Seashore Travels
Seashore Travels (Japanese: 海岸線を越えて Across the coastline) is the sixteenth chapter of Fire Emblem Engage. In this chapter, Alear's army and the Elusians clash over an Emblem Ring stolen from the latter.
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In addition to the next main chapter, completing this chapter will also unlock the eighth paralogue chapter.
Plot
- Main article:
Seashore Travels/Script
Alear discusses the current situation with Diamant, Alfred, Timerra, and Ivy. They note that they have five Emblem Rings, while Sombron's forces have seven, meaning that they would need to invade Elusia to regain the others. Ivy discourages invasion, as they have the ring advantage, though Alear and Diamant also state that waiting for too long will make it more likely for their own army to be attacked by Elusia. Vander then relays news to them that Elusian warships have been seen traveling to Firene. Timerra suggests the group head to the Azure Coast to confirm the ships' appearance.
On those ships, Marni gloats about her opportunity to gain a higher standing with Zephia, though Mauvier is uninterested. An Elusian soldier reports to the two that two other Elusian soldiers—Rosado and Goldmary—have deserted them, stealing an Emblem Ring on their way out. Marni commands her army to turn their fleet around so that they may regain the ring from them. Rosado and Goldmary arrive at the Azure Coast, and take a brief rest before heading out so that they can give the ring to Hortensia. Elusian soldiers arrive to capture them, forcing them to retreat. At the same time, Alear's army arrives at the coast and confirms the ships' presence on Solm's coast, taking notice that they did not bring enough ships there for a full-scale invasion. Suddenly, Rosado and Goldmary fly their way to them and reunite with Hortensia. Rosado initially takes issue with Alear's presence, but Hortensia soon informs him that she and Ivy have willingly allied with the Divine Dragon. In response, Rosado apologizes and hands Alear the Ring of the Azure Twins, which they had procured from the fleet. Alear then summons its Emblem, Eirika, and entrusts the ring to Rosado. Marni and Mauvier then arrive at the coast, and the Elusian and Divine armies clash. The Divine army fends off the Elusians, and proceed to make haste to Firene.
Meanwhile on an Elusian ship, Zephia chats with Veyle, who express concern regarding Sombron's recent orders. Zephia assuages Veyle's previous doubts regarding how Alear rebuked her, urging her not to believe them. Veyle thanks her, then asks her to aid in finding her long-lost sibling. While Zephia doubts the sibling's existence, Veyle pulls out the dragonstone that the sibling gave her long ago, saying that the stone's intactness is proof that the sibling is still alive. Zephia and Griss are befuddled, but they agree to help her. After Veyle leaves, Zephia discusses the existence of the sibling with Griss; she tells him that, in the war one thousand years ago, she witnessed all of Sombron's children bar Veyle perish. The two then muse that Veyle will "never awaken again" after thir work in Firene is done.
Beginning log
While planning their next move after getting a new ring, the Divine Dragon's army receives a report.
Chapter data
Normal Hard/Maddening
At the start of every second turn, the terrain will alternate between low tide and high tide formations. The map appears in its low tide formation during preparations before shifting to its high tide formation at the start of turn 1.
Character data
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New units
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Required characters
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Available characters
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Emblem Ring data
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New units
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Available characters
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Additionally, Emblem Energy appears in the following locations:
- Column 2, row 3: West of the house's entrance
- Column 9, row 12: Just east of an Axe Cavalier
- Column 9, row 14: Just north of the large southern boulder
- Column 10, row 19: Just south of the large southern boulder
- Column 13, row 8: On the western edge of the center islet
- Column 19, row 8: On the eastern edge of the center islet
- Column 20, row 20: On the western edge of the southeastern-most islet
Item data
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Enemy data
Normal Hard Maddening
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Reinforcements
- Turn 2 (Hard/Maddening)/4 (Normal)
- 1 Barbarian from north of the center islet
- Turn 6
- 1 Mage Knight from the northeastern fort
- 1 (Normal)/2 (Hard/Maddening) Axe Fighter(s) from the northeastern fort
- 1 Great Knight from the southeastern fort
- 1 Lance Fighter from the southeastern fort
- 1 Bow Knight with a Silver Bow and a Silver Lance from the southeastern fort (Hard/Maddening only)
- Turn 10
- 2 Griffin Knights from near the eastern border of the map
- 1 Royal Knight from the eastern border of the map (Hard/Maddening only)
- 2 Bow Knights with Radiant Bows and Silver Axes; one from the northeastern and southeastern forts respectively
- 2 Sword Fliers; one from the northeastern and southeastern forts respectively
- 2 Thieves from the eastern fort on the center islet
NPC data
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Boss data
- Main article:
Marni
Normal Hard Maddening
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- Main article:
Mauvier
Normal Hard Maddening
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This section has been marked as a stub. Please help improve the page by adding information.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Seashore Travels |
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Japanese |
海岸線を越えて |
Across the coastline |
Spanish |
Travesía marítima |
Maritime journey |
French |
Le long du littoral |
Along the coastline |
German |
Strandreise |
Beach travels |
Italian |
Viaggi oltremare |
Overseas journey |
Korean |
해안선을 넘어서 |
Across the coastline |
Simplified Chinese |
穿越海岸线 |
Across the coastline |
Traditional Chinese |
穿越海岸線 |
Across the coastline |
References
← Dancer in the Ruins • | Seashore Travels | • Serenity in Ruin → |
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