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Sæhrímnir
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Sæhrímnir (Japanese: セーフリムニル Sæhrímnir) is a weapon skill in the dagger category which debuted in Fire Emblem Heroes; it is a personal weapon of the picnic variation of Flora. Sæhrímnir deals bonus damage to beast foes; boosts its user's attack; and reduces the foe's attack and defense based on the difference between the user's and foe's resistances.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes |
14 | 2 | 400 | -- | Silver Dagger | -- | ✗ | Deals bonus damage to beast unit. Grants +3 attack. If user's resistance > foe's resistance at start of combat, inflicts −([user's resistance − foe's resistance] × 50%; maximum; 8) each to attack and defense on foe before combat. If user attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions. | ||
Heroes (refine: +Effect) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Deals bonus damage to beast unit. Grants +3 attack. If user's resistance > foe's resistance at start of combat, inflicts −([user's resistance − foe's resistance] × 80%; maximum; 8) each to attack, speed, and defense on foe before combat. If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat. Effect: Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). If user is within 3 spaces of an ally, grants +4 each to attack, speed, defense, and resistance to user during combat and grants following effects based on user's resistance − foe's resistance:
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Heroes (refine: +Atk) |
15 | 2 | 400 | 500 200 |
-- | -- | ✗ | Deals bonus damage to beast unit. Grants +3 attack. If user's resistance > foe's resistance at start of combat, inflicts −([user's resistance − foe's resistance] × 80%; maximum; 8) each to attack, speed, and defense on foe before combat. If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat. Effect: Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP. | ||
Heroes (refine: +Spd) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Deals bonus damage to beast unit. Grants +3 attack. If user's resistance > foe's resistance at start of combat, inflicts −([user's resistance − foe's resistance] × 80%; maximum; 8) each to attack, speed, and defense on foe before combat. If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat. Effect: Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP and +2 speed. | ||
Heroes (refine: +Def) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Deals bonus damage to beast unit. Grants +3 attack. If user's resistance > foe's resistance at start of combat, inflicts −([user's resistance − foe's resistance] × 80%; maximum; 8) each to attack, speed, and defense on foe before combat. If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat. Effect: Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP and +3 defense. | ||
Heroes (refine: +Res) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Deals bonus damage to beast unit. Grants +3 attack. If user's resistance > foe's resistance at start of combat, inflicts −([user's resistance − foe's resistance] × 80%; maximum; 8) each to attack, speed, and defense on foe before combat. If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user during combat. Effect: Dagger 7 (If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions). Grants +2 HP and +3 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Flora: Signature Dish |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Effective against beast foes. Grants Atk+3. At
start of combat, if unit's Res > foe's Res, reduces foe's Atk/Def by 50% of difference between stats during combat. (Calculates reduction before combat. Maximum penalty of -8.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
攻撃+3 獣特効
戦闘開始時、自身の魔防が敵より高い時、 戦闘中、敵の攻撃、守備が減少 減少値は、戦闘開始前の魔防の差の50%(最大8) 戦闘中に攻撃していれば、戦闘後に 敵とその周囲2マスの敵の守備、魔防-7 (敵の次回行動終了まで) |
Heroes (Refined) |
Effective against beast foes. Grants Atk+3.
At start of combat, if unit's Res > foe's Res, reduces foe's Atk/Spd/Def by 80% of difference between stats during combat. (Calculates reduction before combat. Maximum penalty of -8.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
攻撃+3 獣特効
戦闘開始時、自身の魔防が敵より1以上高い時、 戦闘中、敵の攻撃、速さ、守備が減少 減少値は戦闘開始時の 「自分の魔防-敵の魔防」の80% (最大8 最小0) 戦闘開始時、自身のHPが25%以上なら、 戦闘中、攻撃、速さ、守備、魔防+4 【暗器(7)】効果 【暗器(7)】 戦闘中に攻撃していれば、戦闘後に 敵と、その周囲2マスの敵の 守備、魔防-7(敵の次回行動終了まで) |
Heroes (Refined: +effect) |
If unit is within 3 spaces of an ally, grants
Atk/Spd/Def/Res+4 to unit during combat and the following effects will occur based on the value of unit's Res minus foe's Res: If ≥ 1, reduces damage from foe's first attack during combat by 30%. If ≥ 7, foe cannot make a follow-up attack. |
周囲3マス以内に味方がいる時、
戦闘中、攻撃、速さ、守備、魔防+4、かつ 自分の魔防-敵の魔防の値によって異なる効果を発動 (・1以上なら、 最初に受けた攻撃のダメージを30%軽減、 ・7以上なら、さらに敵は追撃不可) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Sæhrímnir |
In Norse mythology, Sæhrímnir is a creature killed, cooked, and eaten every day by the Æsir and einherjar, then resurrected to provide sustenance the next day. |
Japanese |
セーフリムニル |
Sæhrímnir |
Spanish |
Sæhrímnir |
-- |
French |
Sæhrímnir |
-- |
German |
Sæhrímnir |
-- |
Italian |
Sæhrímnir |
-- |
Portuguese |
Sæhrímnir |
-- |
Traditional Chinese |
沙赫利姆尼爾 |
Sæhrímnir |
Gallery
The Sæhrímnir as it appears in Heroes.