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Sakura (chapter)

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Sakura

Cm fe14c 22.png

Location

Fort Jinya

Boss(es)

Yukimura

Previous chapter(s)

Eternal Stairway

Next chapter(s)

Possessed

I'm sorry, Yukimura. I know you're only looking out for me. But I'm no longer a powerless princess. I will f-fight for my kingdom. I refuse to leave these soldiers behind and be the only one who escapes! Please, Yukimura. P-please try to understand.
— Sakura deciding to fight for her kingdom.

Sakura (Japanese: 白夜王女サクラ White Night Princess Sakura) is the twenty-second chapter of the Conquest campaign in Fire Emblem Fates. In this chapter, Corrin and their army arrive at Fort Jinya, a strategic location, in order to claim it in the name of Nohr, in the process having to deal with having to face off against Sakura, Corrin's (apparent) younger birth sister.

Plot

Main article: Sakura (chapter)/Script
Is wii corrosion.png

This article or section does not meet Fire Emblem Wiki's quality standards. Please improve it as you see fit. Editing help is available.


This article has been flagged since this is too long; this should be a summary, not a play-by-play.

At the top of a hill facing Fort Jinya, we cut to Corrin, Azura, Xander, Camilla, Leo, and Elise arriving; Azura reveals that they're at Fort Jinya, a location that's essentially the front line of Hoshido rumored to be impregnable, its seizure tantamount to conquering Hoshido, vowing that they must not fail. Corrin states that the task naturally isn't easy, to which Azura states that they may have to face off against people they know; Corrin states that they are ready, having made it this far in order to bring peace to these war-torn lands no matter who gets lost or hurt, to which Azura states that they shouldn't regret what's to come even if it means facing off whom she grew up knowing as her siblings and vows to follow Corrin to the end. Corrin states that Azura's support gives them strength, and that there's no reason to postpone things any longer; Corrin states that the soldiers inside have probably already realized they've arrived, and that they should get the first strike.

Cutting to inside Fort Jinya, Yukimura asks Sakura to escape, to which Sakura notices Yukimura out of breath; Yukimura demands Sakura stop healing the soldiers and retreat and reveals Corrin's army's arrival, to which Sakura states that she'll join the fight. Yukimura continues to attempt to persuade Sakura into retreating, but Sakura states that she's no longer a powerless princess and will fight for her kingdom, refusing to leave the soldiers behind to die for her sake; Yukimura states that he'll allow Sakura what she wants against his better judgement and Ryoma's wishes, but only if he arranges for her protection so they can fight together, to which Sakura accepts. Preparations take place at this point; the battle begins once preparations are finished.

Once the battle ends, Xander addresses the Hoshidan army and reveals that Fort Jinya now belongs to Nohr and that fighting back is futile, and that throwing down their weapons and surrendering will assure their survival; Yukimura tells Sakura that the remaining forces are in no shape to resist and thus surrendering is their best option, to which Sakura starts breaking down and crying, prompting Yukimura to state that she fought bravely and that he's proud of what she, Hana, and Subaki did in the battle. As Hana and Subaki cry over their failure, Yukimura reveals that their cause will survive along with them and that it's time to surrender and end the bloodshed; Xander repeats his earlier address to the Hoshidans, to which Yukimura states that they heard him the first time, to which Xander states they should have responded sooner lest their silence be mistaken for cowardice or that they wish to fight the inevitable. Yukimura states that the Hoshidans do indeed wish to surrender on the condition that Sakura is spared, to which Xander tells Yukimura that he made the right choice and that Mikoto would have been proud; Xander states that he promises Sakura and the soldiers will all be spared and orders his soldiers to bind the prisoners but not harm them. As the soldiers prepare to perform that task, Corrin asks Sakura and Yukimura to forgive them, that what they are doing may seem cruel but it's the only way to end the war once and for all and that some day they'll understand; a weapon strike is heard in the distance followed by a Hoshidan soldier crying out, prompting Corrin to wonder what they heard.

