Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr! |
The Evil God and the Goddess
This page has been marked as a stub. Please help improve the page by adding information. |
| ||||||||
|
The Evil God and the Goddess (Japanese: 邪神と女神 The Evil God and the Goddess) is the fortieth and final chapter of TearRing Saga: Yutona Heroes War Chronicles.
Plot
- Main article:
Saga:The Evil God and the Goddess/Script
This section has been marked as a stub. Please help improve the page by adding information.
Chapter data
| ||||||
|
| |||||
Victory: Defeat Gerxel | Player | Other | Enemy | |||
---|---|---|---|---|---|---|
Defeat: Runan, Holmes, Sennet, Tia, or Shigen dies, or 20 turns pass | 16+3 | 4-1 | 17 | |||
| ||||||
Character data
Characters | |||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
New units
| |||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||
Available characters
| |||||||||||||||||||||||||||||||||
Item data
This section has been marked as a stub. Please help improve the page by adding information.
Enemy data
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Reinforcements
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
Pick 7 units from each army for the final map. Note that mounted units start dismounted, but can mount after getting past the gates. Speaking of which, the gates can only be opened from the interior, trapping the player unless Sierra gets them, Renee teleports someone in or the player waits for Alfred to show up.
Katri is killed before the map even starts. Nothing to see here.
Send Sierra to get Sennet's door on turn 1; he starts the furthest away from the altar. With Janura, she should be able to tank the enemies there, unless she gets crit by a Death Sorcerer. An Amulet can patch that up though.
Holmes' should be next; get it open with Renee's Warp staff. Runan's door should be last to open, as he is the closest to the altar.
By now, Carla will be teleporting around, dropping meteors on your units. Her lack of a conventional weapon makes her quite easy to deal with despite her bulk, as long as you rush her down with units before she teleports away.
Neyfa takes a nap on turn 1. Nothing to be done about it, so just focus on killing Carla and the miscellaneous enemies lying around.
Get Runan's door open on turn 2, and begin marching him, Holmes and Sennet towards the middle of the map. Specifically, area directly north of Runan's starting area (Runan needs to go around a ledge to reach it). Keep clearing out the enemies; if Renee is no longer on Warp duty, have her use Exorcise to get rid of the Dragon Zombies. Other units should aggressively move to clear out any remaining enemies, and to spawn-camp the enemy spawn points.
Enteh is eviscerated on turn 2. Ignore it and keep moving the Holy Sword users towards the middle of the map.
At the end of turn 3, Tia wipes the floor with Guenchaos, disposing of him and spawning Gerxel, the real final boss, onto the map. She and Alfred join at the start of turn 4. A path to the altar also emerges from the south side, hence the importance to get the Holy Sword users there as soon as possible.
Gerxel is immune to anything that isn't one of the four Holy Swords. He also deals 30 damage to anything that he hits, ignoring defensive stats, unless they wield one of the four Holy Swords, who take 15 damage instead. He must be surrounded by all four Holy Swords to be defeated.
Move Holmes, Runan and Sennet up into the altar, using Plum's dance if needed. As this is turn 4, area-targeting spells can be used to clear out the many Opuses. Alfred starts with one, but Gerxel leaves him low enough for Opuses to kill. However, he can still be teleported into the altar to clear out Opuses if someone can trade an Amulet to him. Tia can then take Alfred's Tornado to clear out even more Opuses. By turn 5, the Opuses should be sufficiently cleared out.
The optimal formation is to have Holmes in the west, Tia in the south, and Runan and Sennet in the North and East (either formation works). The reason for this is that the dead bodies of the Shamans still provide support bonuses, and hence this formation ensures that Katri, Neyfa and Enteh's support bonuses still activate. They provided lots of crit rate, which can help bring Gerxel down sooner. If he is killed without surrounding him first, he will get back up with full HP, so make sure to set up the formation before going in for the kill.
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English (unofficial) |
|
Used in various TearRing Saga: Yutona Heroes War Chronicles fan translations. |
Japanese |
邪神と女神 |
The Evil God and the Goddess |
References
← In the Darkness... • | The Evil God and the Goddess |
---|