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Savage Breath
Savage Breath (Japanese: 暴乱のブレス Fierce chaos breath) is a weapon skill in the breath category which debuted in Fire Emblem Heroes; it is a personal weapon of corrupted Corrin. Savage Breath boosts its user's attack, and boosts all of its user's stats based on how many of their allies are not nearby—the fewer allies within proximity of the user, the higher the user's stats boost.
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Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
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Heroes (refine: Unrefined) |
16 | 1 | 400 | -- | Flametongue | -- | ✗ | Grants +3 attack. Grants +(6 − [number of allies within 2 spaces of user × 2]; minimum: 0) each to attack, speed, defense, and resistance to user during combat. If foe's range = 2, attack deals damage based on lower of their defense or resistance. | ||
Heroes (refine: +Effect) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. Grants +(7 − [number of allies within 2 spaces of user × 2]; minimum: 0) each to attack, speed, defense, and resistance to user during combat. If number of allies within 2 spaces of user ≤ 1, neutralizes user's penalties during combat. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +3 HP. If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat and foe's first attack deals −(30 − [number of allies within 2 spaces of user × 10]; minimum: 0)% damage. If user's HP ≥ 25% and user's attack > foe's resistance at start of combat, user's first attack deals +([30 − (number of allies within 2 spaces of user × 10; minimum: 0)% × [user's attack − foe's resistance]) damage. | ||
Heroes (refine: +Atk) |
18 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. Grants +(7 − [number of allies within 2 spaces of user × 2]; minimum: 0) each to attack, speed, defense, and resistance to user during combat. If number of allies within 2 spaces of user ≤ 1, neutralizes user's penalties during combat. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP. | ||
Heroes (refine: +Spd) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. Grants +(7 − [number of allies within 2 spaces of user × 2]; minimum: 0) each to attack, speed, defense, and resistance to user during combat. If number of allies within 2 spaces of user ≤ 1, neutralizes user's penalties during combat. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP and +3 speed. | ||
Heroes (refine: +Def) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. Grants +(7 − [number of allies within 2 spaces of user × 2]; minimum: 0) each to attack, speed, defense, and resistance to user during combat. If number of allies within 2 spaces of user ≤ 1, neutralizes user's penalties during combat. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP and +4 defense. | ||
Heroes (refine: +Res) |
16 | 1 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 attack. Grants +(7 − [number of allies within 2 spaces of user × 2]; minimum: 0) each to attack, speed, defense, and resistance to user during combat. If number of allies within 2 spaces of user ≤ 1, neutralizes user's penalties during combat. If foe's range = 2, attack deals damage based on lower of their defense or resistance. Grants +5 HP and +4 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Corrin: Wailing Soul |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Grants Atk+3. Grants Atk/Spd/Def/Res+X.
(Calculates X based on number of allies within 2 spaces of unit: 0 allies grants +6; 1 ally grants +4; 2 allies grants +2; ≥3 allies grants +0.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
攻撃+3
戦闘中、自身の攻撃、速さ、守備、魔防が 周囲2マス以内の味方の数によって最大+6上昇 (味方が0体なら+6、 1体なら+4、2体なら+2、3体以上なら+0) 射程2の敵に、敵の守備か魔防の低い方でダメージ計算 |
Heroes (Refined) |
Grants Atk+3. Grants Atk/Spd/Def/Res+X
during combat. (Calculates X based on number of allies within 2 spaces of unit: 0 allies grants +7; 1 grants +5; 2 grants +3; 3 grants +1; ≥4 allies grants +0.) If the number of allies within 2 spaces of unit is ≤ 1, neutralizes unit's penalties during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
攻撃+3
射程2の敵に、敵の守備か魔防の低い方でダメージ計算 戦闘中、自身の攻撃、速さ、守備、魔防が 周囲2マス以内の味方の数によって最大+7上昇 (味方が0体なら+7、1体なら+5、 2体なら+3、3体なら+1、4体以上なら+0) 周囲2マス以内の味方が1体以下の時、 戦闘中、自身の弱化を無効化 |
Heroes (Refined: +effect) |
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack by X% (X = 30 - number of allies within 2 spaces of unit × 10; min 0%). At start of combat, if unit's HP ≥ 25% and unit's Atk > foe's Res, unit's first attack deals damage = X% of difference between stats (X = 30 - number of allies within 2 spaces of unit × 10; min 0%). |
戦闘開始時、自身のHPが25%以上なら、
戦闘中、攻撃、速さ、守備、魔防+4、 最初に受けた攻撃のダメージを 30-周囲2マス以内の味方の数×10%軽減 (最低0%) 戦闘開始時、自身のHPが25%以上、かつ 自分の攻撃が敵の魔防より高い時、 戦闘中、最初に与える攻撃のダメージに (自分の攻撃-敵の魔防)の○%を加算 ○は、30-周囲2マス以内の味方の数×10 (最低0%) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Savage Breath |
-- |
Japanese |
暴乱のブレス |
Fierce chaos breath |
Spanish (Spain) |
Aliento indómito |
Wild breath |
Spanish (Latin America) |
Soplo salvaje |
Savage breath |
French |
Souffle sauvage |
Savage breath |
German |
Ungeheurer Atem |
Enormous breath |
Italian |
Soffio selvaggio |
Savage breath |
Portuguese |
Sopro selvagem |
Savage breath |
Traditional Chinese |
暴亂吐息 |
Violent chaos breath |