We cut over to Hans in the task of killing the unarmed Hoshidan soldiers, with Hans thinking the lack of Hoshidan resistance to be pathetic, to which Corrin asks Hans what he's doing in the area; Yukimura asks Xander what's going on and reveals that they were promised that everyone's lives would be spared upon surrender, while Sakura states that she needs to heal those injured soldiers lest they die and asks that her hands be untied, promising not to escape, prompting Iago to come onto the scene and stating he can't do that. Corrin acts surprised at Iago's presence, to which Iago states that Garon will shower them with praise for the grand triumph of seizing Fort Jinya; Corrin states that they do not care about praise and asks him what the meaning of what Hans is doing, to which Iago states that he and Hans were worried about them and came to help, and to leave the messy part to them, stating that Hans is all too eager to put the Hoshidan soldiers out of their misery. Corrin, calling Iago a monster, states that the soldiers already surrendered and that the battle was won, and that they will not allow Iago or Hans to take the lives of unarmed soldiers and forces them to stand down at that point, to which Iago deflects the talk of the subject while Hans continues killing the Hoshidan soldiers, prompting Sakura to beg Hans to stop and begins crying herself; Corrin once again forces Iago to stop his madness, with Xander also joining in, stating that he's willing to kill Iago unless he stops having the Hoshidan soldiers killed, to which Iago begins protesting. Xander states that he is not known to make threats of serious matters, but also refuses to harbor a cruel and spineless general in a proud Nohrian army, and won't hesitate to strike down Iago for Nohr's honor, but a surprise arrival tells Xander not to do so and to stand down; Garon is revealed to have arrived on the scene, which surprises Corrin. He states that his orders have been given out and he won't allow anyone, even Xander, to disobey him, prompting Corrin to attempt to reason with him, but Garon threatens them and repeats his answer; anyone who disobeys dies. With that, Corrin and Xander are forced to stop their protesting, to which Garon states should be the end of their disobedience; Yukimura curses out the Nohrians stating he will never forgive them, while Sakura curses out what happened and the cruelty of the situation, to which Garon states that Hoshido is as good as conquered and that he's proud of his children, prompting silence from Corrin.

Summary

Corrin's group nears the Hoshidan capital, but they must first conquer Fort Jinya. The real challenge will not come in the form of a battle, however.

Chapter data

Normal Hard Lunatic

Chapter Data
Conditions
Unit Data
Victory: Seize the gate Player Partner Other Enemy
Defeat: Corrin dies* or the player's army is routed* 1–15 {{{partner}}} {{{other}}} 23+18

Initial All DVs active

Cm fe14c 22.png
Map dimensions:
25 columns by 20 rows

This chapter features Launchers. They are located as follows:

  • Column 8, row 4: Launcher with 3-7 Rng, 25 Mt, 100 Hit, used from its north side
  • Column 13, row 8: Launcher with 3-7 Rng, 25 Mt, 100 Hit, used from its north side
  • Column 17, row 5: Launcher with 3-7 Rng, 25 Mt, 100 Hit, used from its north side

Character data

Characters
New units

None

Required characters
Corrin m ​
Available characters
Felicia ​Silas ​Elise ​Arthur ​Effie ​Odin ​Niles ​Azura ​Nyx ​Camilla ​Selena ​Beruka ​Kaze ​Laslow ​Peri ​Benny ​Charlotte ​Leo ​Keaton ​Gunter ​Jakob ​Xander ​Shura ​Flora ​

Note: The returning characters list does not include any characters recruitable in paralogues or xenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Items
Name Obtainment Method
Is 3ds02 gold bar.png Gold Bar Dropped by Yukimura
Is 3ds02 gold.png 5000G Dropped by Yukimura
Is 3ds02 stat booster.png Spirit Dust Dropped by Sakura

Dragon Vein data

The Dragon Vein in this chapter is stated to have the effect "Flatten a levee. But if Sakura uses it...". They are located as follows:

On Hard and Lunatic, an additional Dragon Vein appears that resets the effects of all previous Dragon Veins when used by Sakura. This is located as follows:

  • Column 13, row 5: Sakura's starting position

If Sakura is defeated before she uses the Dragon Vein and the player uses it, it will flatten all flattenable levees still standing instead of restoring the already flattened ones.

