality to awaken in her that would then commit many acts of aggression, including creating Corrupted and murdering Lumera. Veyle then apologizes profusely to Alear, who is confused, and then she breaks down in despair.

Just as Alear attempts to comfort her, Zephia uses her magic to suppress Veyle's timid personality and reawaken her violent one. Veyle orders Zephia to give her the Ring of the Hero-King, and for the other Hounds to prepare for battle. She then reveals that she has revived King Hyacinth as a Corrupted, and gives him the Ring of the Sage Lord while taunting Alear and Ivy. With both armies having six Emblem Rings to their name, a full-scale battle erupts between them.

Alear's army succeeds in both fending off the Elusians and taking the Ring of the Sage Lord from Hyacinth. Veyle and the Hounds retreat to one of their warships, where they plan their next course of action. Veyle demands Zephia to give her the Emblem Ring she was using, which Zephia obliges. As the ship floats away, Veyle throws it to Alear, who catches it. Though Alear is confused, Veyle exclaims that their friendship meant everything to her. Zephia then slaps Veyle as punishment, and vows to ensure that her benevolent personality never returns. Marni orders Mauvier to guard the remaining rings.

Alear reunites with Emblems Sigurd and Leif, with the former apologizing for his failure to protect them. Leif explains to them that, as Sombron cannot move very far, he exerts his will through Veyle. Diamant suggests that the group try to rescue her, though Alear recommends that they tend to Florra Port first. Alear sends Alfred to meet with Ève, and then prays for Veyle's safety.

Beginning log

Chasing Elusian warships heading to Firene, the Divine Dragon's army arrives at Florra Port.

Chapter data

Normal Hard Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat Veyle, Zephia, Corrupted Hyacinth, Griss, Marni, and Mauvier Player Partner Other Enemy
Defeat: Alear dies 1–12 {{{partner}}} {{{other}}} 35
File:Cm fe17 17.png
Map dimensions:
30 columns by 30 rows

Character data

Characters
New units

None

Required characters
Alear m ​
Available characters
Vander ​Clanne ​Framme ​Alfred ​Etie ​Boucheron ​Céline ​Louis ​Chloé ​Yunaka ​Alcryst ​Citrinne ​Lapis ​Diamant ​Amber ​Jade ​Ivy ​Zelkov ​Kagetsu ​Fogado ​Pandreo ​Bunet ​Timerra ​Merrin ​Panette ​Hortensia ​Seadall ​Rosado ​Goldmary ​

Emblem data

Characters
New units
Sigurd
Small portrait sigurd fe17.png
Emblem
HP
N/A
Inventory
Ridersbane
Canter
Gallop
Override
Level
N/A
Automatically at the end of the chapter
Leif
Small portrait leif fe17.png
Emblem
HP
N/A
Inventory
Killer Axe
Arms Shield
Adaptable
Quadruple Hit
Level
N/A
Automatically at the end of the chapter
Available characters
Lucina ​Lyn ​Ike ​Byleth ​Corrin ​Eirika ​

Additionally, Emblem Energy appears in the following locations:

  • Column 2, row 21: Southwest of Mauvier and his squad
  • Column 4, row 24: Just west of a burning windmill
  • Column 4, row 25: Just west of a burning windmill
  • Column 7, row 30: On the southern border of the map, between two patches of woods
  • Column 8, row 30: On the southern border of the map, between two patches of woods
  • Column 9, row 30: On the southern border of the map, between two patches of woods
  • Column 19, row 14: Northeast of the eastern fort
  • Column 20, row 15: East of the eastern fort

Item data

Items
Name Obtainment Method
Is ns02 master seal.png Master Seal Dropped by Veyle
Is ns02 flashing fist art.png Flashing Fist Art Dropped by Corrupted Hyacinth
Is ns02 bolganone.png Bolganone Dropped by Griss
Is ns02 fortify.png Fortify Dropped by Griss

