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Sæhrímnir

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Sæhrímnir

Is feh sæhrímnir.png
The Sæhrímnir as it appears in Heroes.

Type

Dagger

Wielder(s)

Flora

First game

Heroes

Sæhrímnir (Japanese: セーフリムニル Sæhrímnir) is a weapon skill in the dagger category which debuted in Fire Emblem Heroes; it is a personal weapon of the picnic variation of Flora. Sæhrímnir deals bonus damage to beast foes; boosts its user's attack; and reduces the foe's attack and defense based on the difference between the user's and foe's resistances.

Stats

Game Icon Type Might Range SP cost Refine cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
Is feh skill weapon.png Daggers 14 2 400 -- Silver Dagger -- Deals bonus damage to beast unit.
Grants +3 attack.
If user's resistance > foe's resistance at start of combat, inflicts −⁠([user's resistance − foe's resistance] × 50%; maximum; 8) each to attack and defense on foe before combat.
If user attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions.
Heroes
(refine: +Effect)
Is feh wpn sæhrímnir refined.png Daggers 14 2 400 500 Arena Medal
200 Divine Dew
-- -- Deals bonus damage to beast unit.
Grants +3 attack.
If user's resistance > foe's resistance at start of combat, inflicts −⁠([user's resistance − foe's resistance] × 80%; maximum; 8) each to attack, speed, and defense on foe before combat.
If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat.
Effect: Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions).
If user is within 3 spaces of an ally, grants +4 each to attack, speed, defense, and resistance to user during combat and grants following effects based on user's resistance − foe's resistance:
  • ≥1, foe's first attack deals −30% damage.
  • ≥7, foe cannot make follow-up attacks.
Heroes
(refine: +Atk)
Is feh wpn atk refined.png Daggers 15 2 400 500 Arena Medal
200 Divine Dew
-- -- Deals bonus damage to beast unit.
Grants +3 attack.
If user's resistance > foe's resistance at start of combat, inflicts −⁠([user's resistance − foe's resistance] × 80%; maximum; 8) each to attack, speed, and defense on foe before combat.
If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat.
Effect: Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions).
Grants +2 HP.
Heroes
(refine: +Spd)
Is feh wpn spd refined.png Daggers 14 2 400 500 Arena Medal
200 Divine Dew
-- -- Deals bonus damage to beast unit.
Grants +3 attack.
If user's resistance > foe's resistance at start of combat, inflicts −⁠([user's resistance − foe's resistance] × 80%; maximum; 8) each to attack, speed, and defense on foe before combat.
If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat.
Effect: Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions).
Grants +2 HP and +2 speed.
Heroes
(refine: +Def)
Is feh wpn def refined.png Daggers 14 2 400 500 Arena Medal
200 Divine Dew
-- -- Deals bonus damage to beast unit.
Grants +3 attack.
If user's resistance > foe's resistance at start of combat, inflicts −⁠([user's resistance − foe's resistance] × 80%; maximum; 8) each to attack, speed, and defense on foe before combat.
If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat.
Effect: Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions).
Grants +2 HP and +3 defense.
Heroes
(refine: +Res)
Is feh wpn res refined.png Daggers 14 2 400 500 Arena Medal
200 Divine Dew
-- -- Deals bonus damage to beast unit.
Grants +3 attack.
If user's resistance > foe's resistance at start of combat, inflicts −⁠([user's resistance − foe's resistance] × 80%; maximum; 8) each to attack, speed, and defense on foe before combat.
If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat.
Effect: Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions).
Grants +2 HP and +3 resistance.

