This article is about the chapter from Awakening. For the History Mode map in Warriors, see Scion of Legend (Warriors).
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Scion of Legend (Japanese: 伝説の継承者Legendary Heir) is the fifth paralogue chapter in Fire Emblem Awakening. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after clearing Chapter 13 and having Lissa married; additionally, the player must clear Chapter 14 or unlock both Paralogues 10 and 9.
A chosen warrior come from the future to bring hope to a dying world...I am Owain! Now, atone for your deeds in the eternal hellfire of perdition! RADIANT...DAAAAAAWN!
”
— Owain
In this chapter, the Shepherds come across a village under attack by ruffians seeking treasure, as well as a man named Owain who is seeking the legendary sword Mystletainn.
In Valm, Lissa asks Lucina about what she was like in the future, and if she had any children; Lucina informs her that she had a son named Owain. Lissa starts to ask another question, but stops before finishing. In a nearby village, bandits are searching for a treasure, and interrogate a woman in their search; the woman says she knows nothing, so they resolve to kill her, but are interrupted by a man who kills one of the bandits first. The man reveals his name to be Owain, but he fails to kill the leader, who orders his men to continue searching the village. Chrom, witnessing this, is confused by the situation, but moves to stop the bandits.
If Chrom talks to Owain, he recognizes Owain's fighting stance as from the royal house of Ylisse, and tells Owain his name. Owain recognizes Chrom as his uncle, and reveals that he is Lissa's son from the future. Owain requests that if anyone finds the Mystletainn, that they let him wield it. If Lissa talks to Owain, he recognizes her as his mother, and presents his copy of her ring from the future as proof.
If Owain visits the southeast building, he will receive the Missiletainn from a villager. Owain is convinced it is the legendary sword Mysletainn, but the villager attempts to convince him it is a mundane sword that has gone dull, to no avail.
After the battle, if Owain survived, Lissa searches for him, but is ambushed by one of the bandits. Owain appears and quickly kills him; in doing so, he tears one of his sleeves. On his exposed arm, Lissa recognizes the Brand of the Exalt; Owain is aware that Lissa's never surfaced, and informs her of how happy she was the day Owain's did.
Note: The returning characters list only those recruited by the time this chapter is unlocked. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started. The returning characters list also does not include any characters recruitable in other paralogues, as the player may not have taken on any other available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.
If a merchant is present in Sage's Hamlet on the world map, a random selection of three of the below items will also be available until the merchant leaves:
Column 6, row 8: Two squares south, two squares west of the NPCSage in the northern village
Column 10, row 18: Three squares west of the NPC Sage in the southeastern village
Enemy data
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Will not move until a unit is in range of at least two of the following—him, the two nearby Barbarians, or the two nearby Dark Mages—or until one of them is fought; in either case, he begins moving.
• The eastern two immediately begin moving unprovoked. • The western one will not move until a unit is in range of at least two of the following—him, Gecko, the nearby Barbarian, or the two nearby Dark Mages—or until one of them is fought; in either case, he begins moving.
• The eastern two immediately begin moving unprovoked. • The western one will not move until a unit is in range of at least two of the following—him, Gecko, the nearby Barbarian, or the two nearby Dark Mages—or until one of them is fought; in either case, he begins moving.
Will not move until a unit is in range of at least two of the following—him, Gecko, the two nearby Barbarians, or the nearby Dark Mage—or until one of them is fought; in either case, he begins moving.
Will not move until a unit is in range of at least two of the following—him, Gecko, the two nearby Barbarians, or the nearby Dark Mage—or until one of them is fought; in either case, he begins moving.
Will not move until a unit is in range of at least two of the following—him, the two nearby Barbarians, the two nearby Dark Mages, or the nearby Berserker—or until one of them is fought; in either case, he begins moving.
• The eastern two immediately begin moving unprovoked. • The western one will not move until a unit is in range of at least two of the following—him, Gecko, the nearby Barbarian, the two nearby Dark Mages, or the nearby Berserker—or until one of them is fought; in either case, he begins moving.
• The eastern two immediately begin moving unprovoked. • The western one will not move until a unit is in range of at least two of the following—him, Gecko, the nearby Barbarian, the two nearby Dark Mages, or the nearby Berserker—or until one of them is fought; in either case, he begins moving.
Will not move until a unit is in range of at least two of the following—him, Gecko, the two nearby Barbarians, or the nearby Dark Mage or Berserker—or until one of them is fought; in either case, he begins moving.
Will not move until a unit is in range of at least two of the following—him, Gecko, the two nearby Barbarians, or the nearby Dark Mage or Berserker—or until one of them is fought; in either case, he begins moving.
• The eastern one immediately begins moving unprovoked. • The western one will not move until a unit is in range of at least two of the following—him, Gecko, the two nearby Barbarians, or the two nearby Dark Mages—or until one of them is fought; in either case, he begins moving.
Will not move until a unit is in range of at least two of the following—him, the nearby Barbarian, the two nearby Dark Mages, the nearby Berserker, or the two nearby Assassins—or until one of them is fought; in either case, he begins moving.
• The eastern two immediately begin moving unprovoked. • The western one will not move until a unit is in range of at least two of the following—him, Gecko, the two nearby Dark Mages, the nearby Berserker, or the two nearby Assassins—or until one of them is fought; in either case, he begins moving.
Will not move until a unit is in range of at least two of the following—him Gecko, the nearby Barbarian, Dark Mage, or Berserker, or the two nearby Assassins—or until one of them is fought; in either case, he begins moving.
Will not move until a unit is in range of at least two of the following—him Gecko, the nearby Barbarian, Dark Mage, or Berserker, or the two nearby Assassins—or until one of them is fought; in either case, he begins moving.
• The eastern two immediately begin moving unprovoked. • The western one will not move until a unit is in range of at least two of the following—him, Gecko, the nearby Barbarian, the two nearby Dark Mages, or the two nearby Assassins—or until one of them is fought; in either case, he begins moving.
• The eastern three immediately begin moving unprovoked. • The western two will not move until a unit is in range of at least two of the following—either of them, Gecko, the nearby Barbarian, the two nearby Dark Mages, or the nearby Berserker—or until one of them is fought; in either case, both begin moving.
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.