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Dark Beasts
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
PlotChapter data
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Victory: Rout and get items
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Holmes or Katri dies
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10
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{{{partner}}}
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{{{other}}}
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16
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{{{third}}}
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Character data
Item data
This section has been marked as a stub. Please help improve the page by adding information.
Enemy data
This section has been marked as a stub. Please help improve the page by adding information.
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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This chapter has many Mogalls, which will split and make more of themselves at the cost of their own HP. The Mogalls are extremely inaccurate and will generally be at low HP due to splitting, but they have decent attack power, and high speed to double your slower units. They can also fly over the swamp terrain.
The chapter will not end until you also open all of the chests. The chest rooms have secret passages leading to them, which can be found by observing Mogalls movement.
The boss, the Lord of Mermel is standing on the final chest, and it is quite powerful. It is extremely bulky and has very high attack power. It must also be killed twice due to the Elixir in it’s inventory. An easy way to do this is to have someone attack from 3 spaces away with a Longbow, as they will avoid counterattacks and deal massive damage due to its flier status.
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English (unofficial)
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- Dark Beasts
- Caves of Shadow
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Used in various TearRing Saga: Yutona Heroes War Chronicles fan translations.[which?]
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Japanese
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闇の魔獣
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Dark Beasts
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References