Availability

Heroes

Method Data
Unit (★★★★★) Flora: Signature Dish

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Unrefined)
Effective against beast foes. Grants Atk+3. At
start of combat, if unit's Res > foe's Res,
reduces foe's Atk/Def by 50% of difference
between stats during combat. (Calculates
reduction before combat. Maximum penalty
of -8.) After combat, if unit attacked, inflicts
Def/Res-7 on target and foes within 2 spaces
of target through their next actions.
攻撃+3 獣特効
戦闘開始時、自身の魔防が敵より高い時、
戦闘中、敵の攻撃、守備が減少
減少値は、戦闘開始前の魔防の差の50%(最大8)

戦闘中に攻撃していれば、戦闘後に
敵とその周囲2マスの敵の守備、魔防-7
(敵の次回行動終了まで)
Heroes
(Refined)
Effective against beast foes. Grants Atk+3.
At start of combat, if unit's Res > foe's Res,
reduces foe's Atk/Spd/Def by 80% of
difference between stats during combat.
(Calculates reduction before combat.
Maximum penalty of -8.) At start of combat,
if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4
to unit during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts
Def/Res-7 on target and foes within
2 spaces of target through their next actions.
攻撃+3 獣特効
戦闘開始時、自身の魔防が敵より1以上高い時、
戦闘中、敵の攻撃、速さ、守備が減少
減少値は戦闘開始時の
「自分の魔防-敵の魔防」の80%
(最大8 最小0)

戦闘開始時、自身のHPが25%以上なら、
戦闘中、攻撃、速さ、守備、魔防+4

【暗器(7)】効果

【暗器(7)】
戦闘中に攻撃していれば、戦闘後に
敵と、その周囲2マスの敵の
守備、魔防-7(敵の次回行動終了まで)
Heroes
(Refined: +effect)
If unit is within 3 spaces of an ally, grants
Atk/Spd/Def/Res+4 to unit during combat
and the following effects will occur based
on the value of unit's Res minus foe's Res:
If ≥ 1, reduces damage from foe's first
attack during combat by 30%. If ≥ 7, foe
cannot make a follow-up attack.
周囲3マス以内に味方がいる時、
戦闘中、攻撃、速さ、守備、魔防+4、かつ
自分の魔防-敵の魔防の値によって異なる効果を発動
(・1以上なら、
最初に受けた攻撃のダメージを30%軽減、
・7以上なら、さらに敵は追撃不可)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Sæhrímnir

In Norse mythology, Sæhrímnir is a creature killed, cooked, and eaten every day by the Æsir and einherjar, then resurrected to provide sustenance the next day.

Japanese

セーフリムニル

Sæhrímnir

Spanish

Sæhrímnir

--

French

Sæhrímnir

--

German

Sæhrímnir

--

Italian

Sæhrímnir

--

Portuguese

Sæhrímnir

--

Traditional Chinese

沙赫利姆尼爾

Sæhrímnir

Gallery

Dagger skills in Heroes
Basic dagger skills Iron DaggerSilver DaggerSteel Dagger
Dagger skills with secondary effects Arcane VoidArmorpin DaggerBarb ShurikenBone CarverBottled JuiceBroadleaf FanBunny's EggCaltrop DaggerThe CleanerClever DaggerCloud MaiougiCourtly FanCourtly MaskDancer's FanDragonslasherDusk UchiwaFlorid KnifeGoodie BootHidden ThornsKagami MochiKitty PaddleLethal CarrotMiasma DaggerMinty CaneOuch PouchPegasus CarrotPoison DaggerPumpkin-a-BoxQuick DaggerRed-Hot DucksRogue DaggerScallop BladeSeashellSky MaiougiSmoke DaggerSplashy BucketStarfishTemariTropical TreatsUmbra BurstVicious Dagger
Regalia and personal dagger skills Abyssal BladeAsura BladesAthameBlade of JehannaBlade RoyaleBrightwind FansCandied DaggerConstant DaggerDeathly DaggerDreamflakeFelicia's PlateFireman's HookFrozen DelightGöndulHoarfrost KnifeHonorable BladeHunting BladeHurricane DaggerJakob's TrayKagero's DartKaze's NeedleKindling TaikoLevin DaggerLyfjabergNabata KunaiNiðavellir SprigPeshkatzPlayful PinwheelSæhrímnirSaizo's StarShadowy QuillSilent Yule KnifeSpy's DaggerSpy's ShurikenSummer StrikersSylgrTailwind ShurikenWildcat DaggerYmir, Everliving