The Underground Chamber
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The Underground Chamber is the main battle map of the sixth chapter in Fire Emblem: Three Houses. In this map, Byleth and their students discover a secret passage behind Jeritza's room, and use it to investigate the disappearance of Flayn.
Map data
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Victory: Defeat the Death Knight or rout all other enemies
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Player
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Partner
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Other
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Enemy
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Third
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Defeat: Byleth dies*, the player's army is routed*, or 25 turns pass
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10
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{{{partner}}}
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{{{other}}}
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26+3
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{{{third}}}
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Victory: Defeat the Death Knight or rout all other enemies
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Player
|
Partner
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Other
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Enemy
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Third
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Defeat: Byleth dies*, the player's army is routed*, or 25 turns pass
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10
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{{{partner}}}
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{{{other}}}
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28+3
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{{{third}}}
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This map features warp tiles; by using the "Warp" command while standing on them, a unit will be transported to the endpoint, and will be left with a movement stat = their base movement - the movement it took to reach the stairs. They are located as follows:
- Column 16, row 21–Column 18, row 21: Starting chamber to southeast chamber
- Column 16, row 19–Column 22, row 14: Southeast chamber to warp nexus
- Column 8, row 13–Column 16, row 8: Western hall to warp nexus (must be activated first)
- Column 1, row 6–Column 16, row 10: Northwest chamber to warp nexus (must be activated first)
- Column 15, row 4–Column 16, row 6: Northern hall to warp nexus (must be activated first)
- Column 18, row 4–Column 15, row 1: Warp nexus to second lever (must be activated first)
- Column 20, row 4–Column 22, row 1: Warp nexus to northern chest (must be activated first)
- Column 22, row 4–Column 20, row 19: Warp nexus to southern chest (must be activated first)
There are additionally two levers present on the map, which affect which floors are active. They are located as follows:
- Column 19, row 8: Enables all inactive warp tiles
- Column 10, row 2: Disables all stat-boosting terrain, turning them into floor tiles
Character data
Black Eagles Blue Lions Golden Deer
- Note: Although Edelgard's inventory can be managed during this chapter, she cannot be deployed due to the plot.
- Note: Although Dimitri's inventory can be managed during this chapter, he cannot be deployed due to the plot.
- Note: Although Claude's inventory can be managed during this chapter, he cannot be deployed due to the plot.
Item data
Enemy data
Reinforcements
- Upon entering the warp nexus (columns 16-22, rows 4-10), or upon opening the door to it
- 2 Cavaliers in the upper corners of the warp nexus
- 1 Archer in the middle of the warp nexus
Boss data
- Main article: Death Knight
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Combat arts
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Spells
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Battalion
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--
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--
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Skill Levels
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Ma
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B
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A
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C+
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D
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C+
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D
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E
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C
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E
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A
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E
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Combat arts
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Spells
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Battalion
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--
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--
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--
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Skill Levels
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Ma
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B
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A
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C+
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D
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C+
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D
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E
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C
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E
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A
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E
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.
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This section has been marked as a stub. Please help improve the page by adding information.
Trivia
Etymology and other languages
Names, etymology, and in other regions
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Language
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Name
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Definition, etymology, and notes
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English
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The Underground Chamber
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Gallery
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