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Sabertooth Fang

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Sabertooth Fang (Japanese: 虎戦士の爪牙 Tiger Warrior's Claws and Fangs) is a weapon skill in the beast category which debuted in Fire Emblem Heroes; it is a personal weapon of Mordecai. When its user is involved in a movement assist skill such as Reposition or Smite, Sabertooth Fang reduces the stats of nearby enemies.

Sabertooth Fang

No image available.

Type

Beast

Wielder(s)

Mordecai

First game

Heroes

Stats

Game Icon Type Might Range SP cost Refine cost Prerequisites Usable by Inheritable Other effects and notes
Heroes
(refine: Unrefined)
    14 1 400 -- Adult (Infantry)   Grants +3 defense.
If user uses or is targeted by movement assist skill (e.g. Reposition, Shove), inflicts −4 each to attack, speed, defense, and resistance on foes within 2 spaces of user and target through their next actions.
If user is not adjacent to human allies (i.e. allies with non-breath or -⁠beast weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user and user deals +10 damage when special triggers.
Heroes
(refine: +Effect)
    14 1 400 500  
200  
--   Grants +3 defense.
If user uses or is targeted by movement assist skill (e.g. Reposition, Shove), inflicts −5 each to attack, speed, defense, and resistance on foes within 2 spaces of user and target through their next actions.
If foe's HP ≥ 75% at start of combat, grants +5 each to attack and defense to user during combat.
If user is not adjacent to human allies (i.e. allies with non-breath or -⁠beast weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge.
Grants +3 HP.
If user uses or is targeted by movement assist skill, inflicts +1 special cooldown count on foes within 2 spaces of user and target.
If user is within 3 spaces of an ally, grants +5 each to attack and defense to user during combat.
Heroes
(refine: +Atk)
    16 1 400 500  
200  
--   Grants +3 defense.
If user uses or is targeted by movement assist skill (e.g. Reposition, Shove), inflicts −5 each to attack, speed, defense, and resistance on foes within 2 spaces of user and target through their next actions.
If foe's HP ≥ 75% at start of combat, grants +5 each to attack and defense to user during combat.
If user is not adjacent to human allies (i.e. allies with non-breath or -⁠beast weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge.
Grants +5 HP.
Heroes
(refine: +Spd)
    14 1 400 500  
200  
--   Grants +3 defense.
If user uses or is targeted by movement assist skill (e.g. Reposition, Shove), inflicts −5 each to attack, speed, defense, and resistance on foes within 2 spaces of user and target through their next actions.
If foe's HP ≥ 75% at start of combat, grants +5 each to attack and defense to user during combat.
If user is not adjacent to human allies (i.e. allies with non-breath or -⁠beast weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge.
Grants +5 HP and +3 speed.
Heroes
(refine: +Def)
    14 1 400 500  
200  
--   Grants +3 defense.
If user uses or is targeted by movement assist skill (e.g. Reposition, Shove), inflicts −5 each to attack, speed, defense, and resistance on foes within 2 spaces of user and target through their next actions.
If foe's HP ≥ 75% at start of combat, grants +5 each to attack and defense to user during combat.
If user is not adjacent to human allies (i.e. allies with non-breath or -⁠beast weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge.
Grants +5 HP and +4 defense.
Heroes
(refine: +Res)
    14 1 400 500  
200  
--   Grants +3 defense.
If user uses or is targeted by movement assist skill (e.g. Reposition, Shove), inflicts −5 each to attack, speed, defense, and resistance on foes within 2 spaces of user and target through their next actions.
If foe's HP ≥ 75% at start of combat, grants +5 each to attack and defense to user during combat.
If user is not adjacent to human allies (i.e. allies with non-breath or -⁠beast weapons) at start of turn, user transforms; otherwise, user reverts.
If user transforms, grants +2 attack to user, user deals +7 damage when special triggers, and neutralizes effects that increase foe's special cooldown charge or reduce user's special cooldown charge.
Grants +5 HP and +4 resistance.

