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Ryan: Revision history

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

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Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

(newest | oldest) View (newer 50 | ) (20 | 50 | 100 | 250 | 500)

28 March 2024

15 March 2024

29 January 2024

29 September 2023

16 September 2023

16 August 2023

9 July 2023

19 April 2023

2 January 2023

9 November 2022

7 July 2022

25 June 2022

1 March 2022

1 February 2022

8 November 2021

6 November 2021

20 July 2021

9 April 2021

20 March 2021

23 January 2021

17 December 2020

3 December 2020

12 November 2020

20 July 2020

18 July 2020

16 June 2020

29 April 2020

26 April 2020

  • curprev 23:0723:07, 26 April 2020PikaSamus talk contribsm 12,421 bytes −112 Text replacement - "{{PromotionGains |class=Horseman |hp=2 |str=0 |mag=1 |skill=2 |spd=2 |luck=0 |def=3 |res=3 |move=3 |weaponlvl={{BowDS|12}} +30, {{SwordDS|12}} E }}" to "{{PromotionGains FE12|Hunter|Horseman}}"
  • curprev 23:0123:01, 26 April 2020PikaSamus talk contribsm 12,533 bytes −113 Text replacement - "{{PromotionGains |class=Bishop |hp=6 |str=1 |mag=2 |skill=1 |spd=0 |luck=0 |def=0 |res=2 |move=1 |weaponlvl={{StaffDS|12}} +30, {{TomeDS|12}} E }}" to "{{PromotionGains FE12|Curate|Bishop}}"
  • curprev 22:5522:55, 26 April 2020PikaSamus talk contribsm 12,646 bytes −94 Text replacement - "{{PromotionGains |class=Swordmaster |hp=6 |str=2 |mag=1 |skill=2 |spd=2 |luck=0 |def=2 |res=3 |move=1 |weaponlvl={{SwordDS|12}} +75 }}" to "{{PromotionGains FE12|Myrmidon|Swordmaster}}"
  • curprev 22:5422:54, 26 April 2020PikaSamus talk contribsm 12,740 bytes −113 Text replacement - "{{PromotionGains |class=General |hp=10 |str=2 |mag=1 |skill=1 |spd=4 |luck=0 |def=4 |res=3 |move=1 |weaponlvl={{LanceDS|12}} +30, {{BowDS|12}} E }}" to "{{PromotionGains FE12|Knight|General}}"
  • curprev 22:5422:54, 26 April 2020PikaSamus talk contribsm 12,853 bytes −94 Text replacement - "{{PromotionGains |class=Sniper |hp=8 |str=2 |mag=1 |skill=5 |spd=5 |luck=0 |def=1 |res=3 |move=2 |weaponlvl={{BowDS|12}} +75 }}" to "{{PromotionGains FE12|Archer|Sniper}}"
  • curprev 22:2122:21, 26 April 2020PikaSamus talk contribsm 12,947 bytes −110 Text replacement - "{{PromotionGains |class=Sorcerer |hp=6 |str=2 |mag=1 |skill=1 |spd=1 |def=0 |luck=0 |res=3 |move=0 |weaponlvl={{TomeDS|12}} +30, {{StaffDS|12}} E }}" to "{{PromotionGains FE12|Dark Mage|Sorcerer}}"
  • curprev 22:2022:20, 26 April 2020PikaSamus talk contribsm 13,057 bytes −109 Text replacement - "{{PromotionGains |class=Warrior |hp=6 |str=2 |mag=0 |skill=1 |spd=1 |luck=0 |def=2 |res=1 |move=1 |weaponlvl={{AxeDS|12}} +30, {{BowDS|12}} E }}" to "{{PromotionGains FE12|Fighter|Warrior}}"
  • curprev 22:1722:17, 26 April 2020PikaSamus talk contribsm 13,166 bytes −94 Text replacement - "{{PromotionGains |class=Berserker |hp=6 |str=2 |mag=0 |skill=1 |spd=1 |luck=0 |def=2 |res=0 |move=1 |weaponlvl={{AxeDS|12}} +30 }}" to "{{PromotionGains FE12|Pirate|Berserker}}"
  • curprev 22:1122:11, 26 April 2020PikaSamus talk contribsm 13,260 bytes −94 Text replacement - "{{PromotionGains |class=Paladin |hp=4 |str=2 |mag=1 |skill=3 |spd=1 |luck=0 |def=1 |res=6 |move=1 |weaponlvl={{LanceDS|12}} +30 }}" to "{{PromotionGains FE12|Cavalier|Paladin}}"
  • curprev 22:0122:01, 26 April 2020PikaSamus talk contribsm 13,354 bytes −109 Text replacement - "{{PromotionGains |class=Hero |hp=6 |str=2 |mag=1 |skill=2 |spd=2 |luck=0 |def=2 |res=3 |move=1 |weaponlvl={{SwordDS|12}} +30, {{AxeDS|12}} E }}" to "{{PromotionGains FE12|Mercenary|Hero}}"
  • curprev 21:5321:53, 26 April 2020PikaSamus talk contribsm 13,463 bytes −115 Text replacement - "{{PromotionGains |class=Sage |hp=6 |str=3 |mag=2 |skill=1 |spd=1 |luck=0 |def=1 |res=2 |move=1 |weaponlvl={{TomeDS|12}} +30, {{StaffDS|12}} E }}" to "{{PromotionGains FE12|Mage|Sage}}"

24 April 2020

  • curprev 19:0419:04, 24 April 2020PikaSamus talk contribsm 13,578 bytes +18 Text replacement - "===={{hover|Second set|Only available after beating Hard Mode}}====" to "====Second set==== These classes are only available after beating Hard Mode."
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