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Sabertooth Fang
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Sabertooth Fang (Japanese: 虎戦士の爪牙 Tiger Warrior's Claws and Fangs) is a weapon skill in the beast category which debuted in Fire Emblem Heroes; it is a personal weapon of Mordecai. When its user is involved in a movement assist skill such as Reposition or Smite, Sabertooth Fang reduces the stats of nearby enemies.
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Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
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Heroes (refine: Unrefined) |
14 | 1 | 400 | -- | Adult (Infantry) | ✗ | Grants +3 defense. If user uses or is targeted by movement assist skill (e.g. Reposition, Shove), inflicts −4 each to attack, speed, defense, and resistance on foes within 2 spaces of user and target through their next actions. If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user and user deals +10 damage when special triggers. | |||
Heroes (refine: +Effect) |
14 | 1 | 400 | 500 200 |
-- | ✗ | Grants +3 defense. If user uses or is targeted by movement assist skill (e.g. Reposition, Shove), inflicts −5 each to attack, speed, defense, and resistance on foes within 2 spaces of user and target through their next actions. If foe's HP ≥ 75% at start of combat, grants +5 each to attack and defense to user during combat. If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge. Grants +3 HP. If user uses or is targeted by movement assist skill, inflicts +1 special cooldown count on foes within 2 spaces of user and target. If user is within 3 spaces of an ally, grants +5 each to attack and defense to user during combat. | |||
Heroes (refine: +Atk) |
16 | 1 | 400 | 500 200 |
-- | ✗ | Grants +3 defense. If user uses or is targeted by movement assist skill (e.g. Reposition, Shove), inflicts −5 each to attack, speed, defense, and resistance on foes within 2 spaces of user and target through their next actions. If foe's HP ≥ 75% at start of combat, grants +5 each to attack and defense to user during combat. If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge. Grants +5 HP. | |||
Heroes (refine: +Spd) |
14 | 1 | 400 | 500 200 |
-- | ✗ | Grants +3 defense. If user uses or is targeted by movement assist skill (e.g. Reposition, Shove), inflicts −5 each to attack, speed, defense, and resistance on foes within 2 spaces of user and target through their next actions. If foe's HP ≥ 75% at start of combat, grants +5 each to attack and defense to user during combat. If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge. Grants +5 HP and +3 speed. | |||
Heroes (refine: +Def) |
14 | 1 | 400 | 500 200 |
-- | ✗ | Grants +3 defense. If user uses or is targeted by movement assist skill (e.g. Reposition, Shove), inflicts −5 each to attack, speed, defense, and resistance on foes within 2 spaces of user and target through their next actions. If foe's HP ≥ 75% at start of combat, grants +5 each to attack and defense to user during combat. If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge. Grants +5 HP and +4 defense. | |||
Heroes (refine: +Res) |
14 | 1 | 400 | 500 200 |
-- | ✗ | Grants +3 defense. If user uses or is targeted by movement assist skill (e.g. Reposition, Shove), inflicts −5 each to attack, speed, defense, and resistance on foes within 2 spaces of user and target through their next actions. If foe's HP ≥ 75% at start of combat, grants +5 each to attack and defense to user during combat. If user is not adjacent to human allies (i.e. allies with non-breath or -beast weapons) at start of turn, user transforms; otherwise, user reverts. If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge. Grants +5 HP and +4 resistance. |
Availability
Heroes
Method | Data |
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Unit (★★★★★) | Mordecai: Kindhearted Tiger |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Grants Def+3. If a movement Assist skill (like
Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces of unit and target through their next actions after movement. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. |
守備+3
移動系補助(体当たり、引き戻し、回り込み等)を 使用した時、または自分に使用された時、 移動後の自分と相手の周囲2マスの敵の 攻撃、速さ、守備、魔防-4(敵の次回行動終了まで) ターン開始時、竜、獣以外の味方と隣接していない場合 化身状態になる(そうでない場合、化身状態を解除) 化身状態なら、攻撃+2、かつ 奥義発動時、奥義によるダメージ+10 |
Heroes (Refined) |
Grants Def+3. If a movement Assist skill (like
Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Spd/Def/Res-5 on foes within 2 spaces of unit and target through their next actions after movement. At start of combat, if foe's HP ≥ 75%, grants Atk/Def+5 to unit during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. |
守備+3
移動系補助(体当たり、引き戻し、回り込み等)を 使用した時、または自分に使用された時、 移動後の自分と相手の周囲2マスの敵の 攻撃、速さ、守備、魔防-5(敵の次回行動終了まで) 戦闘開始時、敵のHPが75%以上の時、 戦闘中、攻撃、守備+5 ターン開始時、竜、獣以外の味方と隣接していない場合 化身状態になる(そうでない場合、化身状態を解除) 化身状態なら、攻撃+2、かつ 奥義発動時、奥義によるダメージ+7、 戦闘中、敵の奥義発動カウント変動量+を無効、かつ 自身の奥義発動カウント変動量-を無効 |
Heroes (Refined: +effect) |
If a movement Assist skill (like Reposition,
Shove, Pivot, etc.) is used by unit or targets unit, inflicts Special cooldown count+1 on foes within 2 spaces of unit and target. (Does not stack even if effect ranges of unit and target overlap.) If unit is within 3 spaces of an ally, grants Atk/Def+5 to unit during combat. |
移動系補助(体当たり、引き戻し、回り込み等)を
使用した時、または自分に使用された時、 移動後の自分と相手の周囲2マスの 敵の奥義発動カウント+1 (自分と相手の範囲が重複していても効果は重複しない) 周囲3マス以内に味方がいる時、 戦闘中、攻撃、守備+5 |
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Sabertooth Fang |
-- |
Japanese |
虎戦士の爪牙 |
Tiger Warrior's Claws and Fangs |
Spanish (Spain) |
Colmillo de sable |
Saber's fang |
Spanish (Latin America) |
Colmillo incisivo |
Incisive fang |
French |
Croc du tigre |
Fang of the tiger |
German |
Säbelzahnpranke |
Saber-toothed paw |
Italian |
Zanna di tigre |
Tiger's fang |
Portuguese |
Presa sabre |
Saber fang |
Traditional Chinese |
虎戰士的爪牙 |
Tiger warrior's claws and fangs |