Availability

Heroes

Method Data
Unit (★★★★★) Mordecai: Kindhearted Tiger

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Unrefined)
Grants Def+3. If a movement Assist skill (like
Reposition, Shove, Pivot, etc.) is used by unit
or targets unit, inflicts Atk/Spd/Def/Res-4 on
foes within 2 spaces of unit and target through
their next actions after movement. At start of
turn, if unit is adjacent to only beast or dragon
allies or if unit is not adjacent to any ally, unit
transforms (otherwise, unit reverts). If unit
transforms, grants Atk+2 and deals +10
damage when Special triggers.
守備+3
移動系補助(体当たり、引き戻し、回り込み等)を
使用した時、または自分に使用された時、
移動後の自分と相手の周囲2マスの敵の
攻撃、速さ、守備、魔防-4(敵の次回行動終了まで)

ターン開始時、竜、獣以外の味方と隣接していない場合
化身状態になる(そうでない場合、化身状態を解除)
化身状態なら、攻撃+2、かつ
奥義発動時、奥義によるダメージ+10
Heroes
(Refined)
Grants Def+3. If a movement Assist skill (like
Reposition, Shove, Pivot, etc.) is used by unit
or targets unit, inflicts Atk/Spd/Def/Res-5 on
foes within 2 spaces of unit and target through
their next actions after movement. At start of
combat, if foe's HP ≥ 75%, grants Atk/Def+5
to unit during combat. At start of turn, if unit
is adjacent to only beast or dragon allies or if
unit is not adjacent to any ally, unit transforms
(otherwise, unit reverts). If unit transforms,
grants Atk+2, deals +7 damage when Special
triggers, and neutralizes effects that grant
"Special cooldown charge +X" to foe or inflict
"Special cooldown charge -X" on unit
during combat.
守備+3
移動系補助(体当たり、引き戻し、回り込み等)を
使用した時、または自分に使用された時、
移動後の自分と相手の周囲2マスの敵の
攻撃、速さ、守備、魔防-5(敵の次回行動終了まで)

戦闘開始時、敵のHPが75%以上の時、
戦闘中、攻撃、守備+5

ターン開始時、竜、獣以外の味方と隣接していない場合
化身状態になる(そうでない場合、化身状態を解除)
化身状態なら、攻撃+2、かつ
奥義発動時、奥義によるダメージ+7、
戦闘中、敵の奥義発動カウント変動量+を無効、かつ
自身の奥義発動カウント変動量-を無効
Heroes
(Refined: +effect)
If a movement Assist skill (like Reposition,
Shove, Pivot, etc.) is used by unit or targets
unit, inflicts Special cooldown count+1 on
foes within 2 spaces of unit and target. (Does
not stack even if effect ranges of unit and
target overlap.) If unit is within 3 spaces of an
ally, grants Atk/Def+5 to unit during combat.
移動系補助(体当たり、引き戻し、回り込み等)を
使用した時、または自分に使用された時、
移動後の自分と相手の周囲2マスの
敵の奥義発動カウント+1
(自分と相手の範囲が重複していても効果は重複しない)

周囲3マス以内に味方がいる時、
戦闘中、攻撃、守備+5

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Sabertooth Fang

--

Japanese

虎戦士の爪牙

Tiger Warrior's Claws and Fangs

Spanish
(Spain)

Colmillo de sable

Saber's fang

Spanish
(Latin America)

Colmillo incisivo

Incisive fang

French

Croc du tigre

Fang of the tiger

German

Säbelzahnpranke

Saber-toothed paw

Italian

Zanna di tigre

Tiger's fang

Portuguese

Presa sabre

Saber fang

Traditional Chinese

虎戰士的爪牙

Tiger warrior's claws and fangs

Beast skills in Heroes
Basic beast skills Beast skills with secondary effects Personal beast skills
Infantry subtype Adult (Infantry)Whelp (Infantry)Yearling (Infantry) Bride's FangFiery FangGroom's WingHeralding HornHorn of OpeningIlluminating HornPolished FangRenewed FangResolved FangRoyal Hatari FangSabertooth FangWild Tiger FangWolf Queen FangWolfpup FangWolfskin Fang
Armor subtype Adult (Armored)Whelp (Armored)Yearling (Armored) Dosing FangLion King FangRavagerTwin-Crest Power
Cavalry subtype Adult (Cavalry)Whelp (Cavalry)Yearling (Cavalry) Arcane Nihility Brazen Cat FangBrightmare HornBunny FangCovert Cat FangCute Paper CraneDream HornFoxkit FangGuardian FangHorn of the LandKeen Rabbit FangKitsune FangNew Foxkit FangNightmare HornRaydream HornRefreshed FangSparkling FangTaguel FangWary Rabbit FangWorld-Tree Tail
Flier subtype Adult (Flier)Fledgling (Flier)Hatchling (Flier) Bat FangCrossbones ClawEbon-Pirate ClawEnclosing ClawFang of ClosureFang of FinalityHawk King ClawHeron WingQuieting ClawRaven King BeakSky-Pirate Claw