Marketplace data

Marketplace

Armory Item Shop Flea Market

Name Stock Price
Is ns02 slim sword.png Slim Sword 500
Is ns02 iron sword.png Iron Sword 1,000
Is ns02 steel sword.png Steel Sword 2,000
Is ns02 silver sword.png Silver Sword 1 4,000
Is ns02 armorslayer.png Armorslayer 3 2,500
Is ns02 killing edge.png Killing Edge 2 2,500
Is ns02 levin sword.png Levin Sword 1 3,000
Is ns02 wo dao.png Wo Dao 1 2,500
Is ns02 wyrmslayer.png Wyrmslayer 1 2,500
Is ns02 iron blade.png Iron Blade 6 1,500
Is ns02 slim lance.png Slim Lance 500
Is ns02 iron lance.png Iron Lance 1,000
Is ns02 steel lance.png Steel Lance 2,000
Is ns02 silver lance.png Silver Lance 1 4,000
Is ns02 javelin.png Javelin 6 1,800
Is ns02 ridersbane.png Ridersbane 3 2,500
Is ns02 killer lance.png Killer Lance 2 3,000
Is ns02 spear.png Spear 1 4,500
Is ns02 iron greatlance.png Iron Greatlance 6 1,500
Is ns02 compact axe.png Compact Axe 500
Is ns02 iron axe.png Iron Axe 1,000
Is ns02 steel axe.png Steel Axe 2,000
Is ns02 silver axe.png Silver Axe 1 4,000
Is ns02 hand axe.png Hand Axe 6 1,800
Is ns02 hammer.png Hammer 3 2,500
Is ns02 poleaxe.png Poleaxe 3 2,500
Is ns02 killer axe.png Killer Axe 2 3,000
Is ns02 tomahawk.png Tomahawk 1 4,500
Is ns02 iron greataxe.png Iron Greataxe 6 1,500
Is ns02 mini bow.png Mini Bow 500
Is ns02 iron bow.png Iron Bow 1,000
Is ns02 steel bow.png Steel Bow 2,000
Is ns02 silver bow.png Silver Bow 1 4,000
Is ns02 longbow.png Longbow 3 2,000
Is ns02 killer bow.png Killer Bow 2 3,000
Is ns02 short knife.png Short Knife 500
Is ns02 iron dagger.png Iron Dagger 1,000
Is ns02 steel dagger.png Steel Dagger 2,000
Is ns02 silver dagger.png Silver Dagger 1 4,000
Is ns02 kard.png Kard 3 1,000
Is ns02 stiletto.png Stiletto 1 2,000
Is ns02 surge.png Surge 1,500
Is ns02 fire.png Fire 1,000
Is ns02 thunder.png Thunder 1,000
Is ns02 wind.png Wind 1,000
Is ns02 elsurge.png Elsurge 2 2,500
Is ns02 elfire.png Elfire 2 2,000
Is ns02 elthunder.png Elthunder 1 2,000
Is ns02 elwind.png Elwind 1 2,000
Is ns02 initiate art.png Initiate Art 500
Is ns02 iron-body art.png Iron-Body Art 1,000
Is ns02 steel-hand art.png Steel-Hand Art 2,000
Is ns02 silver-spirit art.png Silver-Spirit Art 1 4,000
Is ns02 shielding art.png Shielding Art 2,500