Enemy data

Normal Hard Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds02 mechanist yukimura enemy.gif Yukimura Mechanist 12 1 45 25 2 27 22+2 19 21 24 - Silver Shuriken Gold BarThis item is dropped upon this unit's defeat. 5000GThis item is dropped upon this unit's defeat.
Perspicacious Strong Riposte Inspiration
Stands on a gate, the chapter's seize point.
Ma 3ds02 priestess sakura enemy.gif Sakura Priestess 11 1 37 21 25 18 25 31 15 21+2 - Silver Yumi Wane Festal Spirit DustThis item is dropped upon this unit's defeat.
Quiet Strength Voice of Peace
Stands on woods.
Ma 3ds02 swordmaster hana enemy.gif Hana Swordmaster 11 1 35 25 4 25 32+1 17 13−1 22−1 6 Silver Katana Dual Katana
Fearsome Blow Duelist's Blow
Moves to attack if a unit is in range; returns to her starting position otherwise.
Ma 3ds02 falcon knight subaki enemy.gif Subaki Falcon Knight 11 1 41 22 11 29 21 21 23+1 17+1 8 Silver Naginata
Perfectionist Duelist's Blow
Moves to attack if a unit is in range; returns to his starting position otherwise.
Ma 3ds02 mechanist enemy.gif Hoshidan Mechanist 9 2 39 21 0 23 16+2 11 20 17 - Steel Shuriken
• Stands on a fort.
• Mans a Launcher.
Ma 3ds02 oni chieftain enemy.gif Hoshidan Oni Chieftain 10 1 38 24 16 13 17 4 24 16 6 Steel Club
Will not move unless a unit is in range of both him and the nearby Oni Chieftain, or unless one of them has been defeated; returns to his starting position if no units are in range.
Ma 3ds02 oni chieftain enemy.gif Hoshidan Oni Chieftain 10 3 38 24 16 13 17 4 24 16 6 Steel Club Tiger Spirit
• The southernmost one will not move unless a unit is in range of both him and the nearby Oni Chieftain, or unless one of them has been defeated; he returns to his starting position if no units are in range.
• The northern ones move to attack if a unit is in range; they return to their starting positions otherwise.
Ma 3ds02 blacksmith enemy.gif Hoshidan Blacksmith 10 2 42 22 0 22 22 10 20 9 6 Battering Club
Moves to attack if a unit is in range; returns to his starting position otherwise.
Ma 3ds02 blacksmith enemy.gif Hoshidan Blacksmith 10 3 42 22 0 22 22 10 20 9 6 Steel Club
Moves to attack if a unit is in range; returns to his starting position otherwise.
Ma 3ds02 automaton enemy.gif Hoshidan Automaton 29 3 38 19 0 23 20 0 14 19 5 Big Saw
Moves to attack if a unit is in range; returns to its starting position otherwise.
Ma 3ds02 automaton enemy.gif Hoshidan Automaton 29 1 38 19 0 23 20 0 14 19 5 Big Saw Steel Yumi
Moves to attack if a unit is in range; returns to its starting position otherwise.
Ma 3ds02 onmyoji enemy.gif Hoshidan Onmyoji 10 1 35 0 23 19 20 8 11 18+1 6 Rabbit Spirit
Moves to attack if a unit is in range; returns to his starting position otherwise.
Ma 3ds02 onmyoji enemy.gif Hoshidan Onmyoji 10 2 35 0 23 19 20+1 8 11 18 6 Tiger Spirit
Moves to attack if a unit is in range; returns to his starting position otherwise.
Ma 3ds02 onmyoji enemy.gif Hoshidan Onmyoji 10 1 35 0 23 19 20+1 8 11+1 18 6 Calamity Gate
Moves to attack if a unit is in range; returns to his starting position otherwise.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds02 blacksmith enemy.gif Hoshidan Blacksmith 10 2 42 22+3 0 22+2 22 10 20+3 9 6 Steel Club
Paired up together.
Ma 3ds02 oni chieftain enemy.gif Hoshidan Oni Chieftain 10 3 38 24 16 13 17 4 24 16 6 Steel Club
--
Ma 3ds02 onmyoji enemy.gif Hoshidan Onmyoji 10 1 35 0 23 19 20 8 11 18+1 6 Rabbit Spirit
--
Ma 3ds02 onmyoji enemy.gif Hoshidan Onmyoji 10 3 35 0 23 19 20+1 8 11 18 6 Tiger Spirit
--
Ma 3ds02 falcon knight enemy.gif Hoshidan Falcon Knight 10 2 35 19 15 20 24+3 17 14+1 27+4 8+1 Silver Naginata
Paired up together.
Ma 3ds02 oni chieftain enemy.gif Hoshidan Oni Chieftain 10 1 38 24 16 13 17 4 24 16 6 Steel Club Tiger Spirit
--
Ma 3ds02 blacksmith enemy.gif Hoshidan Blacksmith 10 1 42 22 0 22 22 10 20 9 6 Battering Club
--
Ma 3ds02 blacksmith enemy.gif Hoshidan Blacksmith 10 1 42 22 0 22 22 10 20 9 6 Steel Club
--
Ma 3ds02 automaton enemy.gif Hoshidan Automaton 29 1 38 19 0 23 20 0 14 19 5 Big Saw Silver Yumi
--
Ma 3ds02 automaton enemy.gif Hoshidan Automaton 29 1 38 19 0 23 20 0 14 19 5 Big Saw
--
Ma 3ds02 mechanist enemy.gif Hoshidan Mechanist 9 1 39 21 0 23 16+2 11 20 17 7 Silver Shuriken
--
Ma 3ds02 falcon knight enemy.gif Hoshidan Falcon Knight 10 1 35 19 15 20 24 17 14+1 27+1 8 Bolt Naginata
--

