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Sökkvabekkr
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Sökkvabekkr (Japanese: セクヴァベク Sökkvabekkr) is a weapon skill in the sword category which debuted in Fire Emblem Heroes; it is a personal weapon of Líf. While he is within three spaces of an ally, Líf gets a boost to all his stats and makes a guaranteed follow-up attack during combat, but this weapon heavily damages Líf's nearest ally in the process.
Stats
Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Heroes | 16 | -- | -- | -- | 1 | -- | 400 SP | -- | If user is within three spaces of an ally, grants +4 each to user's attack, speed, defense, and resistance during combat, user makes a guaranteed follow-up attack, and if user attacked, deals 20 damage to nearest ally after combat. | ||
Heroes (Refined: +Effect) |
16 | -- | -- | -- | 1 | -- | 400 SP 500 200 |
-- | If user is within four spaces of an ally, grants +6 each to user's attack, speed, defense, and resistance during combat, user makes a guaranteed follow-up attack; and if user attacked, deals 20 damage to nearest ally after combat, if user's special skill is ready to trigger or user's special trigger or user's special triggered before or during combat, deals +5 damage, and if user dealt damage in combat, restores 7 HP to user after combat. Grants +3 HP. −1 to cooldown count of user's special skills. At start of turn 1, −2 to cooldown count of user's special skills. If user's HP ≥ 25% at start of combat, grants +4 each to user's attack, speed, defense, and resistance and foe's first attack deals −30% damage during combat. | ||
Heroes (Refined: +Atk) |
18 | -- | -- | -- | 1 | -- | 400 SP 500 200 |
-- | If user is within four spaces of an ally, grants +6 each to user's attack, speed, defense, and resistance during combat, user makes a guaranteed follow-up attack; and if user attacked, deals 20 damage to nearest ally after combat, if user's special skill is ready to trigger or user's special trigger or user's special triggered before or during combat, deals +5 damage, and if user dealt damage in combat, restores 7 HP to user after combat. Grants +5 HP. | ||
Heroes (Refined: +Spd) |
16 | -- | -- | -- | 1 | -- | 400 SP 500 200 |
-- | If user is within four spaces of an ally, grants +6 each to user's attack, speed, defense, and resistance during combat, user makes a guaranteed follow-up attack; and if user attacked, deals 20 damage to nearest ally after combat, if user's special skill is ready to trigger or user's special trigger or user's special triggered before or during combat, deals +5 damage, and if user dealt damage in combat, restores 7 HP to user after combat. Grants +5 HP and +3 speed. | ||
Heroes (Refined: +Def) |
16 | -- | -- | -- | 1 | -- | 400 SP 500 200 |
-- | If user is within four spaces of an ally, grants +6 each to user's attack, speed, defense, and resistance during combat, user makes a guaranteed follow-up attack; and if user attacked, deals 20 damage to nearest ally after combat, if user's special skill is ready to trigger or user's special trigger or user's special triggered before or during combat, deals +5 damage, and if user dealt damage in combat, restores 7 HP to user after combat. Grants +5 HP and +4 defense. | ||
Heroes (Refined: +Res) |
16 | -- | -- | -- | 1 | -- | 400 SP 500 200 |
-- | If user is within four spaces of an ally, grants +6 each to user's attack, speed, defense, and resistance during combat, user makes a guaranteed follow-up attack; and if user attacked, deals 20 damage to nearest ally after combat, if user's special skill is ready to trigger or user's special trigger or user's special triggered before or during combat, deals +5 damage, and if user dealt damage in combat, restores 7 HP to user after combat. Grants +5 HP and +4 resistance. |
Availability
Heroes
Units | Líf: Lethal Swordsman |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
If unit is within 3 spaces of an ally, grants
Atk/Spd/Def/Res+4 during combat, and unit makes a guaranteed follow-up attack, but after combat, if unit attacked, deals 20 damage to nearest ally. |
周囲3マス以内に味方がいる時、
戦闘中、自身の攻撃、速さ、守備、魔防+4、かつ 自分は絶対追撃 その状態で攻撃した時、戦闘後、 最も近い味方に20ダメージ |
Heroes (Refined) |
If unit is within 4 spaces of an ally, grants
Atk/Spd/Def/Res+6 to unit and unit makes a guaranteed follow-up attack during combat, but after combat, if unit attacked, deals 20 damage to nearest ally, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage (excluding when dealing damage with an area-of-effect Special), and when unit deals damage to foe, restores 7 HP to unit during combat (triggers even if 0 damage is dealt). |
周囲4マス以内に味方がいる時、
戦闘中、自身の攻撃、速さ、守備、魔防+6、かつ 自分は絶対追撃 その状態で攻撃した時、戦闘後、 最も近い味方に20ダメージ 周囲4マス以内に味方がいて、奥義発動可能状態の時、 または、 周囲4マス以内に味方がいて、 この戦闘(戦闘前、戦闘中)で奥義を発動済みの時、 戦闘中、ダメージ+5(範囲奥義を除く)、かつ 自分の攻撃でダメージを与えた時、7回復 (与えたダメージが0でも効果は発動) |
Heroes (Refined: +effect) |
Accelerates Special trigger (cooldown count-1).
At the start of turn 1, grants Special cooldown count-2 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 30% during combat. |
奥義が発動しやすい(発動カウント-1)
1ターン目開始時、奥義発動カウント-2 戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さ、守備、魔防+4、 最初に受けた攻撃のダメージを30%軽減 |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Sökkvabekkr |
In Norse mythology, Sökkvabekkr is a location associated with the goddess Sága where she and Odin drink wine. |
Japanese |
セクヴァベク |
Sökkvabekkr |
Spanish |
Sökkvabekkr |
-- |
French |
Sökkvabekkr |
-- |
German |
Sökkvabekkr |
-- |
Italian |
Sökkvabekkr |
-- |
Portuguese |
Sökkvabekkr |
-- |
Traditional Chinese |
索克瓦貝克 |
Sökkvabekkr |
Gallery
The Sökkvabekkr as it appears in Heroes.