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Bld Mov Inventory and Skills
Ma ns02 fell child veyle unarmed.png Veyle & Marth Fell Child 30 1 47
Revival Stone
14+2 18 20+3 16+3 13 22 16 6 5 Rapier Obscurité Stiletto Master SealThis item is dropped upon this unit's defeat.
Fell Protection Perceptive+ Unyielding+ Divine Speed Lodestar Rush
• Starts on a fort.
• Begins moving if a nearby High Priest, Royal Knight, or Paladin is provoked.
• Obtains Mercurius and Break Defenses after using one of her Revival Stones.
Ma ns02 melusine zephia sword.png Zephia & Sigurd Melusine 29 1 51
Revival Stone
18 18 19 20 14+3 21+2 13+4 9 6+6 Ridersbane Levin Sword
Canter+ Momentum+ Gallop Override
• Uses Override if she can attack a line of at least two adjacent units from 1-range.
• Can use Override multiple times.
• Obtains Tyrfing and Headlong Rush after using one of her Revival Stones.
Ma ns02 martial master hyacinth unarmed.png Corrupted Hyacinth & Leif Martial Master 8 1 49
Revival Stone
12 9 23+3 20 10+3 12 16 10+3 5 Killer Axe Master Lance Flashing Fist ArtThis item is dropped upon this unit's defeat. Physic
Arms Shield+ Vantage+ Adaptable Quadruple Hit
• Does not Chain Guard.
• Begins moving if a nearby General is provoked.
• Obtains the Light Brand after using one of his Revival Stones.
Ma ns02 general elusia axe.png Elusian Soldier General 4 4 39 15 1 16 6 16 2 6 14 4 Silver Axe
• The eastern one immediately begins moving unprovoked.
• The northwestern two both begin moving if either of them or Corrupted Hyacinth is provoked.
• The southwestern one begins moving if Marni, Mauvier, or a nearby High Priest or Royal Knight is provoked.
Ma ns02 high priest elusia female art.png Elusian Soldier High Priest 4 4 30 5 12 14 13 5+5 14 11 6 5 Shielding Art Physic
• The eastern one begins moving unprovoked on turn 4, or if a nearby Sniper or Corrupted Wyrm is provoked.
• The northwestern two both begin moving if either of them, Veyle, or a nearby Royal Knight or Paladin is provoked.
• The southwestern one begins moving if Marni, Mauvier, or a nearby General or Royal Knight is provoked.
Ma ns02 royal knight elusia female lance.png Elusian Soldier Royal Knight 4 1 36 10 10 19 15 8 10 10 8 6 Spear Mend
Begins moving if Veyle or a nearby High Priest or Paladin is provoked.
Ma ns02 paladin elusia sword.png Elusian Soldier Paladin 4 3 36 12 2 20 14 10 7 8 9 6 Silver Sword
• The northern one begins moving if Veyle or a nearby High Priest or Royal Knight is provoked.
• The southern two both begin moving if either is provoked.
Ma ns02 sage griss.png Griss & Celica Sage 8 1 43
Revival Stone
15+2 18+3 20 17 12 22+4 16 8 5 Seraphim Recover BolganoneThis item is dropped upon this unit's defeat. FortifyThis item is dropped upon this unit's defeat.
Resonance+ Echo Dark Warp
Immediately begins moving unprovoked.
Ma ns02 sage elusia female.png Elusian Soldier Sage 4 1 26 3 14 15 13 5 13 8 7 5 Elfire
Begins moving unprovoked on turn 2.
Ma ns02 sage elusia female.png Elusian Soldier Sage 4 1 26 3 14 15 13 5 13 8 7 5 Elwind
Begins moving unprovoked on turn 2.
Ma ns02 halberdier elusia.png Elusian Soldier Halberdier 4 6 34 13 4 16 13 11 5 6 8 5 Silver Lance
• The southeastern two immediately begin moving unprovoked.
• The northeastern two and the southwestern two begin moving unprovoked on turn 2.
Ma ns02 halberdier elusia.png Elusian Soldier Halberdier 4 1 34 13 4 16 13 11 5 6 8 5 Spear
Begins moving unprovoked on turn 2.
Ma ns02 general marni sword.png Marni & Roy General 8+3 1 46+13
Revival Stone
20+8 8+1 9+1 8+1 18+6 7+1 10+1 14 4 Lancereaver Wyrmslayer Hurricane Axe
Hold Out+ Sink Below Blazing Lion
Begins moving if Mauvier or a nearby General, High Priest, or Royal Knight is provoked.
Ma ns02 royal knight mauvier.png Mauvier & Micaiah Royal Knight 8 1 42
Revival Stone
16 13+4 22 20 15 14+5 11+6 11 6 Shine Nosferatu Flame Lance Recover
Contemplative Cleric Dark Augment Great Sacrifice
Begins moving if Marni or a nearby General, High Priest, or Royal Knight is provoked.
Ma ns02 royal knight elusia female lance.png Elusian Soldier Royal Knight 4 2 36 10 10 19 15 8 10 10 8 6 Silver Lance Physic
Both begin moving if either of them, Marni, Mauvier, or a nearby General or High Priest is provoked.
Ma ns02 berserker elusia.png Elusian Soldier Berserker 4 3 44 14 0 11 12 5 2 4 13 5 Silver Axe
Immediately begins moving unprovoked.
Ma ns02 sniper elusia female.png Elusian Soldier Sniper 4 2 35 10 1 17 13 7 4 7 7 5 Silver Bow
Both begin moving unprovoked on turn 4, or if either of them or the nearby High Priest or Corrupted Wyrm is provoked.
Ma ns02 corrupted wyrm corrupted.png Corrupted Wyrm Corrupted Wyrm 28 1 49 0 12 8 2 11 13 3 16 2 Fire Breath Fireball
Begins moving unprovoked on turn 4, or if a nearby Sniper or High Priest is provoked.

