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Rumored Nuptials

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Rumored Nuptials

Cm fe16 rumored nuptials.png

Location

Ailell, the Valley of Torment

Boss(es)

None

The jerk's entire fortune is soaked in blood. Do you want to rebuild your own house using that kind of money? I mean, it's all just rumors, but I think it still might be worth investigating.
— Dorothea

Rumored Nuptials (Japanese: 王国貴族結婚余聞 Kingdom Noble Marriage) is a paralogue chapter in Fire Emblem: Three Houses. It is available from Chapter 7 to Chapter 11. In order to attempt this paralogue, the player must have recruited Dorothea or Ingrid and neither one must have fallen in battle previously. In this chapter, Dorothea intervenes to prevent Ingrid from being married off to an unscrupulous noble.

Plot

Main article: Rumored Nuptials/Script

Byleth and Dorothea bump into Ingrid, who has received a letter from her father, Count Galatea. The letter explains that a noble has proposed marriage to Ingrid. However, Dorothea recognizes the noble's name from her days as an opera singer, explains that his entire fortune is nothing but blood money, and warns Ingrid to stay far away from him. At Dorothea's behest, Byleth sorties their students to investigate the noble and find proof of his misdeeds so they can call off the marriage.

The group discovers proof of the noble's crimes and prepare to return to Garreg Mach Monastery. However, rogues hired by the noble ambush them at Ailell with the intention of kidnapping Ingrid and killing her companions. Byleth, Dorothea, and Ingrid break through the rogues and escape to the monastery. Afterwards, Ingrid reveals that the marriage has been called off. If Ingrid is a member of Byleth's class, she also receives Lúin, the Heroes' Relic of House Galatea.

Beginning log

Ingrid receives an unexpected proposal of marriage from a noble of rising status. As soon as Dorothea hears the name, she is adamantly against any engagement between them...

Chapter data

Normal Hard

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy or have Ingrid reach the target destination Player Partner Other Enemy
Defeat: Byleth or Edelgard Black Eagles/Dimitri Blue Lions/Claude Golden Deer dies*, the player's army is routed*, or Dorothea or Ingrid dies 9 {{{partner}}} {{{other}}} 19+13+∞

Preparations Battle

Cm fe16 rumored nuptials.png

Character data

Black Eagles Blue Lions Golden Deer

Characters
New units

None

Available characters
Byleth m ​Edelgard ​Hubert ​Ferdinand ​Linhardt ​Caspar ​Bernadetta ​Dorothea ​Petra ​Felix ​Ashe ​Sylvain ​Mercedes ​Annette ​Ingrid ​Lorenz ​Raphael ​Ignatz ​Lysithea ​Marianne ​Leonie ​Shamir ​Flayn ​

This paralogue only requires Dorothea or Ingrid to be in Byleth's class. If one of them is not a member of their class, they will be temporarily controllable for this map with the following stats.

Dorothea, Normal/Hard Dorothea, Maddening Ingrid, Normal/Hard Ingrid, Maddening

Small portrait dorothea fe16.png
Ma ns01 mage dorothea playable.gif Mage
Level 14/15
Movement 4
Crest --
Stats
Max HP 31 Luck 11
Strength 7 Defense 5
Magic 19 Resistance 17
Dexterity 13 Charm 14+3
Speed 13
Inventory Abilities
Vulnerary
Training Sword
Songstress
Fire
Combat arts Spells Battalion
-- Thunder
Fire
Seiros Magic Corps Lv. 3
Group Flames
Skill Levels
Swords Lances Axes Bows Brawling Reason Faith Authority Heavy Armor Riding Flying Class mastery
E E E E E C E D E E E FE16ClassMasteryEmpty.png

Item data

Items
Name Obtainment Method
Is ns01 potion.png Antitoxin Dropped by the Merchant
Is ns01 ring.png Prayer Ring Dropped by enemy Brigand
Is ns01 axe.png Devil Axe Dropped by enemy Brigand
Is ns01 potion.png Antitoxin Steal from enemy Archer
Is ns01 axe.png Killer Axe Western chest
Is ns01 staff.png Healing Staff Eastern chest
Is ns01 battalion flying silver.png Galatea Pegasus Co. Automatically at the end of the chapter if Ingrid is a party member
Is ns01 ring.png Goddess Ring Automatically at the end of the chapter if Dorothea is a party member
Is ns01 lance relic.png Lúin Automatically at the end of the chapter if Ingrid is a party member

Enemy data

During preparations, only a single enemy is present on the map, a Brigand to the southeast. Upon leaving preparations and initiating the battle, the other enemies appear.

