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Seashore Travels

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Seashore Travels (Japanese: 海岸線を越えて Across the coastline) is the sixteenth chapter of Fire Emblem Engage. In this chapter, Alear's army and the Elusians clash over an Emblem Ring stolen from the latter.

Seashore Travels

No image available.

Location

Azure Coast

New units

Rosado, Goldmary

Boss(es)

Marni, Mauvier

Previous chapter(s)

Dancer in the Ruins

Next chapter(s)

Serenity in Ruin

In addition to the next main chapter, completing this chapter will also unlock the eighth paralogue chapter.

Plot

Main article: Seashore Travels/Script

Alear discusses the current situation with Diamant, Alfred, Timerra, and Ivy. They note that they have five Emblem Rings, while Sombron's forces have seven, meaning that they would need to invade Elusia to regain the others. Ivy discourages invasion, as they have the ring advantage, though Alear and Diamant also state that waiting for too long will make it more likely for their own army to be attacked by Elusia. Vander then relays news to them that Elusian warships have been seen traveling to Firene. Timerra suggests the group head to the Azure Coast to confirm the ships' appearance.

On those ships, Marni gloats about her opportunity to gain a higher standing with Zephia, though Mauvier is uninterested. An Elusian soldier reports to the two that two other Elusian soldiers—Rosado and Goldmary—have deserted them, stealing an Emblem Ring on their way out. Marni commands her army to turn their fleet around so that they may regain the ring from them. Rosado and Goldmary arrive at the Azure Coast, and take a brief rest before heading out so that they can give the ring to Hortensia. Elusian soldiers arrive to capture them, forcing them to retreat. At the same time, Alear's army arrives at the coast and confirms the ships' presence on Solm's coast, taking notice that they did not bring enough ships there for a full-scale invasion. Suddenly, Rosado and Goldmary fly their way to them and reunite with Hortensia. Rosado initially takes issue with Alear's presence, but Hortensia soon informs him that she and Ivy have willingly allied with the Divine Dragon. In response, Rosado apologizes and hands Alear the Ring of the Azure Twins, which they had procured from the fleet. Alear then summons its Emblem, Eirika, and entrusts the ring to Rosado. Marni and Mauvier then arrive at the coast, and the Elusian and Divine armies clash. The Divine army fends off the Elusians, and proceed to make haste to Firene.

Meanwhile on an Elusian ship, Zephia chats with Veyle, who express concern regarding Sombron's recent orders. Zephia assuages Veyle's previous doubts regarding how Alear rebuked her, urging her not to believe them. Veyle thanks her, then asks her to aid in finding her long-lost sibling. While Zephia doubts the sibling's existence, Veyle pulls out the dragonstone that the sibling gave her long ago, saying that the stone's intactness is proof that the sibling is still alive. Zephia and Griss are befuddled, but they agree to help her. After Veyle leaves, Zephia discusses the existence of the sibling with Griss; she tells him that, in the war one thousand years ago, she witnessed all of Sombron's children bar Veyle perish. The two then muse that Veyle will "never awaken again" after thir work in Firene is done.

Beginning log

While planning their next move after getting a new ring, the Divine Dragon's army receives a report.

Chapter data

Normal Hard/Maddening

Chapter Data
Conditions
Unit Data
Victory: Defeat Marni and Mauvier Player Partner Other Enemy
Defeat: Alear dies 1–10+2 {{{partner}}} 2−2 32+13

Low tide High tide

Map dimensions:
30 columns by 22 rows

At the start of every second turn, the terrain will alternate between low tide and high tide formations. The map appears in its low tide formation during preparations before shifting to its high tide formation at the start of turn 1.