Boss data

Main article: Veyle

Normal Hard Maddening

Note: Veyle gets Mercurius and Break Defenses after using one of her Revival Stones.

Main article: Zephia

Normal Hard Maddening

Ma ns02 melusine zephia sword.png Melusine
Level 29
Movement 6+6
Emblem Sigurd
Stats
Max HP 51
Revival Stone
Defense 14+3
Strength 18 Resistance 21+2
Magic 18 Luck 13+4
Dexterity 19 Build 9
Speed 20
Inventory Skills
Ridersbane
Levin Sword
Canter+
Momentum+
Gallop
Override
Weapon Levels
Swords S Lances -- Axes -- Bows --
Knives -- Tomes A Staves -- Arts -- Special --
Note: Zephia gets Tyrfing and Headlong Rush after using one of her Revival Stones.
Main article: Hyacinth

Normal Hard Maddening

Ma ns02 martial master hyacinth unarmed.png Martial Master
Level 8
Movement 5
Emblem Leif
Stats
Max HP 49
Revival Stone
Defense 10+3
Strength 12 Resistance 12
Magic 9 Luck 16
Dexterity 23+3 Build 10+3
Speed 20
Inventory Skills
Killer Axe
Master Lance
Flashing Fist ArtThis item is dropped upon this unit's defeat.
Physic
Arms Shield+
Vantage+
Adaptable
Quadruple Hit
Weapon Levels
Swords -- Lances -- Axes -- Bows --
Knives -- Tomes -- Staves A Arts S Special --
Note: Corrupted Hyacinth gets the Light Brand after using one of his Revival Stones.
Main article: Griss

Normal Hard Maddening

Ma ns02 sage griss.png Sage
Level 8
Movement 5
Emblem Celica
Stats
Max HP 43
Revival Stone
Defense 12
Strength 15+2 Resistance 22+4
Magic 18+3 Luck 16
Dexterity 20 Build 8
Speed 17
Inventory Skills
Seraphim
Recover
BolganoneThis item is dropped upon this unit's defeat.
FortifyThis item is dropped upon this unit's defeat.
Resonance+
Echo
Dark Warp
Weapon Levels
Swords -- Lances -- Axes -- Bows --
Knives -- Tomes S Staves A Arts -- Special --
Main article: Marni

Normal Hard Maddening

Ma ns02 general marni sword.png General
Level 8+3
Movement 4
Emblem Roy
Stats
Max HP 46+13
Revival Stone
Defense 18+6
Strength 20+8 Resistance 7+1
Magic 8+1 Luck 10+1
Dexterity 9+1 Build 14
Speed 8+1
Inventory Skills
Lancereaver
Wyrmslayer
Hurricane Axe
Hold Out+
Sink Below
Blazing Lion
Weapon Levels
Swords -- Lances -- Axes S Bows --
Knives -- Tomes -- Staves -- Arts -- Special --
Main article: Mauvier