Normal Hard

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma ns01 priest enemy.gif
Merchant Priest 13 1 Nosferatu AntitoxinThis item is dropped upon this unit's defeat. Heal Physic
Heal White Magic Heal +5
Rogues Lv 3: Disturbance
Immobile; stands on a heal tile +.
Ma ns01 brigand enemy.gif
Rogue Brigand 13 2 Iron Axe Begin moving if either Brigand is provoked or if the southwest reinforcements are triggered.
Ma ns01 brigand enemy.gif
Rogue Brigand 13 1 Venin Axe
Rogues Lv 3: Disturbance
Begins moving if the steel axe Brigand is provoked.
Ma ns01 brigand enemy.gif
Rogue Brigand 13 1 Steel Axe Begins moving if the adjacent venin axe Brigand is provoked.
Ma ns01 brigand enemy.gif
Rogue Brigand 13 1 Iron Axe Begins moving if the nearby Brigand is provoked.
Ma ns01 brigand enemy.gif
Rogue Brigand 13 1 Iron Axe
Rogues Lv 3: Disturbance
Begins moving if the nearby Brigand is provoked.
Ma ns01 brigand enemy.gif
Rogue Brigand 13 1 Venin Axe Prayer RingThis item is dropped upon this unit's defeat.
Thieves Lv 3: Disturbance
• Starts on a heal tile +.
• Begins moving unprovoked when the northeast reinforcements are triggered.
Ma ns01 brigand enemy.gif
Rogue Brigand 13 1 Devil AxeThis item is dropped upon this unit's defeat.
Thieves Lv 3: Disturbance
• Starts on a heal tile +.
• Begins moving if the adjacent Thieves are provoked or upon Ingrid nearing the southeast corner of the map.
Ma ns01 thief enemy.gif
Rogue Thief 13 2 Iron Sword
Steal Locktouch
Begin moving if either Thief is provoked or if the southwest reinforcements are triggered.
Ma ns01 thief enemy.gif
Rogue Thief 13 1 Venin Edge
Steal Locktouch
Rogues Lv 3: Disturbance
--
Ma ns01 thief enemy.gif
Rogue Thief 13 1 Iron Sword
Steal Locktouch
--
Ma ns01 thief enemy.gif
Rogue Thief 13 2 Iron Sword
Steal Locktouch
Begin moving if the devil axe Brigand is provoked or upon Ingrid nearing the southeast corner of the map.
Ma ns01 archer enemy.gif
Rogue Archer 13 1 Venin Bow
Bowrange +1
Rogues Lv 3: Disturbance
--
Ma ns01 archer enemy.gif
Rogue Archer 13 1 Iron Bow
Bowrange +1
Begins moving if the other iron bow Archer is provoked.
Ma ns01 archer enemy.gif
Rogue Archer 13 1 Iron Bow Antitoxin
Bowrange +1
Rogues Lv 3: Disturbance
Begins moving if the other iron bow Archer is provoked.
Ma ns01 brigand enemy.gif
Rogue Brigand 13 1 Iron Axe
Rogues Lv 3: Disturbance
Present during preparations.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Ma ns01 thief enemy.gif
Rogue Thief 13 Iron Sword
Steal Locktouch
--
Ma ns01 brigand enemy.gif
Rogue Brigand 13 3 Iron Axe
Rogues Lv 3: Disturbance
--
Ma ns01 brigand enemy.gif
Rogue Brigand 13 3 Iron Axe --
Ma ns01 archer enemy.gif
Rogue Archer 13 1 Iron Bow
Bowrange +1
--
Ma ns01 archer enemy.gif
Rogue Archer 13 1 Iron Bow
Bowrange +1
Rogues Lv 3: Disturbance
--
Ma ns01 brigand enemy.gif
Rogue Brigand 13 1 Venin Axe --
Ma ns01 thief enemy.gif
Rogue Thief 13 4 Iron Axe
Steal Locktouch
--