Character data

Characters
New units
Rosado
 
Wyvern Knight
HP
44
Inventory
  Steel Greataxe
  Silver Axe
  Spear
  Elixir
Level
3
Automatically from turn 1
Goldmary
 
Hero
HP
40
Inventory
  Steel Blade
  Silver Sword
  Spear
  Elixir
Level
3
Automatically from turn 1
Required characters
 
Available characters
                           

Emblem Ring data

Characters
New units
Eirika
 
Emblem
HP
N/A
Inventory
  Rapier
  Night and Day
  Lunar Brace
  Sacred Twins
  Twin Strike
Level
N/A
Automatically synced with Rosado
Available characters
     

Additionally, Emblem Energy appears in the following locations:

  • Column 2, row 3: West of the house's entrance
  • Column 9, row 12: Just east of an Axe Cavalier
  • Column 9, row 14: Just north of the large southern boulder
  • Column 10, row 19: Just south of the large southern boulder
  • Column 13, row 8: On the western edge of the center islet
  • Column 19, row 8: On the eastern edge of the center islet
  • Column 20, row 20: On the western edge of the southeastern-most islet

Item data

Items
Name Obtainment Method
  Spirit Dust Dropped by Mauvier
  Master Seal Dropped by Marni
  Recover Visit the house

Enemy data

Normal Hard Maddening

Enemy Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Bld Mov Inventory and Skills
  Elusian Soldier Sword Flier 20 1 31 7 11 17 20−5 6 12 8 6 5   Levin Sword
Immediately begins moving unprovoked.
  Elusian Soldier Griffin Knight 3 3 36 13 9 22 25−3 8 14 11 8 6   Silver Sword  Physic
• The southeastern one immediately begins moving unprovoked.
• The northwestern one begins moving unprovoked on turn 7.
• The southwestern one begins moving unprovoked on turn 10, or if a nearby Thief is provoked.
  Corrupted Wyrm Corrupted Wyrm 26 2 50 0 15 9 2 18 18 3 17 2   Fire Breath  Fireball
• Automatically equips Fire Breath after initiating combat with Fireball.
• The eastern one immediately begins moving unprovoked.
• The western one begins moving unprovoked on turn 8.
  Elusian Soldier Thief 20 3 32 11 1 21 21−1 10 4 7 6 5   Silver Dagger
• The northern one begins moving unprovoked on turn 2, or if the nearby Martial Master is provoked.
• The southern two both begin moving unprovoked on turn 10, or if either of them or the nearby Griffin Knight is provoked.
  Elusian Soldier Martial Master 3 1 36 11 11 12 13 8 12 9 9 5   Silver-Spirit Art  Physic
• Starts on a fort.
• Begins moving unprovoked on turn 2, or if the nearby Thief is provoked.
  Elusian Soldier Lance Fighter 20 3 37 13 4 18 15−6 8 4 4 7 4   Silver Lance
• The southeastern two both begin moving unprovoked on turn 2, or if either of them or the nearby Royal Knight is provoked.
• The northwestern one begins moving unprovoked on turn 6, or if the nearby Great Knight is provoked.
  Elusian Soldier Royal Knight 3 1 37 14 10 21 20−5 9 10 10 8 6   Ridersbane  Freeze  Physic
• Starts on a fort.
• Begins moving unprovoked on turn 2, or if a nearby Lance Fighter is provoked.
  Elusian Soldier Axe Fighter 20 1 43 14 0 10 12−5 5 1 2 9 4   Poleaxe
Begins moving unprovoked on turn 2, or if the nearby Axe Fighter or Paladin is provoked.
  Elusian Soldier Axe Fighter 20 1 43 14 0 10 12−6 5 1 2 9 4   Silver Axe
• Starts in a thicket.
• Begins moving unprovoked on turn 2, or if the nearby Axe Fighter or Paladin is provoked.
  Elusian Soldier Paladin 3 2 41 16 2 21 18−2 11 8 8 10 6   Steel Greatlance
• The eastern one begins moving unprovoked on turn 2, or if a nearby Axe Fighter is provoked.
• The western one begins moving unprovoked on turn 6, or if the nearby Axe Cavalier is provoked.
  Elusian Soldier Bow Knight 2 1 34 11 8 20 17−4 6 9 8 8 6   Radiant Bow  Silver Lance
Begins moving unprovoked on turn 6.
  Elusian Soldier Hero 3 2 39 15 0 17 21−1 10 5 9 10 5   Silver Sword
Both begin moving unprovoked on turn 7, or if either is provoked.
  Elusian Soldier Mage Knight 2 2 29 9 12 14 18−5 6 13 5 8 6   Elthunder  Silver Sword
Both begin moving unprovoked on turn 4, or if either is provoked.
  Elusian Soldier Great Knight 4 1 42 16 2 19 13 21 5 9 12 6   Steel Blade
Begins moving unprovoked on turn 6, or if the nearby Lance Fighter is provoked.
  Elusian Soldier Axe Fighter 20 1 43 14 0 10 12−5 5 1 2 9 4   Steel Greataxe
Begins moving unprovoked on turn 8, or if the nearby Hero is provoked.
  Elusian Soldier Hero 3 1 39 15 0 17 21 10 5 9 10 5   Killing Edge
Begins moving unprovoked on turn 8, or if the nearby Axe Fighter is provoked.
  Elusian Soldier Axe Cavalier 20 1 37 12 1 17 16−7 8 5 6 8 5   Silver Axe
Begins moving unprovoked on turn 6, or if the nearby Paladin is provoked.
  Elusian Soldier Martial Master 3 3 36 11 11 12 13 8+5 12 9 9 5   Shielding Art  Physic
Will not act until a unit is in range of at least two of the following—any of them, Mauvier, or Marni—or until one of them is fought; in either case, all three begin moving.
  Mauvier Royal Knight 6 1 44
 