Normal Hard Maddening

Small portrait mauvier fe17.png
Ma ns02 royal knight mauvier.png Royal Knight
Level 8
Movement 6
Emblem micaiah
Stats
Max HP 42
Revival Stone
Defense 15
Strength 16 Resistance 14+5
Magic 13+4 Luck 11+6
Dexterity 22 Build 11
Speed 20
Inventory Skills
Shine
Nosferatu
Flame Lance
Recover
Contemplative
Cleric
Dark Augment
Great Sacrifice
Weapon Levels
Swords -- Lances A Axes -- Bows --
Knives -- Tomes -- Staves A Arts -- Special --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Serenity in Ruin

--

Japanese

砕かれた平和

Shattered peace

Spanish

Paz quebrada

Broken peace

French

Quiétude ruinée

Shattered tranquility

German

Zerstörte Ruhe

Destroyed Silence

Italian

Serenità in frantumi

Serenity in ruin

Korean

산산조각 난 평화

Shattered peace

Simplified Chinese

粉碎的和平

Shattered peace

Traditional Chinese

粉碎的和平

Shattered peace

References

  1. Chapter 17: Serenity in Ruin Interactive Map, Triangle Attack, Retrieved: March 25, 2023
← Seashore Travels • Serenity in Ruin • The Cold Voyage →
Fire Emblem Engage
Playable characters AlcrystAlearAlfredAmberAnnaBoucheronBunetCélineChloéCitrinneClanneDiamantEtieFogadoFrammeGoldmaryGregoryHortensiaIvyJadeJeanKagetsuLapisLindonLouisMadelineMauvierMerrinNelNilPandreoPanetteRafalRosadoSaphirSeadallTimerraVanderVeyleYunakaZelestiaZelkov
Non-playable characters AnisseAnjeCalneyDurthonÈvePinetSeanSeforiaSommie
Bosses AlcrystAlfredAbymeBylethCamillaCelicaCélineChromCorrinDiamantEirikaFogadoGrissHectorHortensiaHyacinthIkeIvyLeifLucinaLumeraLynMarniMarthMauvierMicaiahMitanMorionNelucceNilPast AlearRobinRodineRoySigurdSombronSorenTerondaTetchieTikiTimerraTotchieVeronicaVeyleZephia
Background characters Nil
Emblems AlearBylethCamillaCelicaChromClaudeCorrinDimitriEdelgardEirikaEphraimHectorIkeLeifLucinaLynMarthMicaiahRobinRoySigurdSorenTikiVeronica
Regalia and personal weapons LibérationMisericordeObscuritéWille Glanz
Chapters Main story P: The Emblems • 1: Awake at Last • 2: Queen Lumera • 3: Hostilities • 4: A Land in Bloom • 5: Retaking the Castle • 6: The Stolen Ring • 7: Dark Emblem • 8: The Kingdom of Might • 9: A Clash of Forces • 10: The Fell Dragon Sombron • 11: Retreat • 12: The Sentinels • 13: Heroes of the Oasis • 14: The Battle for Solm • 15: Dancer in the Ruins • 16: Seashore Travels • 17: Serenity in Ruin • 18: The Cold Voyage • 19: The Dead Town • 20: The Kingless Castle • 21: The Return • 22: The Fell & the Divine • 23: The Four Hounds • 24: Recollections • 25: The Final Guardian • 26: The Last Engage
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Divine Paralogues The AncestorThe Brash GeneralThe Lonely HeirThe Radiant StrategistThe Doting SisterThe Shepherd Exalt
Fell Xenologue 1: Dragons from Afar • 2: Seeds of Unrest • 3: Path to War • 4: Clash of Queens • 5: The Fell Heir • 6: Seven Bracelets
Locations ElyosBrodiaElusiaFireneGradlonLythosSolmSomniel
Groups, objects, and concepts CorruptedEmblem RingsFour HoundsFour WindsFirst Fell Dragon War
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