Reinforcements

  • For the first three turns of five-turn cycles, repeating indefinitely; stop after the Merchant is defeated
  • Upon Ingrid nearing the western heal tile +, before defeating the Merchant
  • Upon nearing the east chest, or nearing the large central crater after defeating the Merchant
  • Upon nearing the large central crater after defeating the Merchant
  • Upon Ingrid nearing the southeast corner of the map

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

Note the crater tiles covering the ground. These burn anyone dumb or unlucky enough to stand on them at the start of their turn, so watch out. They can't kill you, though; only bring you down to 1 HP. Your first move should be to clear out the four thugs just south of your starting location and claim the Killer Axe in the chest. Your best bet is to prioritize the Warrior, then rattle the Brigands with a well-placed gambit so you can clean up on turn 2. Afterwards, split your forces into two teams. The north group should make their way over to the Merchant summoning reinforcements at the northeast corner while the south group should head south and clean up the bandits down that way. The enemies are powerful, but Ingrid as a temporary companion is very fast and solidly bulky, allowing her to get beaten up quite a bit. Your top priority is to make your way over to the Merchant in the northeast corner and kill him before his reinforcements can overwhelm you. Once he's dead, you can take the rest of the map at your own pace; just don't forget to get the eastern chest, as Linhardt/Mercedes/Marianne/Flayn would really appreciate that Healing Staff.

Trivia

Etymology and other languages


This section has been marked as a stub. Please help improve the page by adding information.


Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Rumored Nuptials

--

French

Une demande incongrue

An incongruous request

Gallery

References

Rumored Nupitals
Fire Emblem: Three Houses
Playable characters Black Eagles BernadettaCasparDorotheaEdelgardFerdinandHubertLinhardtPetra
Blue Lions AnnetteAsheDedueDimitriFelixIngridMercedesSylvain
Golden Deer ClaudeHildaIgnatzLeonieLorenzLysitheaMarianneRaphael
Other AloisAnnaDLCBylethCatherineCyrilFlaynGilbertHannemanJeritzaManuelaSetethShamir
Ashen WolvesDLC BalthusConstanceHapiYuri
Non-playable characters AbysskeeperDLCDuke AegirFlecheGatekeeperDuke GerthIonius IXJeraltJudithLadislavaNaderRandolphRheaRodrigueSothis
Bosses AcheronAelfricDLCAloisLord ArundelBiasBlaiddydCasparCatherineCharonChilonClaudeCorneliaDaphnelDedueDeath KnightDimitriDominicBaron DominicEdelgardFelixFerdinandFlame EmperorFlaynFraldariusGautierGloucesterGonerilGwendalHubertIngridThe Immaculate OneThe ImmovableJudithKostasKronyaLadislavaLamineLinhardtLonatoLorenzMercedesMetodeyMiklanMysonNaderNemesisBaron OchsDLCOdessePallardóPittacusRandolphRheaRieganRodrigueSetethShamirSolonSylvainThalesWandering BeastThe Wind Caller
Background characters Lord ArundelCount BergliezCorneliaMargrave GautierGlennCount GloucesterCount HevringHolstLambertMonicaPatriciaRufusSeirosSitriTomasTianaCount Varley
Personal weapons and regalia Aegis ShieldAreadbharAsclepiusAthameAxe of UkonvasaraAymrBlutgangCaduceus StaffCirce StaffCrusherFailnaughtFetters of DromiFreikugelThe InexhaustibleLance of RuinLúinOchain ShieldRafail GemScythe of SarielSeiros ShieldSpear of AssalSword of BegaltaSword of MoraltaSword of SeirosSword of the CreatorTathlum BowThunderbrandThyrsusVajra-Mushti
Chapters Part I
White Clouds
P: An Inevitable Encounter • 1: Three Houses • 2: Familiar Scenery • 3: Mutiny in the Mist • 4: The Goddess's Rite of Rebirth • 5: Tower of Black Winds • 6: Rumors of a Reaper • 7: Field of the Eagle and Lion • 8: The Flame in the Darkness • 9: The Cause of Sorrow • 10: Where the Goddess Dwells • 11: Throne of Knowledge • 12: To War Black Eagles, if Byleth sides against EdelgardBlue LionsGolden Deer / Outset of a Power Struggle Black Eagles, if Byleth sides with Edelgard
Part II Silver Snow
Silver Snow
13: Reunion at Dawn • 14: A King Without a Kingdom • 15: Valley of Torment • 16: The Rose-Colored River • 17: The Impregnable Fortress • 18: The Chaos of War • 19: Conclusion of the Crossing Roads • 20: The City Without Light • 21: Following a Dream
Azure Moon
Azure Moon
13: Reunion at Dawn • 14: The Delusional Prince • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The King's Triumphant Return • 19: The Golden Deer's Plea • 20: The Impregnable Fortress • 21: Our Chosen Paths • 22: Oath of the Dagger
Verdant Wind
Verdant Wind
13: Reunion at Dawn • 14: The Alliance Leader's Ambitions • 15: Valley of Torment • 16: The Rose-Colored River • 17: Blood of the Eagle and Lion • 18: The Golden Scheme • 19: The Chaos of War • 20: Conclusion of the Crossing Roads • 21: The City Without Light • 22: Fódlan's New Dawn
Crimson Flower
Crimson Flower
13: Beyond Escape • 14: The Master Tactician • 15: Tempest of Swords and Shields • 16: Lady of Deceit • 17: Field of Revenge • 18: To the End of a Dream
Paralogues Paralogues Part I Black Market SchemeDLCA Cursed RelicDLCDeath TollDividing the World Black Eagles, if Byleth sides against EdelgardBlue LionsGolden DeerFalling Short of HeavenThe ForgottenLand of the Golden DeerAn Ocean ViewOil and WaterRumored NuptialsThe Secret MerchantDLC Blue LionsGolden DeerSword and Shield of SeirosTales of the Red CanyonTrue ChivalryWar for the Weak Blue Lions
Part II Darkness Beneath the Earth Crimson FlowerDividing the World Silver SnowAzure MoonVerdant WindEternal Guardian Silver SnowAzure MoonVerdant WindThe Face Beneath Silver SnowAzure MoonVerdant WindForeign Land and SkyForgotten HeroInsurmountable Crimson FlowerLegend of the LakeRetribution Silver SnowAzure MoonVerdant WindThe Secret MerchantDLC Crimson FlowerThe Silver Maiden Azure MoonThe Sleeping Sand Legend Verdant WindWeathervanes of Fódlan Azure Moon
Cindered Shadows
Cindered Shadows
1: The Fourth House • 2: What Lies Beneath • 3: The Rite of Rising • 4: Danger in the Dark • 5: Betrayal • 6: Return to Me • 7: Wolf Pack
Locations FódlanAdrestiaFaerghusGarreg Mach Monastery (Abyss) • LeicesterAlmyraBrigidDagdaSrengZahras
Groups, objects and concepts 10 ElitesAshen WolvesBlack Eagles (Black Eagle Strike Force) • Blue LionsChildren of the GoddessChurch of Seiros (Knights of Seiros) • Crests (Crest Stone) • Divine PulseGolden DeerHeroes' RelicsInsurrection of the SevenMonstersThose who slither in the darkTragedy of DuscurWar of Heroes
Lists AbilitiesChaptersCharactersClasses (Class change) • Hidden treasureItems (Monastery items) • QuestsScriptsSupportsWeapons
Related topics Music LibraryName chart • Other games (Warriors: Three Hopes) • Pre-release informationUnused contentDownloadable contentClass mastery