15 19 20 19−6 14 14 9 10 6   Flame Lance  Steel Greatlance  Silence  Spirit Dust 
  Contemplative
Will not act until a unit is in range of at least two of the following—him, Marni, or a nearby Martial Master—or until one of them is fought; in either case, he begins moving.
  Marni General 6 1 47
 
20 10 9 8−2 24 4 9 13 4   Hurricane Axe  Steel Greataxe  Master Seal 
Will not act until a unit is in range of at least two of the following—her, Mauvier, or a nearby Martial Master—or until one of them is fought; in either case, she begins moving.
Reinforcements
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Bld Mov Inventory and Skills
  Ruffian Barbarian 20 1 42 15 0 8 12−2 4 1 2 12 4   Steel Greataxe
Prioritizes destroying the house.
  Elusian Soldier Mage Knight 2 1 29 9 12 14 18 6 13 5 8 6   Elwind  Silver Lance
--
  Elusian Soldier Axe Fighter 20 1 43 14 0 10 12−6 5 1 2 9 4   Silver Axe
--
  Elusian Soldier Great Knight 2 1 42 16 2 19 13−2 21 5 9 12 6   Steel Greataxe
--
  Elusian Soldier Lance Fighter 20 1 37 13 4 18 15−6 8 4 4 7 4   Silver Lance
--
  Elusian Soldier Griffin Knight 3 1 36 13 9 22 25−3 8 14 11 8 6   Silver Sword  Physic
--
  Elusian Soldier Griffin Knight 3 1 36 13 9 22 25−7 8 14 11 8 6   Silver Axe  Physic
--
  Elusian Soldier Bow Knight 2 2 34 11 8 20 17−4 6 9 8 8 6   Radiant Bow  Silver Axe
--
  Elusian Soldier Sword Flier 20 2 33 10 6 17 20−5 6 10 8 6 5   Silver Sword
--
  Elusian Soldier Thief 20 2 32 11 1 21 21−1 10 4 7 6 5   Silver Dagger
--

Reinforcements

NPC data

NPC Units
Name Class Lv # HP Str Mag Dex Spd Lck Prf Def Res Cha Lck Bld Mov Inventory and Skills
  Rosado & Eirika Wyvern Knight 3 1 44 16 7+1 19+1 21−6 15 11 8+2 8 6   Steel Greataxe  Silver Axe  Spear  Elixir  Rapier
  Stunning Smile  Night and Day  Lunar Brace  Sacred Twins  Twin Strike
Becomes playable on turn 1.
  Goldmary Hero 3 1 40 17 2 18 20−1 20 12 13 9 5   Steel Blade  Silver Sword  Spear  Elixir
  Disarming Sigh
Becomes playable on turn 1.

Boss data

Main article: Marni

Normal Hard Maddening

  General
Level 6
Movement 4
Stats
Max HP 47
 
Defense 24
Strength 20 Resistance 4
Magic 10 Luck 9
Dexterity 9 Build 13
Speed 8−2
Inventory Skills
  Hurricane Axe
  Steel Greataxe
  Master Seal 
--
Weapon Levels
  --   --   S   --
  --   --   --   --   --
Main article: Mauvier

Normal Hard Maddening

 
  Royal Knight
Level 6
Movement 6
Stats
Max HP 44
 
Defense 14
Strength 15 Resistance 14
Magic 19 Luck 9
Dexterity 20 Build 10
Speed 19−6
Inventory Skills
  Flame Lance
  Steel Greatlance
  Silence
  Spirit Dust 
  Contemplative
Weapon Levels
  --   A   --   --
  --   --   B   --   --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Seashore Travels

--

Japanese

海岸線を越えて

Across the coastline

Spanish

Travesía marítima

Maritime journey

French

Le long du littoral

Along the coastline

German

Strandreise

Beach travels

Italian

Viaggi oltremare

Overseas journey

Korean

해안선을 넘어서

Across the coastline

Simplified Chinese

穿越海岸线

Across the coastline

Traditional Chinese

穿越海岸線

Across the coastline

References

← Dancer in the Ruins • Seashore Travels • Serenity in Ruin →
Fire Emblem Engage
Playable characters AlcrystAlearAlfredAmberAnnaBoucheronBunetCélineChloéCitrinneClanneDiamantEtieFogadoFrammeGoldmaryGregoryHortensiaIvyJadeJeanKagetsuLapisLindonLouisMadelineMauvierMerrinNelNilPandreoPanetteRafalRosadoSaphirSeadallTimerraVanderVeyleYunakaZelestiaZelkov
Non-playable characters AnisseAnjeCalneyDurthonÈvePinetSeanSeforiaSommie
Bosses AlcrystAlfredAbymeBylethCamillaCelicaCélineChromCorrinDiamantEirikaFogadoGrissHectorHortensiaHyacinthIkeIvyLeifLucinaLumeraLynMarniMarthMauvierMicaiahMitanMorionNelucceNilPast AlearRobinRodineRoySigurdSombronSorenTerondaTetchieTikiTimerraTotchieVeronicaVeyleZephia
Background characters Nil
Emblems AlearBylethCamillaCelicaChromClaudeCorrinDimitriEdelgardEirikaEphraimHectorIkeLeifLucinaLynMarthMicaiahRobinRoySigurdSorenTikiVeronica
Regalia and personal weapons LibérationMisericordeObscuritéWille Glanz
Chapters Main story P: The Emblems • 1: Awake at Last • 2: Queen Lumera • 3: Hostilities • 4: A Land in Bloom • 5: Retaking the Castle • 6: The Stolen Ring • 7: Dark Emblem • 8: The Kingdom of Might • 9: A Clash of Forces • 10: The Fell Dragon Sombron • 11: Retreat • 12: The Sentinels • 13: Heroes of the Oasis • 14: The Battle for Solm • 15: Dancer in the Ruins • 16: Seashore Travels • 17: Serenity in Ruin • 18: The Cold Voyage • 19: The Dead Town • 20: The Kingless Castle • 21: The Return • 22: The Fell & the Divine • 23: The Four Hounds • 24: Recollections • 25: The Final Guardian • 26: The Last Engage
Paralogues Budding TalentMysterious MerchantThe ExaltThe Lady of the PlainsThe Radiant HeroThe InstructorThe Crux of FateThe Azure TwinThe Holy KnightThe Sage LordThe Dawn MaidenThe Young LionThe Caring PrincessThe Hero-KingThe Connector
Divine Paralogues The AncestorThe Brash GeneralThe Lonely HeirThe Radiant StrategistThe Doting SisterThe Shepherd Exalt
Fell Xenologue 1: Dragons from Afar • 2: Seeds of Unrest • 3: Path to War • 4: Clash of Queens • 5: The Fell Heir • 6: Seven Bracelets
Locations ElyosBrodiaElusiaFireneGradlonLythosSolmSomniel
Groups, objects, and concepts CorruptedEmblem RingsFour HoundsFour WindsFirst Fell Dragon War
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics Downloadable contentMangaName chart • Other games (Fire Emblem series) • Pre-release informationTimelineWorld map