Reinforcements

Boss data

Main article: Yukimura

Normal Hard/Lunatic

Small portrait yukimura fe14.png
Ma 3ds02 mechanist yukimura enemy.gif Mechanist
Level 12
Movement -
Stats
Max HP 45 Speed 22+2
Strength 25 Luck 19
Magic 2 Defense 21
Skill 27 Resistance 24
Inventory Skills
Silver Shuriken
Gold BarThis item is dropped upon this unit's defeat.
5000GThis item is dropped upon this unit's defeat.
Perspicacious
Strong Riposte
Inspiration
Weapon Levels
Swords/Katanas -- Lances/Naginata -- Axes/Clubs -- Bows/Yumi B
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken B Dragonstones --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

In case you couldn't tell from the new music, you're in the home stretch. At this point, your squad should effectively be finalized. This map is divided into two distinct halves, with your forces being unable to regroup until the very end. The left half contains lots of Oni Chieftains and Blacksmiths, so your best mages should go that way to counter them. Meanwhile, the right half has lots of Onmyojis with support from some Automata and Falcon Knights, so Kaze and your archers should go that way. You can fairly safely and easily clear out the enemies that come before Hana and Subaki. The first real hurdle is dealing with Sakura's retainers. Fortunately, the far left side of the map has a single Oni Chieftain behind a breakable wall. Kill him, then snipe that one Blacksmith dumb enough to leave himself exposed to attack from that flank. This will cause Hana's entire squad to aggro at minimal risk to you and your units. Subaki's squad is a bit trickier. He has left no safe method of approach, so the best way to handle him is to gather up your right team near the levee separating the two of you. Someone on the left team should trip the Dragon Vein that destroys said levee, allowing you to bum-rush Subaki and his three goons.

Once Subaki's down, you can pick off the central Mechanist and remove that headache. Your next goal is to trip the Dragon Vein near Subaki's position so you can dispose of the northwestern Oni Chieftain. The real trouble begins once you attack the paired Mechanists. This triggers a ton of enemy reinforcements from the northern corners of the map and from the areas you previously cleared. Put units on the forts where Hana and Subaki started off and hold on to them for dear life; if the Mechanists and Falcon Knights are allowed to spawn from them, you'll be caught in a pincer and crushed like a grape. Once you clear out these guys, the battle is won. Sakura is barely any threat without her staves, and any halfway decent swordsman can take her out. Yukimura isn't much more dangerous against a solid Wyvern Lord or Malig Knight, but his Spendthrift ability needs to be taken into consideration on enemy phase. If you want his Gold Bar for your own coffers, you'll need to ensure he never gets to attack on his turn.

Trivia

  • This chapter is the only one in Fates that shares its name with one of the game's royal characters where the namesake character is not the primary boss of the chapter (in this case, Yukimura being the primary boss of the chapter named for Sakura).
  • Unlike the maps in the Birthright and Revelation routes, this map of Fort Jinya uses a different map layout.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Sakura

--

Japanese

白夜王女サクラ

White Night (i.e. Hoshidan) Princess Sakura

Spanish

Sakura

--

French

Sakura

--

German

Sakura

--

Italian

Sakura

--

Korean

백야 왕녀 사쿠라

White Night princess Sakura

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← Eternal Stairway • Sakura • Possessed →
Fire Emblem Fates
Playable characters Birthright
Birthright
AsugiAzamaAzuraCaeldoriCorrinDwyerFeliciaHanaHayatoHinataHinokaHisameIzanaJakobKadenKageroKanaKazeKiragiMidoriMitamaMozuOboroOrochiReinaRhajatRinkahRyomaSaizoSakuraScarletSelkieSetsunaShigureShiroShuraSilasSophieSubakiTakumiYukimura
Conquest
Conquest
ArthurAzuraBennyBerukaCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGunterIgnatiusIzanaJakobKanaKazeKeatonLaslowLeoMidoriMozuNilesNinaNyxOdinOpheliaPercyPeriSelenaShigureShuraSiegbertSilasSoleilSophieVelouriaXander
Revelation
Revelation
ArthurAsugiAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGunterHanaHayatoHinataHinokaHisameIgnatiusJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoMidoriMitamaMozuNilesNinaNyxOboroOdinOpheliaOrochiPercyPeriReinaRhajatRinkahRyomaSaizoSakuraScarletSelenaSelkieSetsunaShigureShiroShuraSiegbertSilasSoleilSophieSubakiTakumiVelouriaXander
DLC Anna
amiibo IkeLucinaMarthRobin
Non-playable characters CassitaLaylaLilithRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background characters CadrosIkonaKaterinaMoro
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue P: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
Birthright
Birthright
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King GaronE: Dawn Breaks
Conquest
Conquest
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty KingE: Night Breaks Through
Revelation
Revelation
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My CryE: Anankos
Paralogues 1: Tragic Start • 2: Dragon Blood • 3: Surprise Duet • 4: Fight or Flight • 5: Bold Approach • 6: Herbal Remedy • 7: Father & Liege • 8: A Great Hunt • 9: Saizo vs. Saizo • 10: Hunter & Prey • 11: A Long Grudge • 12: Sweet Dreams • 13: Truly Talented • 14: After the End • 15: Hidden Bravery • 16: Abducted • 17: Two Defenders • 18: Nutty Family • 19: Great Heroism • 20: Ultimate Power • 21: Bright Smile • 22: Abrupt Clash
Invasions Birthright: Invasion 1Invasion 2Invasion 3Conquest: Invasion 1Invasion 2Invasion 3Revelation: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Notre SagesseValla (Bottomless Canyon)
Groups, objects, and concepts Ancient TextsDragon VeinMy Castle
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics 4koma Comic & Character Guide BookCrown of NibelungDownloadable contentName chart • Other games (Awakening) • Pre-release information (Unused content